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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Wed Dec 12, 2018 6:36 am 


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Joined: 03 Jul 2014
Posts: 480
Location: Australia
djsheep wrote:
Hey mate, indeed M2 has done, and continues to do great things. It was merely an observation, not in any way sayin' he's irrelevant. Sorry if it offended anyone.

Yeah, I'm "that" DJ Sheep... what show was it at the Metro? The one with J-Zone?


Nah it was a comp, maybe a DMC(?) in early 2000s. I'm mates with some old obese crew and would tag along to a bunch of shit. I was really into lyrical commission at the time and j-red was in something at the same show. I can't remember much but your name stuck out. Hip hop and shmups, good taste.


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Wed Dec 12, 2018 2:42 pm 


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Joined: 19 Jul 2017
Posts: 76
Location: Brisbane, Australia
DoomsDave wrote:
Nah it was a comp, maybe a DMC(?) in early 2000s. I'm mates with some old obese crew and would tag along to a bunch of shit. I was really into lyrical commission at the time and j-red was in something at the same show. I can't remember much but your name stuck out. Hip hop and shmups, good taste.


Nice, that would have definitely been the 2003 DMC Australian Finals. That night was a ball! There's a handful of legit hip-hop shmup peeps I've met about too. Nice to meet you!


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Dec 15, 2018 2:24 am 


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Joined: 01 Dec 2010
Posts: 81
Location: Flint, Michigan. USA.
Rejoice players, its finally arrived. Can't help but think the Shumps forum had something to do with this release: 2 for 2 now, can't be to all those who contribute quality to this here website.

On that note, can I expect English menu translations for Ketsui like as Garegga and Dangun recieved? That would be amazing. About to fire it up for the first time right now after this post goes up. I dunno, is a 1cc in my future? Quite possibly! Came close on Dangun; played the hell out of it, but never did manage to put it all together. Dabbled a bit with Garegga which of course is amazing, but the whole rank control aspect of the game puts me off a bit. Played the first level of Ketsui quite a bit on Mame, years ago but always felt the emulation was a bit too buggy to do the game justice.

Aiight! Go time baby. whew! popped an adderall, fresh pot of coffee; my tv is in tate mode and my hori/sanwa joystick is plugged in. HypHypHypHypHyper-system! Peace.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Wed Dec 19, 2018 7:31 am 


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Joined: 24 Jan 2017
Posts: 164
Location: Korea
The amazon edition is waiting for me at home as I type. I'd be more stoked if I had access to a portrait set up right now, but hopefully it'll be playable enough on a 35" monitor.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 4:34 am 


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Joined: 17 Sep 2007
Posts: 934
Location: Brazil RJ
how to play PS4 in CRT?


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 5:16 am 


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Posts: 1194
Location: Canada
third_strike wrote:
how to play PS4 in CRT?


Use a good hdmi to vga converter

Make sure the converter does not crush blacks
Good one would be a Tendak
Don't get the cheap dollar ones they are terrible

What I found to be good about the ps4 is that the screen isn't squashed to fit the 4:6 screen

All you have to do is adjust the screen by moving it using your monitor settings

Benefits of this is reduced shimmer with the pre-set in game settings


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 5:34 am 


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Joined: 17 Sep 2007
Posts: 934
Location: Brazil RJ
I am asking for a option to an CRT TV
An lagless opition


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 8:36 am 


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Joined: 01 Oct 2009
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Location: MO
Your only real option is gonna be a late-model CRT that has an HDMI input

otherwise you're gonna have to get some form of HDMI-AV converter


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 2:36 pm 


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Joined: 12 Jan 2009
Posts: 1850
Location: Maryland, USA
drunkninja24 wrote:
Your only real option is gonna be a late-model CRT that has an HDMI input

Not lagless even in that case, barring some 1080i hidden service mode shenanigans some TVs had.


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Dec 21, 2018 3:28 pm 


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I was messing around with the standard Arcade mode last night, and getting quickly overwhelmed with the bullet spam past stage 2 or so. It was suggested to me to try Deathtiny mode instead (thanks Mark_MSX!), and somehow I managed to 1CC that on my first try! I suspect it's a bit of a Christmas miracle, as I'm just not that good at danmaku, but it was a pretty exhilarating trip, nonetheless!

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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Dec 22, 2018 5:34 am 


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Joined: 03 Jul 2014
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Location: Australia
Nice work!


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Dec 22, 2018 5:52 am 


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Location: Canada
drunkninja24 wrote:
Your only real option is gonna be a late-model CRT that has an HDMI input

otherwise you're gonna have to get some form of HDMI-AV converter


Those late HD CRTs lag. Mine lags about 3 frames. I don't even think the PS4 can output standard definition though.


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Dec 22, 2018 9:06 am 


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Joined: 13 Jan 2010
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Location: Aberdeen. Scotland
FRO wrote:
I was messing around with the standard Arcade mode last night, and getting quickly overwhelmed with the bullet spam past stage 2 or so. It was suggested to me to try Deathtiny mode instead (thanks Mark_MSX!), and somehow I managed to 1CC that on my first try! I suspect it's a bit of a Christmas miracle, as I'm just not that good at danmaku, but it was a pretty exhilarating trip, nonetheless!

Image


great stuff, send some of the X-mas miracle this way could you.


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Dec 22, 2018 4:13 pm 


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Location: Brooklyn NY
Nice work FRO. Haven't played DT mode outside of the cursory look at the first stage to get a feel for the mechanics. Seems like a lot of fun though.

In my limited few hours with Ketsui I've started to get a decent feel for stage one. Can usually no miss it and my score is now in double digits. Stage two I'm less familiar with though I have been able to get passed the mid boss on my first life and I've seen my way on to stage three.

