Akai Katana has been added to the Mame source

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
CloudyMusic
Posts: 1247
Joined: Wed Mar 21, 2012 11:22 pm
Location: AZ, US
Contact:

Re: Akai Katana has been added to the Mame source

Post by CloudyMusic »

Muchi Muchi Spork wrote:I understand the argument but I don't recall dying in a Cave game because of disappeared sprites.
I've died to that multiple times before in Futari BL God, and I'm not even good at it nor have I played it very much. Big cancels in stage 2 seemed to do it to me pretty frequently.

When you're weaving through super-tight spaces, intentionally leaving enemies alive (and nearby) for future cancels, and then your ship suddenly vanishes, that's a big problem, lol.
User avatar
d0s
Posts: 354
Joined: Fri May 09, 2014 11:01 pm
Location: South Florida
Contact:

Re: Akai Katana has been added to the Mame source

Post by d0s »

Bananamatic wrote:
d0s wrote:do you think that stuff in MAME doesn't change or something and that the way it plays now is gonna be the way it plays forever?
the noticeable input delay is literally built into cv1k games, it didn't go away in the ports (except for m2 futari) and it won't ever go away in mame unless you change the games themselves
emulation always adds a bit more delay on top of everything no matter how hard you try as far as I know and that one frame is much worse when the game already has lag (assuming it even is only one frame)
compared to something like that tiny extra bit in doj that changes nothing, it's a fairly big deal

on the other hand I could easily see a 360 emulator eventually having better futari than mame will ever have, not to mention the chances of some of the games ending up on steam or other consoles later on
the point of MAME is so people can have these debates and prove the stuff you're saying, like all people who want to not just a couple rich french guys with PCBs, so it doesn't just become dumb rumors. I'd be the last person who suggests playing seriously in an emulator (e: something that recent), I'd rather play a good console port also, but preserving the original shit is cool and important
User avatar
donluca
Posts: 852
Joined: Sat Feb 28, 2015 8:51 pm
Location: Italy
Contact:

Re: Akai Katana has been added to the Mame source

Post by donluca »

Bananamatic wrote:speaking of lagless emulation, I couldn't even find a version of garegga in mame that's "lagless" and detects my arcade stick (not even remapping works, the emulator straight up ignores that)
not to mention that shmupmame 2.2 is hilariously unstable and the only one with decent garegga and batrider (sometimes it suicides on your computer permanently and the only solution is to reinstall windows) and it also has less lag than 4.2 in dodonpachi (but doesn't support savestates at the same time?)
on top of that nimitz posted no updates to shmupmame since 2013 and explicitly said that he's not touching cv1k because it's too recent
If you have some time to spare, check the groovymame project. It's basically MAME done right, although it requires a bit of tinkering. There are lots of tutorials around, give it a shot, especially if you're playing on a CRT.
stacks183
Posts: 23
Joined: Thu Dec 31, 2015 8:55 pm

Re: Akai Katana has been added to the Mame source

Post by stacks183 »

Between PCB, Xbox 360 and Steam ports, and MAME, MAME versions of CV1000 games are definitely worst in terms of playability. However, they are still highly playable and they allow to experience these games for those people who for one reason or another cannot go for any other version. Input lag is there, but it is way to small to be noticeable for the majority of people. There are native PC shmups with more input lag than MAME has in Cave games (for example, Touhou EoSD), yet, people play them with no difficulties whatsoever. And as for the slowdown, by tweaking several settings, you can get it to occur in all or almost all instances where it occurs on PCB, beating even some ports like PS2 Mushi and Steam Deathsmiles in terms of slowdown accuracy.

Personally, I play all CV1000 games on MAME. I own 360 and some Cave games for it, but I'm just too used to playing on keyboard and can't get any enjoyment out of using controllers for my shmups. Having an input device that I'm comfortable with is way more important to me, than having arcade port with a couple less milliseconds of lag. Once Xbox 360 emulations gets there, I will definitely switch out. Xenia already runs most Cave games, albeit with crashes and bad graphics. SaiDaiOuJou goes in game, but crashes after the intro, however, you can actually play DFK and Espgaluda 2. Both games have major graphical glitches, but other than they, they both play at full speed. Both Mushi games also go into gameplay, but have really glitchy graphics. Anyway, I don't think good Xbox 360 emulation is that far away. Maybe its a couple of years off, maybe less.
User avatar
Plasmo
Posts: 3504
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Re: Akai Katana has been added to the Mame source

Post by Plasmo »

Keres wrote:but the fact that your player ship and enemy bullets can disappear in more than one of their games is indefensible.
Is there a single CAVE game where your own ship and other sprites don't disappear at times due to overload? It's surely taken to an extreme in DFKBL, but it was a common feature beginning with their very first game.

