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 Post subject: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sat Mar 23, 2019 6:01 pm 



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ORIGINAL TOPIC

Are there any PS4/Xb1/Switch shmups that support 4:3 aspect ratio?


"UPDATE" I have been answering my own question and will be creating a list of shmups that support 4:3 Natively on Next-Gen Consoles. I have tested this on a 4:3 Toshiba 36" VGA Monitor and both a Sanwa and Nanao 29 Inch Naomi VGA Arcade monitors.

Nintendo Switch Outputs and displays 480P 4:3 Natively

List of shmups I have checked out for 4:3 display

Aero Fighters 2
Aero Fighters 3
Alpha Mission 2
Angerforce Reloaded
Astebreed
Blazing Star
Darius Cozmic Collection
Danmaku Unlimited 3
Dimension Drive
Galaga (Namco Classics Collection)
Galaga 88 (Namco Classics Collection)
Ghost Pilots
Gunbarich
Gunbird
Gunbird 2
Ikaruga
Last Resort
Prehistoric Isle 2
Project RXN
Psyvariar Delta
Pulstar
Samurai Aces
Shikondo Soul Eater
Sky Kid (Namco Classics Collection)
Sol Divide
Strikers 1945
Strikers 1945 II
Strikers 1945 Plus
Tengai
Twinkle Star Sprites
Zed Blade
Zero Gunner 2


Playstation 4 Only Displays output in 480P correctly to a VGA Arcade monitor with a Extron IN1508 Scaling Presentation Switcher can edit in menu to 4:3
Xbox One Displays in 4:3 with Borders when set to 480P No Native 4:3 Display so far (Needs a Extron IN1508 Scaling Presentation Switcher) can edit in menu to 4:3
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Last edited by Tokyo-J on Fri Apr 05, 2019 11:05 pm, edited 15 times in total.

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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sun Mar 24, 2019 12:44 am 


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By that do you mean natively output a resolution that's 4:3? Or display a 4:3 play field with borders?
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sun Mar 24, 2019 2:50 pm 



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Jeneki wrote:
By that do you mean natively output a resolution that's 4:3? Or display a 4:3 play field with borders?


Games that will natively display 4:3
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sun Mar 24, 2019 8:59 pm 


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I doubt it.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sun Mar 24, 2019 9:04 pm 


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A better question is, which of those consoles will even output a 4:3 signal?
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Sun Mar 24, 2019 10:58 pm 


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I think 4:3 died with the last gen. Last shmup i played who supported that was mushi HD on the 360.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 4:20 am 


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Unfortunately, with the exception for old arcade ports, there is very little to no shmups that support 4:3 native ratio.

Xydonia may very well be one of those games that employ 4:3 for gameplay and the rest with borders. I am not aware of any options for that unless the creators decided to implement them.

Please keep in mind that Exa Arcadia will pretty much be the latest and last upcoming arcade platform that supports 4:3 displays.


Last edited by MrJBRPG on Wed Mar 27, 2019 3:43 pm, edited 1 time in total.

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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 9:03 pm 



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Jeneki wrote:
A better question is, which of those consoles will even output a 4:3 signal?


I figured out how to get the Xbox One to display in 4:3 VGA. Need to download Dangun Feveron and Battle Garegga to test out.

I apologize for the annoying kid in the video. But this worked.

https://www.youtube.com/watch?v=__byxRsYJ2w
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 9:10 pm 



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Playing XBLA on XB1 Ikraruga game displayed with borders.
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Last edited by Tokyo-J on Tue Mar 26, 2019 2:41 am, edited 1 time in total.

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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 9:59 pm 



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HOLY CRAP!!!

The Switch Outputs 480P to 4:3 ratio NATIVELY. I can play Zero Gunner 2 Full screen on a 4:3 VGA NO BORDERS.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 10:11 pm 



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Just tried Arcade Archive Metal Slug and it also Displays in 4:3 VGA natively.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Mon Mar 25, 2019 11:07 pm 



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Just successfully got the Switch Working on a Jamma cabinet in 4:3 VGA. Ikaruga FULL SCREEN and Tengai glorious Arcade Perfect.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Mar 26, 2019 12:07 am 


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You know there's an edit post button right ;)

Neat that Switch can still output 4:3, had no idea.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Mar 27, 2019 12:14 am 


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Grats Tokyo-J. Glad that worked out well for you. I had no idea.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Mar 27, 2019 3:18 pm 



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Jeneki wrote:
Grats Tokyo-J. Glad that worked out well for you. I had no idea.


