shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Oct 20, 2018 9:18 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 273 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:30 am 


User avatar

Joined: 05 Nov 2013
Posts: 6242
Location: Craig's
Thanks a lot blackoak! 8)
_________________
mycophobia wrote:
have tyou ever played dodponpatchi


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:32 am 


User avatar

Joined: 26 Oct 2014
Posts: 1205
Just 've read that. Pretty interesting interview :idea: including those mini-comments on games.

re: discarded mecha from early Dangun Feveron - so did any Cave game have mecha as players? i cant remember
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Last edited by qmish on Thu Mar 01, 2018 9:59 am, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:33 am 


User avatar

Joined: 18 Sep 2013
Posts: 2789
Location: Portugal
Thank you, and welcome back once again.
_________________
ChurchOfSolipsism wrote:
I'll make sure I'll download it illegally one day...


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:48 am 


User avatar

Joined: 25 Nov 2013
Posts: 295
Thanks. Good work.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:06 pm 



Joined: 01 Jan 2014
Posts: 79
:D


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:13 pm 


User avatar

Joined: 30 Apr 2015
Posts: 975
Location: Indonesia
Looks like DOJ WL was basically an unfinished game, and that Dodonpachi III was really a legit release by Cave.
_________________
Image
CLEAR LIST | YouTube (WIP)


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:52 pm 


User avatar

Joined: 05 Nov 2013
Posts: 6242
Location: Craig's
Not unfinished but 'finalized in a hurry' with the difficulty balance we know.
_________________
mycophobia wrote:
have tyou ever played dodponpatchi


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 6:07 pm 


User avatar

Joined: 09 Mar 2011
Posts: 1412
It seems like every interview for every game they said something about not having enough time to properly finish the game. I kind of glaze over at this point when I read it.

One thing is for sure, Inoue would be a horrible boss.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:27 pm 


User avatar

Joined: 12 Dec 2013
Posts: 831
Location: France
Welcome back blackoak!
That's a pretty cool interview. The comments about each individual are fascinating, I didn't know for instance that Shikigami no Shiro could influence the arcade operators' requests like that.
The Deathsmiles naming anecdote is also hilarous!


By the way, I noticed a slight error here :
Quote:
—What about “shinu ga yoi” (prepare to die)?

Ikeda: That was Ikeda’s line too, of course.

I guess you meant to write "Inoue's line"?
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 12:01 am 


User avatar

Joined: 25 Jan 2005
Posts: 567
Location: Virginia, USA
Perhaps you can clear this up for me once and for all:

Is the translation for return bullets actually "suicide bullet"? Can you provide some detail on this?


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 2:04 am 



Joined: 29 Jan 2013
Posts: 608
qmish wrote:
re: discarded mecha from early Dangun Feveron - so did any Cave game have mecha as players? i cant remember


"Mecha" in this context also covers heavy machinery and vehicles and so forth, not necessarily or specifically humanoid robots.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 4:41 am 


User avatar

Joined: 20 Feb 2011
Posts: 994
Thanks everyone, glad you're liking the interview. There's a metric ton of Cave info out there so it's not exactly a revelation, but that also made it a nice discovery. Those Guwange and Esp.ra.de artbooks might be another final frontier, have to look into that later.

@MuchiMuchi, yeah, they constantly talk about not having time. jp game developers in general actually.

@MKnight, thanks for catching that! definitely a mistype, fixed it up

@OmegaFlareX, the jp actually does say something closer to "return bullets": 撃ち返し弾 is the technical term, which literally means "fire back." But since the western world is most familiar with "suicide bullets" that's what I use.
_________________
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 5:05 am 


User avatar

Joined: 09 Mar 2011
Posts: 1412
It was a pleasure to read, thanks for the translation. If you ever feel like going balls deep into the Arcadia magazine coverage of some specific Cave game, I have the scans for most of the games. Super in-depth, would be a ton of work, but who knows.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 7:15 am 


User avatar

Joined: 26 Oct 2014
Posts: 1205
blackoak, i wanted to ask... Have you ever find any interview with ore808 (Takashi Egawano, main author of Psyvariar games)? I know there is interview with Success' developers in latest "Untold History of Japanese Game Developers" by Szczepaniak which i haven't ordered yet, but not with him.

