This is what Deadly Rooms of Death games do with their online leaderboards, BTW - to place in the leaderboards, the game submits a replay of your path through the level, and the server plays it back. If it matches the score you claimed you had, it stays, else it gets annihilated.Bonus! wrote:But I do hope that there will be other ways to keep hackers from messing with the leaderboards. Maybe there is a way to automatically upload input files an do some plausibility checks.Blackbird wrote:The FPS cutoff for unofficial scores is something being reviewed. We might remove it - it doesn't seem to be preventing hackers from uploading scores to the leaderboard as intended anyway.
You can't make an online leaderboard hack-proof without doing anything anything less than that.
And even then, it will be vulnerable to replays made with TAS and slowdown hacks, which itself can only be prevented by making the replay publicly viewable and having a community that can notice when replays are cheated.