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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 6:33 am 


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The photo is from the article EOJ linked to in the above cave-stg link: https://news.denfaminicogamer.jp/interview/190529b. It'll still be a while until the game comes out, but for now they're taking suggestions about what "gadgets" people would like to see. The one mentioned in the article is a "world clock" that displays the current time in the game world. Very useful.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 12:02 pm 


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I really, *really* hope they'll port their other games to the switch, that would be fantastic.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 12:19 pm 



Joined: 03 Aug 2015
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Pretty awful they've totally abandoned the Xbox gamers that supported the first two releases.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 1:44 pm 


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Astro City II wrote:
Pretty awful they've totally abandoned the Xbox gamers that supported the first two releases.

I hear they're both livid.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 1:47 pm 


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SuperPang wrote:
Astro City II wrote:
Pretty awful they've totally abandoned the Xbox gamers that supported the first two releases.

I hear they're both livid.



:lol:


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 3:32 pm 



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SuperPang wrote:
Astro City II wrote:
Pretty awful they've totally abandoned the Xbox gamers that supported the first two releases.

I hear they're both livid.


I am sure they sold more than 2. I bought Dangun Feveron and Battle Garegga and many others have as well. I would really like them to release Sorcer Striker and I do not care which console it is for as long as it gets a western release. Or at least a physical PS4 release in Japan.
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 3:39 pm 


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So they won't port to PC because windows 10 input lag, but they'll port to Switch with even worse joycon lag. Yes I'm salty.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 3:47 pm 



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DietSoap wrote:
So they won't port to PC because windows 10 input lag, but they'll port to Switch with even worse joycon lag. Yes I'm salty.


I use my Switch on the Arcade cabinet. This is welcome news. I never use the joycons and the input lag seems non-existent on the Arcade stick.
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 3:52 pm 



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DietSoap wrote:
So they won't port to PC because windows 10 input lag, but they'll port to Switch with even worse joycon lag. Yes I'm salty.


That is just false, they have managed to get those Darius Collection, Thunder Force 4 to run very well on Switch and with a low enough input lag (3-5 frames, which is in the same ballpark as Garegga, Ketsui on PS4).

It's probably more work to do that on Switch though...

I have all the current generation consoles + PC, but I'm still super happy that it comes to Switch as it's my favourite by far.

ps. joycons have as little input lag as other controllers... if you are experiencing more, it might be some interference causing it.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Mon May 20, 2019 5:25 pm 


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I bought Garegga on PS4, Dangun on XB1, and now ESP Ra. De. probably on Switch lol. I'll always buy these releases one way or another, even if I don't have the time to truly dig in and 1cc them. I long for an M2 release of Akai Katana or SDOJ.
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 8:47 am 


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NTSC-J wrote:
The photo is from the article EOJ linked to in the above cave-stg link: https://news.denfaminicogamer.jp/interview/190529b. It'll still be a while until the game comes out, but for now they're taking suggestions about what "gadgets" people would like to see. The one mentioned in the article is a "world clock" that displays the current time in the game world. Very useful.


ah, thanks for the clarification
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 9:15 am 



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NTSC-J wrote:
The photo is from the article EOJ linked to in the above cave-stg link: https://news.denfaminicogamer.jp/interview/190529b. It'll still be a while until the game comes out, but for now they're taking suggestions about what "gadgets" people would like to see. The one mentioned in the article is a "world clock" that displays the current time in the game world. Very useful.


You've milked the boss too long, and now Irori is out past her curfew. You are correct: very useful
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 9:55 am 


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I love this game! Maybe a special edition will be made in Beep´s store just like they did with Ketsui?
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 11:11 am 



Joined: 25 Jul 2008
Posts: 1114
Location: Leeds
DietSoap wrote:
So they won't port to PC because windows 10 input lag, but they'll port to Switch with even worse joycon lag. Yes I'm salty.


The appeal of developing for the pc is still relatively low. It's also less of a draw in terms of price point, more prone to getting lost in the crowd, and to a certain extent a third party certification grants both license holder and developer a certain degree of arbitration and a baseline for approvals/release that otherwise is missing.

For smaller releases even a little more time/people to support certain platforms may just be a distraction.

On top of all of this when certain titles (such as I would assume is the case here) only happens because a small dev wants to (re)make the title (as opposed to someone working-for-hire, or a project initiated within a larger company) the whole existence of the title is kind of beholden to the passion of that dev: If they've got a certain platform(s) / bias in mind - then that's where it's turning up, at least to begin with...

And despite the logical successes that companies like capcom have shown in boosting sales via pc I still suspect there's a bit of a stigma/barrier for Japanese devs passionately looking at the pc as an appealing/professional games platform/market... and ...well... maybe amongst the older devs specifically, I think there's a validation that comes with being attached to a certain console/publisher, rather than just 'out there'.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 7:21 pm 


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The one thing that kinda bums me out is that M2 only seems to have the resources to do roughly one ShotTriggers release per year. Adding new platforms (and potentially going back to do Switch versions of the first four of the series) spreads them even more thin. PC would probably make things even worse, since there aren't fixed specs and M2 tends to want perfect stability.

