DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CloudyMusic »

1up wrote:granted
Please put that behind a link next time, I can't be seen looking at porn at work. 8)
Xyga wrote:Can it display the full game window letterboxed on a simple 16:9 1080p display ? (black bars on top and bottom only).

PS: talking about pc/steam port.
Yes, both AC and CS modes take up the full width.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by donluca »

For all the Mac and Linux users out there: Darius Burst works good in Wine but there's one shortcoming. If you want to play on multiple monitors you have to use Windowed mode because it will not recognize more monitors by itself.

Here's a (bad) pic taken with my smartphone:
Spoiler
Image
xxx1993

Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

I feel really nervous about fighting the final boss... I mean, it looks like a really epic fight, but I have a feeling that Gigantic Bite may be a bit hard...
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by jugu »

Image[/quote]
Amazing!
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by StarCreator »

donluca wrote:For all the Mac and Linux users out there: Darius Burst works good in Wine but there's one shortcoming. If you want to play on multiple monitors you have to use Windowed mode because it will not recognize more monitors by itself.

Here's a (bad) pic taken with my smartphone:
Spoiler
Image
zakk had a solution for this a couple pages ago:
zakk wrote:Mac folks: works great under Wineskin, you'll need to winetricks d3d9_43, d3dcompiler, xact_jun2010


That'll get you up with one monitor. Want glorious dual monitor DBCS? Download a wine-staging build from here:
https://mega.nz/#F!2sI3xZha!A9IikQlMAOAcX8r4l4l7rg

Put it in ~/Library/Application Support/Wineskin/Engines

Change your wrapper's engine (or create a wrapper with) to the wine-staging engine you downloaded.

Now the important part: Make sure in the OSX system preferences, under Mission Control you have "Displays have separate Spaces" UNCHECKED. If it was previously checked before you'll have to logout and re-login to get it to work.

Enjoy huge fish.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Weak Boson »

it's ok but I don't like how fast the battleships appraoch or how huge they are
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by donluca »

StarCreator wrote:
donluca wrote:For all the Mac and Linux users out there: Darius Burst works good in Wine but there's one shortcoming. If you want to play on multiple monitors you have to use Windowed mode because it will not recognize more monitors by itself.

Here's a (bad) pic taken with my smartphone:
Spoiler
Image
zakk had a solution for this a couple pages ago:
zakk wrote:Mac folks: works great under Wineskin, you'll need to winetricks d3d9_43, d3dcompiler, xact_jun2010


That'll get you up with one monitor. Want glorious dual monitor DBCS? Download a wine-staging build from here:
https://mega.nz/#F!2sI3xZha!A9IikQlMAOAcX8r4l4l7rg

Put it in ~/Library/Application Support/Wineskin/Engines

Change your wrapper's engine (or create a wrapper with) to the wine-staging engine you downloaded.

Now the important part: Make sure in the OSX system preferences, under Mission Control you have "Displays have separate Spaces" UNCHECKED. If it was previously checked before you'll have to logout and re-login to get it to work.

Enjoy huge fish.

Nice! Thanks for reporting, I might try that out later although I'm 100% fine with windowed mode (actually I play most of my games windowed.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Aleksei »

Recruiting more Genesis players!
Recruiting more Genesis players!

I can't be the only enthusiast, and its as good as the others:

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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Jelloman581 »

For those doing dual monitor setups with an NVIDIA card (or 2). Still getting choppy performance in AC mode running at 3840x1080. I have 2 x NVIDIA GTX 780s. SLI is disabled and one monitor is hooked up to each video card. Running AC mode with one monitor works fine and is smooth, but in dual monitor mode, its choppy. Are there any specific settings you are doing in the NVIDIA drivers to get this to work? I normally don't do dual monitors, but I would like this to work for the weekend at least. Thanks!

edit: NVM, figured it out. Ended up connecting both monitors to one video card and enabling SLI. Works fine now.
Last edited by Jelloman581 on Sat Dec 05, 2015 2:03 am, edited 1 time in total.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Jaimers »

This port is really bare-bones as ironic as that sounds.

No practice mode and no replay support whatsoever.
Replays might not have been possible to implement but there really is no excuse for there to not be a practice mode like what the hell.

I tried dual monitor mode with a 1920x1080 and 1680x1050 monitor but got some massive slowdown.
Especially on the boss warnings and the boss explosions and during Great Thing the game ran at like 30 fps.
Not sure if that is the fault of the slightly different aspect ratio or if it's the game's. Single screen runs perfectly.
I gather more people with an Nvidea card have this problem.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by iconoclast »

Yeah, I really just wish it had training mode and maybe a quick-restart for AC - I can live without replays. Even something as simple as stage select would have been nice. This port reminds me of Deathsmiles IIX in that regard.

