shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Wed Sep 23, 2020 5:35 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 3843 posts ]  Go to page Previous  1 ... 124, 125, 126, 127, 128, 129  Next
Author Message
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 17, 2020 5:41 am 


User avatar

Joined: 31 Aug 2009
Posts: 7595
Location: 東京都杉並区
kane wrote:
it's doing curiously wrong things with pointers

This got me curious so I took a look. What's it doing wrong? It looks fine to me.
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 17, 2020 5:47 am 


User avatar

Joined: 17 Nov 2011
Posts: 165
Location: NYC
kane wrote:
Okay, I don't know in what planet's version of gcc this was supposed to compile, and even after that it's doing curiously wrong things with pointers. I adapted the code, it should run fine now. Lmk if it doesn't.

And here you go folks: https://drive.google.com/file/d/1oD6sXe ... mna-TptcC/

Drop all 4 four files into your Battle Traverse directory. Run "patch.exe". It'll run for a split second and flash a console screen, and that's it.

This creates:
1) "BattleTraverse_EN.exe" which contains the patched strings.
2) "data/en01.dxa" that contains patched images.

No original file will be modified. You can run the old exe for the full JP experience.

Note that the patch is very bare, see the github page for what's left untranslated. In particular untranslated boss bubbles will be empty, that's not a bug. Most menus are partially translated. Overall pretty useless if you ask me :? But a decent patching framework if anyone wants to give the rest a go.


I'm glad I wasn't alone in having issues with that code! The whole project is still a work-in-progress.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 17, 2020 5:48 am 


User avatar

Joined: 17 Nov 2011
Posts: 165
Location: NYC
trap15 wrote:
kane wrote:
it's doing curiously wrong things with pointers

This got me curious so I took a look. What's it doing wrong? It looks fine to me.


Had to double check to make sure I wasn't doing anything wrong, but this is the output I got:

[localhost@localhost tversepatch-en-master]$ make -f Makefile
gcc -c src/main.c -std=c99 -o obj/main.o
In file included from src/main.c:10:
src/dxa.h:37:48: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:2:1: note: in expansion of macro ‘img’
2 | img("name_back.png", binary_src_img_name_back_png)
| ^~~
src/dxa.h:37:48: error: initializer element is not computable at load time
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:2:1: note: in expansion of macro ‘img’
2 | img("name_back.png", binary_src_img_name_back_png)
| ^~~
src/dxa.h:37:48: note: (near initialization for ‘en01_list[0].data_len’)
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:2:1: note: in expansion of macro ‘img’
2 | img("name_back.png", binary_src_img_name_back_png)
| ^~~
src/dxa.h:37:48: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:3:1: note: in expansion of macro ‘img’
3 | img("nameentry.png", binary_src_img_nameentry_png)
| ^~~
src/dxa.h:37:48: error: initializer element is not computable at load time
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:3:1: note: in expansion of macro ‘img’
3 | img("nameentry.png", binary_src_img_nameentry_png)
| ^~~
src/dxa.h:37:48: note: (near initialization for ‘en01_list[1].data_len’)
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:3:1: note: in expansion of macro ‘img’
3 | img("nameentry.png", binary_src_img_nameentry_png)
| ^~~
src/dxa.h:37:48: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:4:1: note: in expansion of macro ‘img’
4 | img("serif.png", binary_src_img_serif_png)
| ^~~
src/dxa.h:37:48: error: initializer element is not computable at load time
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:4:1: note: in expansion of macro ‘img’
4 | img("serif.png", binary_src_img_serif_png)
| ^~~
src/dxa.h:37:48: note: (near initialization for ‘en01_list[2].data_len’)
37 | #define img(fname, sym) {fname, &sym##_start, (int)&sym##_size, 0, 0},
| ^
src/img/en01.inc:4:1: note: in expansion of macro ‘img’
4 | img("serif.png", binary_src_img_serif_png)
| ^~~
make: *** [Makefile:16: obj/main.o] Error 1


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 17, 2020 6:15 am 



Joined: 11 Feb 2012
Posts: 440
Location: US
trap15 wrote:
kane wrote:
it's doing curiously wrong things with pointers

This got me curious so I took a look. What's it doing wrong? It looks fine to me.


Maybe "curious" was a bad choice of words. Nothing intellectually engaging. There's a macro that generates the img struct initializer but externs image data and size. The idea is to link pngs into the exe and then pull the image size & data from the symbol table at link time. It's not obvious looking at the source but that macro doesn't expand as intended.

