EXAーARCADIA [New Arcade Platform/Publisher]

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trap15
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by trap15 »

Do consider that even back in the 90s games were at least $800. Even stuff like Type X2 games were several thousands.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

Mantrox wrote:
Tokyo-J wrote:
mice wrote:Any price for the mobo yet?
I hope it is under 1k and the games are reasonable. I will be jumping in if that is the case.
Eric Chung: We have not really announced a price yet, but you can expect one kit, motherboard plus game, to cost around US$2000.

From this interview: http://shmupemall.com/interviews/interv ... 19145.html
trap15 wrote:Do consider that even back in the 90s games were at least $800. Even stuff like Type X2 games were several thousands.
From the same interview, there is a possible price that the games would range from $1000 to $1500. Prices of EXA Arcadia games vary mostly depending on game size, complexity, and game budget to make back costs.

Let all of us look forward to additional news in the future, whether it be more trade shows, interviews, and even release dates for the hardware worldwide, starting with Japan "before summer" of this year.

Also looking forward to other conference appearances of Exa Arcadia for other regions as well.

I guess GDC is out of the question because they're focused on launching the first batch of games within Q2 period (after Japan's release of course).
The only reason I brought GDC up is that there is a lot of untapped opportunities for video games to be played multiple ways, especially cocktail displays that favor top-down and head-to-head games.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by NeoStrayCat »

Yeah, I really can't understand when you have to buy most of the games that are already on digital storefronts way less than what you're paying for the Exa platform, but I can understand the point.

Be reminded that Exa versions that Shou mentioned will contain Exa specific content that are exclusive for the Exa platform, and will not be added into previous versions of existing games that are out on other platforms and even PC. (Such as, for example, Strania Ex's alternative soundtrack and some balance changes I assume.), unless that justifies the costs though.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by _rm_ »

PDF brochure for Japan:

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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by spmbx »

trap15 wrote:Do consider that even back in the 90s games were at least $800. Even stuff like Type X2 games were several thousands.
I get that they have some r&d in it, and that you can't sell anything physical for $2.99 but the fact that something was hundreds of dollars in the 90's is not a valid reason why a steam port should cost 800 bucks in 2019. Having said that, there are some interesting games there already and i'm curious what will be offered (and for how much). I do like the idea of something that "just works".
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

spmbx wrote:
trap15 wrote:Do consider that even back in the 90s games were at least $800. Even stuff like Type X2 games were several thousands.
I get that they have some r&d in it, and that you can't sell anything physical for $2.99 but the fact that something was hundreds of dollars in the 90's is not a valid reason why a steam port should cost 800 bucks in 2019. Having said that, there are some interesting games there already and i'm curious what will be offered (and for how much). I do like the idea of something that "just works".
Allow me to give a quote from a different forum in Arcade Otaku:
Aurich wrote: Not to state the obvious, but this is a commercial system for operators to put on location and earn, not something aimed at home collectors. The math is different in that case.

I've got functioning eyes, I see the issues everyone else is pointing out too, some of these titles feel low rent. I'm sure they're taking anything they can get to build the catalog, it's a chicken and egg problem to launch a new system. If they can just get some units out there and even a few of these games are 'sticky' then they have a platform to build on and interest will rise. It takes time for original titles to be built, and you need a userbase to sell them to.

But if I'm an op and I pay $1000 for a $20 Steam game it's because I'm guessing I can get more than 1000 $1 coin drop plays on it. Plenty of these games are ones I'd pass up on Steam, I've got a wishlist a mile long like most people, but I'd definitely be curious enough to try if I was lucky enough to have an arcade full of Exa machines available.
In short, the Exa Arcadia is primarily aiming for operators who own small to middle sized establishments. Those types of customers expect a decent return of investment within a few weeks to some months from player engagement plus some in-game advertisement. The motherboard and games should be affordable enough so any arcades or shops can own a machine.

I also want to show a video from Arcade Heroes, whom the host actually delves deep to everything and showcases his passion for Exa Arcadia machines as potential for expanding arcade markets.

https://www.youtube.com/watch?v=Xe_h70I-Zw0
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by spmbx »

Your post from the other forum isnt entirely correct since it has been stated in interviews before the kit would be available for operators and home users alike, and that there even would be limited collectors editions for the collectards.

Other than that i still fail to see why a $2.99 game should suddenly be 800+ usd for the added use of a coinmech (and some exclusive content). Imho who buys it is irrelevant as long as sales > investment and that shouldnt be too much for a game thats already published and running on pc.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by trap15 »

It's not like the kits are free to produce. The way arcade economy works is directly in line with how this is being done; being available to home users is more of a bonus than anything.

The concept of arcade sales is like this: game is made, and estimated revenue for operators is calculated (generally via location testing, etc.). Based on that and development overhead, a final price is made. It doesn't make any sense to sell a game for $5 when an operator will make that back in literally 2 plays. Operators generally expect their investment to be paid back in the scale of a couple months, after which they become (nearly) pure profit for operators.

