Dodonpachi Daioujou Tamashii added working to Mame

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hotgraphics
Posts: 4
Joined: Sat Sep 06, 2014 3:15 am

Dodonpachi Daioujou Tamashii added working to Mame

Post by hotgraphics »

Dodonpachi Daioujou Tamashii has been to the Mame source. Should be in Mame 0.193 on the 27th of December.
https://git.redump.net/mame/commit/?id= ... 625e47bbf0
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waiwainl
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Location: Netherlands

Re: Dodonpachi Daioujou Tamashii added working to Mame

Post by waiwainl »

Nice!! Finally able to see the differences myself.


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Goompaolo9500
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Re: Dodonpachi Daioujou Tamashii added working to Mame

Post by Goompaolo9500 »

I an happy about this. IGS PGM2 Games are now working in MAME like in Knights of Valor 3. I even like IGS though aside from CAVE. It woulf be GP95 The Best for me.
At this rate, I won’t be interested into shmups anymore. I am no longer going to be active in this forum from now on. I am more interested into Kemono Friends, rhythm games, D4DJ, Puzzle Games, Hololive, and Pretty Cure.

Farewell.
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qmish
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Re: Dodonpachi Daioujou Tamashii added working to Mame

Post by qmish »

What's that "easy mode" about? Doesn't look as easy as various modes from iOS port that Cave made themself. Anyone did comparison?
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Lethe
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Re: Dodonpachi Daioujou Tamashii added working to Mame

Post by Lethe »

Going off memory:
You start with +1 bomb capacity
Patterns are the same but some bullets are missing (randomly?)
Rank doesn't seem to increase, making the later stages clog up with slow bullets
Second loop didn't trigger. I assume it's inaccessible.
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