Sturmwind - New DC Euroshmup by Duranik/redspotgames

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THE
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by THE »

ZOM wrote:Judging by some of the responses, I'm not sure if we're talking about the same video. Except for the shiny graphics, I don't see anything that let me go "wow". The ship's shot especially looks meager and even the very small popcorn enemies needed a few shots to go kaput in one of the footages. I'm waiting for more, clearer footage.
I guess they are graphic whores :lol:

All a good Euroshmup needs is awesome music and graphics anyway. That's the success formula.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by MommysBestGames »

THE wrote: I guess they are graphic whores :lol:
I think of myself as an optimistic graphics whore.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by moozooh »

Before I saw the video I was going to say "it can't be an Axelay successor without a 360 degree vulcan", but that was pretty much exactly what I saw in the second video. :D

It's definitely nice to see that European devs have finally picked up the notion that bullets must be clearly visible, but otherwise I haven't seen enough to be impressed. Will wait for more content. Visuals are at the high end, though, that's indisputaple.
RHE wrote:http://www.youtube.com/watch?v=T-XRNuVFKiE (German) Contains a interview with Max Sharl of redspotgames and a few game bits.
Is that piercing on his lower lip? Looks gross at best.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by RHE »

moozooh wrote:
RHE wrote:http://www.youtube.com/watch?v=T-XRNuVFKiE (German) Contains a interview with Max Sharl of redspotgames and a few game bits.
Is that piercing on his lower lip? Looks gross at best.
Yeah looks like it, he probably won a Blink 182 look-a-like contest. :wink:
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Super Laydock
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Super Laydock »

So Duranik does keep his word! :)
So glad to finally see/hear about what I had long discounted as empty words.

And it really DOES look frigging awesome to me in the short footage I saw.
Lush animation and colourfull graphx.
Hope it has a soundtrack to match the looks.


Preordered! :D
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Gmintyfresh
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Gmintyfresh »

I wonder if there will be a limited edition......
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by -SD- »

It certainly looks decent so far. Good to see more Dreamcast games coming out anyway.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by MJR »

I have an extreme soft spot to anyone crazy enough to work on proper shmup on older consoles.

I will definitely support this one. (Need to finally buy last hope too..)
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by JUTMAN22 »

I am uber puymped by this news ...... up until recently I had to sell a bunch of my prized shooters (due to economic climate) and have inevitably been buying them back lol ....... so this indeed will be a welcome edition. I Don't know why but it reminds me a little of Progear (maybe the background more so than anything else) .... more news on 23rd Dec apparently .........
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by antares »

:shock:
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Drachenherz »

This actually looked... incredibly good! Wow, totally didn't see that coming...

And as a friend of mine gave me his old dreamcast only a month ago... I think I'm hooked...
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by emphatic »

Drachenherz wrote:This actually looked... incredibly euroshmuppy
^^fixed. It's very easy on the eyes though.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Drachenherz »

emphatic wrote:
Drachenherz wrote:This actually looked... incredibly euroshmuppy
^^fixed. It's very easy on the eyes though.
Hey, don't fix me or I'll fix you! *angry look with tonuge in cheek*

It reminded my of Pulstar in a way... And would you consider Pulstar as an Euroshmup? ^^
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by RHE »

Good graphics but I dunno about the gameplay. The trailer doesn't seem to tell me anything about it. And the incredible slow music doesn't help. Overall it looks decent though. Or just boring?
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by ex.machina »

Background images and bosses look fancy. What I don't like are the bullets (look hard to recognize). Also without sound effects the trailer is a bit cheap made, so looking forward to more gameplay footage. I will probably pick it up next year, although a real console port would be nicer than an indie DC release.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Super Laydock »

Let's be honest: this looks superb!

Whether it's gameplay and sound departments will match up remains to be seen of course, but I'll gladly find that out myself once I receive it. :P
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by TrevHead (TVR) »

At 16 levels (7 worlds) is a tad too many for me personally. I do hope theyre short in length. Still If I compare it to many classic horis like gradius or xexex which loop, 16 stages is about right.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Matsunaga »

Graphics are nice, but then there's the health bar and weak weapons.. Looks to play like Soldner X.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Kollision »

Matsunaga wrote:Graphics are nice, but then there's the health bar and weak weapons.. Looks to play like Soldner X.
I don't see any problem with that. Söldner-X is awesome.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by KBZ »

By all means, now is the time to be critical because the devs are listening. Would be a shame to put so much time and money into something without the community getting a chance to give as much input as possible.

The colour-changing bullets are interesting. You'd think that it'd make them more visible but I'm not convinced yet. That said, I don't think that means this has to become a cave style game with barbie pink bullets everywhere. So long as they are clearly visible during explosions and within the ships own bullets.

Health Bars and 16 stages can be a put off for a lot of the cave fans here. I guess that's just their approach. They seem confident enough that they can pull it off.
=/
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by RHE »

Well, Duranik is registered at Triggerzone (biggest German shmup site) and listens to criticism, they mentioned they probably will get rid of the health bar concept and improving the weapon system. 16 stages with 20 bosses still put me off though.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Udderdude »

It's this late in development and they're just now thinking about that? lol.

Also that pufferfish boss made me laugh pretty hard.

Everything about this screams "looks pretty but plays like crap". Devs don't seem to have a clue what they're doing.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by emphatic »

Easy fix, just make an "arcade mode" that plays like say, Blazing Star with 6 or 7 stages (keep all those "filler" stages/bosses in the "console" mode).
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Udderdude »

For me, that's an easy fix. For them, it's an insurmountable wall of OH GOD HOW DO I DO SOMETHING NOT RETARDED.

(Yes I'm joking here, but I really doubt they would add an alternate mode at this point anyway :3 )

(P.S. they should get me to make an arrange mode :3 )
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by KBZ »

criticism ≠ hurr durr sux lol

afaik, a couple guys from here have been involved in the testing process. Still time before the proposed deadline to tweak the game. Hope to see more gameplay footage.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by gum_drops »

Matsunaga wrote:Graphics are nice, but then there's the health bar and weak weapons.. Looks to play like Soldner X.
Yea, the weapons looked rather meager, at least from the trailer. I don't mind the graphical style and for only 35 euros I will likely pick it up.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by Tigershark »

So many people here jumping to silly unsubstantiated conclusions. Just because we love shooters doesn't mean we have to be sceptical everytime something new comes out that's not done by Cave.

It looks really good graphically though I agree it's hard to see what the game play will be like. 20 levels only seems a lot because of the type of game we are all used to. Maybe this one will have a slightly different take? Perhaps 20 levels on this game will not be like 20 levels on a Cave game?

Anyway, it's for the DC and a shooter so I'll be buying it to show support.
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Re: Sturmwind - New DC Euroshmup by Duranik/redspotgames

Post by stryc9 »

Something didn't look right from the trailer. The weapons do look weak, if I was a dev I'd make my guns stand out in a trailer, would'nt you? Of course I'm just speculating here, let's wait for the release.
An Interesting point though is that Eurodevs push on with the whole life bar thing despite the fact that it would seem like a lot of people don't like it. It does seem like an excuse to not properly balance a game to me. They really belong in Fighters where they have worked for years (when was the last time you saw a fighting game, post SFII that uses anything else)?
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