Dotonpachi (and Gustav's Other Scary Games)
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- Posts: 15
- Joined: Thu May 19, 2011 8:01 pm
Re: Dotonpachi (and Gustav's Other Scary Games)
i mistyped
yo hwan kim(mistype) - >yo hwan lim(correct)
Oh shit,Oh shit Oh shit... fixed it. sorry
yo hwan kim(mistype) - >yo hwan lim(correct)
Oh shit,Oh shit Oh shit... fixed it. sorry
Re: Dotonpachi (and Gustav's Other Scary Games)
Wow- Darkslategray Rabel is proper proper fantastic and the achievements are the icing on the cake!
Is that really how DDP DOJ BLEX works too?
And yeah- now I've twigged that in X Mode the hyper laser actually cancels bullets ,and eats them to fill the gauge, I'm meeting Billybachi every time (but not beaten him yet!)hzt wrote:In X mode you can just hyper > absorb bullets which recharges your hyper > hyper again forever, I think it's broken? I don't know though maybe that is supposed to happen. I don't understand any of these games and as this simply gives me reason to believe I'm sane I'm not worrying about it.
Is that really how DDP DOJ BLEX works too?
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Dotonpachi (and Gustav's Other Scary Games)
Have you seen Gustav's YouTube page? I pointed this out before but he's been posting scoreplay videos of DOJBLEX (cant tell if its PS2 or 360 version) but basically that's all the player does throughout the game AND he gets hitpoints for absorbing bullets so the hitcount literally goes over 9000!mjclark wrote:Wow- Darkslategray Rabel is proper proper fantastic and the achievements are the icing on the cake!
And yeah- now I've twigged that in X Mode the hyper laser actually cancels bullets ,and eats them to fill the gauge, I'm meeting Billybachi every time (but not beaten him yet!)hzt wrote:In X mode you can just hyper > absorb bullets which recharges your hyper > hyper again forever, I think it's broken? I don't know though maybe that is supposed to happen. I don't understand any of these games and as this simply gives me reason to believe I'm sane I'm not worrying about it.
Is that really how DDP DOJ BLEX works too?
Also, I get away from the internet for two days and all this pops up, amazing! And you and I got special thanks and a spot on the default leaderboard mjclark! Considering Cave only does that for devs and best scoring players, and other companies do it for a message or similar credits I find that amazing to get such recognition!
Re: Dotonpachi (and Gustav's Other Scary Games)
Ah shit, I was working on a Menual translation D:
textdumping here
Dodonpachi Daimao - Darkslategray Rabel
- Table of Contents -
1. Story
2. Controls
3. Ship Settings
4. Extend
5. Game Modes
6. ETC
7. Cheats
1. Story
-
2. Controls
Arrow Keys(→←↑↓) - Controls your ship.
Z - Fires missiles (lasers during slow mode).
X - Fires a spread bomb that attacks the whole screen. Uses hypers if one or more is in stock.
SHIFT - Cuts your ship's speed in half.
3. Ship Settings
Ship A
Has a wide attack range. Movement is relatively slower.
Ship B
Has a narrow attack range. Movement is relatively faster.
A Type
Ship's laser attack hitbox increases.
B Type
Ship's shot attack hitbox increases.
4. Extend
Extends are given at 10 million and 1 billion points.
5. Game modes
WHITE - The original DTP DMO. Everything was left untouched.
BLACK - A revised version of WHITE mode for beginners.
X MODE - An arranged, 1-loop mode that introduces bullet canceling during hyper mode.
Enemies fire more bullets. The true last boss BILBACHI appears after defeating Bilryuu.
DEATH RABEL - A 2-loop boss rush mode.
Comparison
-------------------------------------------------------
Mode WHITE BLACK X MODE D-LEVEL
Autobomb X O O X
Hyper Charging Normal Very Fast Fast Normal
Speed
Hyper Duration Normal Very Short Normal Normal
2nd Loop O O X O
Attack Strength Normal Very Strong Normal FFFUUU
-------------------------------------------------------
Recommended Modes for Beginners
1. X MODE
2. BLACK
3. WHITE
4. D-LEVEL
6. ETC
This game was created using GameMaker 8.
Please write a note in the 'Guestbook' section in my blog for bug reports and other issues.
http://marhite.tistory.com
Please do not tamper with the Data.ini file, the game may not run as intended.
Also, please do not open or change the files in the Image folder, unless it's for individual research.
