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 Post subject: Re: Monthly Shmup Club - August 2019 - Blazing Lazers
PostPosted: Fri Sep 13, 2019 1:08 am 


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FRO wrote:
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I know you like to stream these, but you may need to be careful on this one; the music is super copyright-sensitive due to the soundtrack consisting mostly of Crystal Method's album "Vegas".
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 Post subject: Re: Monthly Shmup Club - October 2019 - n2o Nitrous Oxide
PostPosted: Fri Sep 13, 2019 2:10 am 


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I know you like to stream these, but you may need to be careful on this one; the music is super copyright-sensitive due to the soundtrack consisting mostly of Crystal Method's album "Vegas".


Well, as I stated before, if you're playing on the ps1, you can take out the CD and put in whatever soundtrack you want.


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 Post subject: Re: Monthly Shmup Club - August 2019 - Blazing Lazers
PostPosted: Fri Sep 13, 2019 3:44 pm 


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RawlingGunnar wrote:
I know you like to stream these, but you may need to be careful on this one; the music is super copyright-sensitive due to the soundtrack consisting mostly of Crystal Method's album "Vegas".


I thought about that, and have verified on YouTube that at least 2 other streams of this exist with the soundtrack intact. One of them is a stream that's literally just someone playing the game for 45 minutes, and the other was an hour+ stream, similar to what I do, with an overlay, webcam, and the streamer talking over it. That one was from just a couple years ago, so I'm hoping I'll be able to get away with that. Because streaming with overlays and commentary makes the whole thing a "transformative work" per YouTube guidelines, I'm hoping I won't get a strike for it. I like the soundtrack enough to want to stream with it at least once or twice, assuming I can do so w/o having the video taken down. If so, I can stream and then just immediately pull the video off YT, so at least while streaming, the audio is accessible.

@m.sniffles.esq - I didn't know that I could take the CD out and put in another audio CD with n2o - I'll have to give that a try! Thanks for the heads up on that. Might be fun to stream to some independent music I have, of some CDs I have that were released privately, not on labels, etc.
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 Post subject: Re: Monthly Shmup Club - October 2019 - n2o Nitrous Oxide
PostPosted: Thu Sep 26, 2019 2:25 pm 


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I didn't realize this, but apparently there's a PC version of n2o as well, and it's on Steam!

https://store.steampowered.com/app/3648 ... ous_Oxide/

Anyone wishing to jump in, this will be a good/cheap way to do so.
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 Post subject: Re: Monthly Shmup Club - October 2019 - n2o Nitrous Oxide
PostPosted: Sun Sep 29, 2019 7:14 am 


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I didn't realize this, but apparently there's a PC version of n2o as well, and it's on Steam!


It's nothing but a repackaged emulator (PCSX-R) with the game's disc image last time I checked, still better than nothing nevertheless


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 Post subject: Re: Monthly Shmup Club - October 2019 - n2o Nitrous Oxide
PostPosted: Mon Sep 30, 2019 1:53 pm 


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@Gespenst - good to know, thanks for the info. That must be why the system requirements are WinXP or above. I'm guessing Windows 98, which was the thing when the original was released, wouldn't have been able to run a decent PSX emulator.

@m.sniffles.esq - I tried your suggestion, and it worked like a charm! Looks like it's time to signal boost some indie bands, who won't flag my channel for giving them free publicity :D
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 Post subject: Re: Monthly Shmup Club - October 2019 - n2o Nitrous Oxide
PostPosted: Mon Sep 30, 2019 7:06 pm 


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Don't ask me how I actually figured that feature out. If I remember, the manual informs you that the soundtrack would play independently in a regular CD player, and I just followed the logic of that feature backwards.

Oh, and thanks for the Steam heads-up! I remember really liking n2o, but it has been awhile. So it's good to know if ever I wanted to board the way-back machine, it will only cost me $5 to do so (and I don't have to find a PS1 at a flea market)


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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Wed Oct 16, 2019 1:34 pm 


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Some game developers have an extensive repertoire of varying game genres that demonstrate their adeptness in game design. Other companies, however, no matter what they do, they are always associated with a particular genre. That's the story with legendary Japanese shooting game powerhouse Toaplan. Though they developed games of different styles, including the well regarded puzzle platform game Snow Bros.: Nick & Tom, they will forever be known as a shooting game company, due to their extensive history with the genre, and how prolific they were, from 1985 to 1993. During that 8-year span, they developed 16 different shoot-em-ups, many of which are considered essential classics. The first of those shooting games, released in arcades in 1985, is Tiger-Heli.

