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 Post subject: Re: R-Type Final2
PostPosted: Mon Oct 26, 2020 8:26 pm 


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I wonder with this Inaugural Flight Edition being announced, if the kickstarter backers who backed at the physical level will get this same release. I would think so but kickstarter users are so easily screwed...
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 Post subject: Re: R-Type Final2
PostPosted: Mon Oct 26, 2020 8:39 pm 


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BulletMagnet wrote:
I don't know where Kobayashi is from, but here in the USA RGB was never widely available, so the best most people would get on a PS1 is either composite or S-Video.

Well switching to PS2 isn't gonna give you any more RGB cables. :)

Even if it might not has been as common over there during the console's heyday (ironically PS1 is where RGB cables really started getting popular here, since most imports, including pirated ones, would play in greyscale without it), I'm assuming it should still be possible to get the same image quality out of an American PS1.


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 Post subject: Re: R-Type Final2
PostPosted: Mon Oct 26, 2020 9:36 pm 



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EmperorIng wrote:
I wonder with this Inaugural Flight Edition being announced, if the kickstarter backers who backed at the physical level will get this same release. I would think so but kickstarter users are so easily screwed...

Well, this is how it describes my physical reward on Kickstarter:
Quote:
A physical copy of R-Type Final 2 (for PlayStation 4 or Nintendo Switch) in an exclusive, backer-only slipcase.


So yes, backers won't get as good of a release.


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 Post subject: Re: R-Type Final2
PostPosted: Tue Oct 27, 2020 10:00 am 


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Sumez wrote:
Well switching to PS2 isn't gonna give you any more RGB cables. :)

True, but it will at least allow for component. As for whether a US PS1 would still be able to output RGB, I couldn't say offhand (it's certainly a possibility, though I can't help but wonder if Sony just took the feature out to save money, similar to what Nintendo did for later-model SNES consoles), but even if it did you'd need to track down both a cable and a RGB-compatible TV (more than likely a PAL-NTSC power adapter too), which I imagine would be a bit difficult to find; in the end I suppose someone more versed in this stuff than I am would need to add some expertise.
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 Post subject: Re: R-Type Final2
PostPosted: Tue Oct 27, 2020 11:28 am 


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BulletMagnet wrote:
As for whether a US PS1 would still be able to output RGB, I couldn't say offhand (it's certainly a possibility, though I can't help but wonder if Sony just took the feature out to save money, similar to what Nintendo did for later-model SNES consoles)


Can confirm US original PlayStations have RGB-out capabilities right up through late models. Unsure if the smaller "PSone" does, however. I haven't fired mine up in decades because of a bum AC adapter.
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 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 29, 2020 10:45 pm 


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LE is up on NIS' store. Insta-impulse ordered.

https://store.nisamerica.com/r-type-final-2/r-type-final-2-nintendo-switch

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 Post subject: Re: R-Type Final2
PostPosted: Thu Oct 29, 2020 11:17 pm 



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Sengoku Strider wrote:

I guess the only extra thing I get from backing the Kickstarter is my name in the credits. I don't get the model, which is no big deal. The other negative is the extra amount I paid to finance the game. Oh well, I've learned for next time.


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 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 30, 2020 12:05 am 


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prophetic wrote:
I guess the only extra thing I get from backing the Kickstarter is my name in the credits. I don't get the model, which is no big deal. The other negative is the extra amount I paid to finance the game. Oh well, I've learned for next time.


This decision was almost surely made on the US publisher side, but I'd be surprised if the developers don't throw backers a bone. This sort of thing happens with Kickstarters all the time, and the inevitable backlash usually has the devs offering something to mollify their backers.


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 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 30, 2020 12:10 am 



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prophetic wrote:
I guess the only extra thing I get from backing the Kickstarter is my name in the credits. I don't get the model, which is no big deal. The other negative is the extra amount I paid to finance the game. Oh well, I've learned for next time.

I feel the same way. Kickstarter has never been good to me and this is par for the course. I should know better by now!

I got my name in the credits, but I paid twice as much for something I could have gotten a year and a half later.

Maybe I'll buy the LE here and sell my Kickstarter stuff... The model is a tiny metal kit you put together yourself and I have a much better pre-made R-9 model from a decade ago. I'll ponder on it for a while.