(As an exception, you may change the contents of the Music folder to fit your needs.)
Do not sell or otherwise illegally distribute the images. Using any of the in-game images for your own game is also prohibited.
7. Cheats and other hotkeys
DSGR offers a few in-game cheats for your cheating pleasure.
The cheats are as follows:
Q In-game : Hyper stocks are set to 0
W In-game : Bomb stocks are set to 0
E In-game : Suicide button
5 during the ship selection screen : Plays the SE from Ketsui when inserting a credit. Yup. That's it.
Q during the main menu : Resets all your achivement and scores.
CTRL+ALT+DELETE twice : Cure for cancer is found.
ALT In-game : Pauses the game. Resumes after pressing any key.
F4 : Full screen
The ETC translation might not fully represent Gustav's views.
textdumping here
Dodonpachi Daimao - Darkslategray Rabel
- Table of Contents -
1. Story
2. Controls
3. Ship Settings
4. Extend
5. Game Modes
6. ETC
7. Cheats
1. Story
-
2. Controls
Arrow Keys(→←↑↓) - Controls your ship.
Z - Fires missiles (lasers during slow mode).
X - Fires a spread bomb that attacks the whole screen. Uses hypers if one or more is in stock.
SHIFT - Cuts your ship's speed in half.
3. Ship Settings
Ship A
Has a wide attack range. Movement is relatively slower.
Ship B
Has a narrow attack range. Movement is relatively faster.
A Type
Ship's laser attack hitbox increases.
B Type
Ship's shot attack hitbox increases.
4. Extend
Extends are given at 10 million and 1 billion points.
5. Game modes
WHITE - The original DTP DMO. Everything was left untouched.
BLACK - A revised version of WHITE mode for beginners.
X MODE - An arranged, 1-loop mode that introduces bullet canceling during hyper mode.
Enemies fire more bullets. The true last boss BILBACHI appears after defeating Bilryuu.
DEATH RABEL - A 2-loop boss rush mode.
Comparison
-------------------------------------------------------
Mode WHITE BLACK X MODE D-LEVEL
Autobomb X O O X
Hyper Charging Normal Very Fast Fast Normal
Speed
Hyper Duration Normal Very Short Normal Normal
2nd Loop O O X O
Attack Strength Normal Very Strong Normal FFFUUU
-------------------------------------------------------
Recommended Modes for Beginners
1. X MODE
2. BLACK
3. WHITE
4. D-LEVEL
6. ETC
This game was created using GameMaker 8.
Please write a note in the 'Guestbook' section in my blog for bug reports and other issues.
http://marhite.tistory.com
Please do not tamper with the Data.ini file, the game may not run as intended.
Also, please do not open or change the files in the Image folder, unless it's for individual research.
(As an exception, you may change the contents of the Music folder to fit your needs.)
Do not sell or otherwise illegally distribute the images. Using any of the in-game images for your own game is also prohibited.
7. Cheats and other hotkeys
DSGR offers a few in-game cheats for your cheating pleasure.
The cheats are as follows:
Q In-game : Hyper stocks are set to 0
W In-game : Bomb stocks are set to 0
E In-game : Suicide button
5 during the ship selection screen : Plays the SE from Ketsui when inserting a credit. Yup. That's it.
Q during the main menu : Resets all your achivement and scores.
CTRL+ALT+DELETE twice : Cure for cancer is found.
ALT In-game : Pauses the game. Resumes after pressing any key.
F4 : Full screen
The ETC translation might not fully represent Gustav's views.
Re: Dotonpachi (and Gustav's Other Scary Games)
Nice one BLU!
Do you fancy submitting any scores to the hi score thread too?
And check this out:
Gustav's linked to the Shmups Forum hi score thread
although I'm not sure what he's saying
Do you fancy submitting any scores to the hi score thread too?
And check this out:
Gustav's linked to the Shmups Forum hi score thread
although I'm not sure what he's saying
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MauJustice
- Posts: 75
- Joined: Mon Jun 06, 2011 4:19 pm
- Location: New Jersey, USA
Re: Dotonpachi (and Gustav's Other Scary Games)
There's no gamepad support? It's keyboard only?
Re: Dotonpachi (and Gustav's Other Scary Games)
Joy2key is the answer to everything!!!!MauJustice wrote:There's no gamepad support? It's keyboard only?
