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 Post subject: SSL Discussion Thread (#6: 19XX: The War Against Destiny)
PostPosted: Thu Oct 17, 2013 12:01 am 


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Joined: 29 Sep 2013
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Location: Philippines
This is the general discussion thread for the SSL (Solo Shmup League). Actual game threads can be found via the links below.

--------------------

Scores

SSL #1: Gunbird 2 (DONE)
SSL #2: DoDonPachi (DONE)
SSL #3: Phantasmagoria of Dim.Dream (DONE)
SSL #4: Dimahoo (DONE)
SSL #5: Cho Ren Sha 68K *ongoing*



--------------------

General League Information

Rules & Guidelines:
  1. This is a purely individual competition. No teams or anything.
  2. No registration needed. If you want to join, just submit a score.
  3. To help ensure the validity of a score, a screenshot will at least be required when you post your score on the thread.
  4. Do keep a replay though just in case someone requests more proof to supplement a screenshot, especially for relatively high scores.
  5. Games will cycle every ten (10) days.
  6. Scores are eligible as soon as the previous SSL has ended as long as the next game to be played has already been determined.
  7. General format of score submission:
    Code:
    |SSL|<score>|<link to screenshot of score>
        • no need to include player name in score submission. user account used to post the score will be used as the player name by default
        • other information (e.g. - ship, stage, etc) will be included depending on what is applicable for the game being played
        • I plan to write a program that will automatically gather the scores from the game thread so the format for submission of scores will be strictly required

On Game Choice:
  1. The Top 3 players for the current SSL will PM to me 2-3 games each. These games will be put up in a poll to decide what will be the next game to play.
  2. If any of the Top 3 for the current SSL have already taken a turn nominating games, the next highest placers who haven't had a turn yet will be the ones to nominate games instead.
  3. You may nominate any STG that you want to provided that it hasn't been played for SSL yet. Keep in mind that everyone will be voting for what games will eventually be played.

On Scoring:
  1. The maximum points that could be had per SSL is 100pts, which will be given to the player with the highest score for the game being played.
  2. Score Points (SP) = Points computed as a percentage of the top score
  3. Placement Points (PP): Points assigned based on your ranking among the total number of players for that SSL
  4. Final Points = average of SP and PP (this will be your final score for that SSL)
  5. Here are the scores for the SSL games so far:

    SSL #1 - Gunbird 2



    SSL #2 - DoDonPachi



    SSL #3 - Phantasmagoria of Dim.Dream



    SSL #4 - Dimahoo


  6. Each participants' points will be factored in from SSL to SSL to determine overall ranking.
  7. Overall ranking will be computed using the following formula:

Code:
weighted score = average score * LOG(games played/total games*10)
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Solo Shmup League #6: 19XX: The War Against Destiny | Solo Shmup League (SSL) main thread


Last edited by heisenbergman on Thu Dec 19, 2013 1:21 am, edited 26 times in total.

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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 12:07 am 


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omg I'm still trying to play in MAR-TS1 as well ... this week's game is Darius Gaiden with no autofire allowed :cry:

But yisssssss Gunbird let's do this!
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 1:57 am 


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shmuppyLove wrote:
omg I'm still trying to play in MAR-TS1 as well ... this week's game is Darius Gaiden with no autofire allowed :cry:

But yisssssss Gunbird let's do this!


whats MAR-TS1?
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 2:02 am 


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^ same question.

Also, my ceiling for this game currently is around 300K it appears. I expect to round up the tail-end of this league on a consistent basis thankyouverymuch :P
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 2:17 am 


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http://mame-arcade-recordes.webnode.com ... o-mar-ts1/

It's a tournament that's not being run very well, at least from my experience so far. Mainly because the game selection is pretty much random, which is a terrible way to do it.
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 2:58 am 


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oh that is interesting :D thanks
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 3:19 am 


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Oh yes!
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Firing up the DC this weekend.
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2
PostPosted: Thu Oct 17, 2013 8:59 pm 


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Score thread when?

Got a quite solid(for me) 404k today but forgot to screencap and damn mame desyncs my replay :x
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 10:25 pm 


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Ooops sorry, I thought it would be understood already that this was the score thread :oops:
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 10:41 pm 


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heisenbergman wrote:
Ooops sorry, I thought it would be understood already that this was the score thread :oops:

Most tournaments/events here work with a thread for discussion in shmups chat and another one for high-scores on the high-scores board, that's why I asked.
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 11:26 pm 


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/derp

Sorry for that. Growing pains :) I'll create the hi-score thread in around an hour from now :)
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 11:33 pm 


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Cool, does that make this the discussion thread then? How do I Gunbird? Also why can't I choose Lucy Liu? She's on the cover...
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 11:37 pm 


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ACSeraph wrote:
Cool, does that make this the discussion thread then? How do I Gunbird? Also why can't I choose Lucy Liu? She's on the cover...

That's Gunbird, we're playing Gunbird 2 (that isn't Mobile Light Force 2).
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Thu Oct 17, 2013 11:49 pm 


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I'm so confused... you're telling me Gunbird 2 isn't about spirit summoning flying people fighting demons? My life is a lie...
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 Post subject: Re: Solo Shmup League Week #1: Gunbird 2 Score Thread
PostPosted: Fri Oct 18, 2013 12:44 am 


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Eno wrote:
heisenbergman wrote:
Ooops sorry, I thought it would be understood already that this was the score thread :oops:

Most tournaments/events here work with a thread for discussion in shmups chat and another one for high-scores on the high-scores board, that's why I asked.
ACSeraph wrote:
Cool, does that make this the discussion thread then?

