Kyogeki Quartet Fighters (new retro shmup for Switch)
Kyogeki Quartet Fighters (new retro shmup for Switch)
https://gematsu.com/2018/02/retro-style ... ced-switch
Hudson-inspired game coming for Switch, with music composed by Takeaki Kunimoto (Star Soldier) and Toaplan's Tatuya Uemura (hype).
Developed by Happymeal
eShop
February 22 in Japan
1,389 yen
Hudson-inspired game coming for Switch, with music composed by Takeaki Kunimoto (Star Soldier) and Toaplan's Tatuya Uemura (hype).
Developed by Happymeal
eShop
February 22 in Japan
1,389 yen
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Oh, interesting.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
The "bonus game" listed at the bottom of the page is a port of an ironic kusoge STG for smartphones called Denshi Kantai Knack--I barely touched it but it's a riff on those bullshit late-'80s games like Xevious Gump no Nazo and Final Star Force, iirc.
I guess this new game is them repurposing the assets for something people might actually enjoy, so good for them.
I guess this new game is them repurposing the assets for something people might actually enjoy, so good for them.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I believe you mean Super Star Force, which has silly adventure game stuff like Gump no Nazo. Final Star Force is an early '90s game that's more arcade like and comfortably easy.
Rage Pro, Rage Fury, Rage MAXX!
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
So this is like a caravan style shmup? I might have to make a Japanese eShop account to buy this one.
Last edited by Udderdude on Wed Feb 21, 2018 12:07 am, edited 1 time in total.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Yeah, that's the one.Despatche wrote:I believe you mean Super Star Force, which has silly adventure game stuff like Gump no Nazo. Final Star Force is an early '90s game that's more arcade like and comfortably easy.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Any impressions? I'm curious what the mechanics are like since I can't read japanese.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Here is a youtube vid posted by Seafoam gaming. Looks like the this was influenced by Compile. Picking your ship and 3 cpu ships is kind of different.
https://www.youtube.com/watch?v=_DeSLFN0JLA
https://www.youtube.com/watch?v=_DeSLFN0JLA
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Here is the link on how to get e-Shop games form any region, specifically Japan by having a Japanese account.
http://www.eurogamer.net/articles/2017- ... eshop-4548
I managed to get the game through play asia digital voucher, and it feels like a blast so far.
I noticed several mechanics that come into play based on my experience:
The game clearly goes off with all 4 fighters available from the start.
Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.
Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)
Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.
The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.
When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.
Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akemi Chan" bonus tiles.
There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.
I hope this information will come in handy when knowing how to play the game.
http://www.eurogamer.net/articles/2017- ... eshop-4548
I managed to get the game through play asia digital voucher, and it feels like a blast so far.
I noticed several mechanics that come into play based on my experience:
The game clearly goes off with all 4 fighters available from the start.
Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.
Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)
Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.
The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.
When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.
Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akemi Chan" bonus tiles.
There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.
I hope this information will come in handy when knowing how to play the game.
Last edited by MrJBRPG on Sat Feb 24, 2018 3:21 pm, edited 1 time in total.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Good shit. Thanks for the info. Gonna grab it from the Japanese store now.MrJBRPG wrote:Here is the link on how to get e-Shop games form any region, specifically Japan by having a Japanese account.
http://www.eurogamer.net/articles/2017- ... eshop-4548
I managed to get the game through play asia digital voucher, and it feels like a blast so far.
I noticed several mechanics that come into play based on my experience:
The game clearly goes off with all 4 fighters available from the start.
Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.
Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)
Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.
The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.
When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.
Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akame Chan" bonus tiles.
There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.
I hope this information will come in handy when knowing how to play the game.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.KAI wrote:dat engrish
Rage Pro, Rage Fury, Rage MAXX!
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
It was fixed upon release at the eShop. The trailer was an earlier build.Despatche wrote:That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.KAI wrote:dat engrish
I also commented on one of the youtube videos from Happy Meal and they've shown interest in releasing the game overseas by contacting a foreign publisher. I am sure that concept will wow people all over the world.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I also took a look at the difficulty levels and noticed the behaviors:
All difficulties - Enemy formations and behaviors are the same
Normal - Enemy bullets move slow to allow enough time to shoot enemies without dodging a lot
Hard - Enemy bullets shoot faster, focing players to dodge more
Eris - Enemy produce suicide bullets and same bullet speed as hard (unlocked after completing hard on both Kyogeki and Attack modes)
If you guys played this game extensively and noticed anything more, then please post.
