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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Apr 21, 2020 5:28 am 


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In Under Defeat you are give a choose of two heli to choose form at start, Red or Green for 1P.

A side for the color, are there any differences?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Apr 21, 2020 3:27 pm 


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In the HD releases of Under Defeat there's actually 4 selectable helicopters. The two default ones, one that has no charge attack, and a larger one that has homing missiles in addition to the usual weapons. For the two default helicopters that come in red and green, I can't tell any performance differences between them. There might be some, but if so then the difference is subtle.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Apr 22, 2020 6:36 am 



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I am curious how is going the Cotton reboot and it is planned release date??
I haven’t heard any news recently and a part its digital release is going to hace a physical one on switch and ps4?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Apr 22, 2020 6:58 pm 


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Is DoDonPachi Resurrection on Steam the best port of DaiFukkatsu in terms of content? Wikipedia says it basically has all the content from the previous ports/versions, is that true?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Apr 22, 2020 7:30 pm 


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Arthandas wrote:
Is DoDonPachi Resurrection on Steam the best port of DaiFukkatsu in terms of content? Wikipedia says it basically has all the content from the previous ports/versions, is that true?

It has all the content from the 360 ports of DFK and DFKBL, including Black Label Arrange which was exclusive to the standalone disc version of DFKBL. It doesn't have anything from the smartphone versions or anything like that, though. It also doesn't have DFK 1.0, but I don't think that version is accessible anywhere except MAME.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 6:24 pm 


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Jonpachi wrote:
Does the Switch port of Strikers III include the option to play as the X-36?


Yes. Select the random box and hold up (or is it down?).


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 10:01 pm 


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TransatlanticFoe wrote:
Jonpachi wrote:
Does the Switch port of Strikers III include the option to play as the X-36?


Yes. Select the random box and hold up (or is it down?).


Thanks! :D
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 10:51 pm 



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Is there a shmup that penalizes or punishes you for excessive shooting? Like, if you fire when enemies aren't on the screen, or just hold autofire all the time.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 10:58 pm 


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Battle Garegga's the first example that comes to mind. Shooting puts the Rank (scaling difficulty) up. You legitimately have a lot of shooting to do in the game's densest straits, but you don't want to pre-emptively hold the button down at all times, like you might in other STGs. The shot rate is also player-determined. Holding Shot fires at its base rate, rapidly tapping Shot will permanently raise it to that frequency, and again, it has consequences for the Rank.
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Last edited by BIL on Fri Apr 24, 2020 11:03 pm, edited 1 time in total.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 11:01 pm 


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The game Garegga is inspired by, Gun Frontier, also pushes up the rank if you just hold autofire. It may not matter though, because the rank is going through the roof - and so are you, scrub - whatever you do.

Of course, the game that epitomizes this most clearly to me as of late is Video System's Turbo Force. Unlike other Video System and Psikyo games, which give you temporary max power that you can 'deplete' and go down 1 level, in Turbo Force every power-up is like an ammo pickup, and if you keep holding fire you can go all the way down to square 1. Given the game's pernicious rank and randomization, this is death sentence more often than not. So shoot only when you have to, and plan your route! The survival horror of shmups!!!!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 11:06 pm 


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Interesting - been playing Sonic Wings 2 lately, and after haplessly attempting to "conserve ammo" ala Metal Slug (womp womp!), I was wondering if any of the Video System shooters went with ammo rather than time limits. Given Turbo Force's reputation I'm guessing this isn't the favour I might expect. :mrgreen:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Apr 24, 2020 11:49 pm 



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Thanks for the answers. I'll have to give Turbo Force a try one day.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Apr 26, 2020 1:46 pm 


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Whenever I try to run eXceed 3rd in fullscreen with desktop set to portrait orientation I get an immediate error but it works fine in landscape orientation. Any idea how to fix it?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Apr 26, 2020 10:56 pm 


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How big are the hitboxes of the bullets in Mushihimesama?