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Dotonpachi (and Gustav's Other Scary Games)
If you have problems with Joy2Key, Xpadder 5.3 is the way to go. Newer versions are sold at a price though they're just as good if not better.mjclark wrote:Joy2key is the answer to everything!!!!MauJustice wrote:There's no gamepad support? It's keyboard only?
Re: Dotonpachi (and Gustav's Other Scary Games)
I lol'ed watching the hand drawn water, buildings, and trees. Wonder what the title and menu selection screens would turn out to be.
Ex-STGWeekly Crew
Sky of Pin
LoserGaiden
Sky of Pin
LoserGaiden
shmups IRC wrote:wich linode wud u fuk
Re: Dotonpachi (and Gustav's Other Scary Games)
Gustav always cracks me up =). Such an amazing sense of humor.
Re: Dotonpachi (and Gustav's Other Scary Games)
Mite b cool if scoring actually matters outside of the final stage this time. Also looks better than Death Label
Live to fly, fly to live, it's all very orthodox
Re: Dotonpachi (and Gustav's Other Scary Games)
More awesomenessRNGmaster wrote:Dunno why everyone missed this.
Ketsui in Paint?
I messaged Gustav about Odd Mobs Arrange when the YouTube video came out and he said it will soon be available for general download as per the YouTube comments. Still eagerly waiting for Radiant Silver Bullet too eh?
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Dotonpachi (and Gustav's Other Scary Games)
Is the graphics going to be final?mjclark wrote:More awesomenessRNGmaster wrote:Dunno why everyone missed this.
Ketsui in Paint?
I messaged Gustav about Odd Mobs Arrange when the YouTube video came out and he said it will soon be available for general download as per the YouTube comments. Still eagerly waiting for Radiant Silver Bullet too eh?
Looking forward to trying this out and putting the game to the test - and same goes for Radiant Silverbullet when it happens.
Re: Dotonpachi (and Gustav's Other Scary Games)
Damn, this "Ketsui Sweets" rocks !
When Cave gets broke, they'll know who to call to make games on a budget.
When Cave gets broke, they'll know who to call to make games on a budget.
(Drum says : ) Bin Laden, Ghaddafi, Steve Jobs and now Kim Jong Il. It has been a tough year for evil.
Re: Dotonpachi (and Gustav's Other Scary Games)
EYE CANNOT STOUP LAUGHING
Re: Dotonpachi (and Gustav's Other Scary Games)
I can't believe he managed to make the 'giant 5 cubes distracting you while flying into your face' even more annoying.
During the boss fight you can hardly even see the bullets over all the goddamn cubes.
During the boss fight you can hardly even see the bullets over all the goddamn cubes.
Re: Dotonpachi (and Gustav's Other Scary Games)
Odd Mobs ZERO: Arrange is out!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://marhite.tistory.com/344
Lol- it's like Ketsui and Milestone had a baby.
There's "P"s to launch as well as bombs but not sure what they do- there's a tutorial so perhaps Korean speakers could explain.
Also, if previous releases have been anything to go by, there'll be a few revisions before a fully fixed stable version so I'll wait til then before adding this game to the hi score thread...
http://marhite.tistory.com/344
Lol- it's like Ketsui and Milestone had a baby.
There's "P"s to launch as well as bombs but not sure what they do- there's a tutorial so perhaps Korean speakers could explain.
Also, if previous releases have been anything to go by, there'll be a few revisions before a fully fixed stable version so I'll wait til then before adding this game to the hi score thread...
Last edited by mjclark on Sun Dec 11, 2011 10:52 pm, edited 1 time in total.
Re: Dotonpachi (and Gustav's Other Scary Games)
This is brilliant. Seriously, it is amazing.
The Ps just seem to cancel bullets into items but I've basically forgotten Korean so I can't really help with the tutorial. Maybe if no one else explains it and I have time to go through it with a dictionary tomorrow.
The Ps just seem to cancel bullets into items but I've basically forgotten Korean so I can't really help with the tutorial. Maybe if no one else explains it and I have time to go through it with a dictionary tomorrow.
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Dotonpachi (and Gustav's Other Scary Games)
The only bug I've noticed is when you exit, reporting a "program has encountered a problem and needs to close" implying he's forgotten to free the sound engine again.
You're right about this going through a few revisions though, Death Mode is missing and the text displayed says it'll be added soon implying that there will be a patch release that includes it. That being said Gustav's done a lot better than usual and this is quite impressive.
