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 Post subject: Re: Pawarumi, new SHMUP from 2018
PostPosted: Tue Mar 10, 2020 2:22 pm 

Joined: 20 May 2018
Posts: 89
I played it earlier (Xbone and Switch versions) and just got it for the third time for PS4.

I really like the game, it feels different and I like like the atmosphere, graphics, music etc. a lot. I haven't played the game a ton though, mainly because of couple issues with the Switch and XBone versions that made me decide to wait for those to get sorted out or I get the PS4 version, which looks to be just perfect. The game has to wait a bit longer though as I'm currently still focusing on ESPrade.

On normal difficulty, the pace is quite relaxing and might feel a bit too slow for experienced shmup players, who should focus on hard to get that arcade like experience.

As for the issues in the other versions, which I hope will get eventually fixed... For Switch, it's that 30fps, which results in higher input lag that makes the controls slippery, especially when using non-analog controls (and I play mostly with arcade stick). XBone version would be otherwise really nice, but it doesn't currently support arcade stick for xbox one (official one's at least, might work with brook board/converter though).

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 Post subject: Re: Pawarumi, new SHMUP from 2018
PostPosted: Fri Mar 20, 2020 12:16 pm 

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Joined: 28 Jun 2016
Posts: 37
Location: Bordeaux, France
Thanks for the compliments Jonpachi! GJ on the normal 1CC and good luck with the hard mode :)

Thanks a lot for supporting us so much GFoyle! <3

BTW, I'm still working on getting the game running at 60FPS on Switch. I'll throw in a couple of bonuses even if I get it done. Last night I got the last part of the desert boss fight running at 60. This level so hard to optimize, but I'll get there!
Dodge the bullet, save the world.
Working on Pawarumi, check it out!
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