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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Tue Feb 26, 2019 4:13 am 


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I've never crunched the numbers on what's actually the most efficient way to score, but the game is 100% balanced around using every resource and pressing every button.
Spoiler: show
You can see this especially with the extra ship, where you are heavily incentivized by score to use your surges (bombs) often.


Leviathan wrote:
Sinoc wrote:
MathU wrote:
Will there be a Steam-free release at some point?

Probably, We're trying to do GOG but they're super picky.

Any update on gog? I don't get why they would this turn this down.

These things, they take time.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Tue Feb 26, 2019 3:25 pm 


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Updates on Ps4?


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Wed Feb 27, 2019 5:42 am 



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I can't tell if this game is mega hard or if I'm just terrible. I didn't even understand the beatdown I was receiving from the stage 1 boss. Bouncing bullets and dense fast patterns at the same time? Crazy stuff for a level 1 boss.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 11:16 am 



Joined: 22 Jul 2011
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Can you humans stop with the shmups on the fucking switch already?
I'm not buying a switch. Stop doing that.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 11:35 am 


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2dvertical wrote:
Updates on Ps4?

It's in a weird spot. The port's done, but Dangen wants to save it for later because Sony was stone-walling us so long that we might as well wait for a potential expanded version (I didn't even get my devkit until the switch port was 100% finished). If we were to drop that notion and start doing all the necessary paperwork right this very second, soonest it could come out would be June.
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Last edited by Sinoc on Thu Feb 28, 2019 3:12 pm, edited 1 time in total.

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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 11:38 am 



Joined: 22 Jul 2011
Posts: 237
Huh. Okay. Guess I'll forget about this and suddenly remember it in a 2020 PSN sale then.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 2:47 pm 



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Sinoc wrote:
2dvertical wrote:
Updates on Ps4?

It's in a weird spot. The port's done, but Dangen wants to save it for later because Sony was stone-walling us so long that we might as well wait for the expanded version (I didn't even get my devkit until the switch port was 100% finished). If we were to drop that notion and start doing all the necessary paperwork right this very second, soonest it could come out would be June.


I only have PS4 as an option, so I am waiting avidly for this to drop. Long time Thunder Force fan, so this is right up my street. I'll be up for buying the download, the (hopeful) physical version and the soundtrack when available, to support you guys.
What is this Expanded version you mentioned by the way?


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 3:11 pm 


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Samildanach wrote:
What is this Expanded version you mentioned by the way?

Right now nothing, just potential for one later. Probobly should edit that post to make it more clear.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 5:51 pm 



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To Far Away Times wrote:
I can't tell if this game is mega hard or if I'm just terrible. I didn't even understand the beatdown I was receiving from the stage 1 boss. Bouncing bullets and dense fast patterns at the same time? Crazy stuff for a level 1 boss.


It is extremely hard. If you want to clear, get into the mindset of really heavy bomb use. The game rains bombs on you like candy. You can pretty safely unload 8-10 on the first boss to kill it before it gets too dangerous.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Thu Feb 28, 2019 8:11 pm 


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Can I say Devil Engine is "Thunder Force VII", because of this?

https://www.facebook.com/photo.php?fbid ... =3&theater

Beside, the first time I saw the "Homing/ Hunter" projectiles movement, I recognize it's pattern is very Thunder Force style.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri Mar 01, 2019 11:08 am 


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Devil Engine doesn't play as much like Thunder Force as it looks, especially not with the unlockable ship. It doesn't even play like Gate of Thunder or something like that.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri Mar 01, 2019 4:27 pm 


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Switch patch today. Not sure what it fixes. Haven't tried pause/resume with laser.

The second ship plays like a completely different game.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sat Mar 02, 2019 7:49 pm 



Joined: 17 Jul 2008
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Hope to see a physical release - already wrote a message to
limitedrungames. Maybe we are lucky.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sun Mar 03, 2019 8:38 am 



Joined: 16 Apr 2018
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Very much enjoying this in tandem with Rolling Gunner but I'm finding it extremely difficult, even on Easy Mode. That first boss with the debris kills me at least once every run. I can't figure out any strategy besides twitchy reaction, so that's a coin toss at my skill level. I also find the snake on Stage 3 very frustrating. The swirling laser shots in particular are brutal but I'm learning to pre-empt them because they're too fast for me to dodge on reaction. These pale alongside the Stage 4 boss with the teleporting stuff. I don't know what the hell I should be doing there but looking forward to getting stuck back in to give it another go. Tough game but the moment to moment is very satisfying and crunchy.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sun Mar 03, 2019 4:38 pm 


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Stanshall wrote:
Very much enjoying this in tandem with Rolling Gunner but I'm finding it extremely difficult, even on Easy Mode.


On release day, I hovered over the purchase button but I thought back to the demo and how I hadn't enjoyed playing it for a single minute.

Very euroshmuppy, and like you say, relies on quick reactions, but also has a lot of cheap tricks and death traps. Difficulty is not well balanced at all.