Has anyone figured out the conditions for the second loop? I beat the game and didn't get there nor did I see "Bil-VAC" the Evaccaneer DOOM parody.
EDIT: Actually the control scheme is a bitch to get used to and the best I can get is around 26 million, I'm not sure whether using normal shot (A button) or lock shot (Z button) actually makes any difference in the long run though I think it behaves pretty true to Ketsui, so maybe it's just me needing to learn2play.
You're right about this going through a few revisions though, Death Mode is missing and the text displayed says it'll be added soon implying that there will be a patch release that includes it. That being said Gustav's done a lot better than usual and this is quite impressive.
Has anyone figured out the conditions for the second loop? I beat the game and didn't get there nor did I see "Bil-VAC" the Evaccaneer DOOM parody.
EDIT: Actually the control scheme is a bitch to get used to and the best I can get is around 26 million, I'm not sure whether using normal shot (A button) or lock shot (Z button) actually makes any difference in the long run though I think it behaves pretty true to Ketsui, so maybe it's just me needing to learn2play.
Last edited by BPzeBanshee on Mon Dec 12, 2011 12:15 pm, edited 1 time in total.
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- Posts: 15
- Joined: Thu May 19, 2011 8:01 pm
Re: Dotonpachi (and Gustav's Other Scary Games)
Guys, i translated system part(essential part only, and bad translation )
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Keys
Z key - Lock-on shot(Like Ketsui?)
X key - Launch bomb. Enemy bullets transform Red cubes. it costs one B.
C key - Use Hyper. Enemy Bullets Transform 5 cubes at moment. it costs one P
A key - Spread shot
Get Hyper : stage clear or kills 100 enemy
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fighter type
Bomb type(left side) : start with 3 bombs. stage clear bonus is 2 hyper and 1 bomb.
Hyper type(right side) : faster than bomb type. no bombs. start with 6 hypers. if you use hyper or in-fight, you get 10 cubes.(in field! you can get a lot of 10 cubes!). if you clear the stage. hyper stock initialize by 6! Use hyper!
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extend?
score extend : 500000 , 5000000 and 10000000
stage extend : stage 3 and 5(mid-boss, you need qualification?)
if you get extend. hyper activate(bullets -> Cubes) immediately. it has no cost. extend bonus
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score system
you can get cubes from kills enemy(you can get high level cubes if you get near to enemy.)
lose your life, or use bomb. you get red cubes. red cubes minus your cube counter.
fight with boss. you can get cubes at 3*n hits(you can get 10 cubes!). and you can get point equal as kill counter at 1*n hit.
when stage clear. you get clear bonus. cube counter*kill counter/10(2nd loop:5)
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2nd loop
you can enter 2nd loop when your miss count ≤ 1
no red cubes.
enemy patterns improve(less safe-zone!). attacks more intensity
-
Keys
Z key - Lock-on shot(Like Ketsui?)
X key - Launch bomb. Enemy bullets transform Red cubes. it costs one B.
C key - Use Hyper. Enemy Bullets Transform 5 cubes at moment. it costs one P
A key - Spread shot
Get Hyper : stage clear or kills 100 enemy
-
fighter type
Bomb type(left side) : start with 3 bombs. stage clear bonus is 2 hyper and 1 bomb.
Hyper type(right side) : faster than bomb type. no bombs. start with 6 hypers. if you use hyper or in-fight, you get 10 cubes.(in field! you can get a lot of 10 cubes!). if you clear the stage. hyper stock initialize by 6! Use hyper!
-
extend?
score extend : 500000 , 5000000 and 10000000
stage extend : stage 3 and 5(mid-boss, you need qualification?)
if you get extend. hyper activate(bullets -> Cubes) immediately. it has no cost. extend bonus
-
score system
you can get cubes from kills enemy(you can get high level cubes if you get near to enemy.)
lose your life, or use bomb. you get red cubes. red cubes minus your cube counter.
fight with boss. you can get cubes at 3*n hits(you can get 10 cubes!). and you can get point equal as kill counter at 1*n hit.
when stage clear. you get clear bonus. cube counter*kill counter/10(2nd loop:5)
-
2nd loop
you can enter 2nd loop when your miss count ≤ 1
no red cubes.
enemy patterns improve(less safe-zone!). attacks more intensity
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BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: Dotonpachi (and Gustav's Other Scary Games)
Thanks for that. So basically I have to lose no more than one life to hit second loop and avoid autobombing (duh) + what I've already been doing to get more score.
