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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 10, 2020 1:46 am 



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That explains a lot.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 10, 2020 3:26 am 


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Are there any other games with a buzzing mechanic like Shiki or Psyvariar or Sisters Royale?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 11, 2020 12:35 pm 


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On the Strategy board, there is a Strategy Index topic containing a megathread of all strategy topics. It also mentions to PM spadgy if there are any omissions or errors.

I pm'd him back in November since I wanted to possibly add some more guides in the near future for games I've spent a lot of time on, but he never got my message, and the original owner of the topic hasn't been on the forum for 2+years. Are there any mods that would be able to update that specific topics, and what information is needed in order to do so?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 17, 2020 8:57 pm 


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+1 to maximo's request, although I do not envy anyone with the task of collecting all the new threads

OK, so I'd love tips on how to approach Psikyo games. Part of my problem, surely, is attempting one of their hardest games in Dragon Blaze. I feel like there might still be something basic I'm overlooking, though. I bounce between thinking "maybe this is possible with a lot of practice" and then thinking it's just far too above my skill level.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Jan 17, 2020 11:19 pm 


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^I'm no Psikyo pro, but I enjoy their games and did manage to clear the first loop of Sengoku Ace back when I was still pretty new to the genre.

The first takeaway was that Psikyo games are very manic. The order of things might change a bit, but the boss attacks always have the same spacing on the screen. The attacks are also so fast you will never be able to dodge them all on reaction. There is a specific safe position or strategy for each attack that will work every time you play once you know it. I was literally using the background or my score gauge to pre-position myself for certain attacks. The best way to figure those out is by using save states imo.

The other big thing about Psikyo is that you should macro-dodge whenever possible, unlike a typical bullet hell. Your hitbox is huge, so you aren't meant to weave through the gaps in patterns (even if they look very doable by the standards of other games). Just fly around them completely when you can.

It might help to start with something easier. I wrote a guide specifically for Psikyo beginners getting the 1-ALL in Sengoku Ace of you are interested. Learn that to get a feel for Psikyo, and then if you want to go further Hagane has an extremely detailed guide up for Sengoku Blade that could take you all the way to the 2-ALL with dedication.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 18, 2020 4:35 am 


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I try my best to macro dodge as it is, but I suspect there probably are moments where I try to weave through a pattern and don't realize I'm doing so before it's too late. Thinking more about it, my two biggest problems are that 1) the scoring is so captivating to me it's hard not to see how well I can do and 2) the fact bombs don't make you invulnerable like most other games has me hesitating to use them in the first place.

I guess if I trained myself to be more survival based, I can get further and then try to score at a later time. Bit of a shame one of my favorite scoring systems happens to be so brutal, although I guess that will make it more rewarding if I ever do get a decent score.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 18, 2020 10:51 am 


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Could someone please tell me what this game is?

I'm looking at selling off a few pcb's and came across this in my pile.

Cheers.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 18, 2020 10:53 am 


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That's Great Mahou Daisakusen, aka Dimahoo. Nice board btw! :smile:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 18, 2020 12:35 pm 


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Thank you


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Jan 18, 2020 12:37 pm 


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blossom wrote:
2) the fact bombs don't make you invulnerable like most other games has me hesitating to use them in the first place.


With Psikyo games you should pre-plan your bomb points. It's really ineffective to use them on reaction to cover your mistakes. Make them a part of your route for attacks that consistently give you trouble.

I can understand your great desire to score, but I personally recommend learning the survival routes first. It will make you more confident when you start building a scoring route. That applies to any game really.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Jan 19, 2020 5:42 am 


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A bit of a different question here; more like a ‘missed connection’
In summer 2019 I went to SouthEast Game Exchange in SC and I met a guy there that brought a AstroCity cabinet with Mushihimesama Futari installed. This was my first time playing futari, so we talked for a bit and he showed me though some parts of the game. He was a really chill dude (not in the photo) and he told me his username on shmups forum, but I wasn’t on the forums yet at that point, and I unfortunately lost his information.
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Any information or suggestions on how to find who this was would be appreciated.

Some of the other things that he mentioned is that he also streams on twitch, and that he has a few other PCBs, including Mahou Daisakusen or Great Mahou Daisakusen, I can’t remember which one.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Jan 19, 2020 6:54 am 


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maximo310 wrote:
On the Strategy board, there is a Strategy Index topic containing a megathread of all strategy topics. It also mentions to PM spadgy if there are any omissions or errors.

I pm'd him back in November since I wanted to possibly add some more guides in the near future for games I've spent a lot of time on, but he never got my message, and the original owner of the topic hasn't been on the forum for 2+years. Are there any mods that would be able to update that specific topics, and what information is needed in order to do so?


That thread hasn't been updated since incognoscente left, 7 or 8 years ago.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 12, 2020 5:40 am 


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If you were given a choice, which one would you buy and why?

Ghost Pilots vs Moon Cresta vs Terra Cresta vs Armed F?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 12, 2020 6:32 am 


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how many points are the small stars and large stars worth in DFK? i can't seem to find documentation of exact point values pre-multipliers.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 12, 2020 10:45 am 



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Who sang Game Tengoku's opening themes? I'm assuming it's Kumiko Nishihara, the voice of Yuki Ito, but I just want to be sure.

https://www.youtube.com/watch?v=G48gO13Rl_U
https://www.youtube.com/watch?v=88b4lL_GuSw
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Feb 16, 2020 7:53 am 


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In V-Five (Japan), what triggers the 1-up after the stage 5 midboss?

For reference: https://youtu.be/5gkl-z0DMNU?t=1156

I've triggered it a couple of times but haven't been able to pinpoint why.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Feb 16, 2020 9:12 am 


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^ You mustn't destroy the yellow box near the beginning of stage 3.

