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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon May 11, 2020 2:24 pm 


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That Thunder Force IV ost is S tier.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Mon May 11, 2020 4:28 pm 


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XoPachi wrote:
Any other hardcore bangers in the genre that just immediately go in like these?

https://youtu.be/w1JGsULXDSk
https://www.youtube.com/watch?v=hjWyvuDNOcU
https://www.youtube.com/watch?v=q00wS4r-Tz4


Lots of Manabu Namiki (SDOJ)'s earlier stuff.

ERUPTOR (Battle Garegga)
CHOP U! (Armed Police Batrider - cover of Cocobat's CAN'T WAKE UP)
TERMINATION 4 U (Operation Ragnarok)
NO REMORSE (Ketsui)

Other aggressive and/or XTREEM shooting BGMs:

INVADE YOUR MIND (Raiden Fighters)
HEAVY WIND (Gensitou 1930s)
TSUBAZERIAI (Akai Katana)
MONOLITH (Night Raid)
Theme of FACTORY (IMAGEFIGHT)
Boss Theme "NEGATIVE" (IMAGEFIGHT)
SEX PERVERT OF A SILENCE (Karous)
DIVIDED BY ZERO (Shippu Mahou Daisakusen)
RED SKY (Mars Matrix)
BOSS (Mars Matrix)
EXTERMINATION (Eschatos)
GREAT BATTLESHIP (Thunder Cross)
FORMIDABLE GUARDIANS pt.2 (Gradius Gaiden)
BLACK ANGEL (Hyper Duel / Saturn ver)
NU ERA OF TECHNOLOGY (Shock Troopers - give it 30 seconds, that relentless drone makes me uncontrollably stab the fuck out of everyone in sight Image Image)
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Last edited by BIL on Sat May 16, 2020 5:18 pm, edited 2 times in total.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue May 12, 2020 5:54 pm 


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SAM wrote:
(1) Are there Option Hunter in Parodius?

(2) How many Stages are there in Parodius?


1. Nope.

2. Depends what Parodius is it.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue May 12, 2020 10:01 pm 


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XoPachi wrote:
Any other hardcore bangers in the genre that just immediately go in like these?

https://youtu.be/w1JGsULXDSk
https://www.youtube.com/watch?v=hjWyvuDNOcU
https://www.youtube.com/watch?v=q00wS4r-Tz4

Try Danmaku Unlimited 3, the whole game is metal.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed May 13, 2020 1:06 pm 


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Okay here is one (and I'm probably going to look a numb nuts for asking this) I've been playing a lot of The Raiden Project on the PS1 after quite a hiatus and something is driving me mad - are there requirements you need to satisfy in which to make to car which you shoot for points, appear on the ruined highway on level two of Raiden 1?

Last time I put a serious amount of time into Raiden it would show up like 75% of the time (I assumed it was just random) but this time I've only ever got it to show up once in a weeks worth of play, which makes me think there is a hidden place to shoot or something, which I've just got lucky with in the past.

Can't find a thing about it online, though I'm sure its common knowledge :D


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed May 13, 2020 1:16 pm 


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Stevens wrote:
That Thunder Force IV ost is S tier.


Seconded!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 16, 2020 1:47 am 


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For Darius Gaiden which version is bettler? PSOne or Saturn?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 16, 2020 2:46 am 


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Saturn. PS1 has more slowdown, and is rarer and more expensive too.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 16, 2020 2:48 am 


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SAM wrote:
For Darius Gaiden which version is bettler? PSOne or Saturn?


Saturn by a long shot. Saturn version is so well made it appears arcade perfect to the untrained eye. I 1cced the cabinet after learning on Saturn and couldn't tell any difference (though minor differences do exist)

The PS1 game on the other hand has severe slowdown and is just generally a rough port. It's more of an oddity for collectors.

The patched version in Cozmic Collection is also spectacular. It's my go-to version these days.
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Last edited by ACSeraph on Sat May 16, 2020 3:39 am, edited 1 time in total.

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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 16, 2020 2:51 am 


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Fond memories of the days we discovered how fucking awful the Darius II port on the Saturn was.
Warning, a huge pain-in-the ass
Infinite laser glitches with giant hitboxes
Is Approaching Fast!
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 16, 2020 3:38 am 


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EmperorIng wrote:
Fond memories of the days we discovered how fucking awful the Darius II port on the Saturn was.
Warning, a huge pain-in-the ass
Infinite laser glitches with giant hitboxes
Is Approaching Fast!


Those f'ing lasers seriously. You know though, if you take courses that avoid those lasers, Z' for example, the Sat version is much easier because there are a lot more nukes.

