Kingdom Hearts III director Tetsuya Nomura had more to share in a Dengeki PlayStation interview, where he revealed that the Gummi Ship parts are being handled by staff of Square’s 1997 scrolling shooter Einhänder.
Still don't give a shit about this game but it's nice to hear that some of the folks who worked on Einhänder are still with the company. Of course there's no way that they'll ever make a 2.5 scrolling shooter for a sequel. If we were ever to see a Zweihänder it would prob be more like the (what I assume to be) shitty Project Silpheed for 360
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Pretty cool. The real question is who handled the II gummi ship parts? That group should've gotten a promotion and their own game, honestly. One day people are gonna realize that the II gummi ship stages are a pretty good game that happens to be in another pretty good game for some reason. But for now... we have this.
Despatche wrote:Pretty cool. The real question is who handled the II gummi ship parts? That group should've gotten a promotion and their own game, honestly. One day people are gonna realize that the II gummi ship stages are a pretty good game that happens to be in another pretty good game for some reason. But for now... we have this.
Completely agreed. I'm surprised that there wasn't a sort of "gummi ship rush" mode in Final Mix with each mission played back to back or something. It's been so long since Kingdom Hearts has had a gummi ship portion, I'm excited to see how it's changed. Especially with an actual shmup team working on it.
BryanM wrote:You're trapped in a haunted house. There's a ghost. It wants to eat your friends and have sex with your cat. When forced to decide between the lives of your friends and the chastity of your kitty, you choose the cat.
It's not that, it'll probably be great, just personally I dislike the license, when they finally pull their fingers out of their asses to try and make what looks like the promise of a good game, it's for that cheesy cringey Dismay+FF crossover again.
I loved what they did up to Chrono Cross (FF 8 & 9 introduced things that began to annoy me), after that bar a few exceptions I've been increasingly disappointed at what the group made of their own licenses and the ones they absorbed from Enix and Tri Ace.
So I always drop an obnoxious 'fuck squix' whenever I have the oppotunity. :p
What did they absorb from Enix aside from Dragon Quest? (which has been pretty safe since the merger, and never veering from its strong base in traditions)
Sumez wrote:What did they absorb from Enix aside from Dragon Quest? (which has been pretty safe since the merger, and never veering from its strong base in traditions)
I don't really know what Enix themselves owned. But more or less Star Ocean, Actraiser, Valkyrie Profile, Fortune Street...
Oh my complaint's about the VP and Star Ocean franchises, the former was abandoned too soon and the latter increasingly showed elements I would call 'unnatural' if you know the games well, reeking of Squix meddling, bringing unsound and bad taste marketing requirements. In short IMHO the merging of the two groups by extension had a negative influence on Tri-Ace's best franchises and participated to their demise.
As for DQ; of course besides the somewhat 'gaiden' episodes, the main series remained mostly unchanged (because who would dare even suggest altering most of what makes a DQ anyway?)
For Square's own historical franchises; don't even ask. *barf*
Sumez wrote:What did they absorb from Enix aside from Dragon Quest? (which has been pretty safe since the merger, and never veering from its strong base in traditions)
It's Enix who absorbed Squaresoft, not the other way around. The box office failure of Spirits Within left Square in such dire financial state, that Enix swooped in bought them.
By the way, Eihander was developed by ex-Gradius staffers who were fired from Konami.
The Einhänder team snuck in the player ship from Einhänder as a playable "blueprint", an optional boss fight from the Einhänder game itself (remixed theme from original game), then if you fly the secret ship into the boss fight, you'll fight to the actual PS1 Einhänder OST boss theme.