garrz32 wrote:
FRO wrote:
Thanks for watching! Yes, it definitely has frenetic pacing for much of the game. One interesting thing is that it has a level of adaptive difficulty, to where your sub-weapon choice affects what enemies you'll encounter, to a certain degree. It can drastically change the way the game plays.
yes, I noticed that. it's almost like a strategy game where power ups can actually be your downfall

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Do you play these game on the original hardware ?
Yes, i'm playing Zanac on my original NES, and piping that through a RetroTINK 2X, so I can get it to my capture card, and into OBS Studio for streaming. And I'm using my NES Advantage, of course
M.Knight wrote:
FRO wrote:
One interesting thing is that it has a level of adaptive difficulty, to where your sub-weapon choice affects what enemies you'll encounter, to a certain degree.
I remember the game getting super angry whenever I picked the frontal shield (which should be weapon 2).
However, Weapon 7 doesn't drastically boost the enemy agressiveness even though it can cancel bullets and it very useful overall.
Have you tried the SPECIAL mode in Zanac X Zanac, by the way? It is Zanac, but harder. if you haven't had your fill of the game after clearing its regular version, you may want to try this one!
Also, there's Zanac Neo which is a fantastic game, and definitely worth checking out. If you like the Compile style, you'll enjoy it. But what's really great is that you can have fun with it even if you don't actually like other Compile shmups.
I will be exploring Zanac NEO this month as well, and probably streaming a little of that later in the month. I know that Zanac X Zanac also includes the FDS and MSX versions of the game, so I'll probably mess around with those a bit, to see if there are any drastic differences between them, so I can speak to those more directly on the resulting podcast as well. Also: Zanac but harder? Yikes.