DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Trevor spencer
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Trevor spencer »

Thank god :D
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zendor118
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by zendor118 »

holy crap, I have to seriously start thinking about owning a jp console now. I'm missing out on way too many arcade-ported shmups !!! Hopefully they will bring this to the states!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by PC Engine Fan X! »

Great news to hear that SDOJ will be appearing on the JPN 360 console...shall pre-order it when it's feasible. The ol' trusty JPN 360 Slim at my side will waiting to fire up SDOJ next spring.

The next question is: Will Cave include an official SDOJ superplay DVD along with said 360 game port of SDOJ?

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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by VixyNyan »

PC Engine Fan X! wrote:The next question is: Will Cave include an official SDOJ superplay DVD along with said 360 game port of SDOJ?
That would be cool if it happened. If Triangle Service can do it with their Shooting Love 200X on the 360, then Cave could do the same with SDOJ too. ^^
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by chempop »

The next question is: Will Cave include an official SDOJ superplay DVD along with said 360 game port of SDOJ?
There are no superplays dvd's bundled with any of their 360 ports, so I would be surprised if this had one. LE will almost certainly have an arranged soundtrack though.
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Trevor spencer
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Trevor spencer »

If they done a superplay i think they would release a separate DVD (Id buy it :P )
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Op Intensify
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Op Intensify »

Yeah, if there's gonna be a superplay DVD, it would be a separate release from INH.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by evil_ash_xero »

So, what is the general opinion on this game? I know there was a lot of griping about all the backgrounds looking the same, and the bikini stuff.

How's the difficulty, and the overall fun factor? I hated the last one.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Chaos Phoenixma »

Well, there's actually dodging unlike DFKs must cancel certain things. That alone will make it more fun.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by O. Van Bruce »

Besides, we should be expecting some new soundtrack...The only part of the OST that feels original enough for me is the first stage theme (specially the entrance... feels like some Disco in the 70's :lol: )

and just as the guy above said... hell, we get to dodge something this time instead of sometimes abusing the hyper system...
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Cagar »

It's the best CAVE-game to date
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by ciox »

O. Van Bruce wrote:Besides, we should be expecting some new soundtrack...The only part of the OST that feels original enough for me is the first stage theme (specially the entrance... feels like some Disco in the 70's :lol: )
Arrange by Virt, called it.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Friendly »

Op Intensify wrote:
also the fact that Sony is uptight about having ports of games that don't fill the screen entirely for some reason
My guess is it has to do with Sony being afraid to tarnish the perceived value of Blu-ray and the system's HD capabilities.
At least on PSN they seem to have no problem with 4:3 tate:

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Op Intensify
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Op Intensify »

That's PSN. The restriction only applies to retail releases.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by DragonInstall »

Op Intensify wrote:That's PSN. The restriction only applies to retail releases.
I bet he knew that already.
Espgaluda III needs to happen.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by third_strike »

O. Van Bruce wrote: we get to dodge something this time instead of sometimes abusing the hyper system...
Well, this is the key to score in DFK 1.5.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by drboom »

Op Intensify wrote:Yeah, if there's gonna be a superplay DVD, it would be a separate release from INH.
Actually, Cave have been doing their own superplay DVD's since Ibara, so it would most likely be from Cave. I would be totally surprised if this didn't get a DVD stand-alone release as even Akai Katana got one and that game was not nearly as popular as SDOJ.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by evil_ash_xero »

Cagar wrote:It's the best CAVE-game to date
HUGE statement there.

I still don't know why the whole game is blue.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by trap15 »

Also a true one.

Except maybe Ibara.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Cagar »

Everything is blue, simple and glowing so you can spot enemies and their routes easily, and it's designed to be like that just for that reason. Scoring is simple, and very heavily based on survival. You get a good score by not getting hit and using a lot of hypers. Hypers are beautiful and dynamic. Rank is visible. Bullets glow, you can't get hit by a bullet you didn't notice.
Voice-acting (HYPER SYSTEM, LEADY) makes the game feel alive.
There is only one loop, with 2 difficulty levels.
It has arguably the hardest CAVE boss ever. (or at least the final pattern)

I could continue this list forever.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Illyrian »

Cagar is basically correct with the points he made. Whether it's better than Ketsui is yet to be seen.

It also looks like a return to form that CAVE haven't had since 2005.

Deathsmiles II - crappy graphics, ridiculous enemy design and non-existent difficulty
Deathsmiles - retarded scoring system based on incredibly finicky recharge timings, overly drastic difference between difficulty levels
Muchi Muchi Pork - Actually, this is really good so I take it back. Should have had a visible hitbox, but Yagawa is a retard so what do you expect
Pink Sweets - Lol! This is what happens when you let Yagawa be in charge of anything ever. Arrange mode was good though
Espgaluda - Overly finicky scoring system, causer of chronic restartitis, dreary, washed out soundtrack

I can't wait for this port, should be a lot of fun to play if the videos are anything to go by. Of course Yagawa had a hand in it so you can't get away without some of his trademark retardation, in this case the hilariously overpowered EX bosses.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Strider77 »

Espgaluda - Overly finicky scoring system, causer of chronic restartitis, dreary, washed out soundtrack
Foolish
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by EmperorIng »

With the way y'all talk about this Yagawa feller it's like he's the anti-Christ of the STG world.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by O. Van Bruce »

Illyrian wrote: Espgaluda II- Overly finicky scoring system, causer of chronic restartitis, dreary, washed out soundtrack
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by cools »

trap15 wrote:Except maybe Ibara.
8)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by DragonInstall »

How can anyone hate Espgaluda music :(

I personally found the Esp series to have great music.
Espgaluda III needs to happen.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by moh »

DragonInstall wrote:How can anyone hate Espgaluda music :(

I personally found the Esp series to have great music.
oh fuck yeah.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Kollision »

Music is what mostly puts Espgaluda way down there in my fave Cave games list.
Only 50% the 4th stage BGM is okay, the rest just grinds my ears.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

Illyrian wrote:Muchi Muchi Pork - Should have had a visible hitbox, but Yagawa is a retard so what do you expect
Pink Sweets - Lol! This is what happens when you let Yagawa be in charge of anything ever.
Yagawa hate lol
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Illyrian »

Go make another instalock retard thread Kai.
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