Three new Xbox One Shmups announced (Moss, qute, Triangle)

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Special World
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Special World »

Eschatos doesn't have any text or dialogue; Ginga Force does but you can skip through it all with the start button. Both have some of the most progressive/awesome gameplay mechanics I've ever seen out of the genre, and their soundtracks are absolutely top shelf 100% incredible. Plus any one of Ginga Force's score attack ships would be cool and unique enough to design an entire game around. They're works of interactive art, as far as I'm concerned.

And I think if you play them you'll discover they actually look very good (at times). Eschatos has my single favorite visual/aural moment in any videogame last gen. They're not going to win anybody over who's just looking at them, but they walk the walk harder than any other shooters. They're not just solid, immediately engaging shooters. They're some of the most forward-thinking, genre-redefining, mechanically beautiful, and fully-fleshed out shooters I've ever played. I'm not sure I could rate anything higher than them except Futari Black and maybe (doubtfully?) Mars Matrix.

Qute has set the bar really, really high for their third release, so high that I'm not sure how they could possibly meet it. But then again, that bar was set with Eschatos, and they followed it up with Ginga Force. So good on them — they easily fill the potential void that Cave left in their wake, if Cave are indeed bowing out. Think about buying the double pack if you have some extra cash. I don't think you'll regret it.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Squire Grooktook »

I think they could surpass themselves again with a third game.

Ginga Force is good, but I'd like to see them take all that experimentalness and wrap it up in a tighter, more arcade style package like Eschatos. Don't get me wrong, GF is an awesome game, but in some ways IMO it feels like they were "experimenting" with concepts that they hadn't mastered yet, like with the sudden difficulty spikes or the abundance of extends in score attack mode. If they could make a game that is to Ginga Force what Eschatos is to JSS and Cardinal Sins, that would be amazing as hell.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by nosorrow »

I have added them to my want list, but I'll wait a bit before pulling the trigger as I have a dedicated tate setup ready for the 360 (Ginga Force is vertizontal from what I've read and I don't feel like spinning the CRT on its side to play it (and the Deathsmiles, I guess)). Any truth to the rumors about the two games being ported to the Xbox One? Because that would change everything for me as that system would be hooked up to a plasma tv (I'll only get the console if there are several good shooters released on it though).
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

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Squire Grooktook wrote:I think they could surpass themselves again with a third game.

Ginga Force is good, but I'd like to see them take all that experimentalness and wrap it up in a tighter, more arcade style package like Eschatos. Don't get me wrong, GF is an awesome game, but in some ways IMO it feels like they were "experimenting" with concepts that they hadn't mastered yet, like with the sudden difficulty spikes or the abundance of extends in score attack mode. If they could make a game that is to Ginga Force what Eschatos is to JSS and Cardinal Sins, that would be amazing as hell.
Imo they accomplished pretty much everything they were going for 100%. The only problem I have with Ginga Force is that a few of the levels aren't great. Level 2 with the scanning alarms and the underground level aren't really that much fun, imo. All the other levels are fun as hell though, and the level with all the clone ships gets me pumped as hell every time. There are enough great levels to make up for the two weak ones.

The bullet patterns maybe aren't always as perfect/varied as Eschatos' and there's not as many novel perspective shifts, but there's so much that the game does right. I think both games are equally strong. I would be perfectly fine with their next game having a standard level progression, but it's not a detractor for me in Ginga Force because it allowed them to make each individual levels more crazy, and feature more (longer) levels overall.

