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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Oct 21, 2019 10:38 am 


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Buffi wrote:
Normally, 1cc means first loop, right?


No.

The term "1cc" can only be unambiguously used for non-looping games. If the game loops, it's better to speak of "1-All", "2-All" etc. depending on the number of loops cleared.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Oct 21, 2019 11:00 am 



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Plasmo wrote:
Buffi wrote:
Normally, 1cc means first loop, right?


No.

The term "1cc" can only be unambiguously used for non-looping games. If the game loops, it's better to speak of "1-All", "2-All" etc. depending on the number of loops cleared.


Yeah, it's definitely more clear with something like 1-ALL.
I was just looking at the glossary/terms list which states:

"“one-credit clear” (abbreviated “1CC”) which refers to a player’s having managed to complete all stages (one loop or more) of a shmup without losing all of his lives, thus not needing to continue at all"


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Oct 23, 2019 11:21 pm 


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Getting back into Battle Traverse, but I'm a bit stumped as to why it registers a HRAP4 Kai as two controllers (and assumes two people are playing at the character select screen). I've tried a fresh installation in case it was anything to do with previous stick settings, but it's doing the same thing. Any ideas?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Oct 23, 2019 11:35 pm 


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Battle Traverse did this to me too with a few different controllers. It's not too difficult to workaround though, just map the Start button and the ones for player 2 it thinks exist to buttons on the controller you'd never press, then you can map the rest for player 1. You may also have some success mapping keyboard inputs to the controller via JoyToKey if that fails.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Oct 23, 2019 11:55 pm 


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Ah, that's excellent, thanks a lot! Player 2's controls seemed to be 'locked' (unresponsive to clicks) in the config exe but I'll definitely try it again with JoyToKey - forgot how versatile it is!


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Oct 31, 2019 1:02 am 


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There are apparently two documented codes for CV1000 hardware in the MAME driver source comments that do not appear to be documented elsewhere. If you want to, these will allow you to reset unlocks in CV1000 CAVE games such as the extra characters and stages in Deathsmiles, as well as Strong style in Dodonpachi Daifukkatsu. I have not tested yet but presumably it also resets the Mushi Ultra unlock as well as the Mushi Futari "always meet Spiritual Larsa in God Mode even when credit feeding" unlock code. From a functional standpoint, I can't think of a reason you'd want to disable any of the codes, with the exception of the Spiritual Larsa always encounter code since it changes how scoring works in God Mode where she's normally only encountered on a perfect no-miss of the game and you could use the code to practice her.

Note: when you enter the code as the game boots up the confirmation you get that it worked is on the CHECKING EEPROM screen. Instead of CHECKING as it goes through the EEPROM, the word instead says INITIALIZE.

" - During boot hold P1 Right+A+B+C and P2 Left+A+B+C - Forcibly initialise non-volatile data (EEPROM or NAND settings area)"

There's also this:

" - During boot hold P1 A and P2 A - Reset random numbers generator at each game start. Probably was used during testing or/and competition events."
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 4:03 am 


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This is an embarrassing question, however I've not really been able to find the answer... how do you use bombs in Omega Fighter? All of these items seem to slow down the game, yet I've seen replays where a screen clearing bomb is used.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 6:14 am 



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A quickie:

What shot is more powerful in Progear: normal or laser (hold)?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 6:41 am 


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el_rika wrote:
A quickie:

What shot is more powerful in Progear: normal or laser (hold)?

Normal.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 5:01 pm 



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Shepardus wrote:
el_rika wrote:
A quickie:

What shot is more powerful in Progear: normal or laser (hold)?

Normal.


