Hey guys, it's been awhile. For those of you who don't know who I am, I am Eric Akins. I am the CEO of JOP Studios and I have been working on a shmup title for PC for awhile now.
Some of you backed my kickstarter back in 2018 so I figured I would update. The game is about 90% done and should be shipping this fall for PC.
Here is a little video of the second to last boss. He isn't quite done yet, but I wanted to get an idea of what you guys think about him.
https://www.youtube.com/watch?v=4zqVo24 ... nyg_afpPsc
Star Gods Update Thread
Re: Star Gods Update Thread
That is so cool! I loves the bouncy bullets and how they look like worms and hairy caterpillars when they group together at the end there. Really like the wavy sideways bullets too.
I'd never heard of this, will snap it up as soon as it's out. Looks fab! Downloading the demo now.
I'd never heard of this, will snap it up as soon as it's out. Looks fab! Downloading the demo now.
Re: Star Gods Update Thread
Promising start you got there
What this needs is clear bullet impact effects, and change of appearance for the boss as he is slowly disintegrating.
So, for every successful bullet hit that actually hurts the boss, you would need a red impact effect, and it would be cool to have boss disintegrating as it gets shot. This is easy to plan - create three to five phases of the boss character model where he is reduced to gory skeleton. For each of the disintegrating phases the boss can have a new, different attack.
If there are no impact animations, changes to the appearance on the boss while it's being hurt, and clear phases signaling your progress, the whole fight will feel kinda dull and uneventful, plus your weapons don't really feel like they are any powerful or have any impact.
What this needs is clear bullet impact effects, and change of appearance for the boss as he is slowly disintegrating.
So, for every successful bullet hit that actually hurts the boss, you would need a red impact effect, and it would be cool to have boss disintegrating as it gets shot. This is easy to plan - create three to five phases of the boss character model where he is reduced to gory skeleton. For each of the disintegrating phases the boss can have a new, different attack.
If there are no impact animations, changes to the appearance on the boss while it's being hurt, and clear phases signaling your progress, the whole fight will feel kinda dull and uneventful, plus your weapons don't really feel like they are any powerful or have any impact.
Re: Star Gods Update Thread
That looks really cool! Are you a solo dev? I know how much work it takes to complete a project like this, congrats!
Re: Star Gods Update Thread
Loving the CV style music on this one.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Star Gods Update Thread
The boss looks like a cross between Diablo, and the Mangalores from The Fifth Element. Kinda neat.