Also, the shield break in Ginga Force is p much my favorite thing ever. And that orange ship with the shotgun laser and shield bomb... holy god. That's just about the best ship in shooter history, and there are two more ships that are equally awesome? Fucking Qute, man.
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cave hermit
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

Is the double pack region free? I'd like to get it, although $80 is pretty pricey for me.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by BulletMagnet »

The original releases were both region-free, so to the best of my knowledge so are the packages - also keep in mind that you're actually getting four games in total, if you count Judgement Silversword and Cardinal Sins.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Special World »

Yep, region free. And for the price of one import Cave game you're getting 3 of the best shooters ever (and one really good one in Cardinal Sins).
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

I actually paid $40 for all of my import cave games (I think $50 for Saidaioujou when it came out)
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Special World »

I look back on the fact that I only bought Eschatos because I heard Judgement Silversword was great... and it's like absolutely incredible how close I can to almost not playing one of my favorite games of all time.
cave hermit wrote:I actually paid $40 for all of my import cave games (I think $50 for Saidaioujou when it came out)
Well damn, I paid a million dollars for these fuckers. You must've been doing it right.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

All of Cave's region free games besides muchi muchi pork/pink sweets should still be $40 or so on Amazon (US). I got insanely lucky with muchi muchi pork/pink sweets though: ordered the reprint from Amazon for $30, got sent a sealed first print edition instead :D; the price for reprints jumped sky high after that as well. Can't actually use the matsuri code, but still it's one of my favorite Cave releases.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

But back on topic (which still isn't on topic :P ), After hearing all the praise for Qute coming from this topic (never paid attention to them before) I'd like to get my hands on the wonder pack, although I'd like to somehow get a playasia coupon that would give a substantial discount first. By the way, can you use playasia codes on items that are already discounted? Playasia has the pack discounted by a marginal amount.
Also, how difficult are Eschatos and Ginga force for survival?
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

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cave hermit wrote:Also, how difficult are Eschatos and Ginga force for survival?
They range from honestly easy to ludicrously difficult. Eschatos has a number of difficulty modes, all well-tooled, very easy/easy/normal/hard/very hard. Ginga Force also has a number of difficulty options, but it's also got a pretty original "level up" style difficulty mode in story mode... the longer you play, the more lives you earn towards beating a level. If you're good you can beat them first try, but everyone is able to get through them with some effort. Ginga Force's survival mode rewards you score-based extends, but you can still select easy/normal/hard mode. They're a lot better than the difficulty settings of most shooters, imo.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

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Put it this way: Eschatos's very easy is "wow, I can actually beat this! And it doesn't feel like the game is patronizing me!" while very hard has been described by the developers as something of a joke to see how far they could go.

My only gripe with the difficulty of either game is that Eschatos's Time Attack mode is way too easy... if they would have implemented the same difficulty select as other modes then it would be fantastic. As it is, that mode's just too easy to be fun after a few clears.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

After lots of frustration (I ordered the wonder pack in the morning, only to immediately find out I could have just bought the two games separately for $20 less; I had to wait most of the day before I was luckily granted a refund to redo the order with the games separately) I finally placed an order for Eschatos and Ginga Force. Really looking forward to Eschatos in particular with its amazing OST and those bundled wonderswan games. I later found out that the reason the wonder pack costed more was because it came with the soundtrack, but at this point I don't care enough to go through the trouble of cancelling orders again; soundtracks can always be downloaded, these games can't :|
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

So with Eschatos since this is a console exclusive shmup with more focus on difficulty select, what setting is considered "arcade" difficulty?

Also I've been hearing Ginga Force has a story mode; how does that work? Does it still have an arcade mode or score attack mode?
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Chaos Phoenixma »

Eschatos was pretty much meant to be done on Hard difficulty. IIRC Advanced Hard, but most people prefer Original. Hardest was done as a joke, but it is possible as well. I should probably go try to learn how to survive Eschatos Hard myself.

If you're into the looping stuff, Endless first loop is Easy mode, second loop is Normal, third loop is Hard, 4th is Hardest, and if you get past that it probably just repeats, but I never bothered to credit feed past the 4th round.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Squire Grooktook »

cave hermit wrote:So with Eschatos since this is a console exclusive shmup with more focus on difficulty select, what setting is considered "arcade" difficulty?
The creator said in an interview that he originally designed hard mode as the default setting, and added normal later because he thought it might be too hard. Both modes are difficult enough that they could pass for arcade difficulty, though you'll probably want to start with hard if you're the type to immediately go to lunatic difficulty or whatever.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Chaos Phoenixma »

Although it's obviously not as like it since it's obviously easier, you could think of it as like Mushi's original(for Normal), Maniac(for Hard), Ultra(Hardest) style system and play any of the difficulties.

