Toaplan catalogue numbers

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suicider
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Toaplan catalogue numbers

Post by suicider »

As several Toaplan boards have an internal company serial# I figured it would be nice to have a list for all of them. Here's what I got so far. Hellfire doesn't have a number but it should be TP-014 considering the timeline. Any guess on Daisenpuu? A different arcade board (Taito X System) has been used for this one. Also does anyone know if those numbers appear anywhere else than on the PCBs?

Code: Select all

TP-001
TP-002
TP-003
TP-004
TP-005
TP-006
TP-007 Flying Shark
TP-008
TP-009 Wardner
TP-010
TP-011 Twin Cobra
TP-012 Rally Bike
TP-013 Truxton
TP-014 Hellfire
TP-015 Zero Wing
TP-016 Demon's World
TP-017 Fire Shark
TP-018 Outzone
TP-019 Vimana
TP-020 Teki Paki
TP-021 Ghox
TP-022 Dogyuun
TP-023 Knuckle Bash
TP-024 Truxton II
TP-025 Pipi & Bibis
TP-026 Fixeight
TP-027 V-V
TP-028 
TP-029
TP-030 Batsugun
TP-031 Enma Daio
Last edited by suicider on Fri Apr 13, 2018 8:28 pm, edited 2 times in total.
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suicider
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Re: Toaplan catalogue numbers

Post by suicider »

noone?
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FRO
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Re: Toaplan catalogue numbers

Post by FRO »

Daisenpu was released around the same time window as Truxton/Tatsujin and Zero Wing, so it would also fit into the TP-014 slot just as nicely, from what little info I've seen online. This thread has a good scan of a Twin Hawk board, though I don't see any TP-### markings on it, upon a cursory glance:

https://forums.arcade-museum.com/showth ... ?p=3630314

Not sure what to say otherwise. I didn't find any other, better scans of the board.
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Keade
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Re: Toaplan catalogue numbers

Post by Keade »

With some luck, you may be able to find some more in MAME source code comments. They mention TP-009 for instance (wardner.cpp). Nothing on Daisenpu (taito_x.cpp) from what I have seen.
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Domino
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Re: Toaplan catalogue numbers

Post by Domino »

I think Daisenpu will be different since the board/game was made under the request from Taito. Unlike the other games where Toaplan made the boards and Taito handled the sales.
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GaijinPunch
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Re: Toaplan catalogue numbers

Post by GaijinPunch »

Could the first ones be reserved for games they developed but did not publish? This is how the cumpany started out, after all.
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Muchi Muchi Spork
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Re: Toaplan catalogue numbers

Post by Muchi Muchi Spork »

That does appear to be the case. TP-031 is Enma Daio.
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OmegaFlareX
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Re: Toaplan catalogue numbers

Post by OmegaFlareX »

TP-001 Jan Oh
TP-002 Performan
TP-003 Tiger Heli
TP-004 Get Star
TP-005 Mahjong Sisters
TP-006 Slap Fight

Just going off dates in mameinfo.dat. I have no idea what 008 and 010 could be.
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cicada88
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Re: Toaplan catalogue numbers

Post by cicada88 »

Hellfire is missing so that is probably TP-014


EDIT: Yep, found a reference to this being true
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suicider
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Re: Toaplan catalogue numbers

Post by suicider »

Thanks guys, some interesting input. I'll check with MAME this weekend and see if I can find anything.
I'll add Hellfire as TP-014 for now. At least some sites do mention it to have this cat. number.
Muchi Muchi Spork wrote:That does appear to be the case. TP-031 is Enma Daio.
Any source on that?
EDIT: OK, found it. Seems to come from MAME too.
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jugemscloud
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Re: Toaplan catalogue numbers

Post by jugemscloud »

dynamic trial 7 and distopia may account for 28 and 29 respectively. distopia title screen says 94 so would put development around the time of batsugun, and the flyer for dynamic says 93.

snow bros 1 and 2?

my money would be on snow bros 1 and twin hawk being the 2 lower and dynamic and distopia the later 2

also wasn't twin cobra 2 pretty far in development when toaplan closed? with this and snow bros 2 potentially not being on the list it may be a post/late dev cataloguing system when games go to proto/location testing rather than when they commenced development i.e. they only get an internal product number when they are at near finished product quality.
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UD2
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Re: Toaplan catalogue numbers

Post by UD2 »

Sorry to bump this thread so many years later but it’s come to my attention that some Snow Bros 2 boards have TP-033 on the ADPCM and/or graphics ROMs, which seems like a pretty good indicator of that game’s development code.
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