If exA was a revenue share system (like NESiCA, ALL.NET, etc.), then a cheaper sale price would make sense as the revenue stream continues beyond sale. Since it is not, and the only revenue is from direct sales, a higher price must be chosen. Of course, the revenue from these sales can (and likely will) be recycled into developing more games in the future, as there will be working capital instead of self-investment as most of the current titles are. This means more games of higher quality, more often. A win-win, don't you think?
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

spmbx wrote:Your post from the other forum isnt entirely correct since it has been stated in interviews before the kit would be available for operators and home users alike, and that there even would be limited collectors editions for the collectards.

Other than that i still fail to see why a $2.99 game should suddenly be 800+ usd for the added use of a coinmech (and some exclusive content). Imho who buys it is irrelevant as long as sales > investment and that shouldnt be too much for a game thats already published and running on pc.
ShouTime, known as Shou on Arcade Otaku, has clarified various issues about pricing and footage, and it is operators as the primary target, and home users is a small bonus
Plus he shows sales data on how easy it is for operators to break even from the EXA Arcadia machines within a short timeframe like a month. Of course that result came from Mikado as primary location test.
Shou wrote: This is for the operator market and not consumers, period.

If you want to buy it, there is no limitation as an individual to buy it but don’t expect it to be consumer level pricing.

No game on the platform is 100% complete, all footage is early.

For context, here are recent prices for arcade games.
Gundam Extreme VS 2 5,500,000 JPY + 9% rev share
Tekken 7 Round 2 Upgrade Kit 800,000 JPY + 36% rev share
Street Fighter V Upgrade Kit 600,000 JPY + 35% rev share

Some of our location test income numbers over 1 week:
Aka & Blue 100,000 JPY
The Kung Fu vs Karate Champ 60,000 JPY (#1 performing fighter in the whole arcade, outperforming Fighting EX Layer 10x)
On average, every game we put on test makes over 35,000 a week meaning an operator can recoup their investment in a month. That simply doesn’t happen with another platform or game.
Bonus:

Aka & Blue screen resolutions

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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by spmbx »

Let’s agree to disagree and leave it at that :) i don’t want to come across too negative because as i said i do like the idea of a new platform with new games if they are good, and ofcourse i would like them to succeed. Apart from that i’m sure they do have more insight in the japanese arcade market than any of us keyboard warriors.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

ShouTime has once again confirmed more information for Exa Arcadia and collectors editions, again from Arcade Otaku
https://forum.arcadeotaku.com/viewtopic ... 54#p508454
Shou wrote: -- Resolution requirement
All games support 1080p native as a requirement so yes. A&B in particular will push the hardware.

-- Collector editions
Collector’s Editions are planned for certain titles, we showed the Strania motherboard version at JAEPO.
1080p is pretty much the standard resolution for video games of today, and expected that would be the maximum resolution for Exa Arcadia games.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Despatche »

Yeah, you guys really have to understand that most of the cost of an arcade game is justified by the ability to make money off it. You literally cannot compare this to spending $800 on a Steam game (this almost exists, by the way, because Paradox is insane), because you're not spending $800 on the arcade game itself. This is the big reason why arcade collectors are so crazy, they're spending these huge amounts for rights they will never exercise. (In many cases it'd be technically illegal for them to do so anyway, not that this stops anyone...)

Technically you could buy a bunch of consoles and their games and charge people for a "game room" sort of deal, but that's really about as expensive unless you get old consoles only and on a huge sale. You're not getting new games without forking over more money than some arcade situations, depending on what you do with it; proper setups for fighting game tournaments can get expensive, for example. (It's also probably illegal or at least in murky territory to try and make serious money off personal devices like that, not that this stops anyone...)

I'd also like to point out that while the game selection looks "jank", there's not really much you can do about it, and you might wanna look at huge chunks of arcade releases instead of just cherrypicking the "nice" ones. There was some serious jank coming out in any given period, some of it far less playable than what we've seen out of exA so far. Thing is, a lot of the people that would be making arcade games are making them on consoles and PCs instead. Things like Hydorah and Infinos are pretty solid examples of this. Because many of these are indie devs and not arcade-oriented companies worried about deadlines, profit margins, and hardware R&D costs, they have a much easier time of making games that might actually be good. Again, Hydorah and Infinos are the products of two strings of various game versions and projects. That kind of thing just wasn't happening in the arcades like that, not unless it was a rhythm game that gets updated every other year, or certain (only certain!) fighting games that get an update or two. Nowadays, pretty much any game has room to grow like this.

