BareKnuckleRoo wrote:I know there's a lot of people who claim to be sick of games with pink/purple bullets, but the reality is I really appreciate high-contrast design where the designer clearly used limited palettes to ensure maximum bullet visibility and contrast. Like, by restricting player shots to a specific palette, enemy shots to a distinct palette, and then making sure those weren't prevalent in enemy or background design.
Seibu is definitely bad about this at times. Not just because bullets tend to be speedy, but because their bright yellow is difficult to see against sand, bright orangey yellow explosions, etc.
All of this. Been getting brutalised into some semblance of shape by ACA Raiden this week, just figuring out how to dismantle that ticking nailbomb of a final boss. The highlights for me were st3's expertly dual-pronged marine battle (sniper boats > sniper tanks), st5's deceptively lethal clockwork railyard, and st8's absolute death valley gauntlet, versus a palpably crushing vertical force of artillery convoys and furiously divebombing air cav... but most of all, st7's striker jets (sniper crabs > sniper boats).
I love arcadey 3D dogfighter stuff like Omega Boost, Ace Combat and ZOE, which by necessity soften things to a small extent. You're still watching a screen and operating a controller, though. They're in here with sprites, not the other way around. st7-2 captures AC5's scintillating tagline to the tittle:
"When your life can be taken in an instant, your commands must be taken even faster." In a rain of lightning-fast, slashing dives and equally venomous targeted shots, the latter by no means incapable of killing you after their sender's own demise, the tiniest hesitation is lethal (and of course, there's bushels of medals to chase too). It's bracing and utterly uncompromising in a way 2D action's innate precision will always excel at.
Then they colour the background space station off-white so you can barely see shit. Holy fuck! Why not a nice gunmetal cobalt, or industrial green? Or failing that... just make the enemies and their bullets an unearthly shade of blue/pink (the game is well into the Tatsujin end of the scale from its earthy Kyuukyoku beginnings, at this point). Now I'm forced to caveat this first-rate riveting dogfight with "also, you can't see shit." It's a shame.
Ah well. If for nothing else, Tin Star remains my "at least it's not..." talisman.
If Raiden were that brutalised, I couldn't bear to even post about it.