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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Jul 01, 2019 12:32 am 



Joined: 29 Jan 2013
Posts: 628
guigui wrote:
GSK wrote:
kid aphex wrote:
Has anyone heard rumor of a physical copy?


The overseas publisher Mastiff has already announced a physical version, it'll be released later in the year, US and EU.


Cannot find the news on Mastiff site. Cannot find many infos on games they released btw, do you have a link to the announcment ?


It was written on their press release: https://mailchi.mp/28aa19fa76e3/rolling ... ch-june-20

"A physical edition of Rolling Gunner is also planned for release in late 2019."

Mastiff's a publisher that's been around for a while but they haven't brought over much that anybody here would care about... Technic Beat, Gurumin, one of the Gungrave games and lots of shovelware.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jul 05, 2019 10:43 pm 


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Joined: 26 May 2008
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Location: France
Alright, could finally take time to decipher the rank system, very easy with training mode.

ITEM SUBCOUNTER (bottom left counter)
* subcounter increases with each medal grabbed
* subcounter increases twice as fast while in Green or Red hyper
* subcounter decreases by 50% when the current hyper ends (not when you go from Green to Red)
* subcounter maxes at 10000
* During Green hyper : subcounter value is added to the score gained by each medal. During Red hyper : 2*subcounter is added. This seems to be the biggest source for score.

RANK/MULTIPLIER : (top counters)
* little green rank counter increases with each medal grabbed
* once it reaches 10000, it is reset to 0 and you gain 0.1 rank.
* the base multiplier is 1, to which is added your current rank. So 1.3 rank means x2.3 multiplier to all score gained
* rank makes game harder : faster bullets, more bullets. It seems the difficulty increase is nowhere near as noticeable as in Garegga.
* rank decreases by 0.1 when you autobomb, by 0.2 when you bomb, by 0.3 when you die (and so does the multiplier)
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Jul 31, 2019 2:40 am 



Joined: 05 May 2014
Posts: 1435
Spoiler: show
The true final boss has a death scene when you defeat it, huh? And a very awesome and satisfying one to boot, too.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 06, 2019 1:53 am 


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Joined: 31 Jan 2019
Posts: 56
Finally was able to pick this up (the NIS sale screwed with my game budget in a major way). Despite a couple rough edges, it's hard to believe it's an indie. Initially, I thought the option aiming was awkward, but I kinda/sorta got the hang of it. I'm good with the fast ship (and can consistently no miss the first stage with it), okay with the medium ship, and laughably bad with the slow.

I think it's because I can reposition the option the quickest with the fast ship, since I pretty much constantly use the locked shot. The problem I have with the free aim shot (the trigger) is that the game throws so much precision dodging at you, so early and often, most the time when I try to use the free aim shot my option is swinging all over the goddamn place except where I need it to be. It almost seems like a design hiccup or oversight, but maybe it's purpose will become more clear to me as I progress.

They did a really good job with the sound. The sound effects--especially for things like mowing down a wave of popcorns--make things feel really fun and satisfying.

Anyway, I've only put less than an hour into it, so I'm not going to give any sort of verdict. But so far, it's been successful in luring me away from Radirgy S which is a feat unto itself.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 06, 2019 2:09 pm 


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Location: France
For sure this game is awesome, definitely a good Cave alternative these days.

As for option positioning, you're supposed to kill popcorn with shot (trigger, free option) and bigger ennemies with laser (fixed option), because it makes more medals appear. So the whole option thing is to aim it at popcorn by moving, then fix it at bigger guys correctly. Makes a lot of sense in later stages.

I could dig the game quite a lot recently and make it consistently to stage 6 boss, nowhere clse to a clear though.

Anyone also playing this to share scores and tips ? Current best on Original is 700M for me.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Thu Aug 08, 2019 1:45 pm 



Joined: 05 May 2014
Posts: 1435
Any word on the physical release of this game?


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Thu Aug 08, 2019 7:35 pm 


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Location: Los Angeles CA
xxx1993 wrote:
Any word on the physical release of this game?


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Thu Aug 08, 2019 10:07 pm 



Joined: 05 May 2014
Posts: 1435
Well, if it's late 2019, I hope it isn't too late. And I hope it isn't limited either.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 2:51 pm 


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Come on No one playing this game ? I got the 1CC, though without triggering the TLB which requires rank 15 at least, and I'm really enjoying scoring it.
Any player ? Any high score thread ?
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 3:45 pm 



Joined: 05 May 2014
Posts: 1435
I thought the game had an easy TLB condition, just don’t continue... Or does that only apply to Novice Mode?