This opens up a ton of possibilities. I was going to buy a next-gen arcade cabinet but no need now. Being able to play all of these Arcade style shmups and fighters in native 4:3 is amazing.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Apr 02, 2019 4:14 pm 



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List updated.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Apr 02, 2019 10:02 pm 


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Tokyo-J wrote:
HOLY CRAP!!!

The Switch Outputs 480P to 4:3 ratio NATIVELY. I can play Zero Gunner 2 Full screen on a 4:3 VGA NO BORDERS.


I have a 640x480 VGA arcade monitor. I hooked up my Switch to it and it does not appear to display 4:3 ratio natively with Gunbird 2. I get borders and have to adjust my monitor.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Apr 02, 2019 11:29 pm 



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finisherr wrote:
Tokyo-J wrote:
HOLY CRAP!!!

The Switch Outputs 480P to 4:3 ratio NATIVELY. I can play Zero Gunner 2 Full screen on a 4:3 VGA NO BORDERS.


I have a 640x480 VGA arcade monitor. I hooked up my Switch to it and it does not appear to display 4:3 ratio natively with Gunbird 2. I get borders and have to adjust my monitor.


Are you playing in TATE Mode? For the Psikyo Shmups in Tate mode, you have to adjust the monitor settings but there are still bars on the top and bottom. In 4:3 Hori it is full-screen display. I need to make a list for full-screen Tate.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Apr 02, 2019 11:53 pm 


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Yeah, it's in Tate mode. I get bars on the top and bottom. It is not full screen for me.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Tue Apr 02, 2019 11:58 pm 



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finisherr wrote:
Yeah, it's in Tate mode. I get bars on the top and bottom. It is not full screen for me.


So far I have only encountered a few games that have full-screen Tate. Danmaku Unlimited 3, The games from the Namco Classic Collection, and Psyvariar Delta.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Apr 03, 2019 12:07 am 


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To be specific. It doesn't output with borders. The resolution is just incorrect. The background wallpaper for the game is visible on the top and bottom in Tate mode and the verticle height looks too short. I hypothesize that the Switch is still trying to output 720x480 (or something similar) instead of 640x480. It's looks kind of jank on an arcade monitor unless you adjust the monitor size, which is a PITA. If anyone here has recommendations LMK. Unfortunately thinking about putting a PC in my cab as an option, second to the 360.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Apr 03, 2019 1:44 am 



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finisherr wrote:
To be specific. It doesn't output with borders. The resolution is just incorrect. The background wallpaper for the game is visible on the top and bottom in Tate mode and the verticle height looks too short. I hypothesize that the Switch is still trying to output 720x480 (or something similar) instead of 640x480. It's looks kind of jank on an arcade monitor unless you adjust the monitor size, which is a PITA. If anyone here has recommendations LMK. Unfortunately thinking about putting a PC in my cab as an option, second to the 360.


It displays the same way on the Switch screen when in TATE Mode. This has nothing to do with the Output and everything to do with display options. You can turn off the Borders. I did that and the game is playing in a small window. Other games do full screen. Majority of the horizontal shmups do full screen 4:3.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Apr 03, 2019 7:52 pm 


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Tokyo-J wrote:
finisherr wrote:
To be specific. It doesn't output with borders. The resolution is just incorrect. The background wallpaper for the game is visible on the top and bottom in Tate mode and the verticle height looks too short. I hypothesize that the Switch is still trying to output 720x480 (or something similar) instead of 640x480. It's looks kind of jank on an arcade monitor unless you adjust the monitor size, which is a PITA. If anyone here has recommendations LMK. Unfortunately thinking about putting a PC in my cab as an option, second to the 360.