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 Post subject: Re: R-Type Final2
PostPosted: Fri Oct 30, 2020 6:49 am 


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Sengoku Strider wrote:
LE is up on NIS' store. Insta-impulse ordered.

That's not a bad price for what it has, too bad it doesn't seem to be possible to actually order it :evil:


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 8:10 am 


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prophetic wrote:
I guess the only extra thing I get from backing the Kickstarter is my name in the credits. I don't get the model, which is no big deal. The other negative is the extra amount I paid to finance the game. Oh well, I've learned for next time.


People are absolutely right that kickstarter perks should give them rewards that are unique. Just name in the credits is not much to go with, and if publishers start exploiting the situation by selling unique editions that backers can't get, then obviously people are going to feel burned.

The whole original point of the kickstarter is not to keep a web shop, but to enable the development in the first place. So, if backers are going to continue feeling burned, and decide to withdraw from future kickstarters in order to wait for eventual better LE editions from publishers, then it will negate the whole purpose of crowdfunding, and will lead into situations where no more projects are going to be funded as everyone is going to wait for someone else to fund it and pay the development bill - which will no longer happen = no one will get anything.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 3:09 pm 


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Looks like the game is entering its third round of crowd funding, using their own website and paypal:
https://www.youtube.com/post/UgzHLxVPUCP2mlJkx894AaABCQ

All I can say is good luck garnering more support.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 3:11 pm 



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MJR wrote:
People are absolutely right that kickstarter perks should give them rewards that are unique. Just name in the credits is not much to go with, and if publishers start exploiting the situation by selling unique editions that backers can't get, then obviously people are going to feel burned.

The whole original point of the kickstarter is not to keep a web shop, but to enable the development in the first place. So, if backers are going to continue feeling burned, and decide to withdraw from future kickstarters in order to wait for eventual better LE editions from publishers, then it will negate the whole purpose of crowdfunding, and will lead into situations where no more projects are going to be funded as everyone is going to wait for someone else to fund it and pay the development bill - which will no longer happen = no one will get anything.


I think we're in complete agreement. I've acknowledged that I financed the game (which is not the same as a pre-order).

And you've expounded on the ripple effects of better and cheaper retail releases vs. Kickstarter editions.

I've had decent satisfaction with anime Kickstarters, but I think I'm done with game development.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 3:21 pm 


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This is the first and final project I have ever backed. Still no invite to the backer's site.
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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 4:05 pm 



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Sly Cherry Chunks wrote:
This is the first and final project I have ever backed. Still no invite to the backer's site.

team-rtype.rtypefinal2.com

But they don't update anything.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 4:11 pm 


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^Thanks but i'm still waiting for them to send me a password. They've posted on their facebook page a couple of times this week, asking people to register before the deadline to get your name in the credits.
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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 5:13 pm 


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Sumez wrote:
Sengoku Strider wrote:
LE is up on NIS' store. Insta-impulse ordered.

That's not a bad price for what it has, too bad it doesn't seem to be possible to actually order it :evil:



Why's that? I was able to put in a preorder, and when I click on the site now it still says 76-100% of stock left.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Oct 31, 2020 5:17 pm 


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Sumez wrote:
Sengoku Strider wrote:
LE is up on NIS' store. Insta-impulse ordered.

That's not a bad price for what it has, too bad it doesn't seem to be possible to actually order it :evil:
Try European store? https://store.nisaeurope.com/collection ... dition-ps4
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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 01, 2020 1:54 pm 


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Quote:
People are absolutely right that kickstarter perks should give them rewards that are unique.


I'd settle for getting my copy of the game before or at least no later than all the other non-backers will.
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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 01, 2020 2:52 pm 



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Strider77 wrote:
Quote:
People are absolutely right that kickstarter perks should give them rewards that are unique.


I'd settle for getting my copy of the game before or at least no later than all the other non-backers will.

How about the demo we were promised? Can they at least deliver on that?


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 Post subject: Re: R-Type Final2
PostPosted: Mon Nov 02, 2020 6:09 am 


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Sly Cherry Chunks wrote:


They didn't have it earlier...
Of course it also costs $33 more. Not sure I'll take this bet.


