your ideal first level in a shmup
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MovingTarget
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from a developer perspective thinking about someone who has never played the game, and has had no prior knowledge of the game (so either in an arcade or shareware downloadable form)..
I'd want the first level to always demand the player's attention, even if it is more due to things going on in the background rather than being extremely challenging. I'n the case of a shooter I'd want it to end a bit shorter than the other levels in the game, so that when the player (IF the player) gets to the boss they will hopefully feel excited/whatever that they beat the first level and will be hopefully wanting to continue playing the second level.
So, In a first level I want music that shifts with key moments onscreen, cool unexpected stuff happening for the first-timer, lots of stuff to blow up, a difficulty that isn't challenging to a hardened shmupper, but with enough difficulty in secondary skill-tests such as chaining, getting secret items, or trying to attain a perfect score.. etc. Oh, and more than 1 boss.
and if you can keep the same (or greater) presentation and excitement/fun in the first level throughout the game, then you have a great game.
I'd want the first level to always demand the player's attention, even if it is more due to things going on in the background rather than being extremely challenging. I'n the case of a shooter I'd want it to end a bit shorter than the other levels in the game, so that when the player (IF the player) gets to the boss they will hopefully feel excited/whatever that they beat the first level and will be hopefully wanting to continue playing the second level.
So, In a first level I want music that shifts with key moments onscreen, cool unexpected stuff happening for the first-timer, lots of stuff to blow up, a difficulty that isn't challenging to a hardened shmupper, but with enough difficulty in secondary skill-tests such as chaining, getting secret items, or trying to attain a perfect score.. etc. Oh, and more than 1 boss.
and if you can keep the same (or greater) presentation and excitement/fun in the first level throughout the game, then you have a great game.
Shmups with first levels I like:
DoDonPachi (the graphics and the cool music drew me right in!)
Alien Soldier (ditto here)
Gunstar Heroes (heck, you get to choose which one you do first!)
Armed Police Batrider (it starts off challenging, but not too challenging)
19XX (I like intros where your mothership is shot down and you escape to "avenge" it...not that I like having my allies blown up though )
I don't really know what my ideal first level would be...I dunno, maybe flying over a seemingly-normal location like a city or a serene forest, only to be surprised by an enemy ambush led by that level's boss.
Ooh, I know. You start out flying over a peaceful forest, shooting down the occasional formation of popcorn enemies. The forest has running waterfalls, clouds, detailed pixel art and cool parallax, showing good game design. Several larger enemies show up, who have more powerful attacks.
Suddenly, the entire forests seemingly bursts open! A huge underground base is built under the forest! As trees burn down, turrets reveal themselves and shoot at you, enemy fighters fly out of now-revealed hangar doors, and then a mountain opens up, revealing an immense (and I mean immense!) stationary boss.
Your shock, surprise and emotional impact of a forest being destroyed push you on to defeat this boss, who is challenging but not maddening like how later levels may be. Avenge that forest dangit! Anyone else like my first level idea?
DoDonPachi (the graphics and the cool music drew me right in!)
Alien Soldier (ditto here)
Gunstar Heroes (heck, you get to choose which one you do first!)
Armed Police Batrider (it starts off challenging, but not too challenging)
19XX (I like intros where your mothership is shot down and you escape to "avenge" it...not that I like having my allies blown up though )
I don't really know what my ideal first level would be...I dunno, maybe flying over a seemingly-normal location like a city or a serene forest, only to be surprised by an enemy ambush led by that level's boss.
Ooh, I know. You start out flying over a peaceful forest, shooting down the occasional formation of popcorn enemies. The forest has running waterfalls, clouds, detailed pixel art and cool parallax, showing good game design. Several larger enemies show up, who have more powerful attacks.
Suddenly, the entire forests seemingly bursts open! A huge underground base is built under the forest! As trees burn down, turrets reveal themselves and shoot at you, enemy fighters fly out of now-revealed hangar doors, and then a mountain opens up, revealing an immense (and I mean immense!) stationary boss.
Your shock, surprise and emotional impact of a forest being destroyed push you on to defeat this boss, who is challenging but not maddening like how later levels may be. Avenge that forest dangit! Anyone else like my first level idea?
And no pickles! Oh god help you if I find pickles!
-Stewie Griffin
-Stewie Griffin
I disagree, i've always found the first stage to be very bland. Don't get me wrong, it's not bad - just no where near as good as the green liquid stage, the rectangle trap boss, the biological level or the asteroid cluster fuck.theevilfunkster wrote:Gradius V has a great first stage, especially on the harder settings. Never a dull moment, just totally awesome.
I would have much preferred the traditional first stage with volcanoes and what not - always liked the idea of an environment like that existing in space... a twin landscape parallel to itself. Throw in another black hole incident like in Gaiden and you've got a true winner
Yes, every stage in RayStorm is quite enjoyable - including the first. Maybe it's just the thrill of being able to easily get a perfect lock on rate everytime, the announcer or maybe the music but i never really get tired of RayStorm's first stage. Another thing is that i know i'm in for stage 2 which is even funner. And then into SPACE!Turrican wrote:Another game with very short stages I do remember now is Raystorm. All the stages in this one are pretty short, but I guess you have to like lock-on gameplay to enjoy it (and even then, widespread opinion is that Rayforce is better).