The great arcade games tend to be made by people who were given such freedom to do what they want. We know this because they often say that exact thing in an interview. Ray Force was basically hands off. Many early Namco games were basically hands off. Again, nowadays basically every developer has that opportunity.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

FOR FUN:

Post your tweets to your arcade vendors to show support for Exa Arcadia with release date Summer 2019!

https://twitter.com/JBRPG/status/1091844281701027840
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Obscura »

Despatche wrote:Technically you could buy a bunch of consoles and their games and charge people for a "game room" sort of deal, but that's really about as expensive unless you get old consoles only and on a huge sale. You're not getting new games without forking over more money than some arcade situations, depending on what you do with it; proper setups for fighting game tournaments can get expensive, for example. (It's also probably illegal or at least in murky territory to try and make serious money off personal devices like that, not that this stops anyone...)
I doubt it's illegal, given how many fairly legit-seeming places doing exactly that are springing up in my town.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Despatche »

Well, there's a pretty big difference between illegal in the books and illegal in practice... there's all kinds of stuff that's illegal in the books that people take for granted. Especially in the States, some states have some really strange laws. There are ever so many arcade games that have big fat "no operation outside this country" statements when you boot them up. There's a reason for that...
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Yoshi »

Despatche wrote:There are ever so many arcade games that have big fat "no operation outside this country" statements when you boot them up. There's a reason for that...
Yes, the local distributors don't want competition.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

Exa Arcadia has finally uploaded the streams of JAEPO 2019 on Youtube. Note, there are no subtitles and are uploaded raw as is. People are free to make an English translation as they wish.

https://www.youtube.com/watch?v=h9sC1Gs8pnE

https://www.youtube.com/watch?v=8PkMnBuni_I
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by qmish »

MrJBRPG wrote:
Post your tweets to your arcade vendors to show support for Exa Arcadia with release date Summer 2019!

https://twitter.com/JBRPG/status/1091844281701027840
Ah yeah, if only in my country arcades didn't die 15+ years ago.. and all recent attempts to resurrect it failed, so you only ever encounter arcade cabs in "family/children zones" or some other irrevelant shit at best
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by shmupsrocks »

What's up with the scanlines at 3:00?
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by shmupsrocks »

shmupsrocks wrote:
What's up with the scanlines at 3:00?
Looks like it's in the game (CRT Monitor effect):

http://abylight.com/game/super-hydorah/
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by finisherr »

This is pretty exciting! Can't wait to learn more about the launch date. Would love to grab one of these.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

For fun, I created a bingo board for Spring and Summer 2019 with wishful thinking:

Image

I really do wish Exa Arcadia would update their website to reflect the latest changes and be more ready for the near Summer 2019 release.

I am no way an associate for EXA Arcadia, and this post is meant for fun and fans of the upcoming hardware platform and revival of arcade games.
Last edited by MrJBRPG on Thu Feb 21, 2019 1:25 pm, edited 1 time in total.
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Despatche »

I sure wouldn't mind a port of Raiden V... alternatively, Raiden VI...
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by schleichfahrt »

You're missing the card square that says "CAVE decided to unfuck themselves and are making arcade shmups again" :wink:
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by spmbx »

Dude i really hope you’re on exa’s payroll; if not you should consider sending them an invoice :lol:
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by kuze »

schleichfahrt wrote:You're missing the card square that says "CAVE decided to unfuck themselves and are making arcade shmups again" :wink:
How cool would it be if we got a new Ikeda or Yagawa game on Exa?

Shou please make this happen!! :P :mrgreen:
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by MrJBRPG »

Exa Arcadia Website is now updated!

https://exa.ac/en/



Now it is revised to be sleek, cleaner, and more uniting in brand colors like I have critiqued when it first came up. Before the change, the game and partner sections seemed to have a noisy array of rainbow in the panels, with some being harder to read against white text. There is also an updates blog section containing relevant news! I am very pleased that that Exa's website has been updated to a more professional level. Browsing the games and partners is also easier with picture of title with more information after clicking on the title.

Have a look at a now updated website with launch titles coming this year in 2019!

Image
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Shou »

kuze wrote:
schleichfahrt wrote:You're missing the card square that says "CAVE decided to unfuck themselves and are making arcade shmups again" :wink:
How cool would it be if we got a new Ikeda or Yagawa game on Exa?

Shou please make this happen!! :P :mrgreen:
8)
become history
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by _rm_ »

Shou wrote:
kuze wrote:
schleichfahrt wrote:You're missing the card square that says "CAVE decided to unfuck themselves and are making arcade shmups again" :wink:
How cool would it be if we got a new Ikeda or Yagawa game on Exa?

Shou please make this happen!! :P :mrgreen:
8)
Shou, please stop teasing the faint of heart like me :mrgreen: :mrgreen: :mrgreen:
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Re: EXAーARCADIA [New Arcade Platform/Publisher]

Post by Mantrox »

Shou, please stop teasing the faint of heart like me :mrgreen: :mrgreen: :mrgreen:
Get the 2000€ ready m8
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