Yes.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Feb 17, 2020 1:59 am 


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Huh, interesting. Thanks so much!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Feb 20, 2020 11:23 pm 


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I wonder if you encountered any game mechanic that are integral, but really hidden from the average player?

I never knew that Kingdom Grand Prix had two uses for shoot button until recently:

Tap shoot button to shoot
Hold shoot button to boost

Using the boost button can really make the ship go faster, which helps in moving past your racers.

Any other examples that confused you like the one above?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Feb 21, 2020 1:11 am 


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Any number of rank systems would probably qualify. Mushi's "counter banking" also comes to mind.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Feb 21, 2020 8:23 am 


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Obviously the line delimiting what would be considered applicable is blurred, but Dogyuun comes to mind; if you play a two player game, you can combine both ships with the tractor beam (button 3), forming a "super ship" controlled by player 1, granting you substantially increased firepower.
If you die, both players lose a life, which poses an exciting risk-reward tradeoff (especially if you played on coins back in the day). I can vividly imagine passionate arguments between two pals about when exactly to combine or failed attempts :mrgreen:

Spoiler: show
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You can also use it as a single player to get a different "easy mode".


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Feb 22, 2020 1:23 am 


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So, I just got started playing Twinbee on the NES and SNES Switch apps, and I'm in love. What's the best way to play? Should I just be aiming to get as many bells in a row as possible and just ignore enemies unless I can't?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Feb 22, 2020 2:46 am 


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bells are your power ups in Twinbee. Shooting them enough times changes color. It's not the same across -all- games, but mostly it's

blue = speedup
green = option
silver = power up (in Pop'n, this is a strong straight shot)
purple = three-way (Pop'n); option upgrade (Detana - lets your options block shots)
red/pink = shield
yellow = points

collecting yellow bells in a row will increase their value, but if any drop the chain is broken. Collecting enough bells drives rank through the roof.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Feb 22, 2020 2:27 pm 


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I noticed the thing about rank since all I've been trying to do is collect yellow bells, and I noticed the first boss was a lot harder than the first time I played him. Now, I'm torn between trying for a 1CC without collecting a lot of bells or just aiming for yellow bells like crazy, or both!


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Feb 25, 2020 9:57 pm 



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Not a question, but doesn't deserve a thread.
A year after buying my Odroid XU4Q, I have finished setting up my favorites list in retropie (TheRA). The best 272 shmups this thing can run. The ones rated well on this forum are highlighted green.
THE LIST: https://docdro.id/R1RQJKu
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Feb 25, 2020 10:14 pm 


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steveovig wrote:
Are there any other games with a buzzing mechanic like Shiki or Psyvariar or Sisters Royale?


Not sure about buzzing, but if you mean grazing, Danmaku Unlimited 3 does, as well as Graze Counter. There are several Touhou games that apparently use grazing as a mechanic, as well.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Feb 25, 2020 10:27 pm 


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FRO wrote:
steveovig wrote:
Are there any other games with a buzzing mechanic like Shiki or Psyvariar or Sisters Royale?


Not sure about buzzing, but if you mean grazing, Danmaku Unlimited 3 does, as well as Graze Counter. There are several Touhou games that apparently use grazing as a mechanic, as well.


Yea, that's what I meant. I could never get into Danmaku despite trying a couple times. It doesn't seem, to me, that when I get close to bullets that it changes anything. I'm used to Shiki, and now Sisters Royale, how the grazing works.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 26, 2020 1:19 am 



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steveovig wrote:
Yea, that's what I meant. I could never get into Danmaku despite trying a couple times. It doesn't seem, to me, that when I get close to bullets that it changes anything. I'm used to Shiki, and now Sisters Royale, how the grazing works.


Unfortunately, most games with a graze mechanic are of the "graze to recharge your special ability" type, which might not be as immediate or as tactile as what you seem to be looking for. A game that's close to but not exactly like Shiki's "power up your shot as long as your grazing" system (that's how it works, right?) is Samidare. You use your gauge-limited shield to absorb bullets, and your shot gets a huge boost in power for a short period of time immediately afterwards. It's more ramming into bullets and timing your shield use right, rather than actual buzzing, so the dynamics are very different, but it might help you scratch that itch.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 26, 2020 5:35 am 


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floralcateyes wrote:
Unfortunately, most games with a graze mechanic are of the "graze to recharge your special ability" type


Exceed 3rd's grazing to charge your special weapon is my favourite implementation of grazing. I can see the gauge building, and it's worth the risk to charge it and take down the bigger enemies/bosses quicker and the bullet speed and patterns are all well designed, tailored with this in mind. Perfect.

Grazing is pretty low on my list of mechanics I enjoy and that game made me love it. The grazing aura radius is pretty generous, if that makes a difference.
That game feels so immediate, I think the input lag must be pretty low, that might make a difference too.

It's a quick turnaround loop that'll speak directly to any shmup players lizard brain.

I can see the appeal of that strict psyvariar, choreographed dance, but if you're more into that playing it by ear, jazz style, Exceed 3rd, get it wolfed - https://store.steampowered.com/app/2074 ... k_Package/


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Feb 26, 2020 10:41 am 



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clippa wrote:
Exceed 3rd's grazing to charge your special weapon is my favourite implementation of grazing.


I love grazing mechanics in almost any form (I even find amusement in how your characters make funny sounds whenever you graze in Pink Sweets), and Exceed 3rd does have a really fun implementation of it. But it doesn't have the immediate effect of Shiki grazing, and I don't think it's as brisk as the machine-gun level up bursts of Psyvariar. So I'm not sure it fits what steveovig was looking for.

Excellent recommendation nonetheless. Kinda wanna return to it now myself...


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