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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 07, 2017 12:24 pm 


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Joined: 24 Jan 2017
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Location: Korea
Dec 13th release for ps4 & vita and will be cross buy. Great news!

https://www.destructoid.com/locomalito- ... 6360.phtml
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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 07, 2017 1:04 pm 


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MathU wrote:
MathU wrote:
Anyone happen to know if Maldita Castille EX can be run without Steam? I can't seem to find it on any other store. It would be really disappointing, and somewhat uncharacteristic, if Locomalito sold out to DRM.

Anyone? I'm not seeing Super Hydorah available anywhere but Steam either. Would be a shame, I like the original Hydorah enough to pay for it if Locomalito fixed up some things for Super.

Hello? Come on, someone be a friendly community member and help me out here.
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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 07, 2017 10:05 pm 



Joined: 14 Feb 2005
Posts: 712
Location: Los Angeles, CA
Can't help, sorry. But curious, what is your personal issue w/ Steam?


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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 07, 2017 10:50 pm 


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bigbadboaz wrote:
Can't help, sorry. But curious, what is your personal issue w/ Steam?

DRM. MathU is right, but he rarely posts anything else, so some people here get pissed from his posts.
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I'll make sure I'll download it illegally one day...


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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 07, 2017 11:07 pm 



Joined: 26 Sep 2017
Posts: 55
MathU wrote:
MathU wrote:
MathU wrote:
Anyone happen to know if Maldita Castille EX can be run without Steam? I can't seem to find it on any other store. It would be really disappointing, and somewhat uncharacteristic, if Locomalito sold out to DRM.

Anyone? I'm not seeing Super Hydorah available anywhere but Steam either. Would be a shame, I like the original Hydorah enough to pay for it if Locomalito fixed up some things for Super.

Hello? Come on, someone be a friendly community member and help me out here.


Well, if soprano1 is right and you hate Steam to the point of not buying the game if it's only available there, the option would be to download a pirated version and send the money directly to Locomalito.


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 Post subject: Re: Super Hydorah
PostPosted: Thu Dec 14, 2017 11:33 pm 


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Joined: 19 Dec 2008
Posts: 32
This is up now in Playstation store.
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 Post subject: Re: Super Hydorah
PostPosted: Fri Dec 15, 2017 4:54 pm 



Joined: 15 Dec 2017
Posts: 34
Hell yes. My Vita is ready.


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 Post subject: Re: Super Hydorah
PostPosted: Sun Dec 17, 2017 11:14 pm 



Joined: 26 Jan 2005
Posts: 7853
The PS Vita port of Super Hydorah is a mere 186mb d/l at best & even has an option for scanlines if so desired. On the USA region Vita PS Store site, you have to manually type in "Super Hydorah" (within the search link) to be able buy it for the PS Vita platform with a $19.99 USD pricetag. Looks and plays awesome on a 1st gen OLED Vita setup.

PC Engine Fan X! ^_~


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 Post subject: Re: Super Hydorah
PostPosted: Mon Dec 18, 2017 12:26 pm 


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Joined: 26 Apr 2005
Posts: 803
Location: Sweden
Now on itch.io as well:
https://abylight-studios.itch.io/super-hydorah
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 Post subject: Re: Super Hydorah
PostPosted: Tue Dec 19, 2017 12:21 am 


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Location: Paranoia
Now does this "come with" a Steam key or only contain a Steam key? :?
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 Post subject: Re: Super Hydorah
PostPosted: Tue Dec 19, 2017 5:59 am 


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Joined: 26 Jan 2005
Posts: 7201
Location: MD
Super Hydorah works without the Steam client and is playable in offline mode.


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 Post subject: Re: Super Hydorah
PostPosted: Tue Dec 19, 2017 6:30 pm 



Joined: 15 Dec 2017
Posts: 34
I bought for Vita which also gives the PS4 version (cross-buy). So far I enjoy playing on the Vita more because it's so much fun on a handheld. Versions are identical. Scanlines on Vita is amazing.