It displays the same way on the Switch screen when in TATE Mode. This has nothing to do with the Output and everything to do with display options. You can turn off the Borders. I did that and the game is playing in a small window. Other games do full screen. Majority of the horizontal shmups do full screen 4:3.


No shit. When this happens on a CRT displaying 640x480 it looks like trash. That's my point.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Apr 03, 2019 7:53 pm 


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Tokyo-J wrote:
finisherr wrote:
To be specific. It doesn't output with borders. The resolution is just incorrect. The background wallpaper for the game is visible on the top and bottom in Tate mode and the verticle height looks too short. I hypothesize that the Switch is still trying to output 720x480 (or something similar) instead of 640x480. It's looks kind of jank on an arcade monitor unless you adjust the monitor size, which is a PITA. If anyone here has recommendations LMK. Unfortunately thinking about putting a PC in my cab as an option, second to the 360.


It displays the same way on the Switch screen when in TATE Mode. This has nothing to do with the Output and everything to do with display options. You can turn off the Borders. I did that and the game is playing in a small window. Other games do full screen. Majority of the horizontal shmups do full screen 4:3.


It would be preferable to many owners of CRT monitors and cabs if the games allowed you to adjust the vertical height and width in-game.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Wed Apr 03, 2019 11:35 pm 



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finisherr wrote:
Tokyo-J wrote:
finisherr wrote:
To be specific. It doesn't output with borders. The resolution is just incorrect. The background wallpaper for the game is visible on the top and bottom in Tate mode and the verticle height looks too short. I hypothesize that the Switch is still trying to output 720x480 (or something similar) instead of 640x480. It's looks kind of jank on an arcade monitor unless you adjust the monitor size, which is a PITA. If anyone here has recommendations LMK. Unfortunately thinking about putting a PC in my cab as an option, second to the 360.


It displays the same way on the Switch screen when in TATE Mode. This has nothing to do with the Output and everything to do with display options. You can turn off the Borders. I did that and the game is playing in a small window. Other games do full screen. Majority of the horizontal shmups do full screen 4:3.


It would be preferable to many owners of CRT monitors and cabs if the games allowed you to adjust the vertical height and width in-game.


Try a different game like one I mentioned on your monitor. You will see it displays in full screen 4:3 Tate. Danmaku Unlimited 3 or Psyvariar Delta. They both have screen sizing options.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Thu Apr 04, 2019 1:35 am 



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Does the newest Switch shmup port of Anger Force support 4:3 output as well? Digging the Psikyo-ish vibe with the bullet patterns that it uses + the fact that it runs at a sliky smooth arcade-spec 60fps framerate is just extra icing on the cake indeed.

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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Thu Apr 04, 2019 4:12 am 



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PC Engine Fan X! wrote:
Does the newest Switch shmup port of Anger Force support 4:3 output as well? Digging the Psikyo-ish vibe with the bullet patterns that it uses + the fact that it runs at a sliky smooth arcade-spec 60fps framerate is just extra icing on the cake indeed.

PC Engine Fan X! ^_~


I have to buy it. I will in the next day and let you know. Looks fun.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Thu Apr 04, 2019 6:53 pm 


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Jeneki wrote:
A better question is, which of those consoles will even output a 4:3 signal?


PS4 has a 480p option, but I don't own a 4:3 TV.


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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Fri Apr 05, 2019 2:07 am 



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theclaw wrote:
Jeneki wrote:
A better question is, which of those consoles will even output a 4:3 signal?


PS4 has a 480p option, but I don't own a 4:3 TV.


Yeah, unfortunately, it does not display right when using that option.
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 Post subject: Re: PS4/Xb1/Switch shmups that support 4:3 aspect ratio
PostPosted: Fri Apr 05, 2019 3:19 am 



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PC Engine Fan X! wrote:
Does the newest Switch shmup port of Anger Force support 4:3 output as well? Digging the Psikyo-ish vibe with the bullet patterns that it uses + the fact that it runs at a sliky smooth arcade-spec 60fps framerate is just extra icing on the cake indeed.

PC Engine Fan X! ^_~


I bought it and it displays fullscreen 4:3. Bars on the top and bottom display scoring and other info.
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