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 Post subject: Rolling Gunner (Switch)
PostPosted: Wed Jan 16, 2019 6:01 pm 



Joined: 05 May 2012
Posts: 608
Location: USA
Rolling Gunner has been announced for a Winter 2019 release on Switch.

Website:

http://d-mebius.com/rolling_gunner/

Video of gameplay:

https://www.youtube.com/watch?v=6dwEctyDoMI
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Last edited by Tokyo-J on Thu Jan 17, 2019 2:50 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Jan 16, 2019 6:17 pm 


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Joined: 29 Jul 2010
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Location: Conroe, Texas
No mention of Steam localization along with the announcement of a western release for the Switch version is pretty weird considering it's a PC game. I hope this is just a temporary oversight rather than some 3rd party Nintendo exclusive localization deal.

Edit: should probably post this so people actually know what the fuck I'm talking about
https://twitter.com/rollinggunner/statu ... 1146790912


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Jan 16, 2019 9:57 pm 


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Joined: 18 Jun 2012
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Location: Chicago, IL
Very glad this game is getting some type of western release. Roo has talked up the game and the videos look nice. I also hope for a steam release, but will get it on switch at the least. With reading into M2's struggles with input lag preventing Switch ports, I hope that's not an issue for a game that was native to PC to begin with.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Jan 16, 2019 11:05 pm 


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Joined: 03 Oct 2011
Posts: 3825
Location: Southern Ontario
Buy it here! http://www.7-iro.org/store/

I've been playing the game a fair bit lately and trying to hype it up by streaming it on Twitch. Its mechanics are a pretty slick combination of lots of shmups integrated into one neat package: close range gem shedding Mushi Futari BL style, quick recharging of Power Up akin to Deathsmiles or Saidaioujou, a rank system that encourages you to keep rank up for the scoring multiplier similar to Saidaioujou, but that increases according to the medals you collect in Power Up/Limit, a double hyper system similar to Crimzon Clover but one that's much more controllable and more forgiving since you can bomb out of it or use the double hyper while the meter is low, netting a quick bullet clear while ending it early so the high rank doesn't kill ya.

Not sure what the hyper system is officially called - in the Practice Mode, the settings seem to refer to hyper 1 as Power Up and hyper 2 as Limit Over?

The aiming system is tricky at first but a lot of fun when you get a handle on it. It's an absolutely solid game. Is it the best shmup I've ever played? Not sure about that yet but it's definitely one of the better ones I've gotten to play. It's also amazingly stylish and has possibly the best between level score screen cinematics in any shmup.
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Last edited by BareKnuckleRoo on Sat Nov 02, 2019 11:26 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Thu Jan 17, 2019 5:17 pm 


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Joined: 25 Jan 2005
Posts: 1927
Location: Nebraska, USA
Happy to see this coming to Switch. The PC release is good stuff. I can't speak to the technical side like BareKnucleRoo has, but it's a slick, well-designed game, that will make a great fit for the Switch's widescreen portable form factor. I will most likely double-dip for the Switch version, especially if it gets some kind of physical release.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jan 18, 2019 12:21 am 


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Joined: 10 Sep 2009
Posts: 2005
I don't care for the visual style or quite how slavishly bullet hell it is but BKR's scoring description got me reeeeeal hyped

so thanks for that
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jan 18, 2019 12:22 am 


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Joined: 29 Jul 2014
Posts: 669
Location: Florida, Estados Unidos
Awesome! Definitely did not expect a western release of this :D


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jan 18, 2019 5:00 pm 


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Location: Lake Stevens, WA
Might have to pick this one up. Based on the video the mechanics seem a fair bit like Progear.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jan 18, 2019 8:49 pm 


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Joined: 03 Oct 2011
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Location: Southern Ontario
Vexorg wrote:
Might have to pick this one up. Based on the video the mechanics seem a fair bit like Progear.


Controls are CAVE-style: Shot/Laser, Bomb, Rapid Shot
Hypering works like DaiOuJou; once you have a hyper meter/double hyper, the bomb button is used for hypering.
There's a detailed and easy to understand tutorial at the start of each credit (which is skippable and can be outright disabled if you want).

