Did't watch the whole video, I just skipped trough it but I couln't see any bullets
Sturmwind - New DC Euroshmup by Duranik/redspotgames
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
I'm maybe blind or something, but where's the bullets?
Did't watch the whole video, I just skipped trough it but I couln't see any bullets
Did't watch the whole video, I just skipped trough it but I couln't see any bullets

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psoslayer
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
It's Euroshmup, sure the gameplay will suck. SX2 was decent though.
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burgerkingdiamond
- Posts: 1567
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
SX2 was only decent when compare to SX1.
After the initial "wow this is way better than that other Soldner game" wore off it was obvious that it still sucked.
After the initial "wow this is way better than that other Soldner game" wore off it was obvious that it still sucked.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
jeez, the amount of positivity in this thread is astonishing.
no wonder people think this place is a snake pit.

no wonder people think this place is a snake pit.
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burgerkingdiamond
- Posts: 1567
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Well I was looking forward to this when I saw the trailer awhile ago, but after seeing the gameplay it just looks absolutely boring. Where are the bullets?Kollision wrote:jeez, the amount of positivity in this thread is astonishing.
no wonder people think this place is a snake pit.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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psoslayer
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
What's a great looking game worth if it bores you to hell?
Nice to see the Axelay roundshot again though.
Nice to see the Axelay roundshot again though.
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
vielleicht gibt es ein Unterschied zwischen Normal und Arcade Moden?
mal sehen....
mal sehen....
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Normal mode has 15 stages and seems to be some kind of "story mode", since you can individually start from any stage you want (you have to reach it first though). The annoying thing is, that your credit doesn't stop after one stage, so don't expect a score attack. Sitting through all 15 stages on one credit is too tiresome and that's why we have Arcade mode. Arcade mode basically is the real game and has less stages (around 6, can't remember exactly).
I don't understand the concept of Normal mode at all, but maybe other people can enjoy it. Feels very unconventional to say the least.
I can't comment on the final version, but at least the beta one seems way too easy overall. Hold button and dodge.
I don't understand the concept of Normal mode at all, but maybe other people can enjoy it. Feels very unconventional to say the least.
I can't comment on the final version, but at least the beta one seems way too easy overall. Hold button and dodge.
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
When this comes out i'ld be thankfull if someone could test it on an PC emulator
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mrsmiley381
- Posts: 470
- Joined: Sat Jan 01, 2011 6:37 am
- Location: Independence, OR
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
I assume you mean for completely legitimate purposes. In that case I'll probably test it out. I'll just have to get NullDC working first. If the game is as easy as Plasmo said, retarded old me should be able to get through it and see if NullDC breaks anything.TrevHead (TVR) wrote:When this comes out i'ld be thankfull if someone could test it on an PC emulator
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
how come I just heard about this game just now?
Game looks amazing, I'm actually interested in picking this up.
Game looks amazing, I'm actually interested in picking this up.
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TrevHead (TVR)
- Posts: 2781
- Joined: Sat Jul 11, 2009 11:36 pm
- Location: UK (west yorks)
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Thx, yeah its so I can bypass the DC, controllers, HD probox.mrsmiley381 wrote:I assume you mean for completely legitimate purposes. In that case I'll probably test it out. I'll just have to get NullDC working first. If the game is as easy as Plasmo said, retarded old me should be able to get through it and see if NullDC breaks anything.TrevHead (TVR) wrote:When this comes out i'ld be thankfull if someone could test it on an PC emulator
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
To me, this looks like a slight mixture of G-Darius with minor R-Type elements. I look forward to it, though I'll have to dig my DC out of the basement. Unfortunately, my TV setup is very limited right now. But once I get myself a hi-def TV, this would be a great way to utilize the VGA or DVI port (w/ a converter, of course)burgerkingdiamond wrote:Well I was looking forward to this when I saw the trailer awhile ago, but after seeing the gameplay it just looks absolutely boring. Where are the bullets?Kollision wrote:jeez, the amount of positivity in this thread is astonishing.
no wonder people think this place is a snake pit.
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Here some nice stuff to read comes to official Duranik site (http://www.duranik.com)
Interviews :
http://issuu.com/gamestribune/docs/gtm30/20
http://diehardgamefan.com/2012/04/19/in ... eu/9da1e17
http://www.retrovideogamer.co.uk/index.php?topic=441.0
http://sega.private.pl/faqs/felieton_du ... ywiad.html
Game previews:
http://www.nexgam.de/Dreamcast/Sturmwind-Review.html
http://dreamcast-news.blogspot.fr/2012/ ... d-rc7.html
http://sega.private.pl/faqs/felieton_st ... wiedz.html (with music samples)
and video (!) preview :
http://www.youtube.com/watch?v=-ArvS1T-GdU
Game in beta testing looks really awesome!
