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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Fri Oct 12, 2018 9:55 am 



Joined: 11 Feb 2012
Posts: 387
Location: US
Woah. Forget scoring, some sections in loop 2 I have zero clue how to handle after repeated credit feeding. It's obvious that weapon juggling is key, but I freeze and stick to the basic shot. Reminds me of times when I played Touhou strictly in focus mode, I feel like a shmup newbie again.

This one will need an in depth guide. On a related note, I think this is the very first shmup that folks hesitate to discuss strategy in fear of spoilers :)
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Fri Oct 12, 2018 11:16 am 


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kane wrote:
Woah. Forget scoring, some sections in loop 2 I have zero clue how to handle after repeated credit feeding. It's obvious that weapon juggling is key, but I freeze and stick to the basic shot. Reminds me of times when I played Touhou strictly in focus mode, I feel like a shmup newbie again.

This one will need an in depth guide. On a related note, I think this is the very first shmup that folks hesitate to discuss strategy in fear of spoilers :)


I've only just scratched 2-1 and 2-2, but holy cow does it get good.

Which ship and weapons you using?
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Fri Oct 12, 2018 11:50 am 



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Stevens wrote:
kane wrote:
Woah. Forget scoring, some sections in loop 2 I have zero clue how to handle after repeated credit feeding. It's obvious that weapon juggling is key, but I freeze and stick to the basic shot. Reminds me of times when I played Touhou strictly in focus mode, I feel like a shmup newbie again.

This one will need an in depth guide. On a related note, I think this is the very first shmup that folks hesitate to discuss strategy in fear of spoilers :)


I've only just scratched 2-1 and 2-2, but holy cow does it get good.

Which ship and weapons you using?


I'm sticking to the wide shot ship, but just for consistency and experience with its weapons. I got similar mileage from both so far, I'd be interested to see if folks can pull tricks with specific ships.

Out of all weapons, I find that the side vs. back shot makes the biggest difference in how I approach certain sections. Entirely different routes in later stages. Side shot gives me good chain and a leisurely time in stage 2 & 4 loop 1, but I can't survive with it in loop 2, so I swap it out for the back shot. I suspect that the back shot is the better weapon from the get go, but gotta learn where everything is and go for a quick kill without hesitation.

I always pick the charge shot in stage 2, which doesn't mean jack, because I can't really find time to charge it in loop 2, so that's something to figure out. I'm missing out on the benefits of that shield.

Drill over sword, but I can't tell you why. As you can see, I'm mumbling at this point, and I don't yet know what I'm doing! There is so much to explore.
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Fri Oct 12, 2018 1:22 pm 


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Same ship. I grab back shot, charge, and drill.

Interesting about the side shot. Haven't used it that much so I didn't know it made the first loop easier. I take back shot and find myself having to be more aggressive, which is both good and bad up to this point. I'll probably stick with it though.

I get a fair amount of mileage from charge in loop one, but after reading the no time to charge thing I may start experimenting with homing shot. Which should be funny cause I usually abhor any type of lock on shot in any game.

I take the drill too although I don't know the difference. The shield that builds with your multiplier is a big help. And thanks to Rue's post I've had some minor success building the multiplier up to 12.8 with melee and then keeping it there with other weapons.

That said I have noticed:

Spoiler: show
So far the R-9 as been a minor thorn in my side. I tend to always lose a ship there. Even tried getting behind it and point blanking it but I still die once.

Also the heads in stage four - I use the charge shot followed by regular shot. I tried to melee them but those fuckers warp away if you get too close.
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sat Oct 13, 2018 9:29 am 


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I have just one complaint about this game:

Not heavy spoilers spoilers ahead (light spoilers if you're not past 2-3):
Spoiler: show
I didn´t know what to do to not trigger the wall of text after beating loop 2 and tried a lot of stuff, I EVEN TRIED TO BEAT ALL LOOP 2 WITH ONLY THE STARTING WEAPON (breaking every crystal) but the trains were almost impossible for me, I had to search online and I hate doing that =/


I also think that most boss fights gets kinda trivial with the type-b's charged shot, being able to charge again while the explosion is holding a lot of bullets in the boss face is kinda cheesy.


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sat Oct 13, 2018 1:46 pm 


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Seyriuu wrote:
I have just one complaint about this game:

Not heavy spoilers spoilers ahead (light spoilers if you're not past 2-3):
Spoiler: show
I didn´t know what to do to not trigger the wall of text after beating loop 2 and tried a lot of stuff, I EVEN TRIED TO BEAT ALL LOOP 2 WITH ONLY THE STARTING WEAPON (breaking every crystal) but the trains were almost impossible for me, I had to search online and I hate doing that =/


I also think that most boss fights gets kinda trivial with the type-b's charged shot, being able to charge again while the explosion is holding a lot of bullets in the boss face is kinda cheesy.

