Plasmo wrote:All the people who hated Raiden Fighters are probably all over this game since it's easy to remember these single scoring opportunities. Seems to be perfect for an STGT or alzheimer patients in general.
As the resident Alzheimer's Patient-In-Training, I dunno - being able to get a top five score by just repeatedly playing the first stage feels cheap and un-fun.
btw, I totally get the comments that say that SS's way of doing things being different is okay. Not everything has to be like a Hudson caravan game or a Toaplan-style survival shooter, to brush aside two general categories.
The combination of this game's shot patterns with singular scoring opportunities makes perfect sense also - I just wish it wasn't so much an all-or-nothing proposition that required run restarts when you fail to meet a big opportunity. And this is what the Raiden Fighters series does better; it breaks up these scoring opportunities into easier-to-digest chunks so that you can still get a good score while ignoring particular scoring opportunities (for me, mostly the Micluses and fairies).
Incidentally, I suppose you could say that Toaplan already prefigured the "delay shooting for better score" movement by having the cycling options in games like Twin Cobra and Fire Shark, where you forego instant gratification (picking up items) to maximize score from item pickups (item chaining).