It certainly didn't deserve its supreme reputation, but I've kind of learned to appreciate how impressive the port was for the time I guess.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sun May 17, 2020 7:58 pm 


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The only retro system you have hooked up is a Japanese PS2. You have all the Cave titles, but are looking to dig into some of the more obscure titles on the system that you missed out on.

1) Trizeal - This one is pricey and doesn't look super exciting in videos. What's so special about it?
2) XII Stage - Quite cheap. Looks interesting, but kinda slow and I don't love games with weird mechanics. Any love?
3) Radirgy - Has fallen in price a LOT recently, but the PS2 port is reportedly one of the worst versions.
4) Chaos Field - Middle-tier price, and looks OK in videos. Not the most exciting game, but I am curious.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue May 19, 2020 2:17 pm 


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Heya. I've been wondering something related to Mushihimesama 1.5 and would like to ask here, if possible.

I get the supershot mechanic of getting really close and holding full-auto and tapping shot.
What I'm wondering is: I just use the supershot and barely anything else. Sometimes I use shot (the one that slows down and shows the hitbox) when trying to dodge some stuff. Is it the correct way to approach the game?

Also, I mostly use formation options, even though I'm terrible at "controlling" them to focus fire.

Thank you for any input.
Sorry if this is not the proper place to post this but I couldn't really find another suitable place.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue May 19, 2020 2:53 pm 


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Jonpachi wrote:
The only retro system you have hooked up is a Japanese PS2. You have all the Cave titles, but are looking to dig into some of the more obscure titles on the system that you missed out on.

1) Trizeal - This one is pricey and doesn't look super exciting in videos. What's so special about it?
2) XII Stage - Quite cheap. Looks interesting, but kinda slow and I don't love games with weird mechanics. Any love?
3) Radirgy - Has fallen in price a LOT recently, but the PS2 port is reportedly one of the worst versions.
4) Chaos Field - Middle-tier price, and looks OK in videos. Not the most exciting game, but I am curious.


Of those 4 my favorite is definitely XII Stag. The mechanics aren't weird at all; by moving left and right quickly you can fire a close range side shot. By killing enemies with this close range shot (or your ship's rear exhaust!! :o ) you build up a score multiplier that maxes at 12. The side shot is mapped to a button in the port so you don't have to worry about wrecking your arcade stick. It's really easy to get into and just generally among Triangle Service's best work.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Tue May 19, 2020 9:48 pm 



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Posts: 111
BIL wrote:
Saturn. PS1 has more slowdown, and is rarer and more expensive too.


Thirded for the Saturn.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Wed May 20, 2020 11:26 am 


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Whoa look who decided to post:D

What up homey?
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu May 21, 2020 1:51 pm 


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Can anyone help me understand how you rotate captured ships in Triggerheart? I just don't get it. I've watched videos where the player immediately starts swinging enemies around, but I can't figure out what I'm supposed to do. The ships just kinda slowly move off to one side and I feel like I'm fighting against them.

EDIT: Nevermind. Found an old thread and also found out there's an auto-spin option.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Thu May 21, 2020 10:22 pm 



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Posts: 432
I've been in the mood for something R-Typey lately and I've been thinking about giving Pulstar a go. Though with a play through being about the length of R-Type I & II combined that is giving me some pause.

How does the game stack up with R-Type as far as difficulty? It doesn't look super hard in videos but you can never tell with a good ol' memorizer.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri May 22, 2020 5:29 am 


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^^ It's definitely easier than R-Type, and I'm sure it isn't that long. 8 stages, 1 loop only.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri May 22, 2020 5:51 pm 


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Bawa wrote:
Heya. I've been wondering something related to Mushihimesama 1.5 and would like to ask here, if possible.

I get the supershot mechanic of getting really close and holding full-auto and tapping shot.
What I'm wondering is: I just use the supershot and barely anything else. Sometimes I use shot (the one that slows down and shows the hitbox) when trying to dodge some stuff. Is it the correct way to approach the game?

Also, I mostly use formation options, even though I'm terrible at "controlling" them to focus fire.

Thank you for any input.
Sorry if this is not the proper place to post this but I couldn't really find another suitable place.

Actually they removed supershot in the Xbox arrange mode (I'm not sure about the PS1 arrange) and 1.5.
Supershot damage is integrated into the base damage in those modes. Even if you were playing 1.0, controlling your options properly is very important and W supershot only does increased damage at point blank range (S supershot works at any range), so you shouldn't hold it constantly unless you're using S. Even then, you may want to fan out your options and just take the slightly lower damage every now and then.