Interviews :
http://issuu.com/gamestribune/docs/gtm30/20
http://diehardgamefan.com/2012/04/19/in ... eu/9da1e17
http://www.retrovideogamer.co.uk/index.php?topic=441.0
http://sega.private.pl/faqs/felieton_du ... ywiad.html
Game previews:
http://www.nexgam.de/Dreamcast/Sturmwind-Review.html
http://dreamcast-news.blogspot.fr/2012/ ... d-rc7.html
http://sega.private.pl/faqs/felieton_st ... wiedz.html (with music samples)
and video (!) preview :
http://www.youtube.com/watch?v=-ArvS1T-GdU
Game in beta testing looks really awesome!
:: SEGA Support Site :: http://www.sega.private.pl :: All about the blues...
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Sturmwind is featured in this week's Retro Core:
http://www.segagagadomain.com/RetroCorepage-main.htm
http://www.youtube.com/watch?v=NGJIu6kbhc8
http://www.segagagadomain.com/RetroCorepage-main.htm
http://www.youtube.com/watch?v=NGJIu6kbhc8
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Battletoad
- Posts: 901
- Joined: Thu Apr 30, 2009 1:22 pm
- Location: Germany (Dresden)
- Contact:
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
New Sturmwind FAQ by Redspotgames:
http://www.redspotgames.com/sturmwind-faq/
Release date still tba, but some more info about the issues.
http://www.redspotgames.com/sturmwind-faq/
Release date still tba, but some more info about the issues.
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Reading that FAQ makes me visualize them wading through angry ALL-CAPS e-mails. As someone who has worked on delayed projects, I'm really sympathetic (though I don't think we opened up pre-orders so early).
Hmmm I'm on the verge of ordering
Hmmm I'm on the verge of ordering
Humans, think about what you have done
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
That's strange, considering they took my payment immediately when I pre-ordered both the standard and Ltd versions. And I'm not the only person this happened to.On the other hand, redspotgames has been announced again and again that no payment is required to make the pre-order – it’s even displayed in bold and red and in two languages in the redspotgames online shop.
I'm really not happy with the way this is being handled, and the FAQ is like they're trying to absolve themselves.
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TransatlanticFoe
- Posts: 1685
- Joined: Mon Jan 24, 2011 11:06 pm
- Location: UK
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
There was a post on Duranik's Facebook page where they said they were just waiting on the limited edition boxes. Which is sort of contrary to that FAQ which suggests there are other outstanding issues.
I have no idea why, with the game being delayed for over a year, updates on the situation have been so sparse but at least they've finally come out and said something. At least when it was shifted to November '11 it was because they were adding more stuff to the game and that was made clear. Presumably they've taken the additional delay to tighten things up further?
Payment was taken when I placed the original pre-order. When I upgraded to the limited edition I was refunded the original payment and paid all over again. So while payment may not be necesary, they took it - when this turns up it'll feel like a free game because the money's been out of my account for so long!
I have no idea why, with the game being delayed for over a year, updates on the situation have been so sparse but at least they've finally come out and said something. At least when it was shifted to November '11 it was because they were adding more stuff to the game and that was made clear. Presumably they've taken the additional delay to tighten things up further?
Payment was taken when I placed the original pre-order. When I upgraded to the limited edition I was refunded the original payment and paid all over again. So while payment may not be necesary, they took it - when this turns up it'll feel like a free game because the money's been out of my account for so long!
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redspotgames
- Posts: 1
- Joined: Tue Jul 03, 2012 3:20 pm
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Hello everyone.
Sorry to hear you are not content with the payment handling. I would like to enlighten the situation a bit.
We don't charge your account without any notice - the customer will be redirected to PayPal (if you choose PayPal as the payment method that is) and you have to accept the direct payment out of your PayPal control panel with all detailed information. If you don't want to pay, just decline and click the window away.
Why we are accepting payments nevertheless:
Once the game arrives from our suppliers, all paid order will be shipped asap, means the very same day. Others need to wait for the shipping until the newly sent invoices are paid. Since many people from Europe are paying by bank transfer, the might take 3-6 days until the money arrives. And some are so into the game, that they don't want to wait another 3-6 days until we send it out.
Of course it is unacceptable that you have paid without wanting to.
