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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:30 am 


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Thanks a lot blackoak! 8)
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:32 am 


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Just 've read that. Pretty interesting interview :idea: including those mini-comments on games.

re: discarded mecha from early Dangun Feveron - so did any Cave game have mecha as players? i cant remember
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Last edited by qmish on Thu Mar 01, 2018 9:59 am, edited 2 times in total.

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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:33 am 


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Thank you, and welcome back once again.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:48 am 


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Thanks. Good work.


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:06 pm 



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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:13 pm 


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Looks like DOJ WL was basically an unfinished game, and that Dodonpachi III was really a legit release by Cave.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 1:52 pm 


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Not unfinished but 'finalized in a hurry' with the difficulty balance we know.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 6:07 pm 


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It seems like every interview for every game they said something about not having enough time to properly finish the game. I kind of glaze over at this point when I read it.

One thing is for sure, Inoue would be a horrible boss.


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Mar 01, 2018 9:27 pm 


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Welcome back blackoak!
That's a pretty cool interview. The comments about each individual are fascinating, I didn't know for instance that Shikigami no Shiro could influence the arcade operators' requests like that.
The Deathsmiles naming anecdote is also hilarous!


By the way, I noticed a slight error here :
Quote:
—What about “shinu ga yoi” (prepare to die)?

Ikeda: That was Ikeda’s line too, of course.

I guess you meant to write "Inoue's line"?
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 12:01 am 


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Perhaps you can clear this up for me once and for all:

Is the translation for return bullets actually "suicide bullet"? Can you provide some detail on this?


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 2:04 am 



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qmish wrote:
re: discarded mecha from early Dangun Feveron - so did any Cave game have mecha as players? i cant remember


"Mecha" in this context also covers heavy machinery and vehicles and so forth, not necessarily or specifically humanoid robots.


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 4:41 am 


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Thanks everyone, glad you're liking the interview. There's a metric ton of Cave info out there so it's not exactly a revelation, but that also made it a nice discovery. Those Guwange and Esp.ra.de artbooks might be another final frontier, have to look into that later.

@MuchiMuchi, yeah, they constantly talk about not having time. jp game developers in general actually.

@MKnight, thanks for catching that! definitely a mistype, fixed it up

@OmegaFlareX, the jp actually does say something closer to "return bullets": 撃ち返し弾 is the technical term, which literally means "fire back." But since the western world is most familiar with "suicide bullets" that's what I use.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 5:05 am 


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It was a pleasure to read, thanks for the translation. If you ever feel like going balls deep into the Arcadia magazine coverage of some specific Cave game, I have the scans for most of the games. Super in-depth, would be a ton of work, but who knows.


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 7:15 am 


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blackoak, i wanted to ask... Have you ever find any interview with ore808 (Takashi Egawano, main author of Psyvariar games)? I know there is interview with Success' developers in latest "Untold History of Japanese Game Developers" by Szczepaniak which i haven't ordered yet, but not with him.

Quote:
"Mecha" in this context also covers heavy machinery and vehicles and so forth, not necessarily or specifically humanoid robots.


GSK, i see. So far, i remember Esp Ra.De. and Yagawa's Cave games to feature stuff like that more than other titles (DonPachi is more military than mecha i'd say?)
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 3:05 pm 


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copy-paster wrote:
Looks like DOJ WL was basically an unfinished game, and that Dodonpachi III was really a legit release by Cave.

Xyga wrote:
Not unfinished but 'finalized in a hurry' with the difficulty balance we know.


Agree with Xyga, and see Dodonpachi III similarly to Futari BL "Another Version". Given an opportunity for another release they continue with refinements they would have wanted to implement but didn't have time for.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Fri Mar 02, 2018 3:15 pm 


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This made me want to play the entire cave catalogue again. Huge thanks for translating it blackoak.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sat Mar 03, 2018 12:33 am 


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blackoak wrote:
@OmegaFlareX, the jp actually does say something closer to "return bullets": 撃ち返し弾 is the technical term, which literally means "fire back."


That does clear it up, thank you very much.

I'm very curious as to what the Toaplan shmup test program looks like, and what kind of computers they used to make their games. And if Cave used those same computers up until the SH3 hardware.


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sat Mar 03, 2018 1:18 am 


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Will enjoy that Zanac interview, its sinister methods have been on my mind lately. ^__^
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 6:18 am 


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qmish wrote:
blackoak, i wanted to ask... Have you ever find any interview with ore808 (Takashi Egawano, main author of Psyvariar games)? I know there is interview with Success' developers in latest "Untold History of Japanese Game Developers" by Szczepaniak which i haven't ordered yet, but not with him.

I have not, actually. I have a couple Cotton interviews in my archive somewhere. Success was a little difficult to get info on, so Szczepaniak's book probably fills a nice hole.

IIRC, a new magazine called "EXTRA!" by BEEP had a Success-focused issue recently, which I'm planning to pick up... but it looked like mostly Cotton, again. The best place to look would probably be early issues of Arcadia, but the Diet Library doesn't actually have Arcadia afaik.
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 11:08 am 


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Awesome Blackoak, great read, thanks. Shampoo...
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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Sun Mar 04, 2018 4:46 pm 


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Thank you! Great reads!


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 Post subject: Re: shmuplations.com - 3/1 Cave STG 15th Anniversary Intervi
PostPosted: Thu Apr 12, 2018 8:07 pm 


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blackoak, thanks for the Tactics Ogre interview with Matsuno, love that game. Hope you don't mind me posting the link here: http://shmuplations.com/tacticsogre/
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