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 4:08 pm 


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There are other conditions, I was wrong last time I replied to you. As far as I know :

Novice : beat stage 6 boss without continuing.
Casual : beat stage 6 boss without continuing.
Original : beat stage 6 boss without continuing, and with rank 15 at least.
Expert : beat stage 6 boss without continuing, and with rank 15 at least.

Here is a run of Original which does not trigger the TLB :
https://www.youtube.com/watch?v=3uQWtUYamtA

And a run of Expert, True ALL, impressive. Though to be honest the fight agains the TLB is just a question of how many bombs you have left and how lucky you are on the last pattern.
https://www.youtube.com/watch?v=nsERoTjed48
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 4:59 pm 



Joined: 05 May 2014
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Because I watched Serraxor’s review of the Switch version, he said the Novice Mode has an easy TLB run. So the extra conditions only apply to the Original and Expert Modes?


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 5:13 pm 


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Yes, rank 15 condition is for Orignal or Expert only, as in post above.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Aug 19, 2019 10:20 pm 



Joined: 05 May 2014
Posts: 1435
Good. I don't know how I'd be able to fill in those ranks anyway.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 12:02 am 


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Rank increase while you're in hyper : 10k medals gotten during your hyper make it increase by 1. So, to increase rank : use hypers as often as possible and gain as much medals possible during them. Also do not autobomb, bomb, or loose a life since it decreases rank by, respectively, 1,2 and 3. Easy ?
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 12:56 am 



Joined: 05 May 2014
Posts: 1435
And I'm not supposed to use a continue on the final boss, right? I can lose a life or two, though, right?


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 1:08 am 


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Hmm, it depends on how many hypers you use. Losing a life make you loose 3 ranks, and you need to kill the stage 6 boss with rank 15. So yes, you can loose a life or too, but spending all your bombs and lifes is out question.

For instance, this is the best run I could achieve as of now in terms of rank :
Clear stage 1 : rank 4
Clear stage 2 : rank 8
Clear stage 3 : rank 15
Clear stage 4 : rank 19 (bomb, autobomb, death on boss here, 6 ranks lost)
Clear stage 5 : rank 23 (same as stage 4)
Clear stage 5 : rank 0 (see what happened here ??)

So yes, triggering the TLB in Original is hard. Weirdly, it may be easier in Expert, because enemies drop more medals, so more hypers, so more rank.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 2:02 am 



Joined: 05 May 2014
Posts: 1435
I'm talking about Casual or Novice Modes. I can lose lives against the Stage 6 boss is what I meant.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 11:41 am 


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Novice or Casual you can loose as many lives as you want, just dont continue. Novice and Casual are quite easy to 1 life clear, I could almost no miss no bomb Novice once.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 12:58 pm 


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Joined: 31 Jan 2019
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Quote:
Come on No one playing this game ?


I'm playing. But I have to admit, I'm having some serious problems getting into it.

A good portion of that is coming down to my initial issue I described above. The game's raison d'être, it's moniker, the rolling gun, is something that requires a certain amount movement freedom to operate. Yet, the game seems obsessed with making you weave through tight bullet patterns, giving you no freedom of movement, and rendering it's moniker pretty much useless.

It's almost like the game was put together by two different people that really needed to have a conversation with each other, as it almost feels like the gameplay is one giant miscommunication.

I've attempted to play as you instructed, using the free shot to mow down popcorns. But it seems I'm only ever able to do this for three second intervals before I'm in the middle of another bullet curtain, and have to switch back to fixed shot in order to hit anything.

And the problem with playing with the fixed shot pretty much exclusively is that it's not real interesting.

Maybe I'll break my "don't watch any videos until scoring a 1cc by myself" rule (I do this so I'm forced to figure things out for myself and forge my own path), and hit youtube to see if there's something I'm missing. I mean, it's called "Rolling Gunner" I wanna use the rolling gun for christsakes!


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 1:21 pm 



Joined: 05 May 2014
Posts: 1435
I only intend on playing on Novice and Casual anyway. Hey, at least the true final boss gets an awesome death scene once you defeat it.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 3:28 pm 


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I’ve had this for PC for a few months but it chugs hard on my laptop. Really want to give it a proper run when I’ve got something better to run it on, though.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Aug 20, 2019 6:39 pm 


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Location: France
^ Looks like the Switch is the shmup system this generation.
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