Great game, though.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

Jaimers wrote:I tried dual monitor mode with a 1920x1080 and 1680x1050 monitor but got some massive slowdown.
Especially on the boss warnings and the boss explosions and during Great Thing the game ran at like 30 fps.
Not sure if that is the fault of the slightly different aspect ratio or if it's the game's. Single screen runs perfectly.
I gather more people with an Nvidea card have this problem.
That's probably because of the high resolution of rendering to two monitors. I actually get more slowdown in CS mode than AC because I'm only rendering to a single screen, so AC only uses half the screen's pixels while CS uses the whole screen.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Vally »

I've been on an immensely competitive streak with this today, basically just trying to attack areas of the starting system in Chronicle Mode to make benefit glorious nation of Cabinet 11.

http://steamcommunity.com/sharedfiles/f ... =568840146

It's not looking too bad so far. 12 worldwide high scores for us so far.

All hail the one true cabinet!
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by IDruggedShamu »

Damn, it seems the majority of players will be PC/Steam... Wish the cabinets were synced across all platforms >.> Oh well, I'm still proudly sharing progress on the PS4/Vita Cabinet 011!
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Softdrink 117 »

For those having issues with multiple monitors:

I haven't tried it yet myself for this game, but in the past when I've tried to get multimonitor games running sometimes it's been helpful to switch settings to Single Large Surface mode. Basically, instead of treating each monitor as separate, your GPU will treat it as if you have one very large monitor. This is usually an option in GPU driver settings, often under a proprietary name (I believe AMD Eyefinity and Nvidia Surround are implementations of this concept), or it might be listed as "span".

There are technical reasons why this might make a difference that I honestly don't fully understand -- I think it has to do with creating a single graphics buffer for both monitors instead of separate buffers for each monitor, which can make a difference in terms of how the game renders to the screen.

If your GPU is too old or otherwise doesn't support this directly, there are software addons (like softTH) for spanning like this that you can try out.

Like I said, I have no idea if this will do anything (it might break the port, who even knows), but in the past when I've experimented with multimonitor it has worked for me on some games.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Obscura »

Am I the only fan of Assault? Feels like the easiest ship to get the hang of by far, I'm doing a lot better with it than any of the others.

Still don't have the ADH clear, though. Mostly because of fucking Violent Ruler.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by cave hermit »

ADH was actually a fairly quick 1CC for me; still working on other routes though.
With Ancient Barrage, I get that I'm supposed to use the detached burst as cover when it starts firing lasers from its shell, but the snag is that homing purple laser which can block the burst cannon's full length.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by mamboFoxtrot »

Obscura wrote:Still don't have the ADH clear, though. Mostly because of fucking Violent Ruler.
Yeah, it's actually kind of annoying to get up to him with basically no effort at all, then get hit by a few of his attacks that ignore shields (I guess -- honestly, the shield confuses me in this game) and that's gg no re. Though honestly I'd say it's the "get to him with no effort" part that bugs me the most.

I think I might just stop playing the ships with the deployable laser pod, because honestly that thing is fucking broken. Like, if anythings shoots at you frequently enough, you can just put up a wall and it'll just sit there and block everything indefinitely. Well, okay, not EVERYTHING, but enough things to make an utter joke out of a lot of things that were already relatively easy.
Granted, I say that, but then there are some spots of level design on the harder routes where I have no idea how you'd get through without the thing...


@kane: Honestly I kind of agree with most of those points, for now anyways. I didn't have high hopes for how they would achieve the ridiculous 200/3000 stage numbers, but I didn't quite expect it to be wholesale copy-pasta to this degree. I mean, G-Darius was a completely linear experience, and it had alternate sets of attack patterns for every boss depending on your subroute, and even Crimson Clover has variations on boss patterns between difficulty modes and rank (especially in Boost mode). So far as I can tell, when you refight a boss in this game, it's literally the exact same thing every time.


e: Wasn't there a mode in the arcade game where you could play all the stages in a row?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Jelloman581 »

I did try NVIDIA surround while I was trying to figure out the issues, as I wanted to use the bezel correction feature, but it made AC smaller, like it saw the center of the dual screen setup as the main screen. Hard to explain but I ended up with black bars all around. Having both monitors hooked up to one monitor with SLI enabled is working for me. I'll take it (until the 21:9 comes in, can't waaaaaait!) for now.
Softdrink 117 wrote:For those having issues with multiple monitors:

I haven't tried it yet myself for this game, but in the past when I've tried to get multimonitor games running sometimes it's been helpful to switch settings to Single Large Surface mode. Basically, instead of treating each monitor as separate, your GPU will treat it as if you have one very large monitor. This is usually an option in GPU driver settings, often under a proprietary name (I believe AMD Eyefinity and Nvidia Surround are implementations of this concept), or it might be listed as "span".

There are technical reasons why this might make a difference that I honestly don't fully understand -- I think it has to do with creating a single graphics buffer for both monitors instead of separate buffers for each monitor, which can make a difference in terms of how the game renders to the screen.