Please contact my colleagues at the redspotgames customer support and everyone will be refunded asap.
As all previous redspotgames releases, Sturmwind has been produced and financed by the own company budget. This is not a Crowd Funding project, and we want to prevent this impression.
There you can also have a look at the (now defunct) CD factory.
In the meanwhile both Duranik and redspotgames agreed to enhance the game in the meanwhile, e.g. a new HUD, weapon system and the SD Card feature!
If you have any other questions, please contact my colleagues at redspotgames customer support.
Have a nice day guys!
Sorry to hear you are not content with the payment handling. I would like to enlighten the situation a bit.
Indeed we got some feedback about this issue. We're sorry if this is confusing.-SD- wrote:That's strange, considering they took my payment immediately when I pre-ordered both the standard and Ltd versions. And I'm not the only person this happened to.On the other hand, redspotgames has been announced again and again that no payment is required to make the pre-order – it’s even displayed in bold and red and in two languages in the redspotgames online shop.
I'm really not happy with the way this is being handled, and the FAQ is like they're trying to absolve themselves.
We don't charge your account without any notice - the customer will be redirected to PayPal (if you choose PayPal as the payment method that is) and you have to accept the direct payment out of your PayPal control panel with all detailed information. If you don't want to pay, just decline and click the window away.
Why we are accepting payments nevertheless:
Once the game arrives from our suppliers, all paid order will be shipped asap, means the very same day. Others need to wait for the shipping until the newly sent invoices are paid. Since many people from Europe are paying by bank transfer, the might take 3-6 days until the money arrives. And some are so into the game, that they don't want to wait another 3-6 days until we send it out.
Of course it is unacceptable that you have paid without wanting to.
Please contact my colleagues at the redspotgames customer support and everyone will be refunded asap.
As all previous redspotgames releases, Sturmwind has been produced and financed by the own company budget. This is not a Crowd Funding project, and we want to prevent this impression.
Actually there have been other issues as well, such as the CD facility went bankrupt. You can read further information in this part of the Sturmwind FAQ: http://www.redspotgames.com/sturmwind-faq/#9TransatlanticFoe wrote:There was a post on Duranik's Facebook page where they said they were just waiting on the limited edition boxes. Which is sort of contrary to that FAQ which suggests there are other outstanding issues.
I have no idea why, with the game being delayed for over a year, updates on the situation have been so sparse but at least they've finally come out and said something. At least when it was shifted to November '11 it was because they were adding more stuff to the game and that was made clear. Presumably they've taken the additional delay to tighten things up further?
There you can also have a look at the (now defunct) CD factory.
In the meanwhile both Duranik and redspotgames agreed to enhance the game in the meanwhile, e.g. a new HUD, weapon system and the SD Card feature!
If you have any other questions, please contact my colleagues at redspotgames customer support.
Have a nice day guys!
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psoslayer
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Beta version comparison: http://www.youtube.com/watch?v=6Jd7m9cq ... re=g-all-u (german)
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
The Video compares the RC1 with the actual RC12 which ist the same as the final Release except of very few details. The Video makes clear, that the delay of the release has some positive effects because Duranik uses the extra time for implementing many new features like new Enemys, better Bossfights with more Bullets, enhancements on some Levels (e.g. longer Levels, new Effects like Snowstorms etc....).psoslayer wrote:Beta version comparison: http://www.youtube.com/watch?v=6Jd7m9cq ... re=g-all-u (german)
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Gmintyfresh
- Posts: 113
- Joined: Wed Oct 08, 2008 3:46 pm
- Location: Leeds
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Still no closer to a release date then? This has got 2013 written all over it, this always seems to happen with DC indie shmup titles. I'm looking forward to this game and I wholeheartedly support what Duranik are trying to do, but the lack of any kind of update on the a possible release date really is streching it for me. Even a which quarter they're expecting it in would be of help.

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KidQuaalude
- Posts: 140
- Joined: Tue Aug 25, 2009 9:59 am
- Location: UK
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
If they are changing the weapon systems surely the whole game will need re-balanced and tested, adding yet more time?
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Man after seein gall the videos on this game I need to support the developers.
Gonna place a pre-order for this game!
Gonna place a pre-order for this game!
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Gmintyfresh
- Posts: 113
- Joined: Wed Oct 08, 2008 3:46 pm
- Location: Leeds
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RealPlumpBox
- Posts: 130
- Joined: Thu Feb 10, 2011 2:20 am
- Location: Seattle, WA
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
Man wasn't this game supposed to come out like a year ago??
Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames
No, it couldn't 