Quote:
"Mecha" in this context also covers heavy machinery and vehicles and so forth, not necessarily or specifically humanoid robots.


GSK, i see. So far, i remember Esp Ra.De. and Yagawa's Cave games to feature stuff like that more than other titles (DonPachi is more military than mecha i'd say?)
_________________
Kill the Past / Suda 51 fansite and more | Favorite artwork selection from manuals | My music


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 3:05 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4544
Location: SF Bay Area
copy-paster wrote:
Looks like DOJ WL was basically an unfinished game, and that Dodonpachi III was really a legit release by Cave.

Xyga wrote:
Not unfinished but 'finalized in a hurry' with the difficulty balance we know.


Agree with Xyga, and see Dodonpachi III similarly to Futari BL "Another Version". Given an opportunity for another release they continue with refinements they would have wanted to implement but didn't have time for.
_________________
Arcadefever


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 3:15 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4339
Location: Joker Star Galaxy, Argentina
This made me want to play the entire cave catalogue again. Huge thanks for translating it blackoak.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sat Mar 03, 2018 12:33 am 


User avatar

Joined: 25 Jan 2005
Posts: 567
Location: Virginia, USA
blackoak wrote:
@OmegaFlareX, the jp actually does say something closer to "return bullets": 撃ち返し弾 is the technical term, which literally means "fire back."


That does clear it up, thank you very much.

I'm very curious as to what the Toaplan shmup test program looks like, and what kind of computers they used to make their games. And if Cave used those same computers up until the SH3 hardware.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sat Mar 03, 2018 1:18 am 


User avatar

Joined: 10 May 2007
Posts: 11084
Location: COLONY
Will enjoy that Zanac interview, its sinister methods have been on my mind lately. ^__^
_________________
Image
THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 6:18 am 


User avatar

Joined: 20 Feb 2011
Posts: 994
qmish wrote:
blackoak, i wanted to ask... Have you ever find any interview with ore808 (Takashi Egawano, main author of Psyvariar games)? I know there is interview with Success' developers in latest "Untold History of Japanese Game Developers" by Szczepaniak which i haven't ordered yet, but not with him.

I have not, actually. I have a couple Cotton interviews in my archive somewhere. Success was a little difficult to get info on, so Szczepaniak's book probably fills a nice hole.

IIRC, a new magazine called "EXTRA!" by BEEP had a Success-focused issue recently, which I'm planning to pick up... but it looked like mostly Cotton, again. The best place to look would probably be early issues of Arcadia, but the Diet Library doesn't actually have Arcadia afaik.
_________________
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 11:08 am 


User avatar

Joined: 05 Jun 2009
Posts: 1204
Location: Casino - London
Awesome Blackoak, great read, thanks. Shampoo...
_________________
Image
http://www.1ccgames.com
XBL: durango76uk
PSN: durangodan76


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 4:46 pm 


User avatar

Joined: 24 Jun 2014
Posts: 402
Location: Netherlands
Thank you! Great reads!


Sent from my iPhone using Tapatalk
_________________
Visit: https://www.shmups.eu
Experience the National Video Game Museum in the Netherlands


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Apr 12, 2018 8:07 pm 


User avatar

Joined: 18 Sep 2013
Posts: 2789
Location: Portugal
blackoak, thanks for the Tactics Ogre interview with Matsuno, love that game. Hope you don't mind me posting the link here: http://shmuplations.com/tacticsogre/
_________________
ChurchOfSolipsism wrote:
I'll make sure I'll download it illegally one day...