Also, popular opinion is wrong. It must be, because i'm circuitface and i said it was so which means i'm totally right. RayStorm is on par with RayForce.
Yes, everything about Garegga's first stage is beautiful. The music, the environment, the sounds, the enemies, the gameplay, your ships and shots, the scoring. It's all beautiful. It feels very refreshing every time i play.Nemo wrote:My favorite is Garegga's: quick and not dull.
This goes without saying. This level was so cool it could be considered iconic.Tony Gradius wrote:Irem`s original R-TYPE.
Never been THAT amazed by any first level again.
I'd like to add Gunbird, 1944: The Loop Master, Viper: Phase 1 and Super Aleste to the list of shmups with heavenly intro stages.
Godzilla was an inside job
I always like a first stage in which I can figure out most, if not all, the mechanics of a game. If it can set up the atmosphere for the remainder of the game, that's perfect (i.e. anything of the old Konami/Taito titles, I think).
My choices are Gokujjou Parodius and Rayforce, Garegga.
I am beginning to fiercely dislike tricky initial stages, like the Shikigamis: for unknown reasons, on some titles I tend to lose considerable chunks of points at the very beginning and have problems on how to get them (the true problem!).
My choices are Gokujjou Parodius and Rayforce, Garegga.
I am beginning to fiercely dislike tricky initial stages, like the Shikigamis: for unknown reasons, on some titles I tend to lose considerable chunks of points at the very beginning and have problems on how to get them (the true problem!).
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
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PROMETHEUS
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The first stage in Thunder Force IV was a true spectacle for me to behold. It was basically what turned my attention to shmups in the first place, no it wasn't about insane amounts of bullets or hard memorization, as a few of you have already mentioned. Although I was so small back when I first played it, I couldn't tell the difference between easy and maniac, because I kept dying every 5th second. Still, the music, the amazing visuals were all so well presented it would change the way I looked upon 2D arcades forever.
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Though I can hardly read the gibberish you usually write, I can agree with you on this one. Viper phase 1 opening is pretty great.shoe-sama wrote:wut whar dis topic com frum
I LIKE VIPER PHASE 1 FIRST STAGE
it is awesome
you have to kill everything
Pulstar has great opening as well. One of the few games where you can blow holes in the enviroment.
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PROMETHEUS
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LOL here's a hint. You failed to read the gibberish correctly this time too.MJR wrote:Though I can hardly read the gibberish you usually write, I can agree with you on this one. Viper phase 1 opening is pretty great.shoe-sama wrote:wut whar dis topic com frum
I LIKE VIPER PHASE 1 FIRST STAGE
it is awesome
you have to kill everything
Re: your ideal first level in a shmup
This is how I'd describe my ideal first level, too. Rayforce is my current favourite example. It's short, not likely to kill you, and yet requires a good deal of attention and finesse to get a high score. You can't just snooze through it if you want to score, and that's what makes a good first level for me. No wasted time either mindlessly going through patterns or just not doing much. Great music helps too (Thunder Cross doesn't have what I 'd call a great first stage, but its BGM "First Attack" is always a pleasure to hear).Rob wrote:An ideal first level for me is one I wouldn't mind restarting and playing a dozen times in a row, so that limits it to basically just Mars Matrix and Giga Wing Generations for me. Very fast paced, little risk of death and a lot of room for scoring refinements. In Takumi games the first level has a great impact because of the multiplier, so it also feels more important than just playing one level. Those two are two of my favorite stages overall.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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Necronopticous
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So it was gibberish irony? point taken.Enhasa wrote: LOL here's a hint. You failed to read the gibberish correctly this time too.
by the way, http://nomorelol.com/
Haha, yeah apparently it's also some new organisation against bad linguistics mentioned in the link you gave us.MJR wrote:Nambla? Now I'm even more confused. But then, I'm an old fart.grovsnus wrote:NAMBLA... lol.
Let's check google.. nambla..
A ha! North American Man-Boy Love association.
"There is nothing in Man's industrial machinery but greed and sloth: his heart is in his weapons" - the Devil
I guess it's my turn to lol- I missed that one completely!grovsnus wrote:Haha, yeah apparently it's also some new organisation against bad linguistics mentioned in the link you gave us.MJR wrote:Nambla? Now I'm even more confused. But then, I'm an old fart.grovsnus wrote:NAMBLA... lol.
Let's check google.. nambla..
A ha! North American Man-Boy Love association.
"National Acronym Monitoring Board of Linguistic Anomalies"
But they also say at the end of the page that bears eat bees.
Am I getting off the topic somehow..?
I have to agree with this. But R-Type was so revolutionary that the first stage was introducing the revolution as well as being the first stage. Stage 2 (snake which entrers the boss) and 3 (boss is the stage) continued to blow me away in R-Type.Tony Gradius wrote:Irem`s original R-TYPE.
Never been THAT amazed by any first level again.
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PROMETHEUS
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I can't understand that. R-Type is ultra outdated compared to many newer games, I can't see how it would amaze a player more than Gradius V or Ikaruga would, for example.Matthew Doucette wrote:I have to agree with this. But R-Type was so revolutionary that the first stage was introducing the revolution as well as being the first stage. Stage 2 (snake which entrers the boss) and 3 (boss is the stage) continued to blow me away in R-Type.Tony Gradius wrote:Irem`s original R-TYPE.
Never been THAT amazed by any first level again.