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 Post subject: Re: Super Hydorah
PostPosted: Wed Dec 20, 2017 3:45 pm 



Joined: 26 Jan 2005
Posts: 353
Has anybody who has purchased Super Hydorah on PS4 messed with the options? I was just wondering if the game has an option to turn off the "micro acceleration" feature. And if so, do the controls feel very different or almost the same with the different options?

Looking forward to trying this game but don't want such a tiny detail messing up the fun.


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 Post subject: Re: Super Hydorah
PostPosted: Thu May 10, 2018 10:06 pm 


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Strange, not a lot of talk about the Super version, considering how people would go on about it when the original version came out.

LRG version got here today, had a quick play and damn - I need that PS4 compatible arcade stick ASAP (have Dariusburt and Garegga sitting around too...). I can't control crap with the stock D-pad, and keep just flying straight into stray bullets.
The "microacceleration" stuff isn't helping either. At first I thought it was just an added affect of me trying to fumble with a control method I'm not familiar with for this genre, but after seeing the stuff posted in this thread, it makes sense to me. Doesn't really feel like an improvement at all, for obvious reasons.


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 Post subject: Re: Super Hydorah
PostPosted: Thu May 10, 2018 10:23 pm 


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Strangely, I've barely noticed the micro-acceleration so far. Player movement vs enemy/projectile movement is almost identical to the original game. Not totally sure if it fixes the diagonal issue yet. Using keyboard, if that matters.

That Forgotten Lab stage is totally nuts.
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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 9:26 am 


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Posts: 501
Location: Australia
Sumez wrote:
Strange, not a lot of talk about the Super version, considering how people would go on about it when the original version came out.

LRG version got here today, had a quick play and damn - I need that PS4 compatible arcade stick ASAP (have Dariusburt and Garegga sitting around too...). I can't control crap with the stock D-pad, and keep just flying straight into stray bullets.
The "microacceleration" stuff isn't helping either. At first I thought it was just an added affect of me trying to fumble with a control method I'm not familiar with for this genre, but after seeing the stuff posted in this thread, it makes sense to me. Doesn't really feel like an improvement at all, for obvious reasons.


Non stick alternative that I think is a must buy for anyone playing a lot of 2D games on PS3/4:

https://www.amazon.com/Fighting-Command ... B01GVOFIAA


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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 9:45 am 


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Joined: 18 Feb 2011
Posts: 5209
Location: Denmarku
Looks good, but I gotta get a stick, just a cheap one with easily replacable parts. Super Hydorah made me realise that I cannot play shooters with a D-pad :P The second stage boss's super easy laser pattern gets turned into a complete gamble with the standard controller.


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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 9:49 am 


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Joined: 05 Jun 2009
Posts: 1275
Location: Casino - London
Get a Brook adapter and just use your old 360 sticks. I've got the PS2/PS4 one and it works great.

Might pick this up at some point. Looks the part, but maybe a bit slow for my tastes.
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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 9:56 am 


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Joined: 18 Feb 2011
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Location: Denmarku
I've looked for those, but they seem to be way more expensive than getting a cheap stick.


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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 11:25 am 


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Joined: 03 Oct 2011
Posts: 3898
Location: Southern Ontario
MathU wrote:
Now does this "come with" a Steam key or only contain a Steam key? :?


Didn't see this answered yet: as far as I could tell when I bought it, the itch.io version only has a Steam key. No option to download a DRM free version. :?
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 Post subject: Re: Super Hydorah
PostPosted: Fri May 11, 2018 9:40 pm 


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Joined: 05 Jun 2009
Posts: 1275
Location: Casino - London
Sumez wrote:
I've looked for those, but they seem to be way more expensive than getting a cheap stick.


The PS2 one was £25 off ebay. I thought it was worth it because it was cheaper than building another Seimitsu stick and I've got one if those PS2 Saturn pads. The 360 ones are a bit more expensive though.
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 Post subject: Re: Super Hydorah
PostPosted: Sun May 13, 2018 5:58 am 



Joined: 14 Feb 2005
Posts: 712
Location: Los Angeles, CA
Yeah, the PS2-> ones are significantly cheaper than all the rest (also significantly different-looking). If you have access to anything PS2 you should definitely look into them.