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri May 22, 2020 9:53 pm 



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Posts: 40
So PSX Raiden DX is pretty pricey on eBay. Is it worth the money if I already have Raiden Project?


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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Fri May 22, 2020 10:14 pm 


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Depends how much you like Raiden II, and the idea of added scoring mechanics (a medal flash system similar to that used by later Psikyo games, Xevious-esque hidden targets, the "Guts" bonus for keeping upscreen, plus a traditional destruction percentage and boss clear time). It re-uses Raiden II's bosses, weapons and first five stages for its Novice course, but Expert's eight are completely new, as is Training's single 15minute stage (not to be underestimated, it's substantial). If you score well enough you can play Training, Novice and Expert in one go, if I remember right.

PS1 port has good autofire options, too, plus a choice of 60hz or arcade (~55hz) speed.

I like having both Project and DX around. Sometimes it's nice to forget about the advanced scoring and just kill/collect everything, but it undeniably adds a lot to the traditional Toaplanesque.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 3:29 am 


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Jonpachi wrote:
The only retro system you have hooked up is a Japanese PS2. You have all the Cave titles, but are looking to dig into some of the more obscure titles on the system that you missed out on.

1) Trizeal - This one is pricey and doesn't look super exciting in videos. What's so special about it?
2) XII Stage - Quite cheap. Looks interesting, but kinda slow and I don't love games with weird mechanics. Any love?
3) Radirgy - Has fallen in price a LOT recently, but the PS2 port is reportedly one of the worst versions.
4) Chaos Field - Middle-tier price, and looks OK in videos. Not the most exciting game, but I am curious.


Trizeal is a very straight-forward game with a bunch of hidden tricks thrown in for good measure. Your ship can transform on the fly between 3 different modes: Shot, Missile and Laser. Each can be powered up individually by grabbing a cube while in said form. Once a weapon reaches level 4, its shot will carry over into the other 2 modes. The PS2 port is decent and adds some additional content, although all 3 NAOMI games on your list have far more accurate DC releases.

If you want to dip into the more obscure PS2 stuff, check out Homura. Also, snag The Shooting: Double Shienryu.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 4:34 am 


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Kiken wrote:
If you want to dip into the more obscure PS2 stuff, check out Homura.


Seconding this. Homura is a vastly underrated game.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 6:40 am 


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Speaking of which, anyone want to tell me what's up with the 4 shot-buttons in Shienryu Explosion? I've tried the game myself and I can see much of a difference between them.

Homura is cool, but I don't know enough about how it works yet to comment deeply.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 10:37 am 


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EmperorIng wrote:
Speaking of which, anyone want to tell me what's up with the 4 shot-buttons in Shienryu Explosion? I've tried the game myself and I can see much of a difference between them.

If memory serves it was one of the few games to make use of the PS2 controller's pressure-sensitive button feature, where there technically was only a single "shot" button and how hard you pressed it would determine how strong your shot was (and how many points you got from destroying an enemy with it) and how much your movement slowed down; the developers also included an option to map "weak", "medium" and "strong" shots to 3 separate buttons so you didn't have to worry about how hard you push. IIRC the review of this game on the "main" shmups site has some more details.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 1:42 pm 


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Thanks for the suggestions everyone! I have Homura already, and it is indeed an underrated gem. I went ahead and nabbed XII Stag for now, as I found a nice copy for less than $30 on ebay.

Currently enjoying Triggerheart, but the PS2 version seems to be in 480i, which causes some weird shimmer and flicker on my tv. Some of the bullets appear to "vibrate" as they move down the screen, while others do not. I assume vibrating bullets are not by design. :?

It's not a deal-breaker, but I would assume the other versions are all superior to the PS2 port.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 2:38 pm 


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Spoiler: show
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The Theme Of 480i ;3
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 4:27 pm 


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Jonpachi wrote:
Currently enjoying Triggerheart, but the PS2 version seems to be in 480i, which causes some weird shimmer and flicker on my tv. Some of the bullets appear to "vibrate" as they move down the screen, while others do not. I assume vibrating bullets are not by design. :?

It's not a deal-breaker, but I would assume the other versions are all superior to the PS2 port.


The PS2 port supports 480p. Hold down X and Triangle on controller 1 during boot up to initiate progressive scan mode. Same goes for Thunder Force VI.
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 Post subject: Re: Shmup Related Questions That Don't Deserve a Thread
PostPosted: Sat May 23, 2020 4:40 pm 


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DOOOOD. Thanks!
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