Gradius Developer Interviews (I,II,III,IV,Gaiden)

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EmperorIng
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Re: Gradius Developer Interviews (I,II,III,IV,Gaiden)

Post by EmperorIng »

Thanks for all the hard work you've put into this, blackoak. It's always fascinating to hear the original developers talking about their experiences and their thought processes when they made what are arguably some of the best shooting games ever made.
alamone
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Re: Gradius Developer Interviews (I,II,III,IV,Gaiden)

Post by alamone »

Just a minor correction; club should be crab, right?
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blackoak
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Re: Gradius Developer Interviews (I,II,III,IV,Gaiden)

Post by blackoak »

alamone wrote:Just a minor correction; club should be crab, right?
That seems right (duh)... I think I only thought "Club" because the Gradius Wiki lists it that way, but that wouldn't be the first mistake I've seen there. I wonder if the name is given officially anywhere, like in english instruction booklets etc? Either way, I'll change all those references to Crab.
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Gidkilla
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Re: Gradius Developer Interviews (I,II,III,IV,Gaiden)

Post by Gidkilla »

Great translation, very informative! Does anyone know who it was that created the box-art for the Gradius games?
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piginapoke
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Re: Gradius Developer Interviews (I,II,III,IV,Gaiden)

Post by piginapoke »

Fantastic article and set of interviews. I dont recall seeing an interview with Miki Higashino (composer for Gradius) though
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