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 Post subject: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games collab)
PostPosted: Tue Sep 10, 2019 2:02 pm 


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Will be playable at TGS 2019: https://gematsu.com/2019/09/izanagi-gam ... for-ps4-pc

It is an "escape adventure / shoot ’em up" hybrid written by Homura Kawamoto (Kakegurui). More info will probably be posted on their Twitter: https://twitter.com/yurukill
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Tue Sep 10, 2019 2:27 pm 


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I hope there's a mode where the STG stages can be played independently of whatever the rest of it is.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Tue Sep 10, 2019 3:40 pm 


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They are only naming Mamonoro on the twitter account (even knowing it wasn't 100% a G.rev title), I really hope it's not some kind of modern kiki kaikai-like game.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Tue Sep 10, 2019 3:47 pm 


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KAI wrote:
They are only naming Mamonoro on the twitter account (even knowing it wasn't 100% a G.rev title), I really hope it's not some kind of modern kiki kaikai-like game.

"Escape adventure + STG" sounds exactly like a top-down free-roaming game to my ears, in all honesty. That's not a totally bad thing though, if the action is fast-paced. The plus side is that there is a lot of talent involved, so it will be novel to see some simulacrum of shootemup gameplay with a (presumably) higher budget in 2019/2020.

I'm glad G.REV is working on something again that isn't just grunt work for another company. I too hope there is an "ACTION MODE" option that cuts out the plot, but as basic as that is I wouldn't hold my breath.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Fri Sep 13, 2019 7:07 pm 


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https://gematsu.com/2019/09/enzai-shikk ... t-tgs-2019

shmup only mode confirmed
it's a regular game
G.rev saved shmups once again

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gameplay footage on the link above
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Fri Sep 13, 2019 9:39 pm 


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It looks like they made a proper shmup and then just slapped on a VN mode for marketability rather than the other way around like I was expecting. Very nice.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Sat Sep 14, 2019 11:59 am 


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(That valley background is the same one they've used in Strania ST1 and Under Defeat ST3).
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Mon Sep 16, 2019 10:49 am 



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I wonder if this game will be localized? I don't want to have to pay a crapload of money when this game comes out next year.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Mon Sep 16, 2019 4:29 pm 


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xxx1993 wrote:
I wonder if this game will be localized? I don't want to have to pay a crapload of money when this game comes out next year.


Big publishers like Konami are usually very interested in worldwide releases. I would say the chances are pretty good that it finds it's way to the west somehow :wink:
Seems Konami is slowly crawling out of their grave with titles like this one and the new Contra. I like it.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Mon Sep 16, 2019 10:03 pm 


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Necronom wrote:
xxx1993 wrote:
I wonder if this game will be localized? I don't want to have to pay a crapload of money when this game comes out next year.


Big publishers like Konami are usually very interested in worldwide releases. I would say the chances are pretty good that it finds it's way to the west somehow :wink:
Seems Konami is slowly crawling out of their grave with titles like this one and the new Contra. I like it.

This isn't actually published by Konami from what I understand, they just let Izanagi Games use their booth to showcase their games.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Tue Sep 17, 2019 11:39 pm 


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I checked this out at TGS and was immediately approached by an English speaking foreign staff member. I think he was the community manager and he was really trying to emphasize the story aspects. Given there was a foreigner attached to the project there is probably a chance for an international release.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Wed Sep 18, 2019 12:56 am 


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ACSeraph wrote:
I checked this out at TGS and was immediately approached by an English speaking foreign staff member. I think he was the community manager and he was really trying to emphasize the story aspects.
What did he actually tell you?


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Wed Sep 18, 2019 1:03 am 


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Not much. Basically that the story was really deep and that was the main point setting it apart from other shmups. He didn't know much about the scoring system or anything like that, only that the scoring system has not been finalized. I actually told him about this forum, so he might eventually come here to answer questions more directly.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Wed Sep 18, 2019 3:59 pm 


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ACSeraph wrote:
Not much. Basically that the story was really deep and that was the main point setting it apart from other shmups. He didn't know much about the scoring system or anything like that, only that the scoring system has not been finalized. I actually told him about this forum, so he might eventually come here to answer questions more directly.

That'd be very cool if he did. To me, it kind of seems like he was pushing the VN side of things because he thinks shmups aren't very marketable and that you weren't a shmup fan (at least until you asked about the scoring system), but who knows.


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Wed Sep 18, 2019 11:03 pm 


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We'll see about 'deep' (ha) but as long as its decent, given the utterly goofy premise (Blissful Death Harmful Park: Prison Island). Having good character design certainly helps. Nonetheless I'm pretty excited about a fresh G.Rev project all things considered.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Thu Sep 19, 2019 1:25 am 


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DietSoap wrote:
That'd be very cool if he did. To me, it kind of seems like he was pushing the VN side of things because he thinks shmups aren't very marketable and that you weren't a shmup fan (at least until you asked about the scoring system), but who knows.


I got the same feeling, but I really don't think he knew a lot about the shooting mechanics of the game. Unfortunately the deeper mechanics of shmups, and the important details that elevate a game's quality are not easily noticed or understood by anyone without serious experience in the genre. That alone is a big challenge to marketing them. Even members here need guides to understand games like Akai Katana's scoring, and those guides are often created through weeks of community research. Effectively communicating scoring mechanics to players is something these games are going to have to get better at. Until that happens the marketing teams are going to be floundering about with only "It has a story!" as a hook.

I didn't really have the heart to tell him I didn't care about the plot, in fact I will almost certainly just skip all the dialogue. Is VN really more marketable than high octane shooting? What a strange world...

Anyhow he had me sold at G.Rev, so I'm sure the game will turn out great even if it doesn't get popular.
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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Thu Sep 19, 2019 12:55 pm 



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Wonder if the adventure part will be anything like Dangan Ronpa or Zero Escape?


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 Post subject: Re: Enzai Shikkou Yuugi: Yuru Kill (G.rev/Izanagi Games coll
PostPosted: Fri Sep 20, 2019 1:37 am 


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Quote:
Even members here need guides to understand games like Akai Katana's scoring


Even with a guide, Akai Katana's scoring system completely baffled me...

Anyway, now we know what was being hinted at in g.rev's last blog post, and while it isn't Under Defeat 2, it does look pretty solid thus far.

And to think, a couple weeks ago, I was afraid they were no more...

Ugh, what I really mean to say is:
NEW G.REV!!!


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