Unlike Progear or Akai Katana, you are in full control of the gunpod. The aiming is more akin to Guardian Force, or the way you control the left/right pod direction in R-Type Leo. You have to manually aim the gunpod. When using rapid shot, the gunpod moves freely, facing in the opposite direction you move. Most of the damage in rapid shot comes from your ship itself, the gunpod's shots in rapid shot are mainly for taking out popcorn enemies. By holding the shot button, you lock the gunpod in place, and the shot becomes much tighter. All 3 ships appear to have the same the same lock shot, and the gunpod's shots account for about 80-90% of the total damage (so it's not super important whether or not you are hitting with the shots fired from your ship itself if you are using the lock shot to kill).

The unique aspect of the game is in having to rapidly change the gunpod's direction to deal with various targets. Unlike Progear or Akai Katana's B-Type shot, there is no auto-aiming when holding the shot button, so you have to pay attention and rapidly deal with enemies approaching on all sides. Unlike Progear though, you are not at the mercy of the autoaim, so you can accurately control what targets you take out in which order. You can also switch your aiming direction much more rapidly than in Guardian Force, so there's a more intense pace to RollingGunner which picks up in stage 3, where enemies start appearing all around you. The only autoscrolling shmup with this type of aiming where you have to pay attention to enemies on all sides I can think of is Firepower 2000 when using the Jeep (there's also the twin stick vert Score Rush, but ALL enemies appear from the top of the screen, so it doesn't have the same feel).

You are alerted to incoming enemies by visual cues (a red glow at the edge of the screen) as well as by helicopter rotor sounds for some of the bigger helicopter enemies. It's a system that works pretty well and is a lot of fun to play.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Sat Jan 19, 2019 3:58 pm 



Joined: 05 May 2012
Posts: 608
Location: USA
DietSoap wrote:
No mention of Steam localization along with the announcement of a western release for the Switch version is pretty weird considering it's a PC game. I hope this is just a temporary oversight rather than some 3rd party Nintendo exclusive localization deal.

Edit: should probably post this so people actually know what the fuck I'm talking about
https://twitter.com/rollinggunner/statu ... 1146790912


Steam release is undecided at this time. Someone needs to get Degica involved shmup releases have been slow lately.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Sat Jan 19, 2019 7:03 pm 


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Joined: 29 Jul 2010
Posts: 147
Location: Conroe, Texas
Tokyo-J wrote:
DietSoap wrote:
No mention of Steam localization along with the announcement of a western release for the Switch version is pretty weird considering it's a PC game. I hope this is just a temporary oversight rather than some 3rd party Nintendo exclusive localization deal.

Edit: should probably post this so people actually know what the fuck I'm talking about
https://twitter.com/rollinggunner/statu ... 1146790912


Steam release is undecided at this time. Someone needs to get Degica involved shmup releases have been slow lately.

james_degica please save us


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Sat Jan 19, 2019 9:22 pm 



Joined: 05 May 2012
Posts: 608
Location: USA
DietSoap wrote:
Tokyo-J wrote:
DietSoap wrote:
No mention of Steam localization along with the announcement of a western release for the Switch version is pretty weird considering it's a PC game. I hope this is just a temporary oversight rather than some 3rd party Nintendo exclusive localization deal.

Edit: should probably post this so people actually know what the fuck I'm talking about
https://twitter.com/rollinggunner/statu ... 1146790912


Steam release is undecided at this time. Someone needs to get Degica involved shmup releases have been slow lately.

james_degica please save us


You are our only hope!
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Jan 22, 2019 2:57 pm 



Joined: 15 Dec 2017
Posts: 34
Love this game on PC. If the Switch can handle the 60fps action as well as the PC version then I'm double dipping.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Jan 22, 2019 8:37 pm 



Joined: 11 Jul 2012
Posts: 397
Location: Obfelden, Switzerland
let's hope so. I have no windows machine. :oops:


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Sun Feb 24, 2019 1:16 am 


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Joined: 25 Aug 2011
Posts: 68
Release date is Feb. 28!