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 5/22 Battle Mania (Trouble Shooter)
PostPosted: Tue May 22, 2018 10:33 pm 


User avatar

Joined: 20 Feb 2011
Posts: 994
lil' bump here with a really nice interview about the Megadrive shmup Battle Mania (Trouble Shooter). Covers both the original and its sequel, and goes into a lot of detail about Vic Tokai and their other games. The interviewee, Takayan, is pretty funny too.

http://shmuplations.com/battlemania

Still trying to find time for that big Zanac/Compile interview... -_-
_________________
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 5/22 Battle Mania (Trouble Shooter)
PostPosted: Wed May 23, 2018 5:50 pm 


User avatar

Joined: 01 Feb 2018
Posts: 26
Location: Brazil
That was a very fun read, thank you.

Mr. Takayan is quite the colorful character and it's very cool to see how much of his personality has influenced the Battle Mania games.

It's interesting, because as a STG, both games are very orthodox it comes to it's game system, while having a very unique, off-the-wall, colorful art design ( Daiginjo especially ). More refreshing than going for the "copy whatever is popular at the time with a different paint coat approach', that was so common at the time.

Speaking of Daiginjo, i think it's one of the best examples of a game that manages to be a very fun and exciting experience, thanks to it's colorful and creative design and technical prowess in the GFX and sound department, even though it presents a very simple and low challenge.
_________________
[ QCF, HCB + K ]
Image


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 5/22 Battle Mania (Trouble Shooter)
PostPosted: Wed May 23, 2018 6:09 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3194
Location: Chicago, IL
Yes, that was very enjoyable to read! It's almost excessive how much he seemed to dislike the SFC... I guess karma came and got him in the end though, lol. Battle Mania is definitely a series that put a lot of effort into its "world building" and style, so it doesn't surprise me that he conceived it originally as a manga.

I also enjoyed the shout out to Whip Rush, brief as it was (and too bad it didn't seem to recall fond memories for Takayan - I rather like the game!).
_________________
Image
Devil Engine ~ Sound Design || EC2151 ~ My FM music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 5/22 Battle Mania (Trouble Shooter)
PostPosted: Sun May 27, 2018 11:51 am 


User avatar

Joined: 10 May 2007
Posts: 11084
Location: COLONY
Ah yes, one of my favourite oddball black sheep devs! Wasn't left with the best impression of them from childhood, the River City Ransom-esque charm of Demonhead aside - but lately I've been pleasantly surprised. Enjoyed getting a look behind the curtain, not just the Battle Manias but a wide range of other stuff as well... Takayan's a hoot to read, too.

Takayan wrote:
That was where I discovered Mappy, and my eyes were opened to the joy of video games.


Mappy 4 life muhfucka. Image Recently nabbed the FC port myself. I like a game where hesitators are dead within half a second of pressing start.

Quote:
Dengeki Big Bang!/Clash at Demonhead
All of the strange people who worked at VIC just threw together all their weird ideas. Of course, I’m completely normal so I had nothing to do with it.


Explains a lot. Image Wonderful personality if nothing else. I actually really like its rambling format and simple but functional action/platforming. Very RCR-esque, for good and bad. Image

Quote:
Magical Kids Doropie/The Krion Conquest
This was made by Seki Tomoki, who did the graphics on the first Battle Mania. The minor characters were designed by Ashika Sakura the renowned manga artist.


Not fond of the game itself at all, actually for years I thought it was some Chinese Rockman bootleg... but the eyecatches instantly brought to mind Battle Mania, and the same sense that the art director really wanted to be directing TV anime. And then they stick the main character in some shitty sewer!

Quote:
Magical hat no buttobi Tabo! Daibouken/Decap Attack
This was the Aighina team. I’m proud of those guys. Starting with Kakefu-kun they spent a total of 5 years refining the physics on those swinging poles.


Respect. Image Also this may finally, finally get me to take up Rob's advice and try out Magical Hat.

Quote:
Totsuzen Macho Man!/Amagon
This was contract work for another company.

Golgo 13: Dainisho Ikarosu no Nazo/The Mafat Conspiracy
More contract work.