Thanks. I gues just as with any other Cave shmup, proximity is a factor as well.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 6:17 pm 


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Ring's main shot damage is very high at close range (as you might guess, being a wide shot). Bolt's damage potential is slightly lower but it's pretty consistent at all ranges.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 6:36 pm 


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And what about full-auto ? (C you activate in dipsw menu)

I've been using it lately and I can't make up my mind about if I like it / if it's useful or not.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 16, 2019 7:49 pm 


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Depends on the game, but in some games it's vital. It's a must for me in any game, though, because I despise tapping.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Nov 20, 2019 12:48 am 


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Well I meant specifically in Progear, because that seems to change the gameplay a lot but I'm no expert so maybe it's a false impression.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Nov 20, 2019 2:33 pm 


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Oh, sorry for misunderstanding. Yeah, I wouldn't be at all surprised if using the C button makes it slightly faster to activate gunner mode compared to tapping A for shot, since some other Cave games behave like that.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Nov 21, 2019 2:54 pm 


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Progear requires a fairly vigorous tapping speed to keep shooting the rapid shot at the max rate, but I don't think it actually gives any specific advantage in terms of more damage vs using C shot autofire or vice versa. Any competent arcade you go to will have the C-button autofire enabled for CAVE games since that's pretty much the case for all of them, and from like Espgaluda onwards having an always enabled rapid button no longer became an option but the normal default expectation. Don't be afraid to use it.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Nov 21, 2019 5:10 pm 


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Auto fire all day, fuck carpal tunnel.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Nov 24, 2019 3:32 pm 


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Are there any gameplay differences between Gunlock and RayForce (meaning: the arcade versions)?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 30, 2019 4:22 am 



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Can you only reach the TLB in Danmaku Unlimited 3 on Hard and True difficulties? Not Medium?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Nov 30, 2019 5:03 am 


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do you need to fulfill the same requirements in Ketsuipachi that you do for Dai-Fukkatsu in order to access the TLB?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 1:57 am 


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xxx1993 wrote:
Can you only reach the TLB in Danmaku Unlimited 3 on Hard and True difficulties? Not Medium?


Yeah. It made me sad too (I suck too much to 1CC hard mode), but you can unlock the TLB fight in practice mode by completing Hard mode I believe (you are allowed to continue.)


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:09 am 


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Would Run and gun could acceptable post in Hi-score thread? I see Ing made thread of Gundhara which is vertical run and gun
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:15 am 


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copy-paster wrote:
Would Run and gun could acceptable post in Hi-score thread? I see Ing made thread of Gundhara which is vertical run and gun

Only thing unusual about it compared to other vertical shmups is the lack of autoscrolling, so sure. There's already precedent for similar games with Out Zone and Fixeight.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:30 am 


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I'm unsure of exactly when it happened, but Kiki Kaikai and Granada have been kosher for many years now, so I can't imagine Gundhara being an issue any more than the aforementioned Out Zone & FixEight.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:40 am 


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I would like to host Metal Slug scoreboards if that's allowed, only 1/X/3 maybe
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:46 am 


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Ah. That's the Great Beyond as far as I know, I don't think Slug/Contra etc have ever been okayed here.

I know it's a poor compromise, but if you ever want to start a HS table in the OT scrolling action thread, please feel free. :smile:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:50 am 


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Judging of Ghegs/system11's word of god according to rules:

Quote:
Keep posts to the appropriate topic areas. We will never have a concrete definition of a shmup, so make a sensible judgement.


Hmm idk, rail shooter could count as shmup too :roll:
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 8:55 am 


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It's a bit of an arbitrary line, but to me what makes Metal Slug different from shmups is the gravity on the player character. Though even shmups like The Great Ragtime Show have some of that. To be honest I personally wouldn't mind seeing Metal Slug score threads (other than Metal Slug having pretty terrible scoring, but that's beside the point).
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Dec 02, 2019 10:47 pm 



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What happened to Tecnosoft?

I know Raizing, Compile Heart and Milestone are the successors to Compile.

But which companies succeeded Tecnosoft?

My apologies if this has been asked before.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue Dec 03, 2019 2:14 am 


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Not "successors" per se, as TS were still around at the time, and not STGs, but a few ex-members went on to CA Productions, who produced at least two real highlights in Hagane (SFC) and Bulk Slash (Saturn). Excellent ninja sidescroller and arena seek/destroy, respectively. Don't be put off by the latter's dated polys, it's a snap to pick up and play and one of that generation's best arcade-styled originals.
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