If your GPU is too old or otherwise doesn't support this directly, there are software addons (like softTH) for spanning like this that you can try out.

Like I said, I have no idea if this will do anything (it might break the port, who even knows), but in the past when I've experimented with multimonitor it has worked for me on some games.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Obscura »

Tried going ADI instead of ADH, and got the clear on my first ever time seeing I. This probably had something to do with the fact that I had already fought Thousand Bullets in CS mode, so I basically already knew the Thousand Knives fight.

It almost feels like they got the H and I bosses backwards, heh.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by StoofooEsq »

Obscura wrote:Am I the only fan of Assault? Feels like the easiest ship to get the hang of by far, I'm doing a lot better with it than any of the others..
I like Assault. It's a very capable ship when you're willing to work with how different it plays. Spark Burst is good at covering one specific area, but the real draw is its Burst Finish, which does some rather high, understated damage. Try quickly deploying the SB and using the Burst Finish on bosses and watch how fast some of them drop.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Vally »

Obscura wrote:Tried going ADI instead of ADH, and got the clear on my first ever time seeing I. This probably had something to do with the fact that I had already fought Thousand Bullets in CS mode, so I basically already knew the Thousand Knives fight.

It almost feels like they got the H and I bosses backwards, heh.
I definitely feel the same way about Violent Ruler. My BEI clear with Second was slightly easier than my ADH clear with Next, I think!

Regarding the comments about the copypasta with stages and bosses as filler content... For some reason this doesn't bother me, but I think that's because since the game has released I've not touched CS mode. At all.

Treating this as a pure arcade port and focusing on score attacking the Original and Original EX modes (and spending my time in Chronicle mode) has really helped that I think, as that's kinda how the game was intended to be played in the first place in arcades.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by mamboFoxtrot »

You might be right about that. I've pretty much decided to ignore the CS and Chronicle modes and just focus on AC for now. The aspect ratio makes it a little tough to play AC on my laptop monitor, but it's not that much worse for me than playing vertical games un-tated.

I do wish that CS mode, at least as an optional mode, was mostly just a 16:9 reworking of the AC stages, rather than being chopped up and r-r-r-reeemixed as it is.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Despatche »

The best way to describe it is that CS Mode is to Chronicle what Original EX is to Original.

This is a port of DBAC with a nice bonus. If it had just been a port of DBAC, I'd still pay $39.99 for it.
kane wrote:IMHO, this game could be made vastly better by removing all that content, and presenting a single, longer, and more carefully designed arcade mode that accommodates all those gorgeous boss fights, in a more traditional Darius/shmup manner.
This is exactly what the Original modes are.
kane wrote:Arcade modes feel better, but are way too short.
The other Darius games are already too long. The three-stage system is great because it means you don't have to spend nearly as long playing a (failed) credit.
kane wrote:I played Darius Gaiden for the first time only last month, and G-Darius last week, so there is no nostalgia tainting my opinion. I think Dariusburst isn't half the game those earlier titles are.
Dariusburst AC competes pretty favorably with G Darius, and neither game ever gets silly like Gaiden.
kane wrote:And I find it hard to convince myself that this is the best release of the year as a single stage of Eschatos has more thought put into it than the entirety of the CS mode.
That's just hateful. Original is right there waiting for you.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Vally »

Despatche wrote:This is a port of DBAC with a nice bonus. If it had just been a port of DBAC, I'd still pay $39.99 for it.
100% correct and exactly why I don't have any problem with the game's content whatsoever.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by 1up »

Obscura wrote:Tried going ADI instead of ADH, and got the clear on my first ever time seeing I. This probably had something to do with the fact that I had already fought Thousand Bullets in CS mode, so I basically already knew the Thousand Knives fight.

It almost feels like they got the H and I bosses backwards, heh.
Zone I is really hard for me. Those gunturret wheels of doom messes me up so bad. I found that BFJ is pretty easy. Zone B is not that hard and Zone F is REALLY short with huge swarms at the end that drop a lot of powerups. Hungry Gluttons is an asshole though... so I haven't cleared it yet.

Playing mainly with Genesis but also play a lot with Gaiden.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Elaphe »

I have already tried the game and my impressions are not very positive. The good things: the game runs without problems, it's butter smooth, responsive, etc. The bad things: technically it could be a PS2 or Dreamcast game, the only interesting graphics are the bosses, the backgrounds are 100% dull, so the game looks like something that has been made by a couple of people in less than a month of work. I would had prefered much improved visuals, something up to the expectations of today's hardware.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by DocHauser »

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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CStarFlare »

This video is restricted. Try signing in with a Google Apps account.
I don't even know what that is.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CStarFlare »

So one thing I was looking forward to in the scrapped HDD dump was an all-zone course. Is there anything similar in this release?

(Blackbird - event mode is a non-thing here, right? Why not replace that menu option with a marathon course?)

Or, is it possible to mod it into Chronicle mode?
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