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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Mon Mar 09, 2020 7:05 am 



Joined: 14 Feb 2005
Posts: 757
Location: Los Angeles, CA
Huh. All my Turbo pads had great diagonals - was really the one big improvement over the NES pad, where they were otherwise basically the same controller.


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Tue Mar 10, 2020 10:18 pm 



Joined: 26 Jan 2005
Posts: 7869
Ah shucks, sorry to hear that the PC Engine Mini and it's ilk (meaning the CoreGrafx mini & TG-16 mini.) have been delayed to a later date. Amazon has posted a tentative release date of 12/31/2020 for the TurboGrafx-16 mini console. Oh well, it's best to savor the real PCE hardware with it's no lag issues at hand for the time being.

On a related note with the real PCE hardware deal, a new discovery as of March 2020 of using an NEC CoreGrafx II with an add-on Super CD-Rom2 interface unit (has the usual 2,000 kb of Back Up RAM for game saving functionality as with the PC Engine Duo/Duo-R/Duo-RX consoles) along with an Arcade Card Duo (or Arcade Card Pro) + the CD-Rom2 STG title of Spriggan = sped up framerate for the opening intro and overall game engine. Of course, one can also use an NEC PC Engine Duo-RX + Arcade Card Duo with Spriggan = same results of sped up framerate for the opening intro and overall game engine. It's a given with the Arcade Card Duo upgrade does, indeed, have 16 megabits of RAM to boot up those slick Arcade CD-Rom2 titles including the sole Arcade CD-Rom2 STG of Ginga Fukei Densetu Sapphire. Priceless.

PC Engine Fan X! ^_~


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Wed Mar 11, 2020 10:30 am 


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Location: Aberdeen. Scotland
PC Engine Fan X! wrote:
On a related note with the real PCE hardware deal, a new discovery as of March 2020 of using an NEC CoreGrafx II with an add-on Super CD-Rom2 interface unit (has the usual 2,000 kb of Back Up RAM for game saving functionality as with the PC Engine Duo/Duo-R/Duo-RX consoles) along with an Arcade Card Duo (or Arcade Card Pro) + the CD-Rom2 STG title of Spriggan = sped up framerate for the opening intro and overall game engine. Of course, one can also use an NEC PC Engine Duo-RX + Arcade Card Duo with Spriggan = same results of sped up framerate for the opening intro and overall game engine. It's a given with the Arcade Card Duo upgrade does, indeed, have 16 megabits of RAM to boot up those slick Arcade CD-Rom2 titles including the sole Arcade CD-Rom2 STG of Ginga Fukei Densetu Sapphire. Priceless.

PC Engine Fan X! ^_~


That's brilliant :lol:


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Tue Mar 24, 2020 1:43 am 


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Joined: 17 Mar 2005
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Location: polar malortex, illinois
I got my PCE Mini today. Yes, it may take 2 weeks to have dish soap shipped to your house in the US, but preorders from Amazon JP can be delivered to your door in four days flat, regardless. So far I'm pretty impressed with the little guy. Unsurprisingly it's not too much smaller than a regular PC Engine (maybe 75% of the size). The emulation is solid and the screen options aren't perfect but they're pretty good and better than we got with the Genesis Mini. This thing also has, by far, the coolest frontend of any of the mini systems thus far. Boot up a CD game and you'll be treated to a sweet animation of the System Card 3 being inserted into the unit, followed by an animation of the CD drive spinning up complete with 'CD spin up' sound effects. Also, the PCE games and the TG16 games each have their own console-specific UI and background music. Definitely recommend picking one of these up if you have any interest.
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Tue Mar 24, 2020 8:59 am 


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Location: Germany
Quote:
followed by an animation of the CD drive spinning up complete with 'CD spin up' sound effects

so great. I'm enjoying this way more than anything else on the machine.

Scaling options aren't great though. 4:3 mode has shimmer on ALL games, only the more narrow 8:7 mode has shimmer free scrolling for games with 256px horizontal resolution.


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Tue Mar 24, 2020 1:08 pm 



Joined: 18 Jan 2007
Posts: 65
Location: UK
I've got to ask the same dull question I always ask about mini consoles: is there any input lag?

Really looking forward to (eventually) getting mine from Amazon UK.


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Sat Mar 28, 2020 1:18 am 


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I haven't done any sort of actual testing, but I think there is perhaps a small bit of noticeable lag. I played through most of Dracula X tonight and although I'm probably a bit rusty, it's a game I've played through many times over and my performance just felt a tad off compared to playing on real hardware with the OSSC. I played through some Sapphire right after, which is a game I am not good at, and definitely felt like I would have done a bit better on the real thing.

