TRP-STGT 2013 Conversation Week 2: War of Aero
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
I'm thinking I'm glad that this week I don't get to play this much. Too much stuff coming from behind the player, and the checkpoints aren't exactly in the greatest places from stage 2 on. What's next? A shooter where 90% of the enemies come from behind you? and I thought Trap hates shmups with a lot of enemies coming from behind you.
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
press B
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
except after A
I would like this a bit more if the speed and weapons switch buttons were separated better.
Not bad though, and like that stage 2 theme. Lots going on, definitely doesn't mess around.
I didn't know Allumer was behind this! It's sad they didn't have original game development studio-level resources; they seem to have known what was up for game development, although they seem to have mostly made "unofficial expansion kits" after existing games. They also made Blandia!
I would like this a bit more if the speed and weapons switch buttons were separated better.
Not bad though, and like that stage 2 theme. Lots going on, definitely doesn't mess around.
I didn't know Allumer was behind this! It's sad they didn't have original game development studio-level resources; they seem to have known what was up for game development, although they seem to have mostly made "unofficial expansion kits" after existing games. They also made Blandia!
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
oh hey this game
1 to fire, 2 to change bit direction, and 1+2 to change speed. haven't checked newer mame so not sure if that unmapped button 3 is erroneous
whether or not "MEIOU" is an acronym, it's probably derived from 冥王
1 to fire, 2 to change bit direction, and 1+2 to change speed. haven't checked newer mame so not sure if that unmapped button 3 is erroneous
whether or not "MEIOU" is an acronym, it's probably derived from 冥王
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
If button3 is missing, it's wrong. The game doesn't use it, but the practice mode does to let you change your powerups on the 'menu'.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
For those of you having problems with stage 4, I recorded a video of it. Might be helpful?
http://www.youtube.com/watch?v=1knkXD28So8
http://www.youtube.com/watch?v=1knkXD28So8
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
that is sick, thankstrap15 wrote:If button3 is missing, it's wrong. The game doesn't use it, but the practice mode does to let you change your powerups on the 'menu'.
Rage Pro, Rage Fury, Rage MAXX!
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
Well I didn't really put much time into this one at all, posted a crappy score just for the sake of submitting something before going out of town in the morning.
I did most of my runs on breaks or after my shift at work, the PC there has shmupmame and it ran fine. On my home setup I generally use an ashbuild for everything, and I loaded it up on that for the first time tonight for a couple credits just now. The audio is all screwed up in the ashbuild, actually reminded me of P47 Aces. I actually kind of dig the messed up st3 music.
Anyway, most of my shooting this week was still Batrider, my interest in an Advance clear has been revived and I'm feeling more confident than ever now that I'm hitting the final stage more and more. Just one last push! After that I'll have my sights set on my first letter.
I did most of my runs on breaks or after my shift at work, the PC there has shmupmame and it ran fine. On my home setup I generally use an ashbuild for everything, and I loaded it up on that for the first time tonight for a couple credits just now. The audio is all screwed up in the ashbuild, actually reminded me of P47 Aces. I actually kind of dig the messed up st3 music.
Anyway, most of my shooting this week was still Batrider, my interest in an Advance clear has been revived and I'm feeling more confident than ever now that I'm hitting the final stage more and more. Just one last push! After that I'll have my sights set on my first letter.
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
Don't know if anyone else has noticed this, but if you start a two-player game you can combine both ships by moving them together and pressing A+B...
If you get hit in this form, it just seems to split you up, instead of actually killing you. Might make some sections more manageable.
Obviously, it's not going to count for the high score challenge, but I thought some people might find it interesting to play this way...
If you get hit in this form, it just seems to split you up, instead of actually killing you. Might make some sections more manageable.
Obviously, it's not going to count for the high score challenge, but I thought some people might find it interesting to play this way...
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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
Oh, that's cool, so who controls the ship then? 1P I assume?
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
It might depend on who presses A+B, as there appear to be two different forms of the combined ship.
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
I would be lying if I said I didn't have a decently strong appreciation for oddball games of dubious quality. Over the course of the week, I've actually gotten to enjoy some of the more ridiculous checkpoints, even managing to pull off a recovery in 4-2 for my submitted run. Unfortunately, there's one quality that I just cannot even tolerate: boring first stages of trivial difficulty. This game has two of them, and the near-mandatory checkpoint milking in 3-1 ensures that you won't even get a chance to recover from a death and save yourself the hassle of waiting 5+ minutes for things to try to kill you.
That and I'm kind of biased against allumer because I was forced to play Mad Shark without autofire in a tournament a few months ago.
That and I'm kind of biased against allumer because I was forced to play Mad Shark without autofire in a tournament a few months ago.
Dimahoo is a fun game.
<trap15> C is for Bakraid
<trap15> C is for Bakraid
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shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
Ah crap ... I kind of forgot to play this week, and now I'm not sure I can get a score in before the deadline ... 00:00 GMT is 8pm EDT ... hmm maybe
Chris Mixcloud // Sales Thread
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
I've been away for the weekend, and just got home. Since I'm a lazy fuck and just spent the last 11 hours driving, I think I'll leave this week up until 16:00 GMT MONDAY. Thanks for the consideration. Game will be announced about then as well.
Feel free to continue submitting scores until then.
Feel free to continue submitting scores until then.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: TRP-STGT 2013 Conversation Week 2: War of Aero
Nice, I hope to play a few credits tomorrow.