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Feb 25, 2019 4:22 pm 



Joined: 15 Dec 2017
Posts: 34
Nice! Can't wait.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Feb 26, 2019 7:06 pm 


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Joined: 25 Aug 2011
Posts: 68
I'm a bit concerned it may only be coming to JPN and not US on the shop...


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Feb 27, 2019 5:28 am 



Joined: 26 Jan 2005
Posts: 349
It's not too hard to create a japanese eshop account. I was able to do it fairly easily. And I believe buying the games is as simple as entering credit card info. It's kind of a pain sorting through the shop if you don't understand Japanese but shmups are unfortunately a niche market. Here is an article that goes over how to create one.

https://www.gamesradar.com/3-easy-steps ... p-account/

Rolling Gunner might eventually come out in the US but I'm betting it could take a while.

edit: Turns out you need a japanese credit card, japanese paypal acct, amazon.co.jp, or buy a prepaid japanese gift card in order to add funds to eshop. Not as easy as I once thought.

https://www.reddit.com/r/NintendoSwitch ... _nintendo/


Last edited by AFXisatwin on Thu Feb 28, 2019 5:34 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Feb 27, 2019 5:56 am 



Joined: 05 May 2012
Posts: 608
Location: USA
AFXisatwin wrote:
It's not too hard to create a japanese eshop account. I was able to do it fairly easily. And I believe buying the games is as simple as entering credit card info. It's kind of a pain sorting through the shop if you don't understand Japanese but shmups are unfortunately a niche market. Here is an article that goes over how to create one.

https://www.gamesradar.com/3-easy-steps ... p-account/

Rolling Gunner might eventually come out in the US but I'm betting it could take a while.


From twitter:

https://twitter.com/rollinggunner/statu ... 12?lang=en

We are pleased to announce the release of Rolling Gunner Nintendo Switch version in cooperation with Mebius Co., Ltd. It is planned to be released in North America and Europe as well. Please wait for further information in detail.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Feb 27, 2019 7:17 pm 


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Joined: 09 Feb 2005
Posts: 728
Location: Berkeley, CA
Really hopping this comes to PS4. Joycon is shit for arcade games.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Feb 27, 2019 8:44 pm 


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Joined: 26 Jan 2005
Posts: 7180
Location: MD
scrilla4rella wrote:
Really hopping this comes to PS4. Joycon is shit for arcade games.


There are alternatives. Pro Controller is functionally sound (I haven't had issues with oversensitive diagonal inputs like with the 8bitdo SF30 pads), but not the most comfortable controller I have used. 8bitdo N30 pro works nice. Hori stick is nice, but expensive. However, 4 way stick arcade games like Pac-Man actually benefit from the separate buttons on the joycon. Hori dpad joycon has an excellent dpad and works great for handheld mode.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Wed Feb 27, 2019 11:54 pm 


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Posts: 728
Location: Berkeley, CA
BrianC wrote:

There are alternatives. Pro Controller is functionally sound (I haven't had issues with oversensitive diagonal inputs like with the 8bitdo SF30 pads), but not the most comfortable controller I have used. 8bitdo N30 pro works nice. Hori stick is nice, but expensive. However, 4 way stick arcade games like Pac-Man actually benefit from the separate buttons on the joycon. Hori dpad joycon has an excellent dpad and works great for handheld mode.


I may need to get one of these hori dpad joycons, the price is right. Too bad about it only working in handheld (I'm also thinking about getting one of those dpad mod kits). I usually use my Pokken tournament controller for Switch in docked mode for arcade stuff but obviously using my Hori RAP N for PS4 would be preferable.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Thu Feb 28, 2019 11:13 am 


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scrilla4rella wrote:
Really hopping this comes to PS4. Joycon is shit for arcade games.

+1


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Mar 04, 2019 8:38 am 


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Location: Wigan, England.
scrilla4rella wrote:
Really hopping this comes to PS4. Joycon is shit for arcade games.