Garegga: December 2016
Dangun Feveron: April 2017
Mahou Daisakusen: November 2017
Ketsui: November 2018
Esp.Ra.De: Late 2019

There are so many games that would be natural fits for the series, but not enough time/resources for M2 to do them all: Batrider, Battle Bakraid, Kingdom Grand Prix, Ibara/Ibara Kuro, etc... I'm ecstatic about finally getting a home port of Esp.Ra.De, but I'd personally prefer it if M2 does not redo more Cave games that already got solid 360 ports in favor of previously un-ported games (or those with significantly older ports that could be improved, e.g., Kingdom Grand Prix). Even though the Ketsui ShotTriggers release is pretty fantastic.

Here's hoping they keep on grinding away with another game or two a year for PS4/PS5 and Switch until we get all of these.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Wed May 22, 2019 8:21 pm 


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M2 works in many other games and projects than in ShotTrigers series.
They are working in sega ages ports for switch, are also involved in the new megadrive mini. Some months ago ported Darius games in Darius Cozmic compilation... I think are almost gods considering the staff in company
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu May 23, 2019 3:30 pm 



Joined: 02 Dec 2017
Posts: 95
Location: PA,USA
I'm waiting for a preorders to start showing up...


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu May 23, 2019 5:21 pm 


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Joined: 28 Feb 2015
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jandrogo wrote:
M2 [...] are also involved in the new megadrive mini.


Wow, didn't know that! Guess I'll redouble my interest for that one.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu May 23, 2019 10:28 pm 


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jandrogo wrote:
M2 works in many other games and projects than in ShotTrigers series.
They are working in sega ages ports for switch, are also involved in the new megadrive mini. Some months ago ported Darius games in Darius Cozmic compilation... I think are almost gods considering the staff in company


Don't forget the Castlevania Collection


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 8:18 am 


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Location: England
19th of December for this.

https://gematsu.com/2019/08/esp-ra-de-psi-launches-december-19-in-japan-adds-arcade-plus-mode


Last edited by Mero on Thu Aug 08, 2019 1:20 pm, edited 1 time in total.

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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 8:28 am 


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Quote:
??? (voiced by Junya Inoue)


Oh, hi Jitterbug!


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 1:03 pm 



Joined: 05 May 2012
Posts: 602
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Mero wrote:



19th of December
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 1:22 pm 


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Tokyo-J wrote:

19th of December


Typo, now corrected.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 2:08 pm 


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Posts: 189
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Austin wrote:
For arcade games that are multi-platform I generally pick them up on Xbox. Most of my arcade-oriented titles are there, my stick is Xbox compatible, and I like having everything in one spot.


Same here.

I do own a PS4, but I would prefer to buy their releases on Xbox, for the reasons you stated. Hopefully they will decide to release an Xbox version in the future.


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 2:21 pm 



Joined: 05 May 2012
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Bishamon wrote:
Austin wrote:
For arcade games that are multi-platform I generally pick them up on Xbox. Most of my arcade-oriented titles are there, my stick is Xbox compatible, and I like having everything in one spot.


Same here.

I do own a PS4, but I would prefer to buy their releases on Xbox, for the reasons you stated. Hopefully they will decide to release an Xbox version in the future.


I also wish there were Xbox One releases of Sorcer Striker , Ketsui , and Esprade. Shame M2 gave up so quickly and has not tried to expand their market.
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 2:26 pm 


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I just pre-ordered the Switch LE from Play-Asia. They are charging up-front when the order is placed (at least for the limited editions).
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 5:28 pm 


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Such a dream come true. Esprade was the first PCB I bought for my supergun back in the day, and I've always regretted selling it. I may end up with both versions of this...
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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 6:58 pm 


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I'm terrible at the game but its probably my most favorite Cave game. Soundtrack is one of my favorites from Cave as well.

I ordered both the PS4 and Switch versions from Amazon.jp.
I usually exclusively stick to the PS4 but I know for sure I'll want to play this game during my breaks at work :)


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 7:12 pm 



Joined: 12 Mar 2019
Posts: 47
Not sure if I should ask in the hardware subforum, but those of you really used to quality CRT arcade monitors, which flat panel display are you finding better for the CRT filter modes in these Shottriggers releases: native 720p, 1080p, 1440p or 4k? Is the result really similar? Do you use tate?


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 Post subject: Re: M2 ShotTriggers: ESP rade
PostPosted: Thu Aug 08, 2019 7:45 pm 



Joined: 03 Aug 2015
Posts: 67
Bishamon wrote:
Austin wrote:
For arcade games that are multi-platform I generally pick them up on Xbox. Most of my arcade-oriented titles are there, my stick is Xbox compatible, and I like having everything in one spot.


Same here.

I do own a PS4, but I would prefer to buy their releases on Xbox, for the reasons you stated. Hopefully they will decide to release an Xbox version in the future.


If you guys want to see these games on Xbox like I and the shmup group on Xbox One do please email these guys at M2 and tell them. They've really ballsed up this series on Xbox limiting them to other minor regions.

sawa@mtwo.co.jp
komabayashi@mtwo.co.jp


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