Raiden V: Director's Cut for PS4 to be released by UFO Int.

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qmish
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by qmish »

impossible to find actual discussion about this game (as opposed to "OMG, ONE BOSS ISN'T ANIMATED" or "OH NOES, THE BULLETS ARE YELLOW")
:|

no need to be nazi if you're only interested in gameplay discussion

also :roll: yes a) you dont magically make people see bullets better if they dont b) ignoring low budget / lazyiness / careless approach of devs doesnt make it disappear either

edit:
on Raiden 4 steamforum there was some crazy talk on Raiden V and shmupping overall.

Crazy guy who reminded me one of you was trying to say that everybody memorizes all shmups when playing so you "dont play reactionary unless its really random-based game"

edit2:

Anyway, Lord Karnage payed attention to Raiden V, at least!
https://www.youtube.com/watch?v=fc5J5LIRbt4
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Obscura
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

And all of the people whining about bullet invisibility and boss animations will gladly go play Battle Garegga and Random Doujin Shmup #1538, so one has to wonder how sincere their criticisms really are.

Anyways, I went ahead and took a chance on it, and am glad I did. Fixes Raiden 4's issues, keeps what's good. Going non-4:3 was a really good move, and is totally worth losing tate for; it allowed them to keep the playfield from feeling as constrained as Raiden 3 while avoiding Raiden 4's bullet wobble. The new lifebar system seems really generous with how many "lives" you get, but at the same time, you get about 12 fewer bombs, so I think it roughly balances out. Bullet visibility is a minor issue at some points, but nowhere near as bad as it's being made out to be.

Good game, shmups farm continues to have incomprehensibly bad taste in Raiden.
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Obscura
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

Haven't played enough to be 100% certain. The standard Raiden Vulcan is fine, of course, and I've found some spots where the Catch Laser purple is useful. Not certain when I'd ever want to use blue, unless I'm trying to make the TLB appear.
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Bananamatic
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Bananamatic »

you plant the reflect laser inside bosses and they die before they shoot anything
good game
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Obscura
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

And then you get the fun of going through stages filled with sniper tanks using a laser-weapon. Yay?

As though this is the first Raiden that has zany boss speedkills.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by pegboy »

Was the reflect laser in the xbox version or is that just in the director's cut?
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Durandal
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Durandal »

Obscura wrote:And all of the people whining about bullet invisibility and boss animations will gladly go play Battle Garegga and Random Doujin Shmup #1538, so one has to wonder how sincere their criticisms really are.

Anyways, I went ahead and took a chance on it, and am glad I did. Fixes Raiden 4's issues, keeps what's good. Going non-4:3 was a really good move, and is totally worth losing tate for; it allowed them to keep the playfield from feeling as constrained as Raiden 3 while avoiding Raiden 4's bullet wobble. The new lifebar system seems really generous with how many "lives" you get, but at the same time, you get about 12 fewer bombs, so I think it roughly balances out. Bullet visibility is a minor issue at some points, but nowhere near as bad as it's being made out to be.

Good game, shmups farm continues to have incomprehensibly bad taste in Raiden.
V's gameplay is probably the most refined compared to 3/4 (or possibly all Raiden games), weapon balance notwithstanding. The Flash Shot system is still in place, but now aerial enemies drop medals on death which can be sucked up by not shooting, so this becomes a balancing act between sucking up medals and getting those speedkill bonuses. The new weapons are cool in that they require some tricky movement to use them at full efficiency, like maneuvering around big ships to have all your Catch Plasma tentacles lock on or jamming your Reflect Laser up a boss' bum (though this could have been better balanced). You're encouraged to max out all weapon levels in order to get the TLB, though the extra mission stages fuck with the scarcity of the weapon power-ups by giving you some more, and the TLB score bonus isn't always worth it. When sniper tanks fire, there are a few frames where the bullet materializes at the barrel of the tank before the bullet starts traveling, so you can actually see those fuckers coming in time, which is probably the biggest improvement to the Raiden formula in years.

The problem is that the stage design itself is absolutely fucking boring and makes the game feel like one giant endurance test. Simply put, whenever ground enemies aren't involved, it's holding down the shoot button to speedkill all zakos while occasionally crossing a stream, or moving in place to get rid of the tougher ship which always appear in identical waves which get aggressively reused throughout the game. Problem being that the game likes showing off its 3D graphics so too much time is spent in the air going very fast against repetitive enemy waves. Only when ground enemies appear (together with aerial enemies) and the background slows down to play like traditional Raiden does the challenge actually ramp up and you can't just kill everything with the purple/reflect laser/swing vulcan anymore as big enemies start catapulting bullets all over the screen while sniper tanks harass you.
Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

That pretty much matches my initial impressions as far as the mechanics go.