This has nothing to do with a particular hardware. It's common CAVE.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
User avatar
Cee
Banned User
Posts: 380
Joined: Sat Dec 07, 2013 9:14 pm
Location: Taunton

Re: Akai Katana has been added to the Mame source

Post by Cee »

Plasmo wrote:
Is there a single CAVE game where your own ship and other sprites don't disappear at times due to overload? It's surely taken to an extreme in DFKBL, but it was a common feature beginning with their very first game.

This has nothing to do with a particular hardware. It's common CAVE.
I don't recall it happening in the first gen releases but you are correct the fault lay with cave being shoddy.
User avatar
Cee
Banned User
Posts: 380
Joined: Sat Dec 07, 2013 9:14 pm
Location: Taunton

Re: Akai Katana has been added to the Mame source

Post by Cee »

Bananamatic wrote:speaking of lagless emulation, I couldn't even find a version of garegga in mame that's "lagless" and detects my arcade stick (not even remapping works, the emulator straight up ignores that)
not to mention that shmupmame 2.2 is hilariously unstable and the only one with decent garegga and batrider
i use shmupmame 3.0b for batrider which was good enough for me, 4.2 has years of lag for some reason on raizing.
User avatar
Plasmo
Posts: 3504
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Re: Akai Katana has been added to the Mame source

Post by Plasmo »

Cee wrote:
Plasmo wrote:
Is there a single CAVE game where your own ship and other sprites don't disappear at times due to overload? It's surely taken to an extreme in DFKBL, but it was a common feature beginning with their very first game.

This has nothing to do with a particular hardware. It's common CAVE.
I don't recall it happening in the first gen releases but you are correct the fault lay with cave being shoddy.
It's nowhere near as bad as some SH3 titles, but the same phenomenon also occurs in Donpachi (invisible bullets that can still hit you, super annoying), Dodonpachi (flickering in various places), Esprade etc.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
User avatar
Some-Mist
Posts: 1533
Joined: Fri Aug 13, 2010 1:20 am
Location: Chicago

Re: Akai Katana has been added to the Mame source

Post by Some-Mist »

evil_ash_xero wrote:
Cee wrote:Shame it's wank.
The Katana version is good.
I actually prefer the arcade mode tbh, and I booted it up again yesterday and was surprised how much I missed the AK formula.
I had a horrible couple of runs up to stage 4, but then rewatched my leaderboard replay and forgot how intensely aggressive you can play it.

Other than the uninspired bosses which is a critique I agree with, I think it's super underrated.
a creature... half solid half gas
User avatar
evil_ash_xero
Posts: 6182
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Akai Katana has been added to the Mame source

Post by evil_ash_xero »

Some-Mist wrote:
evil_ash_xero wrote:
Cee wrote:Shame it's wank.
The Katana version is good.
I actually prefer the arcade mode tbh, and I booted it up again yesterday and was surprised how much I missed the AK formula.
I had a horrible couple of runs up to stage 4, but then rewatched my leaderboard replay and forgot how intensely aggressive you can play it.

Other than the uninspired bosses which is a critique I agree with, I think it's super underrated.
I way prefer the Shin version, but everyone has different tastes. I definitely like the original soundtrack better than the Shin remixed one, and always change it to that.
User avatar
AntiFritz
Posts: 1629
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Akai Katana has been added to the Mame source

Post by AntiFritz »

Do the pcbs for deathsmiles MBL do that thing where it covers the whole screen with the sprite sheet when there's too many sprites onscreen? Happens all the time on 360 in the ice palace for me.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: Akai Katana has been added to the Mame source

Post by Illyrian »

Hey so did the AK emulation ever get upgraded/enhanced etc? Or is it still the same as it was over a year ago?
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Akai Katana has been added to the Mame source

Post by Xyga »

Nothing's changed in cv1k emulation so nothing's changed for akatana either...
Don't expect these games to play right before many years in the future, from the little I gathered the missing 'wait states' emulation would require a deep redesign of MAME, it's not about just one hardware driver and a handful of titles, but a massive portion of the whole emulator's architecture.
Rejoice though, our kids or grandkids might enjoy accurate emulation, some day, maybe (assuming in their lifetime they ever find interest in ancient tech pop culture relics)
Strikers1945guy wrote:"Do we....eat chicken balls?!"
bomgelado46
Posts: 2
Joined: Tue Dec 17, 2019 10:21 pm