All difficulties - Enemy formations and behaviors are the same
Normal - Enemy bullets move slow to allow enough time to shoot enemies without dodging a lot
Hard - Enemy bullets shoot faster, focing players to dodge more
Eris - Enemy produce suicide bullets and same bullet speed as hard (unlocked after completing hard on both Kyogeki and Attack modes)
If you guys played this game extensively and noticed anything more, then please post.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Man, the Switch and PS4 are really in competition for becoming the destination for shmups this generation, and I'm loving it
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Special World
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Ugh, I hate the name Quad Fighter K. Looks cool though.
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GaijinPunch
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I like Uemura and the other dude's profile photos. Fuckers never left the 80's.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I figured out the controls from a different translation team help and playing through.
Controls:
Standard (Joy-Con)
A (right button) - Shoot (you can shoot faster by pressing rapidly)
B (down button) - Bomb
X (up button) - Split
L / R (shoulder buttons) - Swap bomb position (useful for targeting areas to hit boss)
The last part about bomb swapping will become necessary against bosses on hither difficulty, especially at Eris with suicide bullets.
I hope somebody can upload a multiplayer session for this game to really experience the game fully.
Controls:
Standard (Joy-Con)
A (right button) - Shoot (you can shoot faster by pressing rapidly)
B (down button) - Bomb
X (up button) - Split
L / R (shoulder buttons) - Swap bomb position (useful for targeting areas to hit boss)
The last part about bomb swapping will become necessary against bosses on hither difficulty, especially at Eris with suicide bullets.
I hope somebody can upload a multiplayer session for this game to really experience the game fully.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:
https://www.youtube.com/watch?v=RPq34XtcPT4
https://www.youtube.com/watch?v=RPq34XtcPT4
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Looks good. Gonna pick it up soon.MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:
https://www.youtube.com/watch?v=RPq34XtcPT4
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Okay, this looks like great fun, and a nice throwback to the best NES shmups. That stage music has a VERY Capcom/Mega Man kind of vibe to it, which I dig. The boss theme, not so much, but that's okay. I will definitely need to add this to my short list.MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:
https://www.youtube.com/watch?v=RPq34XtcPT4
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
The music reminds me of the music in Hudson FC/NES shmups like Hector '87.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Anyone tried the game yet ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I like it so far, though the game seems to be geared towards multi-player. There seems to be no way to play with just one ship (1-4 can play and other ships will be CPU controlled with less than four players). The ship can combine with other ships ala twinbee for side shots or a more powerful front shot. There is an odd mode where you protect an escort ship, as well as an arcade mode with no escort ship. I also tried the bonus game, which is purposely bad with super choppy scrolling, inertia, and strange enemy patterns.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Oh, multiplayer oriented is not good, unless there is an online feature to coop ? (dreaming I guess).
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.
And the idea of the bad side game is brilliant !
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.
And the idea of the bad side game is brilliant !
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Yeah, the ship combines with others to power up and they stay that way until they are hit.guigui wrote:Oh, multiplayer oriented is not good, unless there is an online feature to coop ? (dreaming I guess).
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Well, I guess this can be considered some kind of solo play then.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
Bullet Heaven made the review for the game (known as Quad Fighter K worldwide). Provides a great detail of analysis too.
https://www.youtube.com/watch?v=7f-r-As5Tvo
https://www.youtube.com/watch?v=7f-r-As5Tvo
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MachineAres 1CC
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)
I picked this up back when it first released in Japan, and while the aesthetics are great, the gameplay is pretty weak and repetitive and not too fun by yourself, since you have to try to manage about 6 different ships/things at once.
Another HUGE problem is the game WILL NOT let you use the d-pad under any circumstances, even with pro controllers/docked mode. It forces you to only use the analog stick.
Another HUGE problem is the game WILL NOT let you use the d-pad under any circumstances, even with pro controllers/docked mode. It forces you to only use the analog stick.
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