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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 8:38 am 


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Location: Wigan, England.
Sumez wrote:
What if I attempted to grasp the game and I didn't enjoy it at all? Should I torture myself for hours until I can maybe finally start to enjoy it? There are plenty of other shooters I dig, including Cave ones. I don't need to lose myself in awkward controls of two entities at the same time, and potentially game-long combos. My perfect Guwange sequel doesn't even have combos at all.


This, so much. I love everything about Guwange, apart from the game itself.
I die too often controlling one avatar, never mind two.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 2:10 pm 



Joined: 24 Mar 2005
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Also, xoxak is a dick :mrgreen:


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 3:34 pm 


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ReSe2k wrote:
@popart

The funny thing though is you being shit at the game yourself and still acting all elitist about it.


am i? how do you know?

trap15 wrote:
What is your definition of "playing at all"?


Having any kind of grasp of the fundamentals and you know the GAME by the dictionary definition, come on brap16 pull yourself together son.


Go on lads keep wishing for sequels to games you never even played worth a piss so you can have MORE SICK GRABZ!!!! for your empty vacuous identity starved existence to go with your dork shit collections of figurines and other childish shit in your adult years.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 3:44 pm 


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Get this goober outta here.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 9:29 pm 


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...this nonsense is still going on? All parties involved, drop it immediately or I start doling out bans.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 11:06 pm 


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If you're going to say drop it, maybe you should also remove personal attacks or the troublemaker that instigated the bullshit. The "both sides" stuff doesn't make any sense when there's a single antagonist.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Tue Jan 08, 2019 11:35 pm 


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+1 that's way too weak and clueless moderation, not surprised. I've reported him not long ago after he attacked me out of nowhere and afaik he received a warning. Why is he getting away now?
Plus there's like 99% chances it's Cee again, his many alt accounts got banned for reason, it always ends up like this, that guy's batshit insane.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Wed Jan 09, 2019 8:40 pm 



Joined: 17 Aug 2017
Posts: 34
Everybody needs to chill. This is a purely hypothetical discussion. We don't need to get salty over something that is completely hypothetical.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Fri Jan 11, 2019 11:08 am 



Joined: 24 Mar 2005
Posts: 674
poptart wrote:

Go on lads keep wishing for sequels to games you never even played worth a piss so you can have MORE SICK GRABZ!!!! for your empty vacuous identity starved existence to go with your dork shit collections of figurines and other childish shit in your adult years.


You've opened my eyes dude. I should have been spending all my hard earned on hookers and blow.

I was a real fool for buying these CAVE kits on release (not having God like skills) and supporting the DEV to fund their future projects.

:roll:


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Sat Jan 19, 2019 7:07 am 


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Sumez wrote:
Ibara, except not fucking Pink Sweets :P


I'm gonna be somewhat antagonistic here and say PINK SWEETS 2: PINKER SWEETS. I am all in on the theme and characters, even if the mechanics kinda irritate me. Or maybe we can all be happy and just have a the series branch into two paths: a non-Sweets Ibara sequel AND my dumb wish. I also suck at all flavors of Ibara, so if I can't want more pinksanity because of that, so be it!


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Sat Jan 19, 2019 11:05 am 


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Oh I'm not hating on people for digging Pink Sweets. It's its own little microcosm of odd STG descisions. It's just not what you'd expect for a follow-up to Ibara.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Sat Jan 19, 2019 1:01 pm 


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Sumez wrote:
Oh I'm not hating on people for digging Pink Sweets. It's its own little microcosm of odd STG descisions. It's just not what you'd expect for a follow-up to Ibara.

If you consider Ibara a follow up to Battle Garegga then Pink Sweets is just the next logical step :wink: :mrgreen:
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Sat Jan 19, 2019 1:53 pm 



Joined: 17 Aug 2017
Posts: 34
ReSe2k wrote:
Sumez wrote:
Oh I'm not hating on people for digging Pink Sweets. It's its own little microcosm of odd STG descisions. It's just not what you'd expect for a follow-up to Ibara.

