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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 02, 2019 10:44 am 



Joined: 05 May 2014
Posts: 1373
I actually don't like the story in Radiant Silvergun. While it is a good game, the overall plot just feels too bleak for a shmup. It's almost as bad as the R-Type series' plot as a whole.


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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 02, 2019 7:11 pm 


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Joined: 10 Oct 2016
Posts: 186
Look I know there's some shmups with great story out there but I think that you've seriously picked the wrong genre to invest in if you appreciate these things to such a degree
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 Post subject: Re: R-Type Final2
PostPosted: Wed Jul 03, 2019 12:56 am 



Joined: 05 May 2014
Posts: 1373
I'm a bit of a mixed guy, honestly. Sometimes I like the story, sometimes I don't.


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 Post subject: Re: R-Type Final2
PostPosted: Thu Jul 04, 2019 8:21 pm 



Joined: 07 Mar 2016
Posts: 65
i really hope this revives R-type and more titles will be released.

i want a Delta sequel.


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 Post subject: Re: R-Type Final2
PostPosted: Fri Jul 05, 2019 1:47 pm 



Joined: 05 May 2014
Posts: 1373
Isn't Final pretty much a Delta sequel?


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 Post subject: Re: R-Type Final2
PostPosted: Fri Jul 05, 2019 7:04 pm 



Joined: 07 Mar 2016
Posts: 65
xxx1993 wrote:
Isn't Final pretty much a Delta sequel?

Final was garbage, i'm sure they're all related in some sort canonwise but
Delta is on another level.


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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 3:34 pm 



Joined: 05 May 2014
Posts: 1373
It was NOT garbage. I swear there are too many trolls on every forum these days...


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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 6:19 pm 


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Joined: 28 Feb 2005
Posts: 1708
Location: Colin's Bargain Basement. Everything must go.
^Noone hates R-Type more than you.

xxx1993 wrote:
No, ANYTHING but R-Type, because R-Type is a piece of shit.
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 Post subject: Re: R-Type Final2
PostPosted: Sat Jul 06, 2019 6:34 pm 



Joined: 05 May 2014
Posts: 1373
Keep hating on Final, and I don't think you guys even deserve Final 2.


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 Post subject: Re: R-Type Final2
PostPosted: Sun Jul 07, 2019 3:28 am 



Joined: 22 Apr 2019
Posts: 9
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.


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 Post subject: Re: R-Type Final2
PostPosted: Mon Jul 08, 2019 4:02 pm 


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Joined: 08 Jul 2019
Posts: 15
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I'm reserving judgement on Final 2 once it actually comes out. Too many kickstarters out there promise one thing but deliver something quite a bit different, sooooo....
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 Post subject: Re: R-Type Final2
PostPosted: Mon Jul 08, 2019 4:04 pm 


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Posts: 15
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I'll reserve judgement when it actually comes out. Who knows how long it'll actually be not to mention so many kickstarters deliver games that are vastly different in the end than their promises at first...
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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 1:48 pm 



Joined: 19 May 2005
Posts: 251
xxx1993 wrote:
I actually don't like the story in Radiant Silvergun. While it is a good game, the overall plot just feels too bleak for a shmup. It's almost as bad as the R-Type series' plot as a whole.


Now if there's one aspect to shmups I couldn't give two shits about, it's the story. Alien empire invaded earth, you're the only one capable of piloting that experimental state-of-the-art space fighter, good enough, let's go.

I don't see why you'd need to single out R-Type here. It's got the exact same premise as hundreds of other shmups, only the variables differ. I even think R-Type has more interesting lore than most, what with Bydo being a corrupting organical entity. Then there's the K-Type/R-Type reproduction strategy thing, not to mention that Final ... suggests some things that are, uh, open to interpretation. The dimension warping thing. The blurb you can read about the ships also helps building a pretty interesting world.

And *Final* is a kickass game - my favorite in the series. Yeah, I agree with complaints about pacing, the boring soundtrack, all those things are true - yet I *still* consider it a kickass game. It's a flawed jewel, as far as I'm concerned.

Which is why I'm eager to see more about Final 2. Talk about a chance to redeem itself.


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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 1:59 pm 


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Joined: 25 Jan 2005
Posts: 3649
syveL wrote:
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.


There's going to be 3 versions of the Switch hardware available before this game's scheduled release. So long as it doesn't take 4 years and 5 studios to finish, I think it'll turn out better than Bloodstained.
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 Post subject: Re: R-Type Final2
PostPosted: Tue Jul 09, 2019 11:34 pm 



Joined: 07 Mar 2016
Posts: 65
syveL wrote:
Quote:
Are you using all proprietary code, or are you using Unreal or Unity?

We’re not writing proprietary code, and it’s one of the two engines you mentioned, but I can’t say which at this point.

Quote:
The starting scene in this trailer is not pre-rendered, but a real-time computer graphics just the same as the game

Every time I rewatch the trailer, I just think about how terrible the Switch port performance is going to be. I feel like this is going to be another bloodstained.

could you imagine the battleship stage slowdown, yikes!


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