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 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Mon Oct 01, 2018 10:33 pm 


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Joined: 25 Jan 2005
Posts: 587
Location: Virginia, USA
I've seen this a lot in JP dev interviews, but whenever they mention "memory" are they talking about RAM or ROM? I think in this case, since way down it's mentioned they wanted a 6 megabit HuCard but had to settle for 4, that's it's ROM, but typically game consoles have had piddly amounts of RAM so I'm still not sure.


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 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Tue Oct 02, 2018 1:30 am 


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Joined: 20 Feb 2011
Posts: 1006
They don't usually specify it in the conversation, but since they're talking about data storage for sprites etc, it's almost always ROM space they're referring to. Actually I'm struggling to remember a single interview where they've specifically complained about RAM capabilities of the hardware, hehe...
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 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Tue Oct 02, 2018 12:49 pm 


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Location: Joker Star Galaxy, Argentina
Please never stop being awesome blackoak.
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 Post subject: Re: shmuplations.com - 1/8 Rayforce, Compile
PostPosted: Tue Jan 08, 2019 12:07 am 


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Joined: 20 Feb 2011
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hey all, glad you enjoyed the Soldier Blade interview! As a nice little farewell to 2018, i've uploaded two more STG pieces: a lengthy Rayforce interview, and a more general Compile retrospective from 1998.

http://shmuplations.com/rayforce/
http://shmuplations.com/rootsofcompile/

The Rayforce interview goes into nice depth about the game's unusual conception, it's influences (Xevious, Metal Black, Master of Weapon... haha), stage design, etc. There's a little bit about R-GEAR at the end, too. The Compile interview has some interesting comments about how they lost all their staff and had to quit making STGs. For shmupforums the more interesting stuff is probably the small selection of concept art from Aleste/Power Strike/Gunhed/Spriggan/Musha.
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 Post subject: Re: shmuplations.com - 1/8 Rayforce, Compile
PostPosted: Tue Jan 08, 2019 1:07 am 


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Joined: 08 Jul 2005
Posts: 260
Really great translations as always blackoak, read them both over the weekend!

blackoak wrote:
The Compile interview has some interesting comments about how they lost all their staff and had to quit making STGs.


I also thought this part was interesting too, was wondering if this was around the time Raizing was formed. He mentioned the late 80's in the interview, but Raizing didn't start until 93?


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