Kyogeki Quartet Fighters (new retro shmup for Switch)

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KAI
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Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by KAI »

https://gematsu.com/2018/02/retro-style ... ced-switch
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Hudson-inspired game coming for Switch, with music composed by Takeaki Kunimoto (Star Soldier) and Toaplan's Tatuya Uemura (hype).

Developed by Happymeal
eShop
February 22 in Japan
1,389 yen
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by soprano1 »

Oh, interesting.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by GSK »

The "bonus game" listed at the bottom of the page is a port of an ironic kusoge STG for smartphones called Denshi Kantai Knack--I barely touched it but it's a riff on those bullshit late-'80s games like Xevious Gump no Nazo and Final Star Force, iirc.

I guess this new game is them repurposing the assets for something people might actually enjoy, so good for them.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Despatche »

I believe you mean Super Star Force, which has silly adventure game stuff like Gump no Nazo. Final Star Force is an early '90s game that's more arcade like and comfortably easy.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Udderdude »

So this is like a caravan style shmup? I might have to make a Japanese eShop account to buy this one.
Last edited by Udderdude on Wed Feb 21, 2018 12:07 am, edited 1 time in total.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by GSK »

Despatche wrote:I believe you mean Super Star Force, which has silly adventure game stuff like Gump no Nazo. Final Star Force is an early '90s game that's more arcade like and comfortably easy.
Yeah, that's the one.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Darkseed_5150 »

Any impressions? I'm curious what the mechanics are like since I can't read japanese.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Arcatech »

Here is a youtube vid posted by Seafoam gaming. Looks like the this was influenced by Compile. Picking your ship and 3 cpu ships is kind of different.

https://www.youtube.com/watch?v=_DeSLFN0JLA
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by KAI »

There's also an official PV
https://www.youtube.com/watch?v=DNojLfVhZUk

dat engrish
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

Here is the link on how to get e-Shop games form any region, specifically Japan by having a Japanese account.
http://www.eurogamer.net/articles/2017- ... eshop-4548

I managed to get the game through play asia digital voucher, and it feels like a blast so far.

I noticed several mechanics that come into play based on my experience:

The game clearly goes off with all 4 fighters available from the start.

Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.

Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)

Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.

The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.

When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.

Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akemi Chan" bonus tiles.

There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.


I hope this information will come in handy when knowing how to play the game.
Last edited by MrJBRPG on Sat Feb 24, 2018 3:21 pm, edited 1 time in total.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Darkseed_5150 »

MrJBRPG wrote:Here is the link on how to get e-Shop games form any region, specifically Japan by having a Japanese account.
http://www.eurogamer.net/articles/2017- ... eshop-4548

I managed to get the game through play asia digital voucher, and it feels like a blast so far.

I noticed several mechanics that come into play based on my experience:

The game clearly goes off with all 4 fighters available from the start.

Kyogeki mode is "Casual Play", with 3/4 having infinite lives and 1 ship having 9 hits per stage (VIP SHIP NEEDED)
The VIP ship is really slow and has a nearly useless auto shot, so plaese dock and protect it at all costs.
PLEASE DO NOT HAVE MORE THAN 1 VIP SHIP, unless you want a soul-crushing challenge of all 4 VIP ships.

Attack mode is "Regular Play" with each ship having their own life stock and extend bonuses (NO VIP SHIP)

Any ships docked with the central player will have an upgraded attack, including central player. Additionally, each docked player fires independently (CPU does auto fire).
Also, docked ships increase movement speed based on the sum of player speeds together.

The CPU fighters do not behave very well to enemy fire and terrain placement, so they're no substitute for real players.

When you noticed those bomb balls that players collect, they not only serve as ammo, but also protect players from weak bullets. However, enemy objects (enemy units, rockets, bombs, etc) pass through the bomb balls. Do not expect full protection from the bomb balls.

Shoot everywhere as there are bonuses for shooting down enemy formations, special enemies, and finding "Akame Chan" bonus tiles.

There are A LOT OF UNLOCKABLE SHIPS!!! Defintely play through and experiment with a team of fighters to suit your style.


