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 Post subject: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Wed Feb 21, 2018 8:38 pm 


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Joined: 17 Apr 2017
Posts: 3
Location: Finland
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My Nature I shall try to raise,
I shall summon my genius: my Nature from thy hole arise,
my Haltia, from under a fallen tree,
my Helper from beneath a stone, my Guide, from out the moss;
come, dread inspiring Death,
come at time of anguish dire,
to give support, to safeguard me,
to help me and to strengthen me for the work that must be done,
the hurt that must be known about.



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O master of Tapio’s farm, O mistress of Tapio’s farm,
come away from melting gold, from smelting silver come away;
in thy bowl I put bits of gold, bits of silver,
in thy cup, these bits of gold are as old as the moon,
the bits of silver as old as the sun, brought by my father from a war,
obtained with trouble in the fray, when I was a child, when I thumbled about as a brat,
as tall as father’s knee, as high as mothers spinning staff.


06NHA-ZPXYQ-WBBLJ
JYKMM-C9KFF-69I7Y


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https://youtu.be/BJqHwR-sNUw
http://store.steampowered.com/app/79638 ... Feminarum/
http://polarnightgames.com


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Feb 22, 2018 8:06 am 


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Joined: 26 Oct 2014
Posts: 1093
i dont really understand this, but looks beautiful.

Is it inspired by some folklore traditions?
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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Feb 22, 2018 9:09 am 


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Joined: 13 Dec 2014
Posts: 2927
Location: Ringing the bells of fortune
qmish wrote:
Is it inspired by some folklore traditions?

Steam description says "Terra Feminarum is a Finnish mythology themed Japanese style danmaku shoot ’em up," so yes.

I remember seeing this on Twitter (probably @shmups?). Colors are nice. Some of the patterns looked pretty neat too, though the trailer was kind of heavy on the radially symmetric patterns for my taste (the second trailer on Steam is better about this).

Any info on specific mechanics, scoring system, etc? Looks most strongly influenced by Touhou, judging by the style of the bullets and point items and "spell bonus" and whatnot.
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Last edited by Shepardus on Thu Feb 22, 2018 9:19 am, edited 3 times in total.

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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Feb 22, 2018 9:14 am 


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Joined: 26 Oct 2014
Posts: 1093
Ah, yeah, i even googled title now and got

https://en.wikipedia.org/wiki/Terra_Feminarum

edit:

What if bullet patterns were based on traditional ornaments? You considered that?
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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Feb 22, 2018 6:10 pm 


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ei vittu


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Sat Feb 24, 2018 12:53 am 


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Is this the first real attempt at a singleplayer 16:9 game?
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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Wed Feb 28, 2018 8:42 pm 


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Joined: 17 Apr 2017
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Location: Finland
Terra Feminarum is now available on Steam and Itch.io

http://store.steampowered.com/app/79638 ... Feminarum/
https://png.itch.io/terra-feminarum

There's also a demo available with 2 playable stages, so you don't have to buy a pig in a poke.
https://png.itch.io/terra-feminarum-demo-v02

Happy Kalevala's Day!


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Mar 01, 2018 8:44 am 


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Joined: 12 Feb 2012
Posts: 930
Location: Romania
Good luck with the release, and be sure to spread the word, niche titles really need it.

Despatche wrote:
Is this the first real attempt at a singleplayer 16:9 game?


Depends what you mean by real, if you mean it has patterns that are as complex as Touhou/Cave then it's pretty likely that this is the first attempt, otherwise you've got titles as early as 2012 (Snops Attack) going for singleplayer 16:9 vert, popular casual titles like Skyforce, very recent titles like Pawarumi...


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Thu Mar 01, 2018 4:46 pm 


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Joined: 26 Jan 2005
Posts: 2699
Location: Germany
Classy avatar, Itku!


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Fri Mar 02, 2018 2:15 am 


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Joined: 26 Jan 2005
Posts: 11881
Location: Wherever.
Couple of early thoughts/impressions:

- Shot and focus are pretty standard; most defeated enemies drop energy, tap the "special" button when the meter is half full or higher for a defensive area bomb, hold it when completely full for "hyper" mode, for a few seconds of higher-powered shots and score item drops from targets (and Cave-style "cancel the bullet pattern into shinies" awards for finishing bosses with it). Getting hit cancels the mode but won't kill you.