Well, the code doesn't make it there anyway because there's a double free before that. Edit: Which I see you've found :)

BTW. It's an easy fix, but I've just worked around it in 2 mins instead, I feel crippled in win and I absolutely won't do any gdb'ing. Feel free to submit an issue or pull request if you want, I won't.
_________________
Sex, powerups, and rock 'n' roll.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 17, 2020 11:41 am 


User avatar

Joined: 01 May 2014
Posts: 2906
Location: Brooklyn NY
Thanks kane!
_________________
I'm glad you made it.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Jul 21, 2020 4:18 am 


User avatar

Joined: 14 Jul 2020
Posts: 3
versionfiv wrote:
what's that lone man doing at the cliffside on the left hand side of the screen at the beginning of DonPachi?


I believe he’s contemplating his life decisions after his wife and kids left him. He lost their house and savings after going into major debt due to a risky cryptocurrency investment.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 24, 2020 2:39 pm 


User avatar

Joined: 03 May 2012
Posts: 386
Ok, weird one.
I want sfx ringtones from some STG's. Always wanted the sound when you pick up a hyper in DOJ in particular. That one's pretty cool. Any place that has stuff like this?


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 24, 2020 8:35 pm 


User avatar

Joined: 18 Apr 2019
Posts: 309
Location: NYC
Has anyone used an HDMI converter for the PSone? I'm currently stuck in AV hell and looking for a better solution. I tried a few of these things on my PS2, but I had really mixed results, and many games just didn't work correctly or appeared stretched. In the end, I just used the standard component cables and got a pretty damn image. However, I have a few PSone games that don't run correctly on my PS2 (Toaplan Shooting Battle) and I need an upgrade for the older console.
_________________
Formerly known as 8 1/2. I return on my second credit!


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jul 24, 2020 11:01 pm 


User avatar

Joined: 06 Mar 2006
Posts: 12419
Location: Germany
Quote:
and I need an upgrade for the older console.

you know this this very board here has the most extensive retro hardware related discussion board on the whole web, right? Just a click away: viewforum.php?f=6

Get an OSSC or a Retrotink X2 Scart.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jul 25, 2020 2:16 pm 


User avatar

Joined: 18 Apr 2019
Posts: 309
Location: NYC
haha fair point, but I'm just looking at one of those $30 cable converters, not a big investment.
_________________
Formerly known as 8 1/2. I return on my second credit!


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Aug 02, 2020 11:26 am 


User avatar

Joined: 03 May 2012
Posts: 386
You know something, I've seen a lot of "inspired by Gradius" games, but that's vague. Are they any good indie STG's that are straight knockoffs of the series? I feel like I haven't seen very many. Not since the canceled Storm Assault fangame from like 13 years ago.
I don't mind a ripoff if it's fun.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Aug 02, 2020 1:35 pm 


User avatar

Joined: 17 Nov 2011
Posts: 165
Location: NYC
XoPachi wrote:
You know something, I've seen a lot of "inspired by Gradius" games, but that's vague. Are they any good indie STG's that are straight knockoffs of the series? I feel like I haven't seen very many. Not since the canceled Storm Assault fangame from like 13 years ago.
I don't mind a ripoff if it's fun.

I've never actually played it, but I think Super Hydorah should count.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 12:15 am 



Joined: 07 Jun 2020
Posts: 31
o.pwuaioc wrote:
XoPachi wrote:
You know something, I've seen a lot of "inspired by Gradius" games, but that's vague. Are they any good indie STG's that are straight knockoffs of the series? I feel like I haven't seen very many. Not since the canceled Storm Assault fangame from like 13 years ago.
I don't mind a ripoff if it's fun.

I've never actually played it, but I think Super Hydorah should count.


super hydorah is great, but hydorah is also just as great, and it's free, if you are looking for a gradius clone, go download hydorah immediately


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 1:58 am 


User avatar

Joined: 03 May 2012
Posts: 386
o.pwuaioc wrote:
I've never actually played it, but I think Super Hydorah should count.


I've beaten both versions of these and Locomalito has definitely made a masterpiece with Hydorah, but I don't really consider them a direct copy of Gradius in the sense I'm talking about. Like I feel like the closest example I could give is Satazius. I'm looking for like the progression style of an intro space area into the mainland level, the power meter system, selecting your loadout before you venture on, the option mechanics, and down to the boss design philosophies.
A lot of 2D shooters might pull one or two things, but not do all of these.
I...actually don't recall a shooter that does the power meter gimmick besides Gradius come to think of it.