Completely unscientific of course. I'm guessing it's about on par with the other minis that have hit the market.

Regarding the controller, it's pretty nice. The dpad and buttons both feel a bit more responsive than real pads; that could just be an age thing, but they feel a lot better to me. No turbo switches on the JP pads of course which kind of sucks but we should be getting those with the eventual Western releases and the Hori turbo pads.

Definitely agreed with Fudoh on the scaling options though. The shimmer is a bummer. I also would have liked an independent CDDA volume option but perhaps that's asking a bit much for a device like this. Overall this won't have you setting your real hardware or even decent emulation/FPGA solution aside, but it's a nice toy and at least as good as any of the other minis released so far.

Funny thing about the size though — if you put it next to the MD Mini it gives the impression that the PCE was almost as big as an MD Model 1 :lol:
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Wed Apr 01, 2020 3:02 am 


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Great news: (at least) two hidden games on the PCE Mini, Twinbee and Force Gear.

https://www.retrorgb.com/force-gear-twi ... -mini.html
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Wed Apr 01, 2020 8:52 am 


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it290 wrote:
Funny thing about the size though — if you put it next to the MD Mini it gives the impression that the PCE was almost as big as an MD Model 1 :lol:


Jesus! That's properly mini. :shock:
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Wed Apr 01, 2020 10:59 am 


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it290 wrote:
Great news: (at least) two hidden games on the PCE Mini, Twinbee and Force Gear.

https://www.retrorgb.com/force-gear-twi ... -mini.html

Cool little bonuses, too bad they're probably only on the JP edition. Though the note about Ninja Gaiden has me holding out false hope that they hid a translated version of Snatcher in there...
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Wed Apr 01, 2020 10:48 pm 



Joined: 26 Jan 2005
Posts: 7869
A couple of questions in regards to Konami's PCE Mini hardware:

1.) How's the PCE Mini's gamepad in terms of overall functionality and gameplay compared to the original PCE gamepad setup?

2.) Are the diagonal inputs on the PCE Mini's gamepad up to par?

I understand it's Konami whom is handling the sales of the PCE Mini with Hori handling the manufacturing side of it and with M2 doing the emulation of it as well. If you think about it with Ginga Fukei Densetsu Sapphire, it's a stellar STG title with five stages sprinkled with some cool rendered mid-stage bosses and end-stage bosses to fight also.

Makes me wonder when the TurboGrafx-16 Mini will get a proper retail release -- only time will tell when that's to be sold at a later date, of course.

The real reason why NEC went with the larger TurboGrafx-16 console setup is, they thought that Americans wanted a bigger console (the thinking was with a smaller console layout with the original "all white colored" PCE console setup that it would be regarded as inferior to the competition -- i.e. the Sega Genesis and Super Nintendo). The PCE and the Core Grafx I and II consoles are quite hefty with their overall dimunitive size and packed to the brim with internal hardware, indeed -- it's a given in this day of age.

PC Engine Fan X! ^_~


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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Thu Apr 02, 2020 1:58 am 


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PCEFX!, there's discussion on the pads in the Hardware forum so I won't repeat myself here, but reviews on the pad seem to be mixed. I think it's pretty excellent, Fudoh doesn't like his. Diagonals are totally fine IMO.

& BulletMagnet, I don't think there's any chance on Snatcher unfortunately, especially since Rondo is not translated even though the work for that has already been done. No way they'd port the Sega CD English release over to the PCECD for this little gadget, unfortunately. Ninja Gaiden English mode already existed on the original HuCard, so that one isn't a surprise.
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Thu Apr 02, 2020 1:37 pm 


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Yeah, that was just my inner optimist escaping from his cell again, gonna have to reinforce those bars. :P
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Thu Apr 02, 2020 5:09 pm 



Joined: 12 Aug 2005
Posts: 1211
BulletMagnet wrote:
it290 wrote:
Great news: (at least) two hidden games on the PCE Mini, Twinbee and Force Gear.

https://www.retrorgb.com/force-gear-twi ... -mini.html

Cool little bonuses, too bad they're probably only on the JP edition. Though the note about Ninja Gaiden has me holding out false hope that they hid a translated version of Snatcher in there...

They're going to be on the TG16 mini too: https://twitter.com/gosokkyu/status/1245295151833964544
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 Post subject: Re: PC Engine Mini games list,includes SAPPHIRE!
PostPosted: Thu Apr 02, 2020 7:38 pm 


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Zeether wrote:
They're going to be on the TG16 mini too: https://twitter.com/gosokkyu/status/1245295151833964544

Dangit, and now he's running amok again! :P

Seriously though, kudos to the devs for sneaking them in, that's an unexpected bit of happy news. :)
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