I haven't been credit feeding, but when I clear a stage I'll allow myself a save state so I can practice it. Brilliant addition on M2's part. I generally like one at the start of each stage (even stage one - I don't need to pick the same ship over and over), mid boss, and boss. Makes the game seem far less daunting when I can save state practice it all I want. If I do manage a better score then I'll replace the save states.

The furthest I've been is stage three's boss. Stage three is a shit show right now, but I've only played it twice.

I did manage to get the 1 UP from the mid boss though:D
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Thu Jan 10, 2019 3:38 am 


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So what's different exactly about IKD 2007/Matsuri mode? As far as I can tell,

-Your firepower is heavily buffed
-You spawn with only 1 bomb
-Chip rate distances are adjusted so you have to be much closer to enemies to get 5 chips
-The requirements for the second round according to the m2 gadget seems to involve having more 5 chips than 1 chips collected

Anything else I'm not getting here?
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Thu Jan 10, 2019 9:35 pm 


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cave hermit wrote:
So what's different exactly about IKD 2007/Matsuri mode? As far as I can tell,

-The requirements for the second round according to the m2 gadget seems to involve having more 5 chips than 1 chips collected


I thought IKD was a one round game?

Zaarock wrote:
IKD 2007 arrange seems great for a 1-loop mode too. I noticed you need to be in super close proximity to get 5-chips.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Jan 11, 2019 2:15 am 


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I have no clue, but I just assumed that since the M2 gadget that normally shows second loop qualifications changed specifically for IKD mode, second loop existed in IKD mode. Could be that the gadget no longer represented second loop in IKD mode and was just being re-purposed for some other weird IKD exclusive mechanic.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Jan 11, 2019 2:39 am 


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I think you get a 1up for every stage you complete with more 5 chips than 1 chips
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Jan 11, 2019 1:10 pm 


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Posts: 510
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FRO wrote:
I was messing around with the standard Arcade mode last night, and getting quickly overwhelmed with the bullet spam past stage 2 or so. It was suggested to me to try Deathtiny mode instead (thanks Mark_MSX!), and somehow I managed to 1CC that on my first try! I suspect it's a bit of a Christmas miracle, as I'm just not that good at danmaku, but it was a pretty exhilarating trip, nonetheless!

Image


Nice. Try using the practice modes to learn Arcade mode.


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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Fri Jan 11, 2019 2:08 pm 


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Location: Brooklyn NY
First half of stage four is coming along. Need to work out the 2nd half though.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Jan 12, 2019 6:00 pm 


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Joined: 11 Jun 2008
Posts: 243
Location: London
third_strike wrote:
how to play PS4 in CRT?


I haven't tried on a CRT but I have connected my PS4 to my SD projector a few years back.

Disable HDCP > Set video format to 480p > HDMI > HDFury > VGA > Projector

I can't guarantee all your games would run properly and I vaguely remember issues trying to read text but it worked fine.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sun Jan 13, 2019 2:09 pm 


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How do you actually access practice mode? I couldn't figure out much besides game mode/bgm selection and the standard M2 shottrigger UI.
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 Post subject: Re: Ketsui Coming to PS4 ?!
PostPosted: Sat Jan 19, 2019 7:46 am 


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Joined: 23 Aug 2010
Posts: 51
Location: Bonus Round
cave hermit wrote:
How do you actually access practice mode? I couldn't figure out much besides game mode/bgm selection and the standard M2 shottrigger UI.


It's the "Arcade Challenge" option on the bottom half of the main menu screen (the one that shows Arcade / Super Easy / Deathtiny / IDK 2007 Mode on the top part of the screen - hit the Options button when you're in some of the menus to back out to the main menu screen). Has options for each section of each stage: ST1 part 1, midboss, part 2, boss, etc., then full stage for each stage. Have to clear the earlier chunks to unlock the next part. The main menu option to the right of Arcade Challenge are little mini-challenges with a limited amount of retries. Think stuff like a 20 second snippet of a level.

cave hermit wrote:
So what's different exactly about IKD 2007/Matsuri mode? As far as I can tell,

-Your firepower is heavily buffed
-You spawn with only 1 bomb
-Chip rate distances are adjusted so you have to be much closer to enemies to get 5 chips
-The requirements for the second round according to the m2 gadget seems to involve having more 5 chips than 1 chips collected

Anything else I'm not getting here?


It's a single loop, ending with Evacaneer Doom (TLB). Can't continue on Doom either (IIRC, the menu option is locked), so good luck.

evil_ash_xero wrote:
The Basicscape and Virt Soundtracks are really good. The Orchestral Soundtrack for MD almost made it a new game for me (as weird as that is to say).

I wonder what they'll do for ESP Ra.de.? They're doing some kicking stuff with the soundtracks (most of them).


I also love what they've been doing with the remixed soundtracks with all of the ShotTriggers releases. The chibi-tech mix for Dangun Feveron is among my favorite game soundtracks ever, and I often play the game JUST to jam out to it. All of the Garegga remixes are fantastic, etc...

That being said, gonna give an opinion some people might find blasphemous...I think the Virt soundtrack for Ketsui is the worst remix of the three in this release. My favorite by far is the Daisuke Matsumoto mix, with the Basiscape one coming in 2nd place. The Virt soundtrack isn't BAD, but I just don't feel that it has that much personality of its own, it kinda plays things too close to the original Manabu Namiki tracks (other than the addition of some hair metal guitar that I don't especially love). I do love a lot of Virt's work (just got notification that my Shovel Knight: Specter of Torment vinyl shipped to me yesterday!), but this one wasn't a direct hit for me.


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