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 Post subject: Re: R-Type Final2
PostPosted: Wed Nov 04, 2020 9:49 am 


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I wish that the R-9A model could be colored, but regardless, I might purchase the R-Type Final 2 Limited Edition. I'd love to have that artbook, as well as the soundtrack!
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 Post subject: Re: R-Type Final2
PostPosted: Wed Nov 04, 2020 2:18 pm 


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I thought the metallic arrowhead was an homage to the liquid metal arrowheads you fight in stage 1 of R-Type Final :mrgreen:
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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 08, 2020 5:37 am 


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So I notice that the preorder on the NISA website and the preorder on Amazon seem slightly different. Aside from the exclusion of the figure from the Amazon listing ( https://www.amazon.com/gp/product/B08LRTZ6MR?psc=1 ) I notice that the soundtrack there is in a paper casing and also says "Official Soundtrack" and not "Complete Soundtrack" like the one on NISA. Is there any word on track differences here at all?


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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 08, 2020 10:34 am 



Joined: 28 Feb 2019
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drunkninja24 wrote:
So I notice that the preorder on the NISA website and the preorder on Amazon seem slightly different. Aside from the exclusion of the figure from the Amazon listing ( https://www.amazon.com/gp/product/B08LRTZ6MR?psc=1 ) I notice that the soundtrack there is in a paper casing and also says "Official Soundtrack" and not "Complete Soundtrack" like the one on NISA. Is there any word on track differences here at all?


Apparently the kickstarter backer's soundtrack is going to have more tracks than the NISA release (according to replies by Granzella on the Kickstarter page comments section). I suspect the Amazon and NISA soundtracks are the same, just Amazon has it re-labeled as it arguably is not 'complete'. That's my take on it, and I may be wrong.


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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 08, 2020 7:42 pm 



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Here is the relevant post from Granzella:

Hello,

Thank you for contacting us.

We are sorry for the delay in getting back to you.

The game will be sold region-free. For the game software, we will offer as the crowdfunding reward, and we will send it to you in a special paper sleeve box. The exclusive Kickstar backer-only slipcase will not be included with the upcoming ""R-Type Final 2 Inaugural Flight Edition"" that will be released by NIS America.

The soundtrack and art book included in the upcoming NIS America's ""R-Type Final 2 Inaugural Flight Edition"" will be different from those available through our crowdfunding campaigns.

The soundtrack and art book that will be provided as part of the crowdfunding rewards will contain exclusive bonus tracks and graphics.

Besides, we are considering adding some extra perks when we ship the game software. We will prepare a little something to satisfy our crowdfunding backers, so we appreciate your understanding.

Thank you for your continued support for Granzella.

Sincerely,

Granzella Inc.


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 Post subject: Re: R-Type Final2
PostPosted: Sun Nov 08, 2020 9:38 pm 


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Ah, that makes sense and clarifies just a bit. Now to decide if I want PS4 or Switch version, too bad there's no real way to know of any significant performance differences until the game's release...


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 Post subject: Re: R-Type Final2
PostPosted: Mon Nov 09, 2020 7:05 am 


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Sengoku Strider wrote:
I'd be surprised if the developers don't throw backers a bone. This sort of thing happens with Kickstarters all the time, and the inevitable backlash usually has the devs offering something to mollify their backers.


Quote:
we are considering adding some extra perks when we ship the game software. We will prepare a little something to satisfy our crowdfunding backers, so we appreciate your understanding.


Toldja.


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 Post subject: Re: R-Type Final2
PostPosted: Mon Nov 09, 2020 9:47 am 


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just a quick warning for any buyers in the EU (but outside the UK), who plan on ordering from NISA's European store:

They currently charge UK VAT on all European orders. They also confirmed that they'll continue to ship from the UK in 2021, when the UK will have left the EU. This means that - contrary to all previous EU orders from the European NISA store - the prices you see are NOT final, but we'll be taxed additionally on all orders shipping after January 1st 2021.


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 Post subject: Re: R-Type Final2
PostPosted: Mon Nov 09, 2020 3:55 pm 



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Sengoku Strider wrote:
Sengoku Strider wrote:
I'd be surprised if the developers don't throw backers a bone. This sort of thing happens with Kickstarters all the time, and the inevitable backlash usually has the devs offering something to mollify their backers.


Quote:
we are considering adding some extra perks when we ship the game software. We will prepare a little something to satisfy our crowdfunding backers, so we appreciate your understanding.


Toldja.


I just hope it is not some stickers. One thing I don't really need as a 40 year old is some stickers. Maybe I could give them to my 4 year old...


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