I'd looked into all sorts of other controllers, and will probably still end up springing for a stick at some point, but in the meantime I settled for an 8bitdo wireless adaptor that cost £18.00 and allows connection of GameCube and SNES mini pads. It's always been a toss-up between SNES and Saturn for best d-pad ever IMO, and the mini pads feel pretty much identical to the original SNES pad I still have lying around. Plus, the GC analogue is infinitely preferable to most other pads I've used.
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Mar 04, 2019 9:02 am 



Joined: 20 May 2018
Posts: 70
scrilla4rella wrote:

I may need to get one of these hori dpad joycons, the price is right. Too bad about it only working in handheld (I'm also thinking about getting one of those dpad mod kits). I usually use my Pokken tournament controller for Switch in docked mode for arcade stuff but obviously using my Hori RAP N for PS4 would be preferable.


Just get a Brook PS4/PS3 -> switch converter to play with your RAP N. I actually did the same just two days ago, my RAP N works flawless with Switch with it (I have actually Switch Hori Hayabusa too, got the converter so I could use also my PS4 controllers for two player sessions).

Rolling Gunner works really nice on Switch. There is some slowdown in some sections, but it feels that it's intentional slowdown in CAVE style and not performance related.


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Mon Mar 04, 2019 5:06 pm 


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Joined: 09 Feb 2005
Posts: 728
Location: Berkeley, CA
GFoyle wrote:
Just get a Brook PS4/PS3 -> switch converter to play with your RAP N. I actually did the same just two days ago, my RAP N works flawless with Switch with it (I have actually Switch Hori Hayabusa too, got the converter so I could use also my PS4 controllers for two player sessions).

Rolling Gunner works really nice on Switch. There is some slowdown in some sections, but it feels that it's intentional slowdown in CAVE style and not performance related.


I may indeed do just that in the near future. I take it the input lag wasn't super noticeable?

I don't claim to be some sort of frame counting rainman but I seem to notice lag when I play a new port of a game I'm already very familiar with. (Obviously this won't be a problem with Rolling Gunner.) Maybe it's just psychological, like a reverse placebo, but I can't really play any of the Psykyo ports on Switch because they just feels so different. I'm worried the converter will just make it worse. I don't know, maybe it's just all in my head but I end up doing so much better at Strikers 1944 II when I fire up the supergun.


Last edited by scrilla4rella on Wed Mar 06, 2019 5:09 pm, edited 1 time in total.

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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue Mar 05, 2019 11:11 am 



Joined: 20 May 2018
Posts: 70
scrilla4rella wrote:

I may indeed do just that in the near future. I take it the input lag wasn't super noticeable?

I don't claim to be some sort of frame counting rainman but I seem to notice lag when I play a new port of a game I'm already very familiar with. (Obviously this won't be a problem with Rolling Gunner.) Maybe it's just physiological, like a reverse placebo, but I can't really play any of the Psykyo ports on Switch because they just feels so different. I'm worried the converter will just make it worse. I don't know, maybe it's just all in my head but I end up doing so much better at Strikers 1944 II when I fire up the supergun.


I didn't notice any difference when using brook converter. The seem to take a lot of pride on trying to make those converters as transparent what comes to input lag. I have also xbone -> ps4 and didn't have any issues with that either (one thing, always update the firmware of the converter to latest one before use after purchase and sometimes you need to do if there has been update on the console, which has required also update to the converter).


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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue May 28, 2019 3:46 pm 



Joined: 05 May 2012
Posts: 608
Location: USA
On sale in the Japanese Eshop for 1,980yen (20% Off)
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Tue May 28, 2019 9:31 pm 


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Joined: 18 Apr 2019
Posts: 68
Location: Los Angeles CA
Tokyo-J wrote:
On sale in the Japanese Eshop for 1,980yen (20% Off)


Oh nice! I've had a points card floating in my Play-Asia cart for days now. Time to cash in! All the comparisons to Cave titles has me super excited to give this a go!
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 Post subject: Re: Rolling Gunner (Switch)
PostPosted: Fri Jun 14, 2019 12:07 pm 



Joined: 05 May 2012
Posts: 608
Location: USA
June 20th Release $19.99
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