Interesting, I usually see those credited to Aicom but I guess Vic staff were involved too? Machoman's kinda underrated imo, it's quite good in its "Rockman from Hell" way.

Quote:
...so when I told them I wanted to make a sequel they said “No”, I asked why and they replied “Just no”.


This whole thing read beautifully btw. :lol:

And wow, real passion re: the Battle Manias! Impressive to hear there wasn't any particular personnel upgrade for Daiginjou, just experience and sheer vigour... I always had the impression it'd had some resources put behind it. Hell, it's impressive just hearing the persistence Takayan needed to even get Dai greenlit. Shame the TV commercial is seemingly gone. Definite pantsu sighting in that screencap. Image

Regarding the Nintendo razzing, I could swear you also gun down Cape Marios during the truck chase... maybe it's my eyes playing tricks on me.

EmperorIng wrote:
I also enjoyed the shout out to Whip Rush, brief as it was (and too bad it didn't seem to recall fond memories for Takayan - I rather like the game!).


Much as I love Daiginjou's antics, I'd keep Whip Rush's no-frills discipline over its Side Arms Lite if pressed, and most definitely over the relatively tame first Mania. Sharp little hori. It reminds me of a paced-up sequel to Hot-B's likeable but ambling Over Horizon (FC). Cute that they brought the stubby, almost Opa Opa-esque ship back as Mania's POW courier.

Guess it's some consolation that WR goes for like a tenth of Dai and a fifth of the first. :mrgreen:

blackoak wrote:
Still trying to find time for that big Zanac/Compile interview... -_-


Done when it's done bud, you spoil us as it is. Image Image
_________________
Image
THE MIRAGE OF MIND Metal Black ST | THE MASSACRE Gun.Smoke ST [MUH YOUTOOB]
NON FICTION


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 5/22 Battle Mania (Trouble Shooter)
PostPosted: Tue May 29, 2018 3:06 pm 


User avatar

Joined: 25 Jan 2005
Posts: 1733
Location: Nebraska, USA
Thank you, blackoak, for the translation of the Battle Mania interview! That was a good read, and provided some interesting insights into the game's development. It's too bad no one asked him about the abomination that was the US box art :P
_________________
"Playing a shmup with an analog stick is like trying to fill out the New York Times crossword with a can of spray paint." - Topher Cantler
YouTube | Twitter | Tumblr | Shoot the Core-cast Shmup Podcast


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Mon Oct 01, 2018 11:51 am 


User avatar

Joined: 20 Feb 2011
Posts: 994
hey guys! got a new shmup interview up (finally, hehe)... it's for Soldier Blade, and was featured in a 20th Anniversary e-book that one of the designers put together back in 2012

http://shmuplations.com/soldierblade/

It's got some nice concept art (much more in the ebook btw), and lots of detailed notes about things they wanted to add, explanations of the lore/bosses, etc. The main planner is really hard on himself actually, and it's a little surprising considering how much people like this game (the easy difficulty and console-y stage design notwithstanding). enjoy! Should have some more shmup stuff in the next couple months too... sooner if Space Harrier counts, haha.
_________________
shmuplations.com - translated game developer interviews and more
support shmuplations on patreon!


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Mon Oct 01, 2018 12:02 pm 


User avatar

Joined: 13 Jan 2010
Posts: 65
Location: UK
Thanks blackoak, the art is fantastic.


Top
 Offline Profile  
 
 Post subject: Re: shmuplations.com - 10/1 Soldier Blade
PostPosted: Mon Oct 01, 2018 12:12 pm 


User avatar

Joined: 10 Sep 2009
Posts: 426
Location: Finland
Thank you for this translation blackoak! Soldier Blade is one my favourite shooters and a huge influence. It's rather reaffirming and very relatable to hear all these self-doubting observations of the designer regards to the final game.
_________________
ZeroRanger - RELEASED!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 273 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: Bing [Bot], ratlhead and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group