Spoiler: show
don't creditfeed
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sun Oct 14, 2018 1:26 am 



Joined: 11 Feb 2012
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So, do you need to start from 1-1 to see the true ending?
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sun Oct 14, 2018 2:06 am 


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No, you can start at stage 2-4 and still get to the TLB.

I'm still sputtering out of control at around 2-2 though. :?
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Mon Oct 15, 2018 12:50 am 



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And just when I was pondering why there was no homage to Cave...
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Mon Oct 15, 2018 2:33 am 


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Or maybe it's more a parody? :wink:
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Mon Oct 15, 2018 8:32 pm 


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After making some progress in Loop 2, I can see how the need to not be agressive to keep the multiplier are not as relevant. I haven't seen Stage 2-3 yet though so I don't know if there is a big difference in this one, as it was the one where I felt that need the most, but in any case the raw survival challenge is enough to have fun with it.

I am also reaching the point where runs start to get long and I can't just play tons of them in a row, but what's great about ZeroRanger's pacing and generous resources is that even after half an hour it doesn't even feel that long because lots of stuff happened and you don't even have to endlessly reset after dying once in the first loop because you can still get lots of lives afterwards anyway. :D
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Wed Oct 17, 2018 5:26 pm 


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Here is an interview with the developers of System Erasure: https://shmup.eu/game-review/developer- ... eroranger/
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Wed Oct 17, 2018 6:37 pm 



Joined: 19 Feb 2013
Posts: 24
waiwainl wrote:
Here is an interview with the developers of System Erasure: https://shmup.eu/game-review/developer- ... eroranger/


It is interesting to see how much the artists ideas directly contributed to the level and boss design. Cool interview.


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 4:51 am 


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I'm noticing certain bosses spitting out 1-up items that I haven't seen before.

Does anyone know the criteria for getting each 1-up item?


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 5:23 am 


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Danbo wrote:
I'm noticing certain bosses spitting out 1-up items that I haven't seen before.

Does anyone know the criteria for getting each 1-up item?


Some of them give mercy 1-ups if you're low on lives.


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 1:39 pm 


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Zaarock wrote:
Danbo wrote:
I'm noticing certain bosses spitting out 1-up items that I haven't seen before.

Does anyone know the criteria for getting each 1-up item?


Some of them give mercy 1-ups if you're low on lives.


Thought that might have been the case, thanks.


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 2:02 pm 



Joined: 11 Feb 2012
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And how do you get that alternative midboss in 2-3?
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 4:15 pm 


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Zaarock wrote:
Danbo wrote:
I'm noticing certain bosses spitting out 1-up items that I haven't seen before.

Does anyone know the criteria for getting each 1-up item?


Some of them give mercy 1-ups if you're low on lives.


What about spider tank? He seems to generate a 1 up when you blow up his legs first.
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Thu Oct 18, 2018 5:27 pm 


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kane wrote:
And how do you get that alternative midboss in 2-3?


You see the monster in the sea as you're flying about during the level, just a little round dark patch and you shoot that whenever you see it.


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sat Oct 27, 2018 6:18 pm 


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Just playing it, wow so different than the freeware version I played back in 2015.

Is it possible to get all the endings without 1CC? Also how to practice this game properly?
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sat Oct 27, 2018 7:36 pm 



Joined: 02 Feb 2011
Posts: 52
There seems to be some misunderstanding in this thread on how to get past 2-3. I can clear that up, it has nothing to do with credit feeding:

Spoiler: show
When you get to the boss (the one that looks like a human/cyborg with a shield) just slash him once with the sword. He'll wake up and kill the ship that normally kills him in the end, and you'll fight a new boss


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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sun Oct 28, 2018 4:15 am 



Joined: 11 Feb 2012
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clippa wrote:
kane wrote:
And how do you get that alternative midboss in 2-3?


You see the monster in the sea as you're flying about during the level, just a little round dark patch and you shoot that whenever you see it.


Thanks, but woah, it took me ~2 weeks of unsuccessful attempts. Finally caved in and watched a video. That "dark patch" wasn't what I expected, very well hidden in plain sight.
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 Post subject: Re: ZeroRanger - Out Now! (PC)
PostPosted: Sun Oct 28, 2018 2:27 pm 


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Game came out a month ago and I've got maybe 15 hours playtime.

Still haven't cleared the first loop (two credits - I'm close!), but digging the game as much as when I got it. Bouncing back and forth between both ships with back and charge shot. For melee I like the drill with type b and sword with type c.

Edit - 1 CC of loops one still eludes me just a bit, but with one continue I went all the way to 2-2. Beat my high score by 1-4 too.

copy-paster wrote:
Also how to practice this game properly?


Sometimes I'll start from the beginning, other times I'll pick a stage and play it over and over a few times. Being able to select 1-5 or go to bosses would be helpful though.
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