Excellent.Jeneki wrote:Picked it up on PS4 as well. It's a good sign when the game has been out a few hours and someone already has 1.4 million in hi-score mode (that's pretty ridiculous), it means people who know what they are doing can pick it up and do just as well.
And wow, this is good. Always liked the PS1 version, but it's been a long time since I filed it in the rainy day stack. Currently revisiting the Metal Slugs... this definitely doesn't share their sleepier opening stages, some aggressive STG fundamentals in demand from the outset. Liking the pointblank guard on those mines, encouraging aggressive nose-to-nose demolitions.
The push-scroll seems like it'll make replays interesting. I kept getting in way over my head right from stage 1, and forgetting I had the option of letting off the throttle. Spent some time figuring out how to bring down the st1 heavy bomber without stopping or running into something. Reminds me a lot of Battle Formula (FC - full throttle will relentlessly tripwire new players, but as a longer-term performance piece it really pays off).
"Metal Sub" aside (hey it's the bisected tanker from Absolute Thick Forest), the Sqoon and Moon Patrol resemblances are neat. The water/air attack dichotomy is very cool, can't recall seeing that elsewhere. Stunning looks, needless to say (Nazca POW Armours ), but again I'd forgotten that badass soundtrack. Stage 2 BGM stomps heads. Channels that punky YUSHICOPS aggression into lockstep martial beat, apropos URGENT ORDER.
Stage 2 BGM of Kaitei Daisensou, at least. Went to grab a link and apparently The Channel is Stage 3 of In The Hunt? I think there's a typo on the PSN store page, because while it stresses this includes only KD, In The Hunt is right there at the title screen.
Spoiler
I hope it won't disappear or anything, haha. Maybe it's a Google Translate error.