As far as the level design, which version did you play? I haven't found the "air-waves" sections any worse than Raiden III or IV, both of which did plenty of that (especially III, where stages 4 and 5 were pretty much entirely dedicated to that concept), but I've seen Despatche mention that the Director's Cut changed those sections up a lot. I've probably been getting rekt more by the air-combat centric sections than the tank fields, tbh.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Despatche »

xxx1993 wrote:On a side note, does anyone here think Raiden is like the shmup equivalent to Street Fighter? Because Raiden has been getting several updates lately, the first game had Trad and Super, the latter for the PC Engine CD, the second game had DX, which is a major overhaul of the second game, the fourth game had Overkill, and now there's this update to the fifth installment.
Just thought I'd explain this for anyone who accidentally believes it.

Most popular games get this treatment.

Raiden Densetsu is just the name for a particular string of conversions, those aren't "updates". Super is just a funny update for the PC Engine conversion specifically; some PC Engine and Mega Drive games got such a thing (Darius). None of these conversions had anything to do with the original devs (though Darius did, and it's more of a "restoration" than an "update").

DX was an attempt to make a sequel without actually going through the effort of making a bunch of new assets. It's much more like going from 2nd Impact to 3rd Strike, not like a typical Capcom update. This is also one of two releases that had anything to do with the original devs.

OverKill is an attempt to get IV off of the 360, after it was initially moneyhatted by Microsoft. It's a kinda jank port that was outsourced. I'm not even sure Moss developed the OverKill mode anymore. The original 360 port added a lot more to the game than OverKill does, crazy as that sounds. OverKill mode itself is just an edit of Xbox 360/Additional mode.

Director's Cut is similar, an attempt to get V off of the Xbone. This is also the other release that had anything to do with the original devs.

The only thing Raiden V has in common with Street Fighter is that both games got a "V" around the same time, and that they both happen to be better games than their predecessors but are being shit on by their so-called "fans" for insane reasons. Both games are really more like "Raiden VI" and "Street Fighter VI" as well; Viper Phase 1 and Street Fighter Zero are very important to their respective series. Branding is funny.
mtbd500 wrote:Guys!, i had to log in and see what you guys are saying about this game!?. What the hell is going on!?.
" south american coffee beans are best"!?.. do i really have to listen to that nonsense everytime i play the game!?. Call me old fashioned but the point of arcade games is pick up and play action?. The storyline ruined Sine Mora which was mediocre at best anyway and now " coffee beans " is set to be the new meme in shmups?.
Also.. having only played a couple of stages the action seems somewhat underwhelming on the first few credits.
I hAve only recently begun to appreciate the raiden series but this one seems a serious misstep?.
Quite the opposite: Raiden V is better than at least III or IV. The story is there to shut up that huge swath of people who keep demanding even a simplistic story. There's an entire button dedicated to turning the story off for this exact reason. It'd be great if people actually used that button.

Sine Mora is not mediocre, it's straight terrible. The story has nothing to do with why this is so. Or maybe it does, because the devs focused more on the story than on actually making a good game, but that's clearly not what you meant.
pegboy wrote:Was the reflect laser in the xbox version or is that just in the director's cut?
All selectable ships and weapons were in the original version.
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Durandal
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Durandal »

Despatche wrote:
pegboy wrote:Was the reflect laser in the xbox version or is that just in the director's cut?
All selectable ships and weapons were in the original version.
IIRC in the original version the selectable weapons were patched in later, they weren't there at release. The Director's Cut features them right out of the box though.
Xyga wrote:
chum wrote:the thing is that we actually go way back and have known each other on multiple websites, first clashing in a Naruto forum.
Liar. I've known you only from latexmachomen.com and pantysniffers.org forums.
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Despatche
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Despatche »

We're both wrong. The third weapon for each weapon type was added in a patch. The launch version of the original game did not have the Reflect Laser, but the original game does have that weapon. There was still room on the original select screen for a third set of weapons, so it's pretty obvious they were working on them at the time.