Tiger-Heli is the first game in the "Tiger" trilogy, which continued with Kyukyoku Tiger, commonly known in the west as Twin Cobra, and culminating with Kyukyoku Tiger II, which released after Toaplan had disbanded. After Toaplan declared bankruptcy, many employees went on to join, or form, other development houses, many of which continued to innovate in the shooting game space. Namely, former Toaplan developers went on to companies like Cave, Raizing, and Takumi, all of whom developed groundbreaking and influential shooters during the 90's and 2000's. Every great has to start somewhere, however, so we're taking a look at Toaplan's very first shooter development, published by Taito in Japan, and Romstar in North America. Come join the RF Generation Shmup Club, as we look at Tiger-Heli in November 2019 - both the arcade original, and the Famicom/NES conversion by Micronics!

Sign up to participate here:
http://www.rfgeneration.com/forum/index.php?topic=19204.0

Alternatively, you can visit rfgeneration.com and join our Discord channel - there's a dedicated #shootthecorecast topic where we can talk about the Shmup Club game of the month. You can also follow my Twitter (link in signature) or the Shoot the Core-cast Twitter account, and tweet at us with #rfgshmupclub to post scores, and discuss the game.
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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Thu Oct 17, 2019 4:56 pm 


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That flyer art is disgustingly great. I need that in a frame.
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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Fri Oct 18, 2019 2:08 pm 


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RawlingGunnar wrote:
That flyer art is disgustingly great. I need that in a frame.


Yeah, so much of the arcade art from that period is outstanding. Curiously, this is one I randomly found online. It's not in the Arcade Flyers database, for some reason.
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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Fri Oct 18, 2019 8:24 pm 


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FRO wrote:
RawlingGunnar wrote:
That flyer art is disgustingly great. I need that in a frame.


Yeah, so much of the arcade art from that period is outstanding. Curiously, this is one I randomly found online. It's not in the Arcade Flyers database, for some reason.


Looks like the flyer is for the Famicom version, therefore not worthy of the arcade flyers db.


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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Mon Oct 21, 2019 3:11 am 


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egg_sanwich wrote:
FRO wrote:
RawlingGunnar wrote:
That flyer art is disgustingly great. I need that in a frame.


Yeah, so much of the arcade art from that period is outstanding. Curiously, this is one I randomly found online. It's not in the Arcade Flyers database, for some reason.


Looks like the flyer is for the Famicom version, therefore not worthy of the arcade flyers db.


Yea, that's definitely a Fami ad. No less cool tho. May need to double-dip on fami then :)
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 Post subject: Re: Monthly Shmup Club - November 2019 - Tiger-Heli
PostPosted: Mon Oct 21, 2019 1:35 pm 


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egg_sanwich wrote:
Looks like the flyer is for the Famicom version, therefore not worthy of the arcade flyers db.


You're absolutely right - how silly of me not to notice :lol:
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 Post subject: Re: Monthly Shmup Club - December 2019 - Otomedius Excellent
PostPosted: Tue Nov 12, 2019 3:34 pm 


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In December, the RF Generation Shmup Club will be taking on a game that has been requested since the beginning of the club. We'll also be finally playing one of the many shooting games on the Xbox 360. A descendant of the Gradius series of games, and to a lesser extent, the Parodius series, Otomedius Excellent is the second of 2 shooting games from Konami that feature an all-female cast of pilots, and a very anime-styled presentation. The game's predecessor, Otomedius Gorgeous, was only available in Japan, but in the West, we were not only given the chance to buy the sequel, but were treated to a deluxe package, including an outer box, an artbook, a pair of pillowcases, and a soundtrack CD, featuring a sampling of songs from the Otomedius Gorgeous soundtrack, as well as the vocal songs included in this game. For collector's, Otomedius Excellent certainly provides more value the the average game purchase.

Otomedius Excellent plays similarly to the classic Gradius series of games. Shoot down enemy waves, and collect power-up chips, and then use those to upgrade your ship. What sets this entry apart, however, is that you have a choice between more characters and ships than ever before, and your weapon load-out can be highly customized. Not only that, but the game has a large amount of DLC, adding additional challenges, and other content to explore. The game combines detailed 3-D environments with fully voiced, anime style boss introductions, and dialogue from all the characters. Join the RF Generation Shmup Club in December 2019, as we play Otomedius Excellent for the Xbox 360!