Wouldn't have guessed the P thing was a hyper. It doesn't really do anything beside cancelling bullets. Maybe he'll change this next release.
Wouldn't have guessed the P thing was a hyper. It doesn't really do anything beside cancelling bullets. Maybe he'll change this next release.
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evil_ash_xero
- Posts: 6182
- Joined: Thu Jul 12, 2007 6:33 am
- Location: Where the fish lives
Re: Dotonpachi (and Gustav's Other Scary Games)
Hmm...looks kind of like a Milestone game.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: Dotonpachi (and Gustav's Other Scary Games)
HUGE TEXTDUMP AGAIN HURRRRR
I was too lazy to translate the story but okay hurr
Some parts of the menual have been updated in accordance to the game (especially the hyper part)
I also translated the achievements, but some of them are inside jokes and people here would most likely not get them, so I changed a few
I tried to keep it true to the original though
believe me, I did
-------------------------------------------------------------------
Odd Mobs Zero
小怪奇 Arrange ~政獄たち~
- Index -
1. Story
2. Control
3. Ship Types
4. Extend
5. Scoring System
6. Game Modes
7. Ect.
8. Cheats
1. Story
2. Control
Arrow keys (→←↑↓) - Controls the ship.
Z - Fires lock-on missiles.
A - Autofires spread-type missiles.
X - Fires a bomb that inflicts damage on the entire screen.
C - Uses hypers. The 'P's on the lower-right side of the screen indicates how many are in stock. When
used, turns all bullets currently on screen to 5/10 chips. Hypers are added after 100/50 kills for type
A and B, respectively, or by clearing a stage.
SHIFT - Slows down your ship.
3. Ship Types
Bomb Type (Beginner)
Starts with 3 lives/3 bombs/3 hypers
1 bomb/2 hypers added after clearing a stage
Maximum of 6 hypers
Hypers give 5 chips
Mid ship speed
Hyper Type (Expert)
Starts with 3 lives/0 bombs/6 hypers
No bombs. Hypers set to 6 after each stage/after a miss.
Maximum of 9 hypers
All 5 chips are turned into 10 chips
Mid-fast ship speed
4. Extend
500000 pts ex
5000000 pts ex
10000000 pts ex
Extends given at stage 3/5 mid-bosses with certain requirements
Extends also cancel all bullets onscreen to 5/10 chips (like a hyper!)
5. Scoring System
Destroy enemies to gain numbered chips. (Chip # increases as you destroy them in closer proximity)
Deaths/Autobombs spawn red chips, which decrease your chip counter.
A chip is given every 3 missiles you hit the stage boss with. Each missile your ship fires adds current kill count to score.
Each stage cleared grants you (counter*kill)/10 (divided by 5 on the second loop) points as a clear bonus.
Large enemy ships converts bullets into chips when destroyed.
Achivements
1. Air Dominance Helicopter Bull Toad
- Destroy the 1st stage boss
2. Tactical Arsenal Vehicle Minotaur
- Destroy the 2nd stage boss
3. Land Attack Battleship Hydro Stalker
- Destroy the 3rd stage boss
4.Combat Vehicle Golden Scutum
- Destroy the 4th stage boss
5. Mobile Fortress VATSUCCANEER
- Destroy the 5th stage boss
6. FUCK☆YOU
- Ang? You like that continue screen huh? Huh?
7. The Trinity of 'VATSUG' Bil-VAC
- Destroy the true last boss
8. Game is nothing...
- Get a game over 10 times
9. Die, maggot
- Unlock the 2nd loop
10. I'M 12 AND WHAT IS THIS I DON'T EVEN
- Over 100 playcounts
11. @ +yp3 r 4 n00bz lolololol!!!1!111!oneoneone!