The whole selling point was the selectable weapons. It would have been a significantly better game if they were locked to the ships, however.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Bananamatic »

Despatche wrote: The only thing Raiden V has in common with Street Fighter is that both games got a "V" around the same time, and that they both happen to be better games than their predecessors but are being shit on by their so-called "fans" for insane reasons.
at least raiden V didn't put a rootkit on your computer
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by qmish »

Regarding bugs in Steam version, somebody posted that games turns on Big Picture mode. Happened to anyone else? Curious
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by scrilla4rella »

can anybody tell me if PS3 sticks (such as Hori's) are supported? I'm guessing no seeing as how Moss's other game Cadarius didn't.
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I got this ish in the mail 8)
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by DoomsDave »

I don't have a hori stick but I have a fighting commander and when it's set to PS3 mode it doesn't work so I wouldn't get your hopes up.
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

And how is Raiden V being shit on by so-called "fans"?
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

https://www.youtube.com/watch?v=uc2k2JbdUO0

This review was a definite improvement over RXN: Raijin for sure. Although, like many others who played this game, they were distracted by the voice acting. Feels like I'm the only one who doesn't mind hearing Max or Eshiria talk to me. Then again, it did feel like DoDonPachi SaiDaiOuJou all over again.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by scrilla4rella »

I can confirm that it doesn't work with a Hori PS3 stick. Not too surprising...

Ok apparently I'm a fucking idiot because I cant figure out how to turn off the story text.

Other than that it's a neat little game. I'm pretty sure I like this better than IV and III (which I like better than IV for some weird reason).
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

Press R2 on your controller to turn off the subtitles. But you can still see the dialogue on the right-hand side of the screen.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

LOL guys, good job at disabling comments when people started calling you out for not knowing WTF you're talking about.
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

Are you referring to me? Because the only thing I said was that I pretty much feel like I'm the only one who doesn't mind the voice acting. That, and that I said I enjoyed the entire Raiden series except for the first, due to how frustrating I always restarted at a checkpoint whenever I used a credits after all my lives were exhausted. Now, in terms of the voice acting, were you guys like this with DoDonPachi SaiDaiOuJou as well, complaining about the constant banter between characters during gameplay?
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Obscura »

No, I'm referring to Serraxor (who apparently deleted his account here?) and his partner (whose name I can't be bothered to remember).

Despatche and a few other people were correcting him on several things he had wrong regarding the Raiden series as a whole and Raiden V in particular (the bit in his video where he says you should just stick to one weapon the whole game is particularly lulzy), and he just disabled comments.
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

Oh, right. But to be fair, the commenters did have a point. If you didn't fully upgrade your weapons before reaching the final boss, you wouldn't get the best ending.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by scrilla4rella »

xxx1993 wrote:Press R2 on your controller to turn off the subtitles. But you can still see the dialogue on the right-hand side of the screen.
Thank you!
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by qmish »

Obscura wrote:...who apparently deleted his account here?...and he just disabled comments...
Was that drama needed? That's unhealthy for "community". Especially in this post-post-arcade era we are in.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by qmish »

xxx1993 wrote:On a side note, does anyone here think Raiden is like the shmup equivalent to Street Fighter? Because Raiden has been getting several updates lately, the first game had Trad and Super, the latter for the PC Engine CD, the second game had DX, which is a major overhaul of the second game, the fourth game had Overkill, and now there's this update to the fifth installment.
I would compare to Resident Evil regarding my treating of franchises :o

I was heavy Silent Hill fan and ignored RE as it looked "generic b-movie zombie fest" and didn't have surrealistic and psychological stuff from SH. So only years and years later I decided to play RE and was surprised it's fun.

Similarly at first I skipped Raiden due to its military art style opposed to sci-fi/fantasy/horror. But now I pretty much feel awesome for machinery etc. Gameplay focus too obviously.

Both RE and Raiden are "gun porn" to some extent, though it's more about Raiden Fighters side-series.

Can't much compare "re 4-6 fans vs classic re fans" and "moss Raiden fans and seizures Raiden fans" though
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Serge.EXE »

xxx1993 wrote:Press R2 on your controller to turn off the subtitles. But you can still see the dialogue on the right-hand side of the screen.
I created an account specifically to say THANK YOU for this
xxx1993

Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by xxx1993 »

You're welcome. But I'm the only one so far who actually doesn't mind the dialogue.
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Re: Raiden V: Director's Cut for PS4 to be released by UFO I

Post by Pointman »

The dialogue in Saidaioujou is just as annoying as the constant bleating in Raiden V, I don’t know why modern shoot em up’s by default feel the need to ram the story down your throat so forcefully. Ginga Force looked like it had the same problem but it’s turns out you can completely turn it off too. Speech used sparingly can be great, the speech in Ikaruga is amazing but that is because it doesn’t intrude. That R2 turn off in Raiden V is a godsend.
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