I hope this information will come in handy when knowing how to play the game.
Good shit. Thanks for the info. Gonna grab it from the Japanese store now.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Despatche »

KAI wrote:dat engrish
That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

Despatche wrote:
KAI wrote:dat engrish
That's not Engrish. It's a typo of a very common word, to the point where I kinda wonder if this was on purpose.
It was fixed upon release at the eShop. The trailer was an earlier build.

I also commented on one of the youtube videos from Happy Meal and they've shown interest in releasing the game overseas by contacting a foreign publisher. I am sure that concept will wow people all over the world.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

I also took a look at the difficulty levels and noticed the behaviors:

All difficulties - Enemy formations and behaviors are the same

Normal - Enemy bullets move slow to allow enough time to shoot enemies without dodging a lot
Hard - Enemy bullets shoot faster, focing players to dodge more
Eris - Enemy produce suicide bullets and same bullet speed as hard (unlocked after completing hard on both Kyogeki and Attack modes)

If you guys played this game extensively and noticed anything more, then please post.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by FRO »

Man, the Switch and PS4 are really in competition for becoming the destination for shmups this generation, and I'm loving it :D
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Special World »

Ugh, I hate the name Quad Fighter K. Looks cool though.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by GaijinPunch »

I like Uemura and the other dude's profile photos. Fuckers never left the 80's.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

I figured out the controls from a different translation team help and playing through.

Controls:

Standard (Joy-Con)

A (right button) - Shoot (you can shoot faster by pressing rapidly)
B (down button) - Bomb
X (up button) - Split
L / R (shoulder buttons) - Swap bomb position (useful for targeting areas to hit boss)

The last part about bomb swapping will become necessary against bosses on hither difficulty, especially at Eris with suicide bullets.

I hope somebody can upload a multiplayer session for this game to really experience the game fully.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:

https://www.youtube.com/watch?v=RPq34XtcPT4
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by Udderdude »

MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:

https://www.youtube.com/watch?v=RPq34XtcPT4
Looks good. Gonna pick it up soon.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by FRO »

MrJBRPG wrote:Today, the game is released worldwide as Quad Fighter K and there is also a multiplayer session involving 4 players through a link below:

https://www.youtube.com/watch?v=RPq34XtcPT4
Okay, this looks like great fun, and a nice throwback to the best NES shmups. That stage music has a VERY Capcom/Mega Man kind of vibe to it, which I dig. The boss theme, not so much, but that's okay. I will definitely need to add this to my short list.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by BrianC »

The music reminds me of the music in Hudson FC/NES shmups like Hector '87.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by guigui »

Anyone tried the game yet ?
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by BrianC »

I like it so far, though the game seems to be geared towards multi-player. There seems to be no way to play with just one ship (1-4 can play and other ships will be CPU controlled with less than four players). The ship can combine with other ships ala twinbee for side shots or a more powerful front shot. There is an odd mode where you protect an escort ship, as well as an arcade mode with no escort ship. I also tried the bonus game, which is purposely bad with super choppy scrolling, inertia, and strange enemy patterns.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by guigui »

Oh, multiplayer oriented is not good, unless there is an online feature to coop ? (dreaming I guess).
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.

And the idea of the bad side game is brilliant !
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by BrianC »

guigui wrote:Oh, multiplayer oriented is not good, unless there is an online feature to coop ? (dreaming I guess).
But then if you combine your ship with others, it looks like you can actually solo the game ? Unless the combining has a limited time.
Yeah, the ship combines with others to power up and they stay that way until they are hit.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by guigui »

Well, I guess this can be considered some kind of solo play then.
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MrJBRPG »

Bullet Heaven made the review for the game (known as Quad Fighter K worldwide). Provides a great detail of analysis too.

https://www.youtube.com/watch?v=7f-r-As5Tvo
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Re: Kyogeki Quartet Fighters (new retro shmup for Switch)

Post by MachineAres 1CC »

I picked this up back when it first released in Japan, and while the aesthetics are great, the gameplay is pretty weak and repetitive and not too fun by yourself, since you have to try to manage about 6 different ships/things at once.

Another HUGE problem is the game WILL NOT let you use the d-pad under any circumstances, even with pro controllers/docked mode. It forces you to only use the analog stick.
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