shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Jan 26, 2021 3:34 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 3934 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 132  Next
Author Message
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 3:53 am 


User avatar

Joined: 01 Sep 2011
Posts: 995
Squire Grooktook wrote:
Does the Reduce shield in Gradius III SNES actually reduce hitbox size, or does it just reduce sprite size to better represent the hitbox?


I'm pretty sure it actually reduces hitbox size. In my experience with Gradius, the ship IS the hitbox (but you guys would probably know more than I do).
_________________
The resident X-Multiply fan.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 4:11 am 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
BulletMagnet wrote:
Skykid wrote:
Can someone please explain the differences between PSX Gekioh Shooting King, PSX Shienryu and Saturn Shienryu. Trying to find definitive info on why all these versions exist and how they differ is mind boggling! I can't tell which are re-releases (Best ofs) either.

To the best of my knowledge, Shienryu on the Saturn is the most "arcade accurate" of the bunch (and saves high scores), but includes only the base game. The PS1 version (which, IIRC, was localized as "Geki-Oh Shooting King") has a bunch of other modes in it (most are silly graphical reskins, but a few are kinda interesting), though it also suffers from some increased slowdown (and, at least in the US release, doesn't save high scores). To top all that off, there's also the "Double Shienryu" budget release on the PS2, which packages the game (which is pretty close to the arcade original, but again doesn't save scores) with pseudo-sequel "Shienryu Explosion" (which was released in Europe as "Steel Dragon EX", though supposedly it's a pretty poor localization).


Lordy.

Here's what I don't get: Geki-Oh Shooting King is a Japanese release (I'm note sure about the localisation, but it definitely came out in Japan under the same name.) The only Shienryu I ever seem to find on PSX is a 'best' release. :idea:

Do you have a source for increased slowdown on PSX? Only thing I found was that Geki-Oh has poorer music quality and no score saves. Also, the PSX versions lose some graphical transparency on certain sections.

Why so many versions, confusing!
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 4:38 am 


User avatar

Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
Skykid wrote:
Here's what I don't get: Geki-Oh Shooting King is a Japanese release (I'm note sure about the localisation, but it definitely came out in Japan under the same name.) The only Shienryu I ever seem to find on PSX is a 'best' release. :idea:


Original release for PS1 was Gekioh Shienryu with a little 撃王 inside the O of Gekioh. Localized for North America by Natsume as Gekioh Shooting King. Rereleased in Japan as part of Hamster's budget PS1 line as Arcade Hits: Shienryu. They should all be identical to each other. Among the other flaws such as reduced graphic fidelity and no score/option saving, they also lack any tate mode. The only reason to go with any of them over the Saturn or PS2 ports is the low price and the brief novelty provided by the extra modes.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 6:08 am 


User avatar

Joined: 13 Aug 2005
Posts: 1578
Why do shmups have so much phallic imagery?


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 6:22 am 


User avatar

Joined: 12 Jan 2013
Posts: 5811
Edmond Dantes wrote:
Squire Grooktook wrote:
Does the Reduce shield in Gradius III SNES actually reduce hitbox size, or does it just reduce sprite size to better represent the hitbox?
In my experience with Gradius, the ship IS the hitbox (but you guys would probably know more than I do).


Almost, the "fangs" generally don't count, and maybe a slight bit of the thrusters in the back too. In general Konami shmups have hitboxes that are even on all sides, so if the ship is somewhat lengthy then part of it will be invulnerable.

MOSQUITO FIGHTER wrote:
Why do shmups have so much phallic imagery?


Because it's scary. Just ask H.R Giger.
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Last edited by Squire Grooktook on Sat Mar 09, 2013 4:15 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 6:36 am 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
nZero wrote:
Skykid wrote:
Here's what I don't get: Geki-Oh Shooting King is a Japanese release (I'm note sure about the localisation, but it definitely came out in Japan under the same name.) The only Shienryu I ever seem to find on PSX is a 'best' release. :idea:


Original release for PS1 was Gekioh Shienryu with a little 撃王 inside the O of Gekioh. Localized for North America by Natsume as Gekioh Shooting King. Rereleased in Japan as part of Hamster's budget PS1 line as Arcade Hits: Shienryu. They should all be identical to each other. Among the other flaws such as reduced graphic fidelity and no score/option saving, they also lack any tate mode. The only reason to go with any of them over the Saturn or PS2 ports is the low price and the brief novelty provided by the extra modes.


That clears things up enormously, thanks so much. And dang, no tate mode, that's the suck right there.

Thanks for the help. ;)
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 04, 2013 6:55 am 


User avatar

Joined: 13 Aug 2005
Posts: 1578
Did the Einhander team make any other games?


