Special World wrote:
1. Play through the game five times. Not five credits, where you stop the game as soon as you game over, but five full playthroughs so you can experience all the challenges the game has to offer.
2. After the fifth playthrough, record your run. Watch it. Where are you dying? Make a note of each death. If there's comes a point where you're just flailing around and dying endlessly, focus on the parts before that point where you were actually displaying some semblance of skill. Look at the run and think about if there are any glaring holes in the patterns that you can exploit to survive.
- This is made difficult in Eschatos, because you want to kill every enemy (quickly), and this can often leave you directly in harm's way. But Eschatos gives you the shield. Now, I utilize the shield far too defensively. I am fully aware that the shield can be used as a potent offensive tool, where you ramrod smaller enemies and thereby make sure they can't scatter flak everywhere. So I might think to myself, "Can I barge in with the shield and totally negate this problem, or do I have to actually deal with the enemies and patterns?" Etc. Think of a way, for each death, that you could have avoided it. Look at your movements. Are you steady, or flailing your way into bullets?
3. Play through the game again, in its entirety. Watch the replay, see what you did right and wrong.
4. Now watch a superplay (or a 1-sissy, if you can) and figure out what they're doing. Watch the whole thing and pay attention to all of it, but especially pay attention to the parts you missed. What are the good players doing?
5. Practice, practice, practice. Examine every death. If you have savestates or training, practice those parts. If you don't, just play the whole damned game, every time.
6. Make a checklist. Every ten games, watch a superplay.
Does that seem correct? Is that what you guys are doing? Do you pause the game after each death (assuming you're not on a cab) and think about what happened? Or do you just watch a replay? Is there anything I can add to that? I assume that's a reasonable goal—after all, Eschatos is not incredibly difficult, and it allows players to take baby steps to improve unlike, say, Ketsui, which is pretty much do or die.
You guys who take the 1CC to be the most basic, entry-level unit of scrolling shooter skills: Exactly what are you doing?
3.
This sounds deliberately overcomplicated to the point where I wonder if you're actually being serious. And I'm not trying to be offensive, I was earlier propagating how people should look for their own solutions and methods after all, but if the above is not working so well for you, then back to basics you go.
Important notes for working on a 1cc:
-Watch someone else's run and look at parts where you're struggling and see if that helps.
-Try to remember key portions of the game. You generally don't need to remember everything.
-Use the resources given to you efficiently. If there's parts you consistently are unable to do, that's okay, you don't need to be able to do everything unless you're playing those 1-shot horis.
-Use practice mode or even savestates to practice problem spots if you think that's necessary.
-Hone your fundamentals
Don't examine every death, don't set up rules like "watch a superplay every 10 runs" be flexible and cool. Make sure you know what the enemies and bosses are doing. You shouldn't just know when they're coming or what their bullets look like, you need to work out how they actually function, so you can relax and focus on dealing with them and not lose your cool. Bullet curtains are in some shape or form, fixed, aimed, random... work out plans and patterns. If all else fails you can rely on the tried and true bomb button.
But overall I would say, to get better (and thus, less struggle to 1cc) play multiple games and improve on your reading and movements that way. Play something above your skill level and try to adapt to the higher difficulty. When you are used to reacting to more difficult thingss you won't need to rely as much on memorization when you go back to an easier thing.
So you have a total noob and ask them to play game x and they get to stage 3 and they simply cannot pass it unless they memorize every nook and cranny, meanwhile an experienced player could pass it their first time easily because they can recognize and avoid the bullet curtains on the fly.
I mean, step 1 is to just be able to make simple movements as you please and not overshoot and stuff like that. In other words, as long as your movement patterns arent too complicated or strict, just being able to move the specific way you expect to every time you try so, that in my opinion is step 1 to be able to play these games.
if someone has not reached this step, 1ccs will seem hard to them because they make stupid mistakes.
step 2 is reading and screen awareness. a good player can keep track of "everything" (more or less) that goes on in the screen even in a very chaotic game without losing track of their own hitbox, and subsequently, make tight/difficult dodges while also focusing elsewhere on the screen. this skill is difficult to develop, but doing a variety of challenges and making sure you go a bit "above your skill level" (don't stick to easy modes forever) will hone this skill