Also, on a totally different topic, is there like some kind of rift between Cave and Raizing fans? I'm not super on the community side of the STG life so I don't really know a lot of the culture going on even among this site's users (despite having been registered for 8 years).
In a lot of servers I've been in and even when I had my own, the mere mention of a Cave game has drawn ire directly onto me with assumptions that I think Raizing games are somehow lesser. I cringed seeing people really use the term "Cavedrone" like a 2007 console fanboy. Is this like...a thing?


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 2:28 am 


User avatar

Joined: 29 Jul 2010
Posts: 173
Location: Conroe, Texas
Anyone else ever feel kind of bad that no one gives a shit about Bullet Soul?


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 3:15 am 


User avatar

Joined: 19 Feb 2008
Posts: 2883
Location: ND, USA
XoPachi wrote:
o.pwuaioc wrote:
I've never actually played it, but I think Super Hydorah should count.


I've beaten both versions of these and Locomalito has definitely made a masterpiece with Hydorah, but I don't really consider them a direct copy of Gradius in the sense I'm talking about. Like I feel like the closest example I could give is Satazius. I'm looking for like the progression style of an intro space area into the mainland level, the power meter system, selecting your loadout before you venture on, the option mechanics, and down to the boss design philosophies.
A lot of 2D shooters might pull one or two things, but not do all of these.
I...actually don't recall a shooter that does the power meter gimmick besides Gradius come to think of it.

Also, on a totally different topic, is there like some kind of rift between Cave and Raizing fans? I'm not super on the community side of the STG life so I don't really know a lot of the culture going on even among this site's users (despite having been registered for 8 years).
In a lot of servers I've been in and even when I had my own, the mere mention of a Cave game has drawn ire directly onto me with assumptions that I think Raizing games are somehow lesser. I cringed seeing people really use the term "Cavedrone" like a 2007 console fanboy. Is this like...a thing?


There's a few doujin games that do the space intro, power gauge, and general inspiration. G-Type (R-Type/Gradius mix) is one that does this and is pretty solid but doesn't do ship types. Majin Shoujou Shooting does everything down to infinitely looping (and the revenge bullets do get worse with each loop!), swapping Vic Viper and gang for the girls from Majin Shoujou/Legend of the Dark Witch, a 3DS Rockman-ish game that also uses a Gradius powerup system. The level design isn't spectacular, but it incorporates several gimmicks that I assume are from the 3DS games which makes it pretty fun. One of those Comiket blind buys that was a pleasant surprise.

The power meter gimmick is everywhere in doujin 90s era doujin games and some modern ones as well. It probably went out of fashion after people started copying Touhou instead, but it still inspires the occasional developer.
_________________
Restart Syndrome::
Shmup leaderboards and pic/replay hosting! | My score history on RS


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 3:09 pm 



Joined: 05 May 2014
Posts: 1729
DietSoap wrote:
Anyone else ever feel kind of bad that no one gives a shit about Bullet Soul?

That was a pretty underrated game, honestly.
_________________
https://ginga-force.fandom.com/wiki/Ginga_Force_Wiki


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 3:35 pm 


User avatar

Joined: 18 Apr 2019
Posts: 309
Location: NYC
Do you use your Craw super shots in Thunderforce V, or do you hoard them to keep full-power normal shots? I've seen replays with both strategies on YouTube, so I'm curious about other's opinions.
_________________
Formerly known as 8 1/2. I return on my second credit!


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 4:04 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3990
Location: Chicago, IL
Jonpachi wrote:
Do you use your Craw super shots in Thunderforce V, or do you hoard them to keep full-power normal shots? I've seen replays with both strategies on YouTube, so I'm curious about other's opinions.

Over power use is pretty important for scoring and getting the max bonus of x16, so I use them pretty heavily throughout. You want to make sure you are not in a place where you lose too many of your CRAWs at once (since at their weakest, a bullet will destroy them). It's good to keep spare CRAWs floating around to recharge them as needed.

BTW, I have a score thread for Thunder Force V if you ever want to contribute and post your progress!
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Aug 03, 2020 7:28 pm 


User avatar

Joined: 18 Apr 2019
Posts: 309
Location: NYC
Ah, I had no idea why they would sometimes disappear! I thought maybe I was overusing them or something. I got to the second form of the final boss on a credit last night. Just a little more practice and I can put this one to bed.
_________________
Formerly known as 8 1/2. I return on my second credit!