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed Mar 06, 2013 9:58 pm 


User avatar

Joined: 06 Mar 2013
Posts: 35
Location: Finland
After being interested in DFK and Futari Black for a while, I'd like to ask recommendations to more modern STG's. Wouldn't make a thread out of this.

By modern i mean like the games where you see your own hitbox, they feel like the enemies shoot you and not the other way, and maybe have a proper console release (240 x 320 is pretty rough up close). I guess the word for them would be "bullet hell" but that reminds me of touhou which i will not even consider touching.

I've tried some more Cave games, namely DDP Maximum and some older games which work in that build of mame with SH3 support, and i will buy Akai Katana and SDOJ as soon as i figure out what to do with my xbox that RROD'd 15 minutes after i bought DFK BL dlc :(


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 08, 2013 11:27 am 


User avatar

Joined: 01 Sep 2011
Posts: 995
As much as I admire the intent here, I think this thread is a bad idea.

It seems like what happens is people's questions get buried and have a strong possibility of going unanswered. So maybe a more accurate title would be "shmup questions you have but don't care if you ever get an answer."

I mean I almost missed dude's Gradius III question completely.
_________________
The resident X-Multiply fan.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 08, 2013 7:53 pm 


User avatar

Joined: 12 Jan 2013
Posts: 5811
The thread is fine. Part of it is just that some of these questions are a bit obscure and very few people may be able to answer them confidently.
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 08, 2013 8:13 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4518
Location: Joker Star Galaxy, Argentina
@Pallerå, try Bullet Soul.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 09, 2013 3:09 am 


User avatar

Joined: 10 May 2007
Posts: 13884
Location: COLONY
MOSQUITO FIGHTER wrote:
Why do shmups have so much phallic imagery?


Because IREM kickstarted the dicks arms race in the last years of the cold war. Now you can't even leaf through a soundtrack booklet without surprise dick attacks.

Image
_________________
Image
flopped over backwards, kicking his legs in the air as he shit his pants and died
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 09, 2013 3:48 am 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
Edmond Dantes wrote:
As much as I admire the intent here, I think this thread is a bad idea.


Page 5 is a great time to let us know.

MOSQUITO FIGHTER wrote:
Did the Einhander team make any other games?


If they did, they weren't STG's. I couldn't say for sure but I always imagine Square's brief but interesting PSX departure from RPG's went hand in hand. Perhaps the same guys did Internal Section?
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 09, 2013 4:16 am 


User avatar

Joined: 12 Jan 2013
Posts: 5811
BIL wrote:
MOSQUITO FIGHTER wrote:
Why do shmups have so much phallic imagery?


Because IREM kickstarted the dicks arms race in the last years of the cold war. Now you can't even leaf through a soundtrack booklet without surprise dick attacks.


Holy crap, that's some nice R-Type artwork there. I especially love the way Cyst/Gommander's eye is kinda seething there. Thanks for showing this.
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 09, 2013 4:21 am 


User avatar

Joined: 10 May 2007
Posts: 13884
Location: COLONY
You're welcome Squire, always glad to share the Irem body horror love! Here's the album's VGMDB page. (somewhat annoyingly I think you need to be registered to view the full gallery - worth it though, the scans are pretty huge res)
_________________
Image
flopped over backwards, kicking his legs in the air as he shit his pants and died
[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Mar 10, 2013 9:06 am 


User avatar

Joined: 11 Jan 2007
Posts: 1569
Location: Minnesota, USA
Skykid wrote:
Guwange has rank, right? How severe is it depending on how hard you score? Curious, b/c I always found it a tougher clear compared to most Cave games, but then I'm always attempting to score heavily by chaining from the outset (and boss milking where possible).


Pretty sure it's static rank. Some of the spray bullet patterns that require reflex dodging will put you for a spin, though. Just remember, if you can get to stage 6, you have full health awaiting you in the spiders section.
_________________
STG Weekly!, 1cc's, twitch, XBL: DJ Aquazition
The in-game papers prove that being the paperboy is actually a position of the greatest importance,
ranking alongside top elected officials for notoriety. -Ed Oscuro


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Mar 10, 2013 12:16 pm 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
Aquas wrote:
Skykid wrote:
Guwange has rank, right? How severe is it depending on how hard you score? Curious, b/c I always found it a tougher clear compared to most Cave games, but then I'm always attempting to score heavily by chaining from the outset (and boss milking where possible).


Pretty sure it's static rank. Some of the spray bullet patterns that require reflex dodging will put you for a spin, though. Just remember, if you can get to stage 6, you have full health awaiting you in the spiders section.