Easy is very easy, but the other 3 can be worth playing based on your skill.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by cave hermit »

Another question; the wonder price versions of Eschatos and Ginga force are identical to the wonder pack version and standard print versions regarding game content and lack of region locking right?
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by BulletMagnet »

To the best of my knowledge all versions of the games are the same content-wise; the only things exclusive to the first-print editions are the music CDs. I think.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by amdiggywhut »

Played a bunch of JS credits over the weekend. I believe its probably one of my favorite shooters ever.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

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Has it actually been confirmed yet as two the contents of the Qute Trilogy for Xbox One? Out of Eschatos, Silversword, Ginga Force and Cardinal Sins; which will get the chop?
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by pestro87 »

I believe that you might be confusing it with Shooting Love Trilogy. Qute's new game is Natsuki Chronicle. I suspect that it will focus on Natsuki from Ginga Force (the Chapter 7 boss) though it's possible that the name is just a coincidende.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by spadgy »

I am. I even have my Triangle Service 360 games on my desk out in front of me from trying to work it out for that post. Then I picked up Eschatos from underneath them and apparently got all confused!!! :oops:

I'll try again... :roll:


Has it actually been confirmed yet as two the contents of the Triangle Trilogy for Xbox One? Out of ExZeal, TriZeal, ∆Zeal, XIIZeal, XIIStag, TriZeal Remix, Shmups Skill Test and -0, do we know which we're getting?

I'd love some more exposure for ∆Zeal.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by TransatlanticFoe »

I'd guess it's just ports of the two Shooting Love releases and then Game Centre Love, all bundled together.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by spadgy »

I forgot about Game Centre Love. That includes CombatZeal and Shmups Skills Test (also on Shooting Love 200X), of course.

So, the Xbox One release 'Shooting Love Trilogy' could compile all three of the the aforementioned Shooting Love compilations into a single release? I see. That would be a lot of games for the money, if it gets a standard RRP.

Or, it's just three from that long list of Triangle Service 'Zeals'.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Battlesmurf »

I might just grab these games even though I wont have an XB one for awhile. Any word on preorders popping up?
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Furry Fox Jet Pilot »

According to this http://www.trueachievements.com/gamerbl ... ogid=52264
MOSS has a Twitter account exclusively for the Raiden 25th Anniversary Project, and it's been stated that this new Xbox One Raiden will be the first title in this anniversary project. I like the sound of that, which means that there will also be other new Raiden titles in this project! :D I'm really looking forward to this! If you understand Japanese or can use a translator go follow this Twitter: @moss_raiden
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

Post by Doctor Butler »

Furry Fox Jet Pilot wrote:According to this http://www.siliconera.com/2014/06/19/ne ... -xbox-one/ it says that this new Raiden game will be celebrating the series' 25th anniversary and wont be locked into series traditions. Does this mean a radical change to the game perhaps? Maybe it's not going to be a top down vertical shmup, perhaps it'll be an on rails shooter or arcade flight combat game? That's what this sounds like to me.
That talk reminds me of Project Silpheed. And that's good for me, because it means I can continue to ignore XBone.
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Re: Three new Xbox One Shmups announced (Moss, qute, Triangl

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Doctor Butler wrote:That talk reminds me of Project Silpheed. And that's good for me, because it means I can continue to ignore XBone.
How? Almost nothing of substance was actually said to draw conclusions from. They could easily have meant that it will still be a STG on a 2D plane, but will diverge from tradition in more subtle ways.

Not to mention that Project Silpheed was an excellent, generally well polished space fighter sim only brought down by poor balancing (enemies in later missions frequently have more health than you have ammunition to shoot), which was eventually fixed through the addition of stronger weapons as free DLC. It was worthy of being Seta's final game. I wouldn't mind at all if Raiden took a similar path while avoiding said balancing issues; the Raiden III/IV formula is getting stale.
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