SLAP FIGHT TIGER

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DialKnight
Posts: 95
Joined: Sat Dec 02, 2017 5:08 pm
Location: PA,USA

SLAP FIGHT TIGER

Post by DialKnight »

Couldn't find any info on it here so let's see who has what...
from wikipedia:
Taito Nostalgia 2 version
In Taito Nostalgia 2 for Bandai's "Let's! TV play CLASSIC" series of plug-and-play game systems, the original Japanese version and a new Slap Fight Tiger are included.

Slap Fight Tiger - It is now possible to play as Tiger Heli from the Tiger Heli series; Tiger shoots differently, and the powerups function differently for Tiger. The gameplay is otherwise the same except for a new boss at the end of the game; Taito's Space Invaders appear at the end of the game and behave as they did in the original Space Invaders. Two machines appear on the bottom of the screen and create a laser beam between each other, that keeps the player's ship from moving vertically, emulating the original space invaders. There are no stationary defense bunkers though, but the player keeps their power-ups during the boss fight. The Space Invaders defend the red energy core, and only after defeating them can the player blow it up. It is possible to unlock the original ship in the arranged version of the game to fight the new final boss with it.
@ 2:49
https://www.youtube.com/watch?v=SROyiW8otLw
Anyone know if this game has been preserved or play it? It appears to be a rom hack of some authorized level, and info is lacking. I also can't tell if the games on that plug and play are ported from any other system or one offs for the plug an play. Aside from forking $80 on amazon to try it, any stories?

Edit: after a bit more homework it seems to be part of the XaviX platform, which has some coverage in MAME and this neat-o pedigree:
The XaviXPORT was developed by eight engineers who worked on the Nintendo Entertainment System. [5] The processors were built into the games themselves with the more basic games using the same 8-bit 6502 CPU as the NES. More advanced games were released using the 16-bit 65816 CPU, the same CPU that the Super Nintendo's CPU, the Ricoh 5A22, was based on. and also David Haywood is working on it's preservation. Long day

https://mamedev.emulab.it/haze/2018/10/ ... fe-choice/
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