The amount of times I've died trying to get that stupid hamper lol. Thanks for the info, although I'm not too sure how static rank differs from regular rank (score versus lives lost etc) :oops:
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Mar 10, 2013 4:31 pm 


User avatar

Joined: 31 Aug 2009
Posts: 7649
Location: 東京都杉並区
It's probably similar to Ketsui, where the majority of rank is based on how long the credit has been running. Basically, you're probably not going to be able to control the rank.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun Mar 10, 2013 4:35 pm 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
trap15 wrote:
It's probably similar to Ketsui, where the majority of rank is based on how long the credit has been running. Basically, you're probably not going to be able to control the rank.


Ah I see!
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon Mar 11, 2013 8:58 pm 


User avatar

Joined: 12 Jan 2013
Posts: 5811
Is the XBLA port of Triggerheart Excellica of acceptable quality?

Is it true that Under Defeat Hd on PSN or XBLA has input delay?
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu Mar 14, 2013 10:35 pm 


User avatar

Joined: 10 Nov 2012
Posts: 116
Location: Ohioland
What's the default extend rate for RSG? The XBLA port lets you set the extend rate but there's no "reset to defaults" button.
_________________
i'm bad at video games


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 15, 2013 3:54 pm 



Joined: 05 Mar 2013
Posts: 50
Is there a link or two out there with tips/videos to improve my Deathsmiles game? I can do a 1cc with rosa on level 1 so I would say I'm slightly advancing past noob (several hundred games later, lol)
...but still could use some tips/tricks to get my score up and become better with the other girls (casper especially) some vids would be nice, I plan on getting the superplay DVD's with the cave boxset but I have a feeling those will be insanity levels/etc..
_________________
I am helpless without auto-bombs...


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 15, 2013 4:14 pm 


User avatar

Joined: 18 Nov 2007
Posts: 17556
Location: Planet Dust Asia
Squire Grooktook wrote:
Is the XBLA port of Triggerheart Excellica of acceptable quality?

Is it true that Under Defeat Hd on PSN or XBLA has input delay?


I've never heard of any gripes about the XBLA version. There's a high school piece in the reviews section with some dude gushing all over it. You probably won't find the info you're looking for, but it might be in there somewhere.

Don't buy Under Defeat HD for the original arcade game. It's pretty fucked on both console versions. If you just want New Order mode, the PS3 version is region free whereas the 360 isn't, but suffers additional slowdown (Kobayashi's diagnosis.)

Kobayashi wrote:
I own the PS3 version, but unfortunately, after playing a lot and watching many videos I verified that this version has a ridiculous amount of slowdowns as the video below (made by me) shows quite clearly (as for example from 03:06)

http://www.youtube.com/watch?v=Q-2PZ1eOi48

From what I could observe in Youtube's videos, the Xbox 360 version has much less slowdows, so I think it's the best HD version of this game.
_________________
Always outnumbered, never outgunned - No zuo no die

ChurchOfSolipsism wrote:


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri Mar 15, 2013 8:18 pm 


User avatar

Joined: 12 Jan 2013
Posts: 5811
Okay, I'll probably keep XBLA in mind for the Triggerheart and Dreamcast for Under Defeat.
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 3:25 am 


User avatar

Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
Squire Grooktook wrote:
Is the XBLA port of Triggerheart Excellica of acceptable quality?


Missed this. There are some differences compared to the original and the Dreamcast port. Upgraded visuals, a couple of the bosses behave differently, and the way the scoring system works has been changed/simplified. There's nothing in particular wrong with it, but it's not directly comparable to the original arcade game. It's also the cheapest version of the game by far, which counts for a lot.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 3:42 am 


User avatar

Joined: 12 Jan 2013
Posts: 5811
Would you say it's a better game or worse off for these changes?
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 5:17 am 


User avatar

Joined: 26 Jan 2005
Posts: 2565
Location: DC Area
Squire Grooktook wrote:
Would you say it's a better game or worse off for these changes?


Neither, just different. Having played the original a lot both in the Arcade and on the Dreamcast, I don't personally like the dumbing down of the scoring system, but it doesn't really hurt the game just changes the high-scoring method. Avoid the PS2 port though, it's awful, riddled with slowdown.
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 5:35 am 


User avatar

Joined: 20 Aug 2010
Posts: 328
Location: Gilverado
Someone explain to me why in Cave's games, the On Screen Display flickers when there is too much "action" going on?

Example:
When you turn bullets to x30000 in Mushihimesama Futari BL, the OSD disappears briefly. Why does this happen?
_________________
My Youtube Channel | Xbox: Tyjet Poison | My Scores


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 8:07 am 


User avatar

Joined: 31 Aug 2009
Posts: 7649
Location: 東京都杉並区
The hardware (or in the ports' cases, the simulated hardware) has a fixed limit on how many objects can be displayed at once.

Rather than not displaying important things like bullets, it stops drawing the HUD instead.
_________________
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat Mar 16, 2013 10:19 am 


User avatar

Joined: 06 Mar 2013
Posts: 35
Location: Finland
NES all over again, two decades later.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3934 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 132  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group