shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Dec 18, 2018 4:45 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Mon Nov 26, 2018 12:48 am 


User avatar

Joined: 28 Jan 2005
Posts: 336
Location: Switzerland
there's also this thread from a couple of years ago that asked the same question:

viewtopic.php?f=1&t=48707

I've tried to answer it there, in short: not really.

OT regarding Run & Guns like Metal Slug: player-controlled scrolling and gravity-affected player sprite make for a different gameplay compared to STGs.

OT regarding "crosshair shooters" (Cabal-likes): the crosshair can be controlled independently from a still-standing player sprite compared to rail shooters. G.I. Joe is a rail shooter, but with gravity-affected player sprite. Sin & Punishment is a twin stick rail shooter, also with gravity-affected avatar.
_________________
land for man to live, sea for machine to function.


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Mon Nov 26, 2018 2:42 pm 


User avatar

Joined: 13 May 2018
Posts: 23
Location: Everglenes
The Coop wrote:
namcokid47 wrote:
I've never seen really any topics about rail shooters on here (besides this one), which I found pretty odd. This also ties in to the reason I even made this topic as I wanted to know if this community even counts rail shooters as shoot-em-ups, which would explain why I haven't found many topics about rail shooters.


I made a thread about 3D shooters/shmups years ago, arguing in favor of their inclusion into the world of shmups for the old Top 25 lists and whatnot. I'd only been on the site for three years at the time, so I was butting heads with what other more long-time members on this forum had decided on; that Galaxy Force II and its ilk weren't shmups because of their use of the Z-axis. The main argument that I saw a lot was that only the X and Y axis could be used in a "true" shmup. Anything beyond that bumped that game out of contention. I think rail shooters fall into the same area for some, as they too use the Z-axis. I'm sure other arguments would be made against them, but the Z-axis usage would be one of the main sticking points for some.

Edit: Found my old thread :D

viewtopic.php?f=1&t=25657

I have to be honest, some of those replies completely baffle me. Why would Zaxxon not be considered a shoot-em-up but Viewpoint is, despite them having practically identical viewpoints in the game?
_________________
"I always wanted a thing called tuna sashimi." - Darius II


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Mon Nov 26, 2018 2:53 pm 


User avatar

Joined: 25 Jan 2005
Posts: 1779
Location: Nebraska, USA
namcokid47 wrote:
I have to be honest, some of those replies completely baffle me. Why would Zaxxon not be considered a shoot-em-up but Viewpoint is, despite them having practically identical viewpoints in the game?


No idea. I've always considered Zaxxon a shmup. Same with the other isometric shooters that Sega made early on. Viewpoint just takes that idea and makes it more modern. The biggest difference is that you have both X and Y axis movement, so maybe that's the thing that differentiates it - it's not strictly 2D in that sense.
_________________
"Playing a shmup with an analog stick is like trying to fill out the New York Times crossword with a can of spray paint." - Topher Cantler
YouTube | Twitter | Tumblr | Shoot the Core-cast Shmup Podcast


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Sat Dec 01, 2018 7:29 pm 



Joined: 04 Jan 2017
Posts: 62
I have recently stumbled upon a video that delves deep onto "Rail shooting" and it is a very distinct kind of sub-genre that heavily involves 2 axis of movement along with wider open space compared to horizontal and vertical with more compressed space.

https://www.youtube.com/watch?v=C5jI2HNDd20


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Sun Dec 02, 2018 11:56 am 


User avatar

Joined: 26 Jan 2005
Posts: 2723
Location: Germany
FRO wrote:
The biggest difference is that you have both X and Y axis movement, so maybe that's the thing that differentiates it - it's not strictly 2D in that sense.


That's how I see it. Zaxxon is basically Space Harrier presented from another point of view, while Viewpoint is a regular vertically scrolling shmup presented from another point of view. While the perspective is shared by both games, the actual gameplay is not.

(If you are less strict and consider Space Harrier type games shmups then, of course, Zaxxon is one, too.)


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Sun Dec 02, 2018 5:42 pm 


User avatar

Joined: 29 Jul 2010
Posts: 77
Location: Conroe, Texas
MrJBRPG wrote:
I have recently stumbled upon a video that delves deep onto "Rail shooting" and it is a very distinct kind of sub-genre that heavily involves 2 axis of movement along with wider open space compared to horizontal and vertical with more compressed space.

https://www.youtube.com/watch?v=C5jI2HNDd20

A shame that he seemed to just completely give up on that project, but nice to learn of Galactic Storm, Solar Assault, and Aces of the Galaxies' existence.


Top
 Offline Profile  
 
 Post subject: Re: Would rail shooters be considered shoot-em-ups?
PostPosted: Tue Dec 04, 2018 1:18 am 



Joined: 26 Sep 2017
Posts: 51
As for rail shooters, I think that the one that gets closer to a Shoot-em-up is Sin and Punishment (both N64 and Wii versions). But even with this, I don't consider them shmups entirely (even though they're great games as well).


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: MEKJIAN and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group