Can there be only one thread (this one) for all SSL non-score-related discussion? Or does there have to be one discussion thread for every week/game? I just think that the latter might clutter up the Shmup board, is all :)

Score thread has been created for Week #1 btw: Solo Shmup League Week #1 - Gunbird 2 (Score Thread)

If this one thread can suffice for all SSL-releated non-score discussion, I'll keep track of all the score threads in the OP.
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 Post subject: Re: Solo Shmup League (SSL) General Discussion Thread
PostPosted: Fri Oct 18, 2013 1:28 am 


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You might want to keep the game of the week in the title of the thread though for promotional purposes. You can just update the title with each new game.
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 Post subject: Re: Solo Shmup League (SSL) General Discussion Thread
PostPosted: Fri Oct 18, 2013 1:30 am 


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Location: Buenos Aires, Argentina
This game has a default stage order on startup (USA, Italy, Japan). To make things easier to practice you can just SHIFT + F3 to get that order all the time, or use a savestate on a new run to save time and hard reset for recorded runs.
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 Post subject: Re: Solo Shmup League (SSL) General Discussion Thread
PostPosted: Fri Oct 18, 2013 1:37 am 


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Hagane wrote:
This game has a default stage order on startup (USA, Italy, Japan). To make things easier to practice you can just SHIFT + F3 to get that order all the time, or use a savestate on a new run to save time and hard reset for recorded runs.

Thanks for the tip.

But once you die and start a new run without restarting the game, the order rotates (or randomizes?) right?
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Fri Oct 18, 2013 1:58 am 


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Yes, you have to hard reset (SHIFT+F3) to get the defaults again.
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Fri Oct 18, 2013 4:28 am 



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Can we submit scores for the DC version?


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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Fri Oct 18, 2013 5:46 am 


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^ yessir, just indicate what platform you used to play the game when you submit the score :)
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Mon Oct 21, 2013 2:31 am 


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Yeah, so thoughts after playing the game over the weekend:

- I should really try maybe focusing on using Tavia starting now instead of randomizing like what I've been doing. I had the most comfortable time using her and it seems most of the high scorers have been using her as well.
- Other characters I also like: Aine & Valpiro.
- Can't be bother to chain coins. Too busy dodging bullets O_o and I am not good at dodging bullets.
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Mon Oct 21, 2013 1:48 pm 


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Tavia is good for survival due to her bullet-cancelling melee attack. I really like Valpiro too: melee is usually a one hit kill with good range, and his charge shot is great for screen control. But he's rather slow, and it seems to me that he has a larger hitbox than other characters (dunno if this is true though). The WR is an Aine run, but he's hard to use correctly.

Personally I've been using Marion. Her regular shot is pretty flexible; from up close it deals a lot of damage and is great for speedkilling. From far away, homing shots leave you more room to chain coins. And her melee is pretty decent too, so you can be rather aggressive with her. Very fun character to use.

As for coin chaining, yeah if you are new to the game you should not focus on that. But trying to get used to the 2000 timing is a good idea, even if you will not be going for carefully planned extended chains.
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Fri Oct 25, 2013 1:49 am 


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Week #1 is done. Here are the final scores:



I've PM'ed Zil, Jaimers and chum to nominate games to vote on for Week #3

Week #2 game will be: DoDonPachi, coming up next week :)
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 Post subject: Re: SSL Discussion Thread (Week #2: DoDonPachi)
PostPosted: Fri Oct 25, 2013 3:35 am 


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Didn't get to post a GB2 score in time, oh well, I can't beat stage 6 boss anyway :evil:
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 Post subject: Re: SSL Discussion Thread (Week #2: DoDonPachi)
PostPosted: Fri Oct 25, 2013 5:44 am 


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Yeah I meant to post a Gunbird score but it's been a rough week here. I'll try to throw in a shit score in DDP for the sake of participation, but I hate chaining in DDP so I won't be trying too hard.
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 Post subject: Re: SSL Discussion Thread (Week #1: Gunbird 2)
PostPosted: Fri Oct 25, 2013 7:50 am 



Joined: 24 Oct 2013
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Hagane wrote:
Tavia is good for survival due to her bullet-cancelling melee attack

WHY THE FUCK DID NO ONE TOLD ME ABOUT TH. .... *cries*

Will try to get something acceptable in DDP, also love this game :)


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 Post subject: Re: SSL Discussion Thread (Week #2: DoDonPachi)
PostPosted: Fri Oct 25, 2013 9:32 pm 


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Holy crap, I didn't know Tavia has a bullet canceling technique, my score would have definitely been higher if I knew about it, what do you press to activate it?
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 Post subject: Re: SSL Discussion Thread (Week #2: DoDonPachi)
PostPosted: Fri Oct 25, 2013 10:17 pm 


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lol just realized that the top 3 finishers for Gunbird 2 week are all touhou fans :lol:
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 Post subject: Re: SSL Discussion Thread (Week #2: DoDonPachi)
PostPosted: Fri Oct 25, 2013 10:46 pm 


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heisenbergman wrote:
lol just realized that the top 3 finishers for Gunbird 2 week are all touhou fans :lol:

get used to it, that's how shit works


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