Sign up to participate here:
http://www.rfgeneration.com/forum/index.php?topic=19224.0

Or go to the RFGeneration.com page and use the link there to join our Discord server!
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 Post subject: Re: Monthly Shmup Club - December 2019 - Otomedius Excellent
PostPosted: Tue Dec 10, 2019 5:36 pm 


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In modern gaming vernacular, those who aren't familiar with shoot-em-up conventions often refer to them all as "bullet hell" games. However, the term has a much more narrow scope than all of scrolling shooters. Some consider Toaplan's swansong Batsugun to be the genesis of the genre, and games developed by companies whose staff was formerly of Toaplan, such as Raizing, Takumi, and Cave, have frequently been given that label. However, one developer stands tall in the crowd, and has worn the danmaku, or "bullet hell" crown proudly. Japanese studio Cave, with development often led by Shinobu Yagawa, has produced some of the most well recognized and respected games in the genre, and certainly continued to wave the flag for shmups, well after their commercial viability as a genre had been called into question. Though they haven't released a new shooting game for several years now, as the shmup genre is celebrating somewhat of a renaissance, they remain relevant as the go-to for many hardcore players, because their games are considered to be of the highest quality.

January 2020 marks the first Cave game explored by the RF Generation Shmup Club, and our debut look at their catalog begins with none other than Ketsui: Kizuna Jigoku Tachi. Released in arcades in 2003, the game took the familiar military trappings of Cave's previous DoDonPachi series of games, but took the game in a different direction, mechanically, and in terms of the specifics for scoring. With a greater emphasis on point blanking enemies, and a limited range focus laser weapon with lock-on capabilities, Ketsui has a different feel than Cave's previous military-themed shooters, and that makes it fairly unique in the Cave canon. A special boss rush version was made for the Nintendo DS in 2008, called Ketsui Death Label. The game received an Xbox 360 release in Japan in 2010, and saw release on the PS3 in 2013. In 2018, prolific studio M2 ported the game for their ShotTriggers line, to the PlayStation 4. Not only did they bring the arcade version fully intact, but also included the IKD 2007 soundtrack, and a new mix by famed composer Virt, aka Jake Kaufman. In addition, they created a new mode for the game, titled "Deathtiny" that changes the mechanics and scoring. It gives the game play another dimension, and provides even more replay value to this already impressive game. Come join the RF Generation Shmup Club in January 2020, as we explore Ketsui: Kizuna Jigoku Tachi!

We're also starting a new tradition in 2020, as our January title will also be our year-long score focus! We'll continue to play a different game each month, and will tally scores at the end, so that aspect remains. But because of the complexity of a game like Ketsui, which will take players longer to acclimate to, and longer to master, we want to make sure that everyone has plenty of time to get good at the game, and allow for participants to really maximize their ability to score well in the game. Throughout the year, we encourage everyone who is playing the game to continue to post score progress, share strategies, and talk about the game. We hope this will be a fun way to keep everyone engaged throughout the year, and that more people will join in the fun!

Sign up to participate here:
http://www.rfgeneration.com/forum/index.php?topic=19225.0
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 Post subject: Re: Monthly Shmup Club - January 2020 - Ketsui
PostPosted: Fri Jan 10, 2020 9:06 pm 


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Normally, when one thinks of Taito, and shoot-em-up games, two things often come to mind. One would be Taito's Space Invaders, which ostensibly birthed the genre, or one of its many sequels, or spin-off games. Second, some would immediately think of the long-running Darius series, and its various arcade and console iterations. Occasionally, however, a company like Taito will throw us for a loop, and publish something that has nothing to do with their main intellectual properties. In 1992, they did just that, with Grid Seeker: Project Storm Hammer. Rather than scrolling horizontally, like their flagship, aquatically inspired shooting game series, Taito gave us a vertical scrolling game, based much more closely on some form of reality.

Set in a (then) future 1999, in an alternate reality, based upon some events post Persian Gulf War, an unnamed Middle Eastern nation has risen to military prominence in the region. Starving for resources, they begin attacking neighboring countries to seize their resources. Despite their lack of resources, they have devised weapons powerful enough to overcome these other nations, and have become a threat to the entire world. In response, a military alliance has formed, and is wielding a new technology, called Gyrodrive Reactive Intercept Device, or GRID. Using 1 of 3 fighter jets, along with these GRID units, you're sent into battle to take on the warring nation, and bring an end to their military might. Though not ported to consoles during that era, the Taito Legends 2 compilation (PS2, Xbox) gives the opportunity to play this game in an official form. Join the RF Generation Shmup Club in February 2020, as we take on Taito's Grid Seeker: Project Storm Hammer!

To participate, sign up here:
http://www.rfgeneration.com/forum/index.php?topic=19253

Also, remember that we'll still be working on our 2020 Score Challenge game, Ketsui: Kizuna Jigoku Tachi. Please continue to post in that thread after January as well, and continue to play the game, and share your scores and progress. We hope to continue to see players jumping into that competition throughout the year. Good luck!

To participate in the Ketsui scoring competition, or keep up with the progress, check the thread here:
http://www.rfgeneration.com/forum/index.php?topic=19225.0
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