Re: Akai Katana has been added to the Mame source

Post by bomgelado46 »

Hello guys.
23/12/2019
Where's ddpsdoj?
Degica and Cave is not interrested to release a Steam Port as i can see, in fact they are going to release Deathsmilles 1 & 2 and for now still the unknown system to be announced. :roll:
el_rika
Posts: 346
Joined: Sun Oct 30, 2016 8:44 pm

Re: Akai Katana has been added to the Mame source

Post by el_rika »

bomgelado46 wrote:Hello guys.
23/12/2019
Where's ddpsdoj?
Degica and Cave is not interrested to release a Steam Port as i can see, in fact they are going to release Deathsmilles 1 & 2 and for now still the unknown system to be announced. :roll:
Nobody here can give you the answer you seek. The story is either this or that:

1. It is already dumped but kept private by people that A. care a great deal about Cave and by not releasing the rom are helping Cave still make a lot of money (...yeah) B. have a big ego and simply don't want to release it.
2. The PCB is rare/expensive and the people that have the tools to dump the rom would do it any day if someone would lend them a Sdoj PCB.
User avatar
Udderdude
Posts: 6269
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Akai Katana has been added to the Mame source

Post by Udderdude »

Haze had a few choice words about that a few months ago ..

https://i.reddit.com/r/emulation/commen ... t/.compact

Just buy the 360 version. It's region free, and 360's are easily obtainable. Plus, you can turn off the scoring bug! Yay!
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Akai Katana has been added to the Mame source

Post by Xyga »

Not happening any easily at all indeed.

Reminds me that just a few years ago someone launched the idea of redumping every Cave shmup to rewrite better emulation.
That was kind of funny to read b/c he apparently wasn't aware of how priced the boards are nor how anal collectors are about Cave.

SDOJ in MAME may happen, but it is useless to speculate when. Could be tomorrow, could be in 20 years, no kidding.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Bassa-Bassa
Posts: 1186
Joined: Tue Mar 12, 2019 5:18 pm

Re: Akai Katana has been added to the Mame source

Post by Bassa-Bassa »

Udderdude wrote:Haze had a few choice words about that a few months ago ..

https://i.reddit.com/r/emulation/commen ... t/.compact
Interesting stuff, there:

MameHaze wrote:My role was improving and optimizing the actual driver so that it ran well on current PCs, that job is done, the rest really is up to other people (both new dumps, and further driver improvements to accurately model the slowdowns, that isn't of much interest to me)
This is the sad story of Mame, isnt it? Highly talented people behind, yet none of them was never a gamer.



MameHaze wrote:the Dumping Union won't release SDOJ as long as there is a chance it will be reissued on Steam etc.
Chances of Cave ever caring about Steam again are so thin, that it's odd ading that as an excuse, but I guess it's an old comment which just got extrapolated.
User avatar
pegboy
Posts: 906
Joined: Mon Nov 04, 2013 12:57 am
Location: Washington

Re: Akai Katana has been added to the Mame source

Post by pegboy »

How do you even go about dumping the CV1000 PCB ROMs? Is it difficult?
Buffi
Posts: 192
Joined: Sat Jul 22, 2006 5:17 pm
Location: Sweden

Re: Akai Katana has been added to the Mame source

Post by Buffi »

pegboy wrote:How do you even go about dumping the CV1000 PCB ROMs? Is it difficult?
I would assume:
Remove the SMD roms with hot air station
Put then in SMD adapter for ROM programmer
Dump
Solder back on pcb

Shouldnt be that hard if you know what youre doing, but there is a small chance of messing up and killing ICs
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Akai Katana has been added to the Mame source

Post by Xyga »

The problem is money, not dumping or emulation.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Buffi
Posts: 192
Joined: Sat Jul 22, 2006 5:17 pm
Location: Sweden

Re: Akai Katana has been added to the Mame source

Post by Buffi »

Yup. Dumping it isnt harder than any of the other cv1000 games
bomgelado46
Posts: 2
Joined: Tue Dec 17, 2019 10:21 pm

Re: Akai Katana has been added to the Mame source

Post by bomgelado46 »

How about now? Soon release the latest version in EXA Label...
User avatar
Udderdude
Posts: 6269
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Akai Katana has been added to the Mame source

Post by Udderdude »

You came back here almost a year later just to keep begging?
User avatar
DietSoap
Posts: 239
Joined: Thu Jul 29, 2010 8:42 pm

Re: Akai Katana has been added to the Mame source

Post by DietSoap »

Absolute madlad.
Post Reply