- Clear the 1st loop with B type
12. Twin Heavy Tank Ini&Gem
- Die on the 2nd stage midboss
13. V/STOL Assault Carrier Katar
- Die on the 3rd stage midboss
14. Cliff Defender Guinness
- Die on the 4th stage midboss
15. Heavy Anti-Air Cannon Guardian Artillery
- Die on the 5th stage midboss
16. Terrible, terrible boss fights
- Get 1111 1 chips
17. Second best... nope.
- Get 2222 2 chips
18. Miniscule Anti-air Ultimate Hyper Cannon Gustav's Third Leg
- Get 3333 3 chips
19. Four is death
- Get 死死死死 死 chips
20. Dickwag December, bitches
- Get 10000 5/10 chips
21. This is not Touhou
22. What a waste of life
- Get 3 misses in one stage
23. You're just a chip dispensing machine!
- Destroy 2000 enemies
24. Bull $#!+
- Get to Bull Toad's 2nd pattern at a specific position
25. You cheap bastard
- Destroy Katar at a specific position
26. I always destroy midbosses, but when I don't...
- Self-destruct Guinness
27. I. AM. THESEUS!
- Destroy Minotaur 10 times
28. Weak VATSUCCANEER! Wrong is this is!
- That the VATSUCCANEER destroyed is more than 25 or more times
29. When fighting is sure to result in victory...
- Have 4 or more ships in stock when facing Bil-VAC
30. I like men
- A type playcounts are greater than B type playcounts by 20 or more
31. Drunk piloting
- Die on the 死th stage's midboss
32. GIRL = Guy In Real Life
- Play B type 5 or more times
33. What were the controls again
- Die after starting the game
34. The C key actually works this time
- Clear stage 1 without using a hyper
35. Starcraft, (REDACTED) style
- Kamikaze into a boss
36. BE(非) Violence Mode
- Clear stage 1 with 0 kills (excluding boss)
37. Christmas time is Odd Mobs time
- Open Odd Mobs Zero on Christmas
38. What the hell oh god no
- Activate a bomb and a hyper simultaneously
39. Unknow
- Unknow
40. Unknow
- Unknow
I was too lazy to translate the story but okay hurr
Some parts of the menual have been updated in accordance to the game (especially the hyper part)
I also translated the achievements, but some of them are inside jokes and people here would most likely not get them, so I changed a few
I tried to keep it true to the original though
believe me, I did
-------------------------------------------------------------------
Odd Mobs Zero
小怪奇 Arrange ~政獄たち~
- Index -
1. Story
2. Control
3. Ship Types
4. Extend
5. Scoring System
6. Game Modes
7. Ect.
8. Cheats
1. Story
2. Control
Arrow keys (→←↑↓) - Controls the ship.
Z - Fires lock-on missiles.
A - Autofires spread-type missiles.
X - Fires a bomb that inflicts damage on the entire screen.
C - Uses hypers. The 'P's on the lower-right side of the screen indicates how many are in stock. When
used, turns all bullets currently on screen to 5/10 chips. Hypers are added after 100/50 kills for type
A and B, respectively, or by clearing a stage.
SHIFT - Slows down your ship.
3. Ship Types
Bomb Type (Beginner)
Starts with 3 lives/3 bombs/3 hypers
1 bomb/2 hypers added after clearing a stage
Maximum of 6 hypers
Hypers give 5 chips
Mid ship speed
Hyper Type (Expert)
Starts with 3 lives/0 bombs/6 hypers
No bombs. Hypers set to 6 after each stage/after a miss.
Maximum of 9 hypers
All 5 chips are turned into 10 chips
Mid-fast ship speed
4. Extend
500000 pts ex
5000000 pts ex
10000000 pts ex
Extends given at stage 3/5 mid-bosses with certain requirements
Extends also cancel all bullets onscreen to 5/10 chips (like a hyper!)
5. Scoring System
Destroy enemies to gain numbered chips. (Chip # increases as you destroy them in closer proximity)
Deaths/Autobombs spawn red chips, which decrease your chip counter.
A chip is given every 3 missiles you hit the stage boss with. Each missile your ship fires adds current kill count to score.
Each stage cleared grants you (counter*kill)/10 (divided by 5 on the second loop) points as a clear bonus.
Large enemy ships converts bullets into chips when destroyed.
Achivements
1. Air Dominance Helicopter Bull Toad
- Destroy the 1st stage boss
2. Tactical Arsenal Vehicle Minotaur
- Destroy the 2nd stage boss
3. Land Attack Battleship Hydro Stalker
- Destroy the 3rd stage boss
4.Combat Vehicle Golden Scutum
- Destroy the 4th stage boss
5. Mobile Fortress VATSUCCANEER
- Destroy the 5th stage boss
6. FUCK☆YOU
- Ang? You like that continue screen huh? Huh?
7. The Trinity of 'VATSUG' Bil-VAC
- Destroy the true last boss
8. Game is nothing...
- Get a game over 10 times
9. Die, maggot
- Unlock the 2nd loop
10. I'M 12 AND WHAT IS THIS I DON'T EVEN
- Over 100 playcounts
11. @ +yp3 r 4 n00bz lolololol!!!1!111!oneoneone!