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Aug 06, 2020 5:38 pm 


User avatar

Joined: 29 Jul 2010
Posts: 173
Location: Conroe, Texas
I asked this over on the strategy board and realize I'm probably shit out of luck, but I'll try asking here too:

Stupid question but how do you guys on controllers/sticks remap the controls of Cho Ren Sha? I'm using a DS4 and it defaults to left analog stick for movement, d-pad does nothing. I tried using DS4Win and Steam to remap the d-pad to mimic the direction keys on a keyboard as well as the analog stick on a 360 controller, but it's like the game just ignores these remaps as soon it starts.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Aug 06, 2020 6:06 pm 


User avatar

Joined: 26 Jan 2005
Posts: 12649
Location: Wherever.
It's been awhile, but I recall being able to do pretty well with a generic USB controller and Joy2Key; haven't attempted it with any others off the top of my head.
_________________
"Fight me IRL if you want to man up so badly."
Glossary / Discussion / The Bizaar / Vasara HS


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Aug 06, 2020 6:20 pm 


User avatar

Joined: 18 Jun 2012
Posts: 3990
Location: Chicago, IL
When I use my Hori Fighting Commander, I just set the d-pad to stand in for the left analog stick myself, to get around this issue.
_________________
Image
DEMON'S TILT [bullet hell pinball] - Music Composer || EC2151 ~ My FM/YM2612 music & more! || 1CC List || PCE-CD: The Search for Quality


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Aug 07, 2020 12:52 am 


User avatar

Joined: 29 Jul 2010
Posts: 173
Location: Conroe, Texas
BulletMagnet wrote:
It's been awhile, but I recall being able to do pretty well with a generic USB controller and Joy2Key; haven't attempted it with any others off the top of my head.

This finally did the trick, thanks. I had to set Joy2Key to "run as administrator" under compatability settings, but it worked.
EmperorIng wrote:
When I use my Hori Fighting Commander, I just set the d-pad to stand in for the left analog stick myself, to get around this issue.

I totally forgot I had a stick that could do that until now.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Aug 07, 2020 12:25 pm 


User avatar

Joined: 03 May 2012
Posts: 386
Are there any STG themed face masks? Does anyone make them on like Etsy or something?
Figure if this is gonna be a long term thing, might as well make it expressive for myself. I didn't want to ask in the Covid thread and bumping a super serious discussion for...this.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Aug 07, 2020 2:31 pm 


User avatar

Joined: 01 May 2014
Posts: 2906
Location: Brooklyn NY
Probably a good idea to stay far away from that one.

Did you try Redbubble?

https://www.redbubble.com/shop/?iaCode= ... search_box

I couldn't find anything closer than video games on Tee Public, but might be worth clicking through a few pages.

https://www.teepublic.com/masks?query=video-games
_________________
I'm glad you made it.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Aug 07, 2020 5:12 pm 



Joined: 07 Jun 2020
Posts: 31
XoPachi wrote:
Are there any STG themed face masks? Does anyone make them on like Etsy or something?
Figure if this is gonna be a long term thing, might as well make it expressive for myself. I didn't want to ask in the Covid thread and bumping a super serious discussion for...this.


you can just go to customink.com or google "personalized face mask". there's a bunch of places that will put whatever image you want on a mask.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Aug 07, 2020 9:31 pm 


User avatar

Joined: 17 Nov 2011
Posts: 165
Location: NYC
endali wrote:
XoPachi wrote:
Are there any STG themed face masks? Does anyone make them on like Etsy or something?
Figure if this is gonna be a long term thing, might as well make it expressive for myself. I didn't want to ask in the Covid thread and bumping a super serious discussion for...this.


you can just go to customink.com or google "personalized face mask". there's a bunch of places that will put whatever image you want on a mask.

I'd totally go for this if I were a kid:

Image


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Aug 08, 2020 9:08 pm 


User avatar

Joined: 05 Aug 2020
Posts: 43
What on Earth is "Garegga" supposed tp mean? For the longest time (before actually seeing the game) I just assumed it was some Galaga spinoff. I tried searching in Japanese but even there I never saw any kind of explanation.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Aug 08, 2020 10:04 pm 



Joined: 07 Jun 2020
Posts: 31
Sengoku Strider wrote:
What on Earth is "Garegga" supposed tp mean? For the longest time (before actually seeing the game) I just assumed it was some Galaga spinoff. I tried searching in Japanese but even there I never saw any kind of explanation.


https://shmups.system11.org/viewtopic.php?f=1&t=58243&start=960


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3843 posts ]  Go to page Previous  1 ... 124, 125, 126, 127, 128, 129  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group