If you consider Ibara a follow up to Battle Garegga then Pink Sweets is just the next logical step :wink: :mrgreen:


Pink sweets came about as a result of negative backlash from cave fans in response to Ibara. So Yagawa wanted to take out the things about Ibara that people didn't like.

The only problem is that he didn't add anything in to replace those mechanics.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Wed Jan 23, 2019 1:42 pm 


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Akai Katana by a country mile. I adore Mushi but we got Futari already. I'd be super interested in seeing how an Akai Katana 2 could turn out (as long as it was closer to Shin than vanilla AK).
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Last edited by Oniros on Wed Jan 23, 2019 10:30 pm, edited 1 time in total.

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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Wed Jan 23, 2019 4:39 pm 


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Sumez wrote:
Oh I'm not hating on people for digging Pink Sweets. It's its own little microcosm of odd STG descisions. It's just not what you'd expect for a follow-up to Ibara.


PS is a follow-up to Ibara in story only. As far as mechanics go it is a follow-up to Recca, really.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Wed Jan 23, 2019 10:26 pm 


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Well, it has that bomb shield thing at least


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Thu Jan 24, 2019 12:04 am 


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I'd love to see them remaster the first two DoDonPachi games.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Thu Jan 24, 2019 6:50 am 


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Bees are fuzzy.

Esprade. But composed by k.h.d.n. Play Esprade with the Illvelo soundtrack for a while, it'll start to make sense. (Might wanna use Illvelo stage 4 BGM for Esprade stage 5.)

the1truepickaxe wrote:
Pink sweets came about as a result of negative backlash from cave fans in response to Ibara. So Yagawa wanted to take out the things about Ibara that people didn't like.

The only problem is that he didn't add anything in to replace those mechanics.

Muchi Muchi Pork is the only game that even sounds like this description, and it most certainly added things to replace what it took out.

PinkSweets is completely different. It's meant as a followup to Recca, rather than making yet another followup to Battle Garegga.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Thu Jan 24, 2019 8:05 am 


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Yeah it's hard to imagine Pink Sweets being designed as a reaction to negative feedback. That game pretty much invited negative feedback. :P
Ibara, meanwhile, is amazing. It's like a smoother version of Garegga, and the world needs more of that.


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Thu Jan 24, 2019 10:13 am 


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finisherr wrote:
Definitely Progear or Ketsui.

this

Xyga wrote:
Plus there's like 99% chances it's Cee again


and this haha. Various similarities.
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Thu Jan 24, 2019 6:36 pm 


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even though I like all of Cave's potfolio, I believe the game that deserved a sequel the most is Guwange, just because it's such a unique, different title with very specific mechanics
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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Fri Jan 25, 2019 12:18 am 


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Didn't you hear that you can't say Guwange?


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Fri Jan 25, 2019 11:33 am 


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Another Ketsui would be awesome!


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 Post subject: Re: If you could have a sequel to a CAVE Shmup, what would i
PostPosted: Fri Jan 25, 2019 4:04 pm 


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Speaking as a scrub here, it's hard to think of what another DoDonPachi could do that wasn't already done by the previous DDPs. I love ESPGaluda, but what would an ESPGaluda 3 give? At most these games could have a neat arrange mode, like KetsuiPachi. Those are practically sequels anyway: new music, new bullet patterns, a new TLB in there for them hardcores.

If there are any shmup developers left at Cave they should just try something different like a top-down multi-directional shooter or something. Take a sub-sub-genre that doesn't have a whole lot of hits and make one.

Despatche wrote:
Esprade. But composed by k.h.d.n. Play Esprade with the Illvelo soundtrack for a while, it'll start to make sense. (Might wanna use Illvelo stage 4 BGM for Esprade stage 5.)


Maybe ESPRaDe, if anything. The mechanics are so wonky and weird that it's hard to know what point they serve (hit 'em with yer splatter shot). Like maybe there's a great idea there underneath the obtuse mechanics - or ideas that weren't just poached for the Galuda series.

OlDirty wrote:
Another Ketsui would be awesome!

It's called Deathtiny, dude.
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