It seems to me that only the center of a big bullet would kill you.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Apr 27, 2020 3:11 pm 


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Is there a genre name that Hibachi's standard DOJ theme fits right into? That's her best theme to me and I'd love to know if theres other songs out there similar.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Apr 27, 2020 3:39 pm 



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Phellan Wolf wrote:
I am curious how is going the Cotton reboot and it is planned release date??
I haven’t heard any news recently and a part its digital release is going to hace a physical one on switch and ps4?


Nobody??


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Apr 27, 2020 4:10 pm 


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SAM wrote:
How big are the hitboxes of the bullets in Mushihimesama?

It seems to me that only the center of a big bullet would kill you.


Correct.
That's about the usual for these games. Cave's at least. It's also why smaller bullets are so much scarier because there's no room for error during dense patterns of them as opposed to bigger ones.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Apr 29, 2020 1:45 pm 


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Posted this in the Psyvariar Delta thread, but that seems to be dormant:

Psyvariar Delta is now nowhere to be found on the US Playstation Store. The game itself simply doesn't show up at all when searching the store, and there doesn't seem to be any way to purchase it digitally. Additionally, I recently got a physical copy and now cannot purchase the DLC.

Has it been delisted already? Is it still up in other regions?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Apr 30, 2020 1:36 pm 


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SAM wrote:
In Under Defeat you are give a choose of two heli to choose form at start, Red or Green for 1P.

A side for the color, are there any differences?


Nope. Not as far as a I know. Mind you I've only played the DC version.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed May 06, 2020 12:30 am 


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What are the best shmups on Steam, especially stuff that's on sale now? I already bought Shiki 1 and Mushi but I was thinking of some others before the Golden Week sale is over.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed May 06, 2020 4:51 am 


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steveovig wrote:
What are the best shmups on Steam, especially stuff that's on sale now? I already bought Shiki 1 and Mushi but I was thinking of some others before the Golden Week sale is over.

Deathsmiles
DoDonPachi Resurrection
Konami's Anniversary Collection Arcade Classic (Now could choose to play Japanese version)
Strania
Ikaruga
and those 8 official Touhou games
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 09, 2020 11:43 am 


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Do you need to use the default settings to upload scores in Deathsmiles (Steam ver)?

Also, what are the exact differences between "Arcade" mode and "Normal" mode?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 09, 2020 4:04 pm 


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Arthandas wrote:
Also, what are the exact differences between "Arcade" mode and "Normal" mode?

Someone correct me if I'm wrong, but IIRC "Arcade" uses the original low-res graphics and requires you to move up a difficulty level every couple stages, while "Normal" touches up the visuals and lets you stay on lower levels up 'til the last stage if you want. At least I think that's how it worked on the 360 edition.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 09, 2020 5:57 pm 


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BulletMagnet wrote:
"Arcade" uses the original low-res graphics and requires you to move up a difficulty level every couple stages, while "Normal" touches up the visuals and lets you stay on lower levels up 'til the last stage if you want.

Yes, that's definitely the case. So basically both modes are more or less the same gameplay wise?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 09, 2020 7:36 pm 


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If memory serves, yes (though there might be a bit of difference slowdown-wise, someone more qualified would have to back me up on that); if you want something that diverges more from the "base" game go for 1.1 or Mega Black Label.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 09, 2020 8:53 pm 


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BulletMagnet is correct. Like other CAVE releases for the XB360 like Mushihimesama Futari the game includes a version with the original artwork, and one with the upscaled HD artwork. There is a gameplay difference between them in Deathsmiles, which is for some reason the HD version allows you to pick the same difficulty for the A and B side stages multiple times (like all level 1), whereas in the original arcade ver you can't pick level 1 and 2 multiple times for the top and bottom set of levels.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun May 10, 2020 12:42 am 


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Thanks! Btw, what happened to the fullvoice dlc that was supposed to be in the Steam version?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun May 10, 2020 5:36 pm 


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Where is Shepardus? :<


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon May 11, 2020 1:21 pm 


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(1) Are there Option Hunter in Parodius?

(2) How many Stages are there in Parodius?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon May 11, 2020 2:04 pm 


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Any other hardcore bangers in the genre that just immediately go in like these?

https://youtu.be/w1JGsULXDSk
https://www.youtube.com/watch?v=hjWyvuDNOcU
https://www.youtube.com/watch?v=q00wS4r-Tz4


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