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 Post subject: Re: Super Hydorah
PostPosted: Mon May 14, 2018 1:56 pm 


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Joined: 25 Jan 2005
Posts: 1938
Location: Nebraska, USA
Finally got my LRG PS4 special edition release in the mail the other day, but haven't cracked the plastic yet. I'm going to save that for a pickups video. I enjoyed playing the original Hydorah freeware version on PC, however, so I'm looking forward to this one, once I can squeeze it into the schedule.
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 Post subject: Re: Super Hydorah
PostPosted: Fri May 18, 2018 9:30 am 


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Joined: 03 Jul 2014
Posts: 501
Location: Australia
Anyone tried the ios version? Kind of tempted by it even though I have it on PS4.


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 Post subject: Re: Super Hydorah
PostPosted: Sat May 19, 2018 1:18 pm 


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Joined: 13 May 2017
Posts: 311
DoomsDave wrote:
Anyone tried the ios version? Kind of tempted by it even though I have it on PS4.

Thank you for pointing this out:
Super Hydorah by Abylight S.L.
https://itunes.apple.com/ph/app/super-h ... 24049?mt=8
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 Post subject: Re: Super Hydorah
PostPosted: Sat May 19, 2018 8:34 pm 


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Joined: 26 Jan 2005
Posts: 7201
Location: MD
ugh. iOS 11 or later.


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 Post subject: Re: Super Hydorah
PostPosted: Tue Jan 08, 2019 12:53 am 


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Joined: 04 Jan 2017
Posts: 142
I have recently discovered a score run by a Japanese player who extensively milked the last stage, nailing over 1 million points. Also, when equipping light, each power obtained nets 2000 points. Finally, the true hero ending replaces the explicit video game references with works that are developed by locomalito to avoid potential copyright infringement. The true hero ending in Hydorah is the original version as freeware that contained explicit video game icons as inspirations.

https://www.youtube.com/watch?v=Q6gpxg2xKdE

Keep in mind that Super Hydorah AC for Exa Arcadia will have instant re-spawns, which render checkpoint milking obsolete. Scoring is now simply based on survival with few to no hits possible, in addition to blasting enemy forces, collecting items, and discovering secret spots.


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 Post subject: Re: Super Hydorah
PostPosted: Tue Jan 08, 2019 3:14 pm 


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Despatche wrote:
Strangely, I've barely noticed the micro-acceleration so far. Player movement vs enemy/projectile movement is almost identical to the original game. Not totally sure if it fixes the diagonal issue yet. Using keyboard, if that matters.

That Forgotten Lab stage is totally nuts.


I've noticed it on more than one occasion, seems to manifest itself more when trying to circle-dodge, it's quite off-putting at times.
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 Post subject: Re: Super Hydorah
PostPosted: Sat Nov 30, 2019 8:31 pm 


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Joined: 02 Nov 2013
Posts: 146
Location: united kingdom
Playing the game on the switch it is currently on sale .
VERY IMPRESSED

gorgeous graphics and presentation.
Unsure about the red bar beneath the green anyone shed some light on this for me ?
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 Post subject: Re: Super Hydorah
PostPosted: Sat Nov 30, 2019 10:56 pm 


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Posts: 142
Axelay wrote:
Playing the game on the switch it is currently on sale .
VERY IMPRESSED

gorgeous graphics and presentation.
Unsure about the red bar beneath the green anyone shed some light on this for me ?


Green and Red bars are power-up levels, with green being primary and red secondary weapons. You can pick them up 10 times to power up, and level up every 5 pickups. When player ship is destroyed, 3 units are lost on green and red. Effectively, Level 0 ranges from 0-4 pickups, Level 1 5-9 pickups, Level 2 at 10 pickups.

I hope that helps.

Anyways, I look forward to seeing new balance changes for the Exa Arcadia version. The only preview ever glimpsed extensively is the Mikado Exa Arcadia Super Hydorah AC prototype build from January/February 2018.
https://www.youtube.com/watch?v=WX3iPE20Qgg


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