- At the end of each area you choose one of three awards: an extra life, a permanent shot upgrade, or unlocking/powering-up a fourth-button special ability that usually resembles some manner of "invincibility dash" move and is governed by its own regenerating meter. No "traditional" power-ups during gameplay. In "Story" mode you play stages one at a time, and can replay levels to complete "challenges" to earn one more power-up at the end; each character's progress is saved separately. "Arcade" is a more traditional all-stages run.

- Three characters to select, with different shot types, movement speeds, fourth-button abilities, and story dialogue. Speaking of which, I don't know Finnish mythology at all, but the setting and dialogue seem to have an appropriate level of fairy tale-ness about them off the cuff (and the latter can be skipped or turned off). I can only guess that some...liberties were taken with those character designs, though. :P

- Third-party 360 controller works fine, d-pad included. Sound levels and key/button mappings can be adjusted, as can a couple of graphical settings; in windowed mode my laptop did pretty well framerate-wise.

- Presentation most closely resembles Touhou, and is generally fine in that regard, though I'd presumably need to know more about the game's inspiration to spot the uniquely Finnish stuff therein. I did have some bullet visibility issues; the background brightness adjuster helps somewhat, though some of the smaller hazards in particular are easy to lose in the muddle no matter what. I'd also suggest borrowing Touhou's boss position indicator, since the bosses I've seen are relatively small targets and regularly obscured by their patterns.

- More than that I found several enemy attacks hard to react to unless you know they're coming (the second boss's "rising water" thing comes most quickly to mind); more warning signs of some sort are definitely warranted IMO. I also sometimes felt that grabbing point items in particular could feel kinda niggly; I'd sometimes miss one when I could swear I'd gotten close enough to grab it.

-One last, minor niggle is the apparent inability to enter fewer than three initials on the score entry screen; I have to tack some other random letter onto the end of "BM", and feel shamefully uncivilized whilst doing so.
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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Fri Mar 02, 2018 1:10 pm 


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Joined: 17 Apr 2017
Posts: 3
Location: Finland
ciox wrote:
Good luck with the release, and be sure to spread the word, niche titles really need it.

Thanks. We'll try to do our best. Currently the situation looks as grim as we thought. Getting the game out and seeing even few people to enjoy it still makes me very happy.

Herr Schatten wrote:
Classy avatar, Itku!

Your too! There's always a place and time for a few Moomin characters.

BulletMagnet wrote:
Couple of early thoughts/impressions...

Well-made summary of the core mechanics. Thank you very much for the valuable feedback too. I'm always happy to recieve even the most minor details which could improve the game. As a developer I don't make any promises to avoid any dissapointment. But I can guarantee we analyse and consider every piece of feedback the players provide us. I appreciate your efforts.

BulletMagnet wrote:
I also sometimes felt that grabbing point items in particular could feel kinda niggly;

I don't go deep in details when I'm talking about game mechanics, cause I think it spoils the fun to find out things yourself. I'll give you a tip here though. The area around the player where the items get collected is not static.


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 Post subject: Re: Terra Feminarum - the Aurora Borealis of Shmups
PostPosted: Fri Mar 09, 2018 2:02 pm 


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Joined: 02 Feb 2005
Posts: 405
I've only had enough time to play through the story mode with one character, but I'm pretty impressed with what I've seen so far.
The fundamentals seem to be sound, and the difficulty is balanced pretty well. Although, like Bulletmagnet pointed out, a couple of the boss patterns feel a little "unexpected". One of the later bosses spreads a bunch of pellets everywhere. I thought they were bullets at first, so I didn't go near them. Next thing the boss does is throw out a few spears. The spears collect the pellets and then smash into the "walls" of the game-screen, causing a massive flurry of bullets. I didn't know I was supposed to grab those pellets earlier, so I was quickly overwhelmed.

Once I knew what to do, the fight became much more manageable.


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