If you're having fun and feel like you're improving then by all means stick with it, but I wouldn't feel any shame putting this game on the back burner for now. I know your current skill level and you need a more encouraging lover than this heartless mistress.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sun Mar 03, 2019 10:09 pm 


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^ I read here and there that the game got some re-balancing since the demo version. Still hard now, but maybe less discouraging.
Personnally waiting for a price drop.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Wed Mar 20, 2019 7:10 pm 


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I saw in today's Nintendo direct the 4-player shmup "SwimSanity!".
Which made me wonder... was Devil Engine ever included in an actual Nintendo Direct?
Like one from today's format, with trailer reveals, voice over--the works?

I know DE trailers were released via Nintedo's actual youtube channel which is great, but I don't recall it being included in a proper Direct.
Maybe Sinoc could chime in? Thanks!
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri Mar 22, 2019 1:47 pm 


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jochen wrote:
Hope to see a physical release - already wrote a message to
limitedrungames. Maybe we are lucky.


I was hearing rumblings last night that 505 Games was looking at a physical Switch release. I can't corroborate this, so take it with plenty of salt right now, but as much buzz as this game has generated, that would be nice to have someone outside the "limited" space taking care of it.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri Mar 22, 2019 2:19 pm 



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Kinda surprised at some reactions here. The game is not easy but it's not cheap in the slightest. I say this as someone's who isn't that good at cave style shmups.
There's a bullet bounce button and missles which replenish the more u kill enemies.

For me, it reminds me of playing Thunder Force 3 as a kid and working my way in due time through all the stages.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sat Apr 13, 2019 8:03 pm 


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Sooo, is this pretty much a dead deal for the ps4?


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sat Apr 13, 2019 8:43 pm 


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Sinoc wrote:
2dvertical wrote:
Updates on Ps4?

It's in a weird spot. The port's done, but Dangen wants to save it for later because Sony was stone-walling us so long that we might as well wait for a potential expanded version (I didn't even get my devkit until the switch port was 100% finished). If we were to drop that notion and start doing all the necessary paperwork right this very second, soonest it could come out would be June.


Patience, friend.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Sun Apr 14, 2019 11:29 pm 



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I got this, and it's great fun, smooth gameplay. Thumbs up from me :)
Didn't like the pixellation but reshade solved that.
What's the unlockable ship?


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Tue Apr 16, 2019 4:55 am 


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MommysBestGames wrote:
I know DE trailers were released via Nintedo's actual youtube channel which is great, but I don't recall it being included in a proper Direct.
Maybe Sinoc could chime in? Thanks!


According to Dangen it was slated to be in one, but that was either a miscomunication or it got bumped off.
(Sorry for the delay on answering this, for some reason the topic stopped notifying me of responses)

tizerist wrote:
What's the unlockable ship?

It's a secret, we can't go tellin everyone!
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri May 10, 2019 12:45 am 


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Any update on a gog port? It's been a few months so just checking it's still planned.

They're receiving a lot of flak recently for their curation.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri May 10, 2019 1:00 am 


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Leviathan wrote:
Any update on a gog port? It's been a few months so just checking it's still planned.

They're receiving a lot of flak recently for their curation.

No updates. They're like that to everyone (Unless your games came out pre 2000).
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Fri May 10, 2019 1:52 am 


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clippa wrote:
Very euroshmuppy, and like you say, relies on quick reactions, but also has a lot of cheap tricks and death traps. Difficulty is not well balanced at all.

Wait a sec, what? There's like zero euroshmup in this game. People need to stop throwing that word around like it's no big deal. I'm not about to call Devil Engine perfectly balanced, basically no game is, but it's pretty well designed.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Mon May 27, 2019 10:41 pm 


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Anyone got a good balance on the sound settings ?
I think I like the default but I'm happy if anyone has a nice balance of sfx over the ost.

I am enjoying the game feel like I need a pro controller for the switch.

I have come across some hidden symbol items on play throughs .

Are they just bonus points ?

Also stage one boss is a bastard .

Any one got any tips on beating him no miss?
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Tue May 28, 2019 1:26 am 


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Using very conveniently timed bump to say we've got something to show at Bitsummit. Look forward later this week.

Axelay wrote:
Also stage one boss is a bastard .
Any one got any tips on beating him no miss?

Get in close when he does the ground slams and don't be afraid to burst.

And the red icons are just bonus points, don't worry about them too much.
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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Tue May 28, 2019 2:52 pm 


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Sinoc wrote:
Using very conveniently timed bump to say we've got something to show at Bitsummit. Look forward later this week.

Axelay wrote:
Also stage one boss is a bastard .
Any one got any tips on beating him no miss?

Get in close when he does the ground slams and don't be afraid to burst.

And the red icons are just bonus points, don't worry about them too much.


I do hope at bitsummit would showcase an Exa Arcadia version of the game with exclusive features being teased.


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 Post subject: Re: Devil Engine (PS4,Switch, PC) 2018- Hyakutarou music
PostPosted: Wed May 29, 2019 4:42 pm 


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I love the art style of this game, but it falls into what I term "memorize-em-ups" where progress requires strict screen positioning to survive, vs something like most Cave titles where I feel like I can free-form my way through the levels and find alternate solutions to tough patterns. It's not a BAD thing, but ultimately not my cup of space tea. I'm reminded quite often of Contra: Shattered Soldier while playing, where Konami took that series to almost R-Type levels of pixel-perfect positioning being required to progress and lost some of the run-n-gun feel in the process.
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