- Clear the 1st loop with B type
12. Twin Heavy Tank Ini&Gem
- Die on the 2nd stage midboss
13. V/STOL Assault Carrier Katar
- Die on the 3rd stage midboss
14. Cliff Defender Guinness
- Die on the 4th stage midboss
15. Heavy Anti-Air Cannon Guardian Artillery
- Die on the 5th stage midboss
16. Terrible, terrible boss fights
- Get 1111 1 chips
17. Second best... nope.
- Get 2222 2 chips
18. Miniscule Anti-air Ultimate Hyper Cannon Gustav's Third Leg
- Get 3333 3 chips
19. Four is death
- Get 死死死死 死 chips
20. Dickwag December, bitches
- Get 10000 5/10 chips
21. This is not Touhou
22. What a waste of life
- Get 3 misses in one stage
23. You're just a chip dispensing machine!
- Destroy 2000 enemies
24. Bull $#!+
- Get to Bull Toad's 2nd pattern at a specific position
25. You cheap bastard
- Destroy Katar at a specific position
26. I always destroy midbosses, but when I don't...
- Self-destruct Guinness
27. I. AM. THESEUS!
- Destroy Minotaur 10 times
28. Weak VATSUCCANEER! Wrong is this is!
- That the VATSUCCANEER destroyed is more than 25 or more times
29. When fighting is sure to result in victory...
- Have 4 or more ships in stock when facing Bil-VAC
30. I like men
- A type playcounts are greater than B type playcounts by 20 or more
31. Drunk piloting
- Die on the 死th stage's midboss
32. GIRL = Guy In Real Life
- Play B type 5 or more times
33. What were the controls again
- Die after starting the game
34. The C key actually works this time
- Clear stage 1 without using a hyper
35. Starcraft, (REDACTED) style
- Kamikaze into a boss
36. BE(非) Violence Mode
- Clear stage 1 with 0 kills (excluding boss)
37. Christmas time is Odd Mobs time
- Open Odd Mobs Zero on Christmas
38. What the hell oh god no
- Activate a bomb and a hyper simultaneously
39. Unknow
- Unknow
40. Unknow
- Unknow
Re: Dotonpachi (and Gustav's Other Scary Games)
This is the greatest thing Only major problem I have is with the control scheme, which makes it really awkward to try and use the spread shot at the moment. It would be better if it were switched with the bomb button, or then maybe the bomb was bound to space (or if the keys were just made rebind-able).
The B-Type ship also appears to get an extra bonus at the end of a stage based on number of hypers in stock (happens when the sound bite plays and they get refilled).
The B-Type ship also appears to get an extra bonus at the end of a stage based on number of hypers in stock (happens when the sound bite plays and they get refilled).
Live to fly, fly to live, it's all very orthodox
Re: Dotonpachi (and Gustav's Other Scary Games)
As expected first update for OMZA is out (get the link on the original download page) taking us to v1.111.
Still no Death Mode but yeahhhh this is grrrreeeeattttt
Still no Death Mode but yeahhhh this is grrrreeeeattttt
Re: Dotonpachi (and Gustav's Other Scary Games)
i glanced through the thread and it seems there's quite some trouble with running the games. could somebody post a summary of the games that are at playable versions and if there's some kind of unicode language needed to play them?
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
Re: Dotonpachi (and Gustav's Other Scary Games)
OMZA worked fine for me on Windows 7 straight out of the box and the latest versions of Rainbow Rabel- eXtra and DTP DMO DSGR (get the links from hi score thread: here) should also do the same but make sure you have East Asian language packs installed. There's no joypad support but Joy2Key or Xpadder will do the trick there.ryu wrote:i glanced through the thread and it seems there's quite some trouble with running the games. could somebody post a summary of the games that are at playable versions and if there's some kind of unicode language needed to play them?
The link for Odd Mobs has been taken down, BP tells me due to legal/political issues in Korea, but that's what PMs are for
Re: Dotonpachi (and Gustav's Other Scary Games)
Daz nah coo I'd better nab Rainbow and DSG Rabel now in case they disappear as well.mjclark wrote:The link for Odd Mobs has been taken down, BP tells me due to legal